<![CDATA[io9: Artwork]]> http://cache.gawker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: Artwork]]> http://io9.com/tag/artwork http://io9.com/tag/artwork <![CDATA[ The Secret Interior of a Vogon Captain's Quarters ]]> The other day we told you about the artwork created specifically for an online version of The Hitchhiker's Guide to the Galaxy game that was created for the new BBC editions of the Hitchhiker's radio drama that came out a few years ago. This image, featuring a cartoony version of the Vogon Captain's quarters, was part of a set created for the same game.


We particularly like the attention to small details, like the Hyperspace bypass plans on the wall, and the Babel Fish in the cup. Artist Nolan Worthington creates artwork for numerous projects, including some cool environments and vehicles for an unnamed science fiction project for toymaker Mattel. His art varies from architectural to cartoonish, and he's also in a band called The Cans, which makes him a real renaissance man. His artwork along with Andrew Wyld's helped the game win a BAFTA award. Not too shabby.

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Fri, 25 Apr 2008 11:40:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=383811&view=rss&microfeed=true
<![CDATA[ Inside the Heart of Gold That You Never Saw ]]> If you haven't seen the BBC television version of The Hitchhiker's Guide to the Galaxy, then you need to get off your lazy duff and give it a whirl. It's extremely different from the movie version, and much closer to the novels and radio drama. Probably the best thing about it is the Guide itself, complete with amazing 2D animations depicting whatever the book is droning on about. Like the spaceship Heart of Gold, pictured here. Check out the glorious old school animation style that makes up the Bambleweeny 57 sub-meson Brain, which powers the Infinite Improbability Drive.

Andrew Wyld crearted this piece of art as part of a competition by the BBC to win a very small part in the new radio drama versions of The Hitchhiker's Guide to the Galaxy. They were creating an online adventure game set in the world of the books, and Andrew and Nolan Worthington (we'll be talking about him soon) were declared co-winners of the competition. He drew his pictures as a homage to the 2D look of the Guide in the television series, with a bit of an update, and he's created several other pictures from the series that you can take a look at in his gallery. You can hear Andrew as a bass player falling out of a window in one of the episodes, as well as play the game online.

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Wed, 23 Apr 2008 11:50:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=382856&view=rss&microfeed=true
<![CDATA[ Raiders of the Lost Saucer! ]]> What would have happened if Raiders of the Lost Ark met Sid and Marty Krotfft's Lost Saucer? It might have looked a little something like this. Of course, you might have a chance to see this scene for real if the rumors about extraterrestrials in Indiana Jones and the Kingdom of the Crystal Skull are to be believed.

Artist Jim Nichols has been painting scenes of spaceships and flying saucers for years, and he's even co-hosted a cable show called UFOAZ all about visitors from outer space. In 1980, Jim met with retired Air Force Lieutenant Colonel Wendelle Stevens who was researching UFOs, and this inspired him to pursue a career in UFO illustration. Most of his pieces are on sale at his website, which features six pages worth of prints. There's bound to be something in there you're interested it since he runs the gamut from a saucer hovering over a lone farmhouse in "Country Road," to Nazi spaceships in "World War II UFO."

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Tue, 22 Apr 2008 07:00:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=382308&view=rss&microfeed=true
<![CDATA[ The Massive Solar-Orbiting Electro-Mechanical Analytic Engine, Mark 6 ]]> In some circles of the steampunk Star Wars universe this is known as the "Death Star," and it generates billions of calculations all day long in an effort to work with Arcane Mathematics and find a "Unified Force Theory" that can destroy entire planets.

Artist Eric Poulton has put together a series of pieces that reimagine Star Wars in a steampunk setting, and the coolest piece is probably this Engine/Death Star. Poulton says:

Inside is kilometer after kilometer of tubes and wheels, cranks and gears, all spinning and clacking, spitting out an endless series of numbers for the Imperials scientists to decipher.
It sure looks a lot more threatening than the real thing, and just knowing it could potentially kill you with the power of math is a bit offsetting. Poulton has also worked on a total conversion steampunk mod for Unreal Tournament called "Clockwork Cannons," and lends his art to videogames for his day job. ]]>
Fri, 18 Apr 2008 14:55:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=381659&view=rss&microfeed=true
<![CDATA[ Damn Kids Joyriding Again in their Flying Cars ]]> Once we finally have flying cars, authorities are going to have a bitch of a time keeping people from doing what these two hotshot pilots are planning: scaring the ever-living shit out of a pleasure boater. Granted, these are minijets with funky wings and not flying cars, but it makes you think about what might start happening in the skies once anyone can just flit around.

