Five Things I Didn’t Get About Making Video Games (Until I Did It)

Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 and specialized in highlighting indie games and spewing vitriol at big-budget games I didn't like. It turns out there were a shitload of things I didn't know about games development. »2/23/15 4:28pm2/23/15 4:28pm