<![CDATA[io9: casanova]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: casanova]]> http://io9.com/tag/casanova http://io9.com/tag/casanova <![CDATA[10 Of The Decade's Best SF Comics]]> It's been the decade where comic culture took over pop culture, and superheroes became movie stars. But what are some of our picks for the best comics from the last ten years? We're glad you - okay, we - asked.

If it's the end of a decade, then it's time for multiple Best Of The Decade lists. This isn't exactly one of them, though, despite what it looks like; for one thing, even if it was, you'd all disagree with it and complain that we left off something essential - although anyone arguing for the inclusion of Ultimatum, we believe that can be disproven through the use of science and charts - and for another, we've not read every single thing published in the last decade, so for all we know, there's something really obvious that we'll have somehow overlooked through accident instead of malice. Instead of The Ten Best, then, these are Ten Of The Best (Click on the titles for our explanations why and, in some cases, runners-up to the list that we couldn't help but sneak in):

100% by Paul Pope (DC/Vertigo)
All Star Superman by Grant Morrison and Frank Quitely (DC Comics)
Black Hole by Charles Burns (Pantheon)
Casanova by Matt Fraction, Gabriel Ba and Fabio Moon (Image Comics)
Laika by Nick Abadzis (First Second Books)
Planetes by Makoto Yukimura (Tokyopop)
Pluto by Osamu Tazuka and Naoki Urasawa (Viz Media)
Scott Pilgrim by Bryan Lee O'Malley (Oni Press)
We3 by Grant Morrison and Frank Quitely (DC/Vertigo)
Y The Last Man by Brian K. Vaughan, Pia Guerra and many more (DC/Vertigo)

(Thanks to Lauren, David Brothers, Jeff Lester and all who offered advice and good reasons why we were entirely wrong in some original choices.)

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<![CDATA[Casanova]]> Matt Fraction, Gabriel Ba and Fabio Moon's dimension-jumping, incestuous spy-fi series was a weird one: Self-conscious, self-referential and often self-mocking, there was nonetheless something about it than nonetheless worked and seemed curiously, wonderfully refreshing at a time when mainstream comics were more interested in gong through the motions and maintaining their own status quo. Equal parts stream of consciousness, ongoing mysteries and psychedelic head trip, Fraction's tale of a thief who replaces himself on a parallel Earth where his twin sister is (a) still alive and (b) not one of the good guys was given swagger and class from Moon and Ba, who kept things strong when the story seemed uncertain. By the end of the second volume, we'd met multi-armed time traveling goddesses, Cass had contributed to society's ongoing gender confusion in the most unexpected way, and three relative newcomers had shown that they were not only aware of comics' potential, but wanted to push and prod and see if they could take things further, Casanova is rumored to return next year. We can't wait.

Next: Laika

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<![CDATA[Get Away From It All By Traveling The Multiverse]]> As summer brings thoughts of vacation, why not consider stopping off on one of the many Parallel Earths of science fiction? There's an infinite number of possibilities available to you - and here are some of our favorites.

Even before most people had heard of Erwin Schrödinger, we knew that there were plenty other Earths out there; we'd seen Star Trek's Mr. Spock with a goatee, or watched the Justice League and Justice Society meet up thanks to a crystal ball. I've already written about my undying love for the concept, and I'm not alone; sci-fi loves to offer glimpses of the roads less taken, whether they're character-based or somewhat more... epic. Consider the following while planning a summer trip to another world:

What Mad Universe
If you're looking to get away from it all, you could do much worse than decide to take a break on the parallel Earth from Fredric Brown's 1949 novel. Admittedly, you'd have to avoid being accused of being an alien spy when you try to spend your money, but isn't that a chance you'd want to pay to visit a world where spaceflight was accidentally discovered in 1903, and astronauts are pin-up girls?

Eye in the Sky
Of course, you'd have to be careful of your own subconscious if travel to parallel Earths followed the rules of Philip K. Dick's 1957 novel, where alternate realities were entirely subjective manifestations of your own state of mind. Unless, of course, your state of mind was completely relaxed because you're going on vacation. Oh, the tangled web we weave...

Doppelgänger/Journey To The Far End Of The Sun
Who doesn't wish that scientists could still discover a parallel Earth on the opposite side of the sun, as in this classic 1969 movie written by Gerry and Sylvia Anderson, creators of Thunderbirds, UFO and Space: 1999? The idea was recycled three years later in Marvel Comics' Warlock stories (and later in their Heroes Reborn arc), but Doppelgänger's world - where everything is reversed from ours, including writing, thanks to the wonders of flipping film - remains the one to beat. Imagine getting away from it all in a world where everything is backwards.

The Eternal Champion
Michael Moorcock's Multiverse works slightly differently than most, in that each world includes facets of people, instead of multiple versions of the same people, and each world may be vastly different from the one you're familar with. This may be a plus for your holiday, of course; experience something entirely new, and be less likely to run across a more successful, happier and healthier version of yourself in the process. (Much more traditionally multiversual, but feeling like it should be mentioned in the same breath as Jerry Cornelius: Matt Fraction's comic Casanova, where the hero is trapped in a parallel Earth, replacing the him that had died there.)

