<![CDATA[io9: austin powers]]> http://cache.gawker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: austin powers]]> http://io9.com/tag/austin powers http://io9.com/tag/austin powers <![CDATA[ Do We Really Need To Know More About Dr. Evil's Inner Humanity? ]]> Mike Myers has taken the wrong lesson from The Love Guru's failure to attain box-office Nirvana: he's going back to his only non-animated vehicle that still runs. Myers is hard at work on the script for Austin Powers 4... but it gets worse. It's going to be autobiograhical.

Sources told Deadline Hollywood Daily's Nikki Finke that Austin Powers 4 will be a tribute to Myers' own father. "It's very personal with a father and son theme loosely based on his own life." Somehow this translates into a movie about supervillain Dr. Evil and his son Scott, played by Seth Green. Myers is cowriting it with Baby Mama's Mike McCullers, who also cowrote the second and third Austins.

I loved the first Powers and found the second a dull retread, and I didn't even bother to watch the third. I do remember some fun sequences where the Evils go on a talk show together, and Seth Green is always fun to watch. And maybe the only way to make a fourth Austin Powers movie interesting would be to have Austin himself be a minor character in the film. But still... I'm not convinced there's any good reason for a fourth outing, other than Mike Myers' career troubles. [Deadline Hollywood Daily]

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Thu, 31 Jul 2008 14:20:00 PDT Charlie Jane Anders http://io9.com/index.php?op=postcommentfeed&postId=5031672&view=rss&microfeed=true
<![CDATA[ Will Fembots Make A Return In Austin Powers 4? ]]> fembot.jpgIf you've been having withdrawal symptoms from seeing Mike Myers dressing up in elaborate costumes and making fart/sex jokes, hang in there! DirectorJay Roach says another movie about superspy Austin Powers could be in the works. And Roach confirmed that star Mike Myers was also "thinking about it." There's no script, or any other solid evidence of Austin Powers 4, but "it's something, that [is still alive]...he's got other stuff to do too, and that one's completely driven by Mike. If he wants to do it, I'll definitely want to be involved. But I don't know yet when that's gonna happen." Perhaps this will be the internet-rumored Austin Powers: For Your Thighs Only version. Gisele Bundchen was also rumored to be in the running for Austin's gal-pal. And since he's already visited the 60s and 70s, my guess is Austin will have to solve crimes in the 80s. [MTV Movie Blog]

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Wed, 21 May 2008 11:00:00 PDT Meredith Woerner http://io9.com/index.php?op=postcommentfeed&postId=392311&view=rss&microfeed=true
<![CDATA[ 21 Ways To Eradicate Campiness From Science Fiction ]]> Ever since the first cheesy monster or goofy robot leered out from the cover of a pulpy magazine, science fiction has struggled to shake off a certain tinge of campiness. No matter how hard creators may try to tell cool stories, that slightly ironic silliness is always lurking just outside the frame. And there will always be science fiction which takes those little hints of camp and amplifies them a million-fold. A little campiness may be fun to get stoned and giggle at, but it also stands in the way of telling amazing tales about the impact of technology on humans. Here's a rulebook for rooting out the campiness from science fiction.

campy2.jpg1. People should dress like grown-ups. That means no pajamas. No shiny gold or silver fabrics. No GWAR gear. No matter what era you're writing about, professional people will wear clothes that allow everyone else to take them seriously. And space travelers will probably wear outfits that are functional and help keep them alive.

2. No jolly lectures. This is more of a book thing. When a character stands around for three pages explaining the author's philosophies in a cheery tone, it's the prose version of a giant glittery tiara. I'm looking at you, Robert Anson Heinlein.

3. Take off that shiny apron, robot! The robots of the future will be stronger, smarter and more durable than anything we have today — they'll basically be able to sever your spine with a flick of one of their little microfilaments. So it's understandable and desirable for robots to be cute or sexy to distract us from their genocidal potential. But "cute" doesn't have to include a silly cartoon voice, a catch-phrase like "beady beady" or a funny walk.

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4. Rock music cannot possibly get sillier. There are limits to what even the brain-damaged tweens of the 22nd century will bop around to — and there's no way it could be dumber than Debbie Gibson or Aaron Carter. Barring radical brain mutations, future pop music will at least be sorta catchy and have a few okay lyrics. The worst is when a novel or comic book reproduces song lyrics of the future — and they're the author's bad poetry. Somehow, these things are always worse on the page.

