Welcome back to Horrorhead, a biweekly column where we explore the intersection of scifi and horror. If there's one thing more terrible than having a zombie eat the tongue out of your head by breaking your jaw, it's imagining that zombies are eating you when they aren't. That's why one of the best veins to mine in scifi-horror is madness. What makes insanity worse in many ways than giant drooling monsters is that you can't kill the monsters in your head with ice or swords or cold viruses. You want to escape the horror of your own crazy? You've got to drill your own brain out, like the protagonist does in Pi. And that, my friends, is what makes scifi-tinged madness so tragic as well as frightening: there's no way to set things right. Without further ado, let's take a dark psychological tour of most horrifying examples of space madness.
Obviously, not all scifi madness is space madness, but there are some great examples of this classic form of mental degeneration coming from being cooped up in a tiny place that is your only life support. Sometimes you're cooped up with a bunch of annoying people, like in the Michael Crichton book/movie Sphere, where the space madness is actually "undersea madness" but it's the basic idea. You're in a tiny, stinky space and you want badly to leave, but if you do you die. In Sphere, as in many "space madness" classics (including the best Ren & Stimpy episode ever). One of the basic signs of space madness is rampant hallucination, usually enhanced into something real by alien technologies. This also the case in the original Russian version of Solaris, where a mad spaceman starts seeing freaky visions of his mother and lots of macrame because the planet he's circling has some kind of power to manifest the unconscious.

You see a strange and gooey-disturbing variation on the theme of space madness in Donnie Darko, a cult film that may be slightly incoherent but wins the awesome award anyway for successfully depicting a genuinely scary cute bunny costume. In this film, which has about a billion interpretations, one thing is clear: our antihero Donnie has a potentially-fatal encounter with a jet engine that crashes into his bedroom. And then time goes out of joint, or maybe his imagination does, and he begins to have visions of an evil cute bunny and car crashes and a sky filling up with clouds like dark ink. Space doesn't drive teenager Donnie mad, his family does. And his suburban house is sort of like a spaceship in that he's still too young to leave home and survive. So he's stuck there, until his world is punctured by a giant piece of jet junk. Are his visions real? Can he change the future? You'll be creeped out by these questions and his mental anguish until the very last scene.

The novel and movie Mysterious Skin turn childhood trauma into space madness. It's the story of two boys who grew up together in Kansas, barely knowing one another, but connected by an incident that one of them is convinced was an alien abduction. The movie, an indie directed by Gregg Araki with Joseph Gordon Leavitt, is terrific — but the novel by Scott Heim is simply gorgeous and haunting and full of midwestern teen angst turned trippy. While one character pursues his theory that he was abducted by aliens, the other pursues gay hustling and moves to the alien city of New York. It's to Heim's credit that you don't know until the very end whether the aliens are real.
As I said in reference to Sphere and Solaris, one of the hallmarks of space madness is that your mad fantasies become real. That's certainly the case with one of the most tragic and beloved crazy creatures in science fiction: The Hulk. I'm not the first person to point out that Bruce Banner is basically a mutant with multiple personality disorder, whose dark alternate self has the unfortunate ability to embody what would in an ordinary person be merely a delusion of grandeur. Like Mr. Hyde before him, Hulk is the literal representation of repressed rage. Like madness itself, which can sometimes be contained but often never completely cured, Hulk is always returning from whatever prison the military, the shrinks, or the Avengers cook up for him.
Of course, there is one perfect way to defeat madness — perhaps as perfect as the cold virus was at defeating the tripods in War of the Worlds. Simply destroy the brain that spawns the madness. Hence the amazing brain-drilling scene in Pi, which allows our hero to escape his own mind — and escape the evil corporation that wants to exploit his mind. This idea also feeds into the utterly depressing scene at the end of Brazil where our romantic hero Sam Lowry has been tortured to the point of complete catatonia. I suppose in Brazil his madness may in fact be his salvation. Depends on how you read it.
There are dozens of other books and movies that deal with space madness writ small or large: Jacob's Ladder, Perdido Street Station, Dark City, and Octavia Butler's superlative Patternmaster series. While some of these stories imagine that you can get over "the crazy," as it's called in the TV-signal-makes-you-smash-heads movie The Signal, most of them don't. Either the characters die, or remain alive in a state of horrifying out-of-controlness like Hulk or some of the creatures whose minds have been eaten in China Mieville's novel Perdido Street Station. So, like I said, things could be a lot worse than having your brain eaten by zombies. You could have zombies in your brain. Forever.