We've taken a look at Scott Robertson's flying sea-pods before, and these minijets confirm that he's obsessed with cool personal transports, and water. In his original painting for this piece, the planes had pusher propellers mounted on the back, but in subsequent "drafts" he decided to change them to jet engines because people weren't able to tell which way the planes were flying. Robertson opened up a studio with Cloverfield monster designer Neville Page, right after graduating, and their collaboration continues to this day. Maybe they'll spawn a water-born tech-creature hybrid that'll terrorize pedestrians everywhere.

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Wed, 16 Apr 2008 13:00:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=380095&view=rss&microfeed=true
<![CDATA[ Oops, A Robot Accidentally Killed Queen ]]> The coolest thing about the cover artwork for Queen's 1977 album News of the World was that it was inspired by a cover from the October 1953 edition of Astounding Science Fiction magazine (later called Analog). The caption for the image was "Please... fix it, Daddy?"

Drummer Roger Taylor brought this to the band's attention, and they decided to gank it for their next cover. They contacted the artist of the original piece, Frank Kelly Freas, who painted the cover based on his own work. It features Freddie Mercury and Brian May dead in the robot's giant hand, while Taylor and bassist John Deacon plummet to the ground. It's definitely one of Queen's most identifiable album covers, which also contained the hits "We Will Rock You" and "We Are The Champions."

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Artist Frank Kelly Freas was involved in the science fiction field from 1950, until his death in 2005. He painted everything from pieces for NASA, to book covers, to magazine covers, to buxom beauties as nose art on fighter planes to Mad Magazine, and even the covers for the GURPS books for Lensman and Planet Krishna. He won numerous awards, and was often hailed of "The Dean of Science Fiction Artists." You can check out his awards, browse his art, and even buy pieces of his work at his website, which is chock full of information including a brief documentary by his wife Laura.

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Tue, 15 Apr 2008 11:49:30 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=379653&view=rss&microfeed=true
<![CDATA[ Not A Bad Place To Crash a Spaceship ]]> It's not clear if the two travelers in this concept art have crashed into this glowing cavern, or if that's simply their parking place. Maybe there's a swarm of flesh-peeling mites just out of view, but it looks like a good place for an adventure to us.

French artist Mathias Verhasselt works as a concept artist at Blizzard Entertainment in Irvine California, although his art tends to lean more towards science fiction than it does World of Warcraft. Maybe he's working on some of the designs for the much anticipated Starcraft 2. If you want see a lot more (and we mean a lot more) of his designs, check out his website, which is basically one giant gallery of images so be warned when you click on the link. He's tossed everything from steampunk tankbots to alien species in there, and most of it is very impressive.

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Wed, 09 Apr 2008 11:40:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=376393&view=rss&microfeed=true
<![CDATA[ A Spaceship On Fire Off The Shoulder Of Orion ]]> Actually, we aren't sure if this is Orion, but we just couldn't pass up a nice Blade Runner reference. This spaceship or space station looks like it's been attacked and is about to fall victim to the gravity of the planet below, and it couldn't be more beautiful.

John Berkey is one of those old-school concept artists whose work doesn't look hyper-realistic like Photoshop on steroids. He uses an old school smeary oils approach that look both futuristic and retro at the same time. Berkey has done numerous pieces of freelance futuristic artwork featuring ships in battle above our world and others, and also did some of the original concept and poster artwork for Star Wars.

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Thu, 27 Mar 2008 11:54:56 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=371609&view=rss&microfeed=true
<![CDATA[ Starfighting In The Museum Of The Improbable ]]> This awesome model of a starfighter, complete with a helpful little refueling probe-bot, is one of the models available at The Museum of the Improbable.