5. Neologisms should be plausible. In other words, if you have a future technology, and you're coming up with a name or slang term for it, it should be something you could imagine grown-ups saying. Comedy shows us what not to do in serious SF, with the zany slang in Woody Allen's Sleeper: "It's not only cool, it's Koogat!"

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6. Yay sex, but boo zany ironic dominatrixes. That's pretty much all I had to say about that.

7. Cut down on the eyeliner, Mr. Spock! Yes, it matches your blue top. But just listen to Yahoo Answers: light-blue eyeshadow looks "tacky and outdated."

8. In general, aliens should be alien, not human ethnic groups or stereotypes. This pertains to campiness because the number one cause of campy aliens is a failure to imagine a truly non-human lifeform. Instead of the shock of an organism whose life cycle and culture are totally at odds with ours, we get the wacky Jamaicans in Star Wars: The Phantom Menace.

9. And no more cultures with just one wise saying. If an alien race has managed to make it into interstellar space and develop artificial gravity, it might also be advanced enough to afford two great philosophers or schools of thought. Worst of all are the Ferengi on Star Trek: Deep Space Nine, who quote the Rules of Acquisition as if they're the only book Ferenginar has ever produced.

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10. If you must have villains, make them awesome. Mike Meyers did us a favor creating Dr. Evil in the Austin Powers movies — by giving us a template for what villains should not be like outside of comedies. Villains can be scary, or understated, or believable people whose agendas are at odds with the hero's... but they shouldn't kill us with cuteness.

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11. If you must tackle religion, avoid being woo-woo. That means no priests with funny outfits. Yes, priests dress funny in real life, but they're still campy on screen. That also means no prophecies, especially ones with funny names. Visions are okay, if they're more David Lynch and less Derek Jarman.

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12. Musicals are inherently campy. Do you ever find yourself watching the Buffy musical episode, or Rocky Horror, and thinking, "Gee, I wish there was more stuff like this in my science fiction?" If so, then maybe you should spend some time in fantasy-land instead. People bursting into song and doing that thing with their hands is directly opposed to the willing suspension of disbelief thing.

13. Punk is campy. Maybe it wasn't in the 1960s, or whenever you guys invented it, but it is now. Sorry. That goes for regular punk (just watch Doomsday) as well as cyberpunk (watch the Matrix sequels) and definitely steampunk. Steampunk is camp-tastic.

14. Time-travel leads to culture shock, not Culture Club. Journeying to another era shouldn't be an excuse for Renfaire/Society for Creative Anachronism goofiness. I've seen enough pithy Victorians (especially on Doctor Who) and doughty Medievals to last me a thousand time warps. And our ancestors may have been less technologically advanced, but they weren't freaking morons. (Well, okay, some of them were.)

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15. Robots shouldn't pee. They shouldn't pee on people. They shouldn't pee in space. They shouldn't "vent coolant" in the middle of a hot robo-fisting scene. Robotic urine just should not be part of our lexicon at all.

16. A certain amount of cheesiness may be inevitable in science fiction. Just accept it. The difference between cheesiness and camp is that camp is self-aware and deliberate, and cheesiness is a result of someone fervently saying, "We're going to have giant robots fighting for ten minutes and it's going to be stupendous! Yeah!!"

17. Don't go retro. Sky Captain and the World Of Tomorrow winks so hard at classic scifi it's got a permanent squint. The 1930s fin-headed scifi was the original reference point for much of the seminal works of camp, and earns a starring role in Susan Sontag's foundational 1964 essay on camp. So looking backwards will only make you look ironic and funnily subversive.

18. Absolutely no go-go boots or sparkles. And no epaulets. Or shoulderpads. Or giant buckles, or insignias that are bigger than someone's hand.

19. No more Angelina Jolie. She's cute, but she camps up every role she's in. Just look at Tomb Raider. And the aforementioned Sky Captain. She's the main reason why this summer's Wanted will be a huge camp-fest.

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20. War is hell, but shouty-jumpy soldiers belong in Monty Python. Yes, we get it — you're subverting the deadly conformity of military protocol by having your soldiers act like loons. But a little bit of armed-forces wackiness and slogan-shouting goes a long way. And that goes double for Starship Troopers' fake war propaganda.

21. Don't confuse "campiness" with "fun." You can create a fun, exciting storyline without going the campiness route. Space battles can be adrenaline-blasting, without any need for funny computer voices or zany puppet aliens. We like to watch people kickbox on the the deck of a satellite that's breaking up as much as anybody. Just, you know, without the shiny pajamas. Movie screencaps taken from Wetcircuit.