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Cyberpunk guru John Shirley could be spawning three movies soon: the Weinstein Company is doing a movie of his novel Demons, in which corporations deliberately cause cancer as part of a program of human sacrifice, with Jim Sonzero (Pulse) attached to direct. "Wish I wrote the script, but some "A" scripter got the job," Shirley tells io9. Plus his forthcoming novel Bleak History, an urban fantasy set in a near-future New York, has been optioned by New Regency Productions (Mr. And Mrs. Smith). And his adaptation of Edgar Allan Poe's story Ligeia is in post-production. If that wasn't enough, he has three new books in the works, including the "lost cyberpunk novel."That lost cyberpunk novel would be Black Glass, coming out in August from ESP Books. Says Shirley:
Black Glass, which will be published in its first, hardcover edition, this summer, by Elder Signs Press, was conceived under a different name and as a different kind of project, in the early days of cyberpunk, by myself and William Gibson, the author of Neuromancer and Spook Country and all his books in between. We had collaborated on a couple of projects before this one. I don't remember who came up with the main idea or the general story of Black Glass. I know I wrote up an elaborate tale based on our discussion; I'm the one who fleshed it out and Bill approved it. But then the project got derailed, we both got diverted, and Bill was swept off to collect awards, count his royalties, chill with rock stars, and work on other projects. Subsequently, long subsequently, I remembered the book and inquired; Bill is a busy guy and turned the whole thing over to me.You can read some excerpts here. Also, he's working on a new collection, In Extremis, The Most Extreme Short Stories of John Shirley. (Presumably this will be weirder than his collection Really, Really, Really, Really Weird Stories.) And then there's the aforementioned Bleak History, coming late this year from Simon and Schuster.So some years later I have written the novel, which I think of as the Lost Cyberpunk Novel; I have written it in its entirety. No one else should be held to blame.
Image from cover of Dark Wisdom #8, featuring Shirley's writing.
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Two spies, one trained in the art of lying and the other in the art of reading people for signs of subterfuge, have been sent to steal alien technology from Amazonia, a planet ruled by man-enslaving lesbians. Our spies are emissaries from a male-dominated, interplanetary government ruled by ruthless artificial intelligences who enforce carbon neutrality on all worlds by genociding any group that uses too much energy. Their hope is that the alien technology can end the eco-fascist reign of terror by providing an infinite source of renewable energy. This premise for Elizabeth Bear's novel Carnival, published a little over a year ago, is so intriguing that you'll keep reading just to watch the fine machinery of her thought experiment unfold.
Bear, whose books come out so quickly that you'll blink and miss one, is famous for combining high-octane military/spy tales with eccentric and subversive subplots. In last year's Undertow a traditional actioner turns out to hinge on the politics of mining practices. And in her recently-released Dust, a battle for power on board a ship that's traveled for generations is full of little kinks that make her characters stand out as intensely realistic in unrealistic surroundings.
But back to Carnival, a novel where all the traditional ideas of liberal science fiction like matriarchies and ecotopias are turned on their heads. When lesbians rule a planet, they don't create peace and harmony: they become obsessed with guns and honor and dueling. They enslave all men (except homosexuals, whom they call "gentles"), using them to breed and for labor. And they engage in brutal guerilla warfare to gain power in government.
The novel's back story, though dealt with only cursorily (which is too bad), is even more interesting. A group of radical eco-liberationists create these super-powered AIs designed to reduce Earth's carbon footprint no matter what it takes. So the AIs proceed to kill the entire human population of the Northern Hemisphere, getting rid of all the white people they can. They continue to do regular "assessments" of the human population, killing anyone who takes too much energy without giving back to the society in some significant way. All breeding and energy consumption are strictly controlled. Everyone must be a vegan or die. To escape, humans begin populating other planets where they can use more energy without getting "assessed."
Meanwhile, the human population becomes more conservative, outlawing homosexuality because everyone has become so obsessed with a desire to breed in the face of massive birth control programs. Anyone who challenges the idea of reproductive sex becomes, ironically, suspect. Bear's idea that an eco-regime like this would breed conservatism rather than progressivism is really quite smart, and world-building junkies like me will love her careful attention to how ideologies might evolve over time.
And for those who could give a crap about world-building, well you're in luck too. Most of the narrative is about Vincent and Michelangelo, two super-spies on Amazonia posing as diplomats. They're lovers, which makes them outcasts in their own culture but ideal for this mission since the only males the Amazonians tolerate are gay ones.