Artist Greg deSantis has also created incredible concept models of a reimagined Nautilus from 20,000 Leagues Under The Sea, amazing steampunk British tanks, space pirates boarding a ship through a still red-hot sliced open hole, and even scifi handguns that come complete with their own carrying case.

Sadly, the museum has disappeared and no longer offers models for sale. This is tragic, because these are probably some of the coolest scifi models we've seen, and the attention to detail is incredible. We hope deSantis returns to making these one day, because those tanks would look awesome on our desk.

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Wed, 12 Mar 2008 14:45:10 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=367064&view=rss&microfeed=true
<![CDATA[ Massive Crabfort Crushes Your Landscape ]]> Guild Wars isn't really known for having a science fiction element to it, but this concept art shows off an extremely steampunked Crab Fort, lumbering across the horizon. Enormous cogs and gears are evident in the construction work that looks like something straight out of a psychotic version of Burning Man. Everyone is standing around fairly calmly, not paying much attention to the GIANT FREAKING WALKING CRAB VILLAGE!

Daniel Dociu of ArenaNet has worked on many pieces of award winning art, including the Crab Fort above, and the Fish Fort, which looks like it could be a great model for a drive through fish restaurant. He won two Master Awards from EXPOSÉ 4, one for Environment Design (the crab fort), and one for his Urban Canal which won in the Cityscape category. You'll get 'em both if you pick up the book from the showcase.

He was raised in Transylvania, worked as a toy designer for years, and now focuses on creating concept artwork for Guild Wars. If we can find proof that he's actually a vampire, he might officially the coolest concept artist haunting the halls of gaming companies to this day. The link below includes massive versions of the above artwork that make for perfect wallpapers. [ConceptArt.org]

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Tue, 11 Mar 2008 14:00:23 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=366608&view=rss&microfeed=true
<![CDATA[ The Jazz Album Cover That Became Blade Runner ]]> Syd Mead's concept artwork for Blade Runner has always looked a bit like a jazz painting. It's meant to portray a saturnine view of downtown Los Angeles in the future, but the only things in it that are even slightly futuristic are the armored-looking dumptruck on the street, and the hulking mega-skyscraper in the background which is probably meant to be the Tyrell corporation. Besides that, the image is a wash of signage, mostly featuring Asian text. All it needs is an accompanying saxophone track and this could serve as the cover image to an album, circa 1963.

When Blade Runner came out in 1982, Cinefex devoted an entire issue to the movie, complete with scads of Syd Mead's concept art. They later became collector's editions, and were hard to track down. If you were lucky enough to find one, it would usually set you back a hundred bucks. However, Titan Books put out a special edition hardcover edition a few years ago, and you can pick one up for about sixteen bucks. It may not come with an accompanying floppy record full of jazz riffs or even Vangelis tunes, but it does featuring some truly amazing concept design from one of the masters.


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Wed, 05 Mar 2008 14:07:49 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=364347&view=rss&microfeed=true
<![CDATA[ Giant Robot Repairs the Arc de Triomphe ]]> We hope that upcoming MMOThe Day manages to look like its sumptuous concept art, pictured above. That image of the Arc de Triomphe being repaired, upgraded, or duplicated is just simply amazing. The premise of The Day is that two parallel worlds smash together, and we've got a whole gallery of strange history-mashup imagery from The Day for you to gawk at.

Choosing a main image was especially difficult because here's this amazing crashed FedEx plane with a bridge for a wing, these enormous turrets that look like they've grown out of the landscape, or this massive coastal battle.


Korean developer Reloaded Studios has only been open for a month, and this ambitious massively multiplayer action game is scheduled for release in 2010 and will be their first.

Set in the near future, The Day finds mankind discovering a way to travel between two connected parallel worlds. Players will face a changing world never before seen in an online game as they travel back and forth between the past and present, accomplishing critical missions that extremely influence and affect their present-day world. With the fate of mankind at stake, players are thrown into brutal warfare and a fight to keep humanity from slipping into self-destruction across time.
If the game maanges to look half as good as this artwork, we're onboard. And if for some reason the game never makes it out, we hope they'll publish these pictures in a huge coffee table book.

The Day screenshots [Gamers Hell]

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Thu, 17 Jan 2008 09:55:54 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=345890&view=rss&microfeed=true
<![CDATA[ Science Fiction Will Rule the Oscars This Year ]]> The Oscars will be all about science fiction this year — at least, if you look at the Awards ceremony poster. It was painted by celebrated poster artist Drew Struzan, who also created posters for The Phantom Menace, designed the ILM Logo, and was designated by Spielberg as "the only artist who was allowed to paint E.T." Recently he painted artwork for the new Blade Runner: The Final Cut DVD, based on his original artwork from 1982 when the film came out. It's not surprising that his Oscar poster depicts the golden guy in a sea of stars. Check out some of Struzan's amazing work in our gallery and find out more below.


Struzan came to George Lucas' attention when he helped an artist friend who was uncomfortable with portrait work by painting the human figures on a Star Wars poster. Struzan stepped in and painted Luke Skywalker and Princess Leia on the "Star Wars Circus" poster, and that started his long career of painting movie posters for George Lucas and Steven Spielberg.

You've probably seen his work dozens of times without realizing it. From Hellboy to Harry Potter to Back to the Future to The Thing, Struzan's been there. While we see the need for posters advertising the Academy Awards as about as necessary as a screen door on a deep-space cargo ship, it's cool that they're using an artist who loves and appreciates science fiction so much.

Academy unveils Oscar poster [Variety]

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Thu, 17 Jan 2008 07:00:50 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=345655&view=rss&microfeed=true
<![CDATA[ A Gallery Of Fans' Pimped-Out Battlestar, Star Wars Cars ]]> Dean Shorey built this car, based on the Vipers from Battlestar Galactica, by hand. (It looks like old Battlestar, not new.) Corey's not the only fan to have customized his car into a starfighter out of science fiction shows or movies. Click through for more fan-pimped vehicles, including a gallery.

katiehornrulez.jpgMy favorite SF car, besides Corey's, is Katie Horn's Red Five X-wing car. It started out as an early 90s Toyota Tercel, then she gave it a new base coat of paint and then spray-painted on X-wing markings. But what puts her car over the top is the blast marks she spray-painted on.

There's also Shawn Crosby's A-wing car, which has been featured in Wired. Another fan turned his pick-up truck into an X-wing fighter, complete with R2DT in back. And then there was the Fiat that someone tricked out as a Hoth ice cruiser and tried to sell on eBay for $40,000.

Unfortunately, Star Trek fans have fallen short in the pimped-out cars category. The main Trek car seems to be the Seven Of Nine Car, which has a model of the Starship Voyager on its hood and pics of Jeri Ryan all over the body. Must try harder, Trek fans. Where are the cars with warp nacelles?

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Fri, 11 Jan 2008 12:20:34 PST charliejane http://io9.com/index.php?op=postcommentfeed&postId=343965&view=rss&microfeed=true
<![CDATA[ Trippy Re-Interpretations of Stan Lee's Comic Book Characters at Art Show ]]> io9 took a spin through Gallery 1988 and Golden Apple Comics last night in Los Angeles as artists like Ruben Rude, Travis Lampe, Brandon Bird, Patrick Gannon, Misha, Angry Woebots, Jeff McMillan, Sarah Coleman and Daniel Danger paid tribute to Stan "The Man" Lee through reinterpretations of some of his most famous characters. The result was some seriously trippy artwork ranging from X-Men plushies to a sort of wacky Mickey Mouse meets The Hulk on acid painting. Take a look for yourself in the gallery below.

duckmagneto.jpg There's a lot more to see — just click on an image to get to the full gallery.

While the gallery was packed tighter than Emma Frost's pants, next door at Golden Apple artists were signing pieces and doing original sketches for fans, with all proceeds going to The Hero Initiative, a non-profit organization that helps comic book artists and writers in hard times. Stan Lee came in, flashed his grin around the gallery, flitted over to the comic book shop to sign some items for the charity, and then vanished into the night.