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Mon, 05 May 2008 16:00:00 PDT Charlie Jane Anders http://io9.com/index.php?op=postcommentfeed&postId=384520&view=rss&microfeed=true
<![CDATA[ How to Travel Through Time in Nine Easy Steps ]]> Everyone wants a personal time travel device, but with so many different devices to choose from, how do you make a well-informed decision? Everyone knows about Doc Brown's Delorean, the Doctor's TARDIS, and H.G. Wells' contrapulation, but what about some of the other time time travel gizmos? We walk you through the nine best ones, and explain how each one can take you back to that painful high school moment.



  • The Guardian from Star Trek: In "City on the Edge of Forever," Kirk and Spock had to hop through a giant talking stone donut in order to follow a crazy Bones back into the Great Depression. Bones had a fever and a bad skin rash, Spock had to work in a soup kitchen and build a device in what little spare time he had, while Kirk spent all his time wooing Joan Collins. Later, they were able to hop safely back through. If that's not easy time travel, then I don't know what is.

  • The Omni from Voyagers!: Voyagers! ran on NBC from 1982 to 1983, and featured the awesome pocket-watch sized Omni as one of the coolest time travel devices ever. It had a miniature scale model of the earth inside, and red and green lights that would tell you if time was "flowing normally" or if it had been disturbed. You would spin the dials and set it (and forget it) and travel back to any time you wanted, which usually just happened to involve temporal anomalies involving famous people.

  • The Flash's Cosmic Treadmill: Barry Allen decided he wanted to check out time travel, so he invented a treadmill that ran (zing!) on cosmic rays. A speedster could set it to a specific time, either forwards or backwards, and then run on the treadmill until it sent him back to that time. Get this, they stayed in that time by "maintaining his internal vibration" that was specific to that time travel. Talk about working overtime. Later Wally West discovered he could time travel without the treadmill, but nothing really beats putting the word "cosmic" in front of something. If only he'd invented the cosmic ab-cruncher and cosmic stairmaster.

  • Dr. Evil's Time Warp Machine from Austin Powers 2: This is from the category of time machine where they never even attempt to explain to you why or how it works, it just does. Which is how all evil genius machines should work. Who needs all that explanation about tachyons and the space-time continuum and all that? Plus it had a psychedelic look and feel to it as well. You just run up to it and throw yourself on it like a velcro wall, and you pop out in the appropriate time... as long as they have another time machine on the other end, apparently. Granted, Austin's own new Volkswagen bug time machine might have looked cool, but that was just a Delorean ripoff.

  • Doctor Doom's Time Platform: Not to be outdone by all the time travel going on in the DC universe, where it seemed like if Superman sneezed he'd end up in the 1800s, Marvel had their own action happening with Doom and his time machine. Doom never really got enough credit, building working Doombots, devices that gave people superpowers, creating massive weapons and all that jazz. Maybe because he was too whiny and bitchy when it came to the Fantastic Four. Anyhow, his time machine was a platform that you'd stand on, wank with some controls, and then you'd be sent back in time, no problem! Why he never conquered the damn world with this thing I'll never know.

  • The Time Traveling Roller Coaster Ride from Timecop: In this Jean Claude Van Damme flick, you hopped into what looked like an amusement park ride, and got blasted towards a wall that you hoped would open up into a time-portal before you got smushed into jelly. It uses the whole "acceleration as time travel" idea, but really does it in style. We just wish there would have a been a "You Must Be This HIgh To Ride This Ride" sign next to Van Damme. Or at least someone asking for his e-ticket.

  • The Timespheres from Terminator: They weren't the most practical devices, because when you were sent back through them they burned off all your clothes. Meaning you couldn't be sent backwards or forwards into a heavily populated area unless you didn't mind everyone seeing your junk. Now, don't ask us how they can send machines back in time as long as they're covered with skin. It boggles our mind too.

  • The penny from Somewhere in Time: Christopher Reeve learned how to travel back in time from 1980 to 1912 in order to be with Jane Seymour, who he's fallen in love with from staring at old photographs of her. Yes, it's corny, we know it. But when he finds a Lincoln penny from 1979 in his pocket and zaps back to the future, even you might admit you have feelings, you robots. It was based on the novel Bid Time Return by I Am Legend author Richard Matheson, and is Reeve's best-known film outside of the Superman series.

  • Uncle Rico's Time Machine from Napoleon Dynamite: Sure, it didn't work and it appeared to only make your testicles hurt (no idea what it did to women), but you had to give the ripoff artist who invented it credit for including things like "time crystals." We'd still want one, just to screw with people.

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Thu, 07 Feb 2008 11:35:03 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=353812&view=rss&microfeed=true