As they get embroiled in local politics and factions, as well as meeting the AI ghosts of the aliens who occupied Amazonia before — leaving their energy-generators behind — the plot thickens and there are some genuinely cool spy vs. counter-spy vs. counter-counter-spy moments. Some of the Amazonians want to help the spies because they want to keep Amazonia free of the eco-facists, and others want to help bring in the eco-fascists in order to liberate the enslaved men. Plus, there's pistol dueling.
Unfortunately, sometimes the spy stuff gets so thick that it veers into being incoherent, especially since Vincent and Michelangelo are doing missions they have to keep secret from each other. There are actually passages where you can't figure out who is spying on whom, and that can be a problem when you've already got a lot of confusing alien stuff happening too.
But what pleases about this novel, and the reason I'd recommend it as a good way to get into one of the most prolific and exciting science fiction writers working today, is that it manages to do what so few SF novels can. That is, it offers an intriguing, intellectually-rewarding glimpse at one human possible future while also telling a rip-roaring yarn. No, it's not terribly realistic. Most of Bear's other books have a strong dose of fantasy, and you can tell she's used to explaining tech via magic rather than hard science. But as a thought-experiment, Carnival is a great success, and a good rejoinder to the greenies in these eco-obsessed times.
Carnival [Amazon]
]]>What is the most devious and unstoppable weapon throughout space and time? No, it's not the Doomsday Device or Death Star — it's a weapon that delivers orgasms. Whether they mind-control you with lust or cripple you with knee-buckling climaxes, the orgasm-inducing weapon of the future will be powerful indeed. We've already told you about scifi aphrodisiacs that come from rays and parasites, and now it's time to count the ways you can weaponize aphrodisiacs and begin the orgasm onslaught.
Here are five orgasm weapons you'll want to stick in your holster.
The orgasm gun from Orgazmo delivers orgasm from a distance via a cheesy "raygun" special effect and can be used to stop bad guys (or give unsuspecting girls a zap). Orgazmo, made by South Park guys Trey Parker and Matt Stone, is a scifi comedy about Mormons, pornography, and this strange device. Can a nice Mormon boy who accidentally becomes a porn star save the world with his orgasm gun? You'll have to rent this flick to find out.
In Larry Niven's "known space" books, he introduces the Tasp — a weapon that delivers intense zaps of pleasure right to your brain. It can be used to incapacitate enemies, who are left writhing on the ground in ecstasy. Or it can be used to slowly train somebody you want to enslave, by giving them pleasurable rewards each time they obey you. Eventually, they'll get addicted to your Tasp and do anything to get another jolt. This is a major plot point in Niven's Ringworld, where the Puppeteer alien has a Tasp installed in one of his heads and uses it to control the other creatures who venture to the Dyson Ring with him.
Ming's ring in the 1980 Flash Gordon movie seems to have some kind of orgasm-inducing, mind-controlling power. As you can see in this video we posted of Ming controlling Dale with the ring, falling under its glowing ray results in writhing and solo dirty dancing moves. Could be good at parties. Or in the throne rooms of Emperors who make speeches about "pathetic Earthlings." Either way.
And although sex ninjas aren't exactly scifi, there is simply no cause to leave out the importance of orgasm weapons in the anime miniseries La Blue Girl. It's the simple tale of rival ninja clans who fight with sex instead of swords. The first person to have an orgasm loses, and often becomes enslaved to the ninja who gives the orgasm. Plus monsters can play too, which makes it even harder to resist those orgasms. After all, a monster can have an infinite number of pleasure-inducing tentacles as you can see here.
There's a really messed-up orgasm electrode in Robin Cook's cheesy medical thriller Brain, about some scurrilous doctors who create a brain-based computer by using the brains of hapless co-eds. In one scene, our hero finds out about the brain experiments, and discovers the secret of using women's brains. The bad guys have their unlucky vicitms half-dissected but still alive, suspended in cerebro-spinal fluid, their brains exposed and their bodies (inexplicably) still attached. (Also, unexplained is why they need only ladies, other than that it's way sexier.) They've implanted electrodes in the women's pleasure centers to get them to perform computer work in their heads. "When we stimulate her, she has the sensation of 100 orgasms," the evil doctor tells our hero. "It must be sensational because she wants it constantly." I love that this doctor knows exactly what 100 orgasms would feel like, as if "orgasm" is a unit of pleasure measurement.
And just to remind you that the reality of these devices is closer than you might think, don't forget that surgeon Stuart Meloy invented a spinal implant several years ago that gives women orgasms. He's patented it, and is in the process of doing tests to turn it into a consumer device.