We spoke briefly to artist Sarah Coleman who painted a huge Scarlet Witch piece for the show. Admittedly not a "comic book person" to begin with, Coleman struck out on her own and did a lot of research on Marvel characters before settling on Wanda Maximoff and her magical powers. Although she was quick to point out to us that Wanda's powers "were initially math-based, giving her the ability to affect probability." Rewrites over the past few years have changed her ability from "hex magic" to "chaos magic," and she's now one of the most powerful mutants in the Marvel universe.

So, you do learn something new every day, true believer. We feel like we should have known this and retreated into the night ourselves, but not before shouting "Excelsior!" at several random passers by.

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Wed, 09 Jan 2008 12:00:48 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=342603&view=rss&microfeed=true
<![CDATA[ Stackable City Of the Oddworld Dead ]]> In the series of Oddworld video games, where you play the messianic, farting mudokon Abe, you come across a city of the dead called Necrum. It's a very creepy place, as you can see from this artwork, and looks like a landscaper's nightmare. Just scaling those palm tree tower things along would be fairly death-defying, and that's just if you could manage to quit looking at the Chuck-Jones-on-acid landscape.



The Necrum level had quite an impact on fans of Oddworld even inspiring fanart around the net. People loved the spooky setting the level took place in, and were drawn to the reverence of the resting place of the mudokon dead. In this part of the game, you have to drive out the baddies in the mines below and return the city to a place of mourning, which artist Rob Brown took into account while designing it.

Brown has worked as an artist and art director for a slew of companies from Disney to Activision, but his stint on the Oddworld games is probably what he's best known for, since he provided a real look and feel to this alien world. He brings a dark, brooding intensity to his artwork, which normally isn't seen in such a lighthearted game, and made it seem like a living, breathing world. Check out some of his other concept art on his website, and lament the loss of Oddworld.

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Fri, 04 Jan 2008 09:30:35 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=340329&view=rss&microfeed=true
<![CDATA[ A Beautiful Sewer System ]]> When a conceptual artist imagines a futuristic sewer system, you'd expect something that would give Dr. Seuss nightmares. Not so in this glance down a sewer corridor from artist Ben Procter. It looks spartan, utilitarian, orderly, and just plain gorgeous. It's enough to make you want to dive underground and look for crawly aliens in toilet water.

I had to visit the sewer and water treatment plant in Lubbock, Texas once for a paper I was writing in college, and it didn't look anything close to this. It was filthy, dark, and full of rusty pipes. This look at Procter's sewer looks clean enough to eat off its floor, and even that yellow duct on the right-hand side doesn't look out of place, despite it's Brazil-esque patchy installation work. Give us something like this to process our waste with, and folks wouldn't mind working there anymore.

You can check out more of Ben's excellent concept art and film visuals at his website.

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Wed, 26 Dec 2007 13:30:59 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=337726&view=rss&microfeed=true
<![CDATA[ The Sunglasses-Wearing, Phallus-Headed Alien ]]> Aliens Vs. Predator 2: Requiem will be unwrapped in theaters on Christmas Day, unleashing strange alien design and horror everywhere, but that shiny-headed killing machine is more than 30 years old now. It wasn't created from scratch for the original Alien in 1979, but was based on two paintings created by H.R. Giger several years before.

Giger painted "Necronom IV" (above) in 1976, and it later ended up becoming the inspiration for the Alien design he did for Ridley Scott when he began working on the film. You can definitely see the beginnings of the final Alien creature here, except for those sunglasses and what can only be described as an alien dickhead.

Giger's painting "Necronom V" (seen below) presents an alien being in stark contrast to the one shown in IV, and looks much more sensuous and feminine than the one in IV. Thank god he lost the sunglasses and shortened that head up a bit, because it looks a bit more ridiculous than scary. Of course, if we saw anything coming at us that had been drawn by Giger, it would surely result in a bladder-emptying race in the opposite direction.

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Check out the video below where he explains what went into the design, and how he loathes the light. We always figured him for some sort of undead creature of the night.

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Wed, 12 Dec 2007 08:00:22 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=332701&view=rss&microfeed=true