Star Trek
With this summer's movie, Starfleet's finest have finally come up with a parallel timeline (including an Earth, so it counts, thank you very much) that measures up to the show's classic Mirror Universe. Out of all the revamps and reboots that we've seen, this is one of the few that made the choice to make the revamp the center of the story and patiently explain that history may have been changed, but all that did was create a new parallel timeline. Pandering to the original show's fanbase? Sure - but doing so in such a way that it doesn't stop the movie for everyone else. Yes, the crew of the Enterprise have played around in the timestream many of times, but the new Movie-Earth lines up so well with Mirror-Earth and OriginalSeries-Earth that it's really only a matter of time before some comic or novel seeks to cross them all over in a Spock-centric altern-orgy, and I for one can't wait. As it is, Trek doesn't just offer one utopian future, but two; your choice depends on just how much time you feel like you want to spend with William Shatner.

Fringe


What was the ingredient that made this show more than just an X-Files wannabe with an eccentric scientist and a cow? The sudden, surprise introduction to a war with a parallel Earth (complete with explanation of the multiverse concept for newbies, above). Admittedly, the glimpses we've seen of the alternate Fringe world(s?) haven't been especially alluring to those seeking a quiet getaway - It all seems to be explosions, Charlies with scars and grim skies, unless you're in a shining New York with multiverse magnet Leonard Nimoy and his newspapers that mention JFK still being alive (Maybe we should call this parallel Earth-StereotypicalRightWingViewOfADemocraticFantasy?) - but there's a downside to every vacation spot.

Sliders


Like Quantum Leap (or, if your tastes run to a slightly later vintage, The Time Tunnel) before it, Sliders took the idea of characters just trying to get back home and ran with it... Ran across the multiverse, that is (A similar idea was behind the earlier, and much less successful Otherworld television series from the mid-80s). Five seasons of hopping between Parallel Earth San Franciscos on a television show budget demonstrated a wide variety of possible alternate worlds out there, including an Earth where Britain won the Revolutionary War leading to the British States of America, an Earth where a zombie plague has been unleashed, an Earth where dinosaurs are still alive, and an Earth where Ancient Egyptian is the dominant culture. Sadly, they didn't find an Earth without shitty CGI effects, but it was the 1990s. As a model for how to spend your summer, I'm torn whether or not to recommend it. Maybe you should ask yourself how much you really love San Francisco.

DC Comics
Less one potential getaway than a superpowered version of Orbitz, DC's superhero line loves the idea of a multiverse like almost none other; their original multiverse came from the company trying to come up with ways of haphazardly adding characters from other publishers without confusing things too much as much as anything, but the current version is much more structured... and finite. For one thing, there are "only" 52 Earths, now. Here are the ones we know about. Pick your favorite:

Earth 0 is the "core" Earth, the one that all "regular" stories take place on and - more importantly for the purposes of this post - the one that was the basis for the 51 alternate Earths that are known to exist within DC's current multiverse. Of those 51, the following have been identified:
Earth-1 is, essentially, the Earth that most comic fans grew up reading about - Think of it as "Earth Super Friends."
Earth-2 is an Earth that missed out on all of the Silver Age of comics, so there's no Hal Jordan Green Lantern (or Green Lantern Corps at all, for that matter), nor a Barry Allen, Wally West or Bart Allen Flash. For all intents and purposes, it's the same as DC's original Earth-2.
Earth-3 is an Earth of reversed moralities - the Justice League is the Crime Syndicate, Clark Kent is the villainous Ultraman, Lex Luthor is a superhero, and so on.
Earth-4 is as close to Earth Watchmen as you're likely to get outside of the Watchmen series; it's an Earth where only the Carlton characters who inspired Moore and Gibbons' series exist.
Earth-5 is an Earth where the only superheroes are Captain Marvel and his associated Shazam Family of characters.
Earth-6, Earth-7, Earth-32, Earth-37, Earth-38, and Earth-39 are all Earths where the variations are fairly minor, and very continuity based:"What if Batman became Green Lantern?" - That kind of thing.
Earth-8 is a parody of Marvel Comics' Ultimate Earth, where the Avengers are represented by "The Meta Militia."
Earth-9 is the home to the Tangent Comics characters, who bear the same names as the more familiar characters, but are in all other respects different.
Earth-10 is a world where the Nazis won World War II, and home to the guilt-ridden super-Nazi Uberman.
Earth-11 is an Earth where genders are reversed, so you have Superwoman, Batwoman and Wonderman instead of the more familiar versions of the characters.
Earth-12 is an Earth you're very familiar with; it's officially the world of Batman Beyond, which also means that it's the parallel Earth where all the Bruce Timm DC cartoons took place.
Earth-13 is the Earth where many of DC's Vertigo line apparently occurs.
Earth-15 used to be an Earth where all crime had been eliminated by particularly successful superheroes... but then it was destroyed by Superboy Prime, just to prove how much of an asshole he can be. Of course, it theoretically was rebuilt
Earth-16 is the home planet of the Super-Sons, AKA Batman Junior and Superman Junior. Yes, that's right; Superman and Batman got married (not to each other), had sons, and named them after themselves. Don't ask.
Earth-17 is a post-apocalyptic Earth where nuclear apes rule. I promise you, I'm not making this up.
Earth-18 is an Earth where the world is still in Wild West times, complete with cowboy versions of the Justice League.
Earth-19 is an Earth where the world is still in Victorian times, complete with a Batman who has hunted down Jack the Ripper.
Earth-20 is "Pulp-Earth" - essentially, a parallel world where everything is as if it was a pulp novel.
Earth-21 is the Earth from the wonderful DC: The New Frontier series by Darwyn Cooke.
Earth-22 is the Earth from Kingdom Come, Alex Ross and Mark Waid's cautionary tale about why superheroes can't save the world, except for when they can.
Earth-26 is an Earth of smart, talking animals; it was "rendered uninhabitable" during 2007's Captain Carrot And The Final Ark series because funny animal books apparently are silly and not what the audience wants, but then reconstituted at the end of Final Crisis.
Earth-30 is the Earth from Red Son, where Superman landed in communist Russia.
Earth-31 is the Earth from The Dark Knight Returns series, so it's all mutants with sharp teeth and old grumpy Batman.
Earth-33 is an Earth where all of the familiar superheroes are now suddenly (magically, one might say) magicians, with names like "Batmage" and "Lady Flash, Keeper Of The Speed Force."
Earth-34 is an Earth where the British Empire still exists, and is ruled by a tyrannical despot called King Jack.
Earth-40 is an Earth where there are no public superheroes, just superpowered spies who work for the government. Which, if nothing else, would make James Bond movies more fun.
Earth-43 is a parallel Earth plagued by vampires, who have managed to turn Batman into one of their number. There are all manner of other mythical beasts as well, so this is pretty much "Horror Earth".
Earth-44 is Robot Earth; the main superheroes of this Earth are robotic versions of the Justice League.
Earth-48 is, unlike Earths 18 and 19, an Earth far in the future, where humanity is extinct after an intergalactic war has wiped out all native life on the planet.
Earth-50 is the Earth of DC's Wildstorm line. Again, post-apocalyptic, currently.
Earth-51 is, post-Final Crisis, the home to all of Jack Kirby's creations for DC Comics, following it having been yet another post-apocalyptic Earth. At least this one was repurposed for something constructive.

(There are also some Non-Numbered Earths (or, to be completely correct, Earths we don't know the numbers of yet), which include an Earth where Superman and Wonder Woman are black, an Earth where everyone resembles a manga character, and an Earth "just like our own" where superheroes are just the stuff of fiction.)

Charlie Jade

The 2005 South African/Canadian co-production gave us a glimpse at the parallel Earth you should really try to spend some time in: the Gammaverse, where everything is perfect, humanity has worked out how not to squander our resources, and you'll have no trouble getting a hotel room at an affordable rate. Just remember to ignore any offer of a budget weekend in the Alphaverse; it may sound exciting ("Alpha" just sounds good in general, right?), but it's pretty much the hellhole that give you anecdotes but also various forms of disease during your short stay. And if someone suggests a stay in the Betaverse, remind them that that's where you already live and go find a new travel agent. (For more class-based alternate worlds, Warren Ellis' Anna Mercury may be what you're looking for.)

Additional research and reporting by Sarah Hope Williams.

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<![CDATA[The 8 Best And Worst SF Comics Of 2008]]> Whether it was aliens invading or heroes dying, 2008's comics definitely aimed for bombast - but how many of them were actually great? As the year stumbles to an end, we take a look back.

In terms of SF comics, 2008 feels a bit... lacking, to be honest; there was nothing with the energy of King City or Wonton Soup, and a lot of the best books were final issues, instead of the start of something new (Collections and reprints-wise, it was a great year, however - I'd point you in the direction of Skyscrapers of the Midwest, The Babysitter and Jack Kirby's OMAC, to begin with - but they weren't really created this year...). It might just be a necessary lull; next year has new work from Paul Pope, Bryan Lee O'Malley, Brandon Graham, James Stokoe, et al, after all. But it did make this year seem curiously anemic in retrospect. So here is the pick, perhaps, of a poor bunch:

BEST
All-Star Superman
Quite simply, the best superhero comic of the last few years. Tapping into the awe-filled tone of the 1950s and '60s Superman stories while still seeming contemporary, Grant Morrison and Frank Quitely's twelve-part reinvigoration of the Man of Steel finished this year with the perfect send-off: Something positive, optimistic and just a little melancholy.

Casanova
Matt Fraction's sci-fi superspy series filled its second run with time-travel, sex and gigantic reality-altering weapons before, in its final issue, folding in on itself with a reveal that, at first, felt like a cheat but ultimately recast everything that had gone before and made you need to re-read it like you need to breath. If only everything was this fearless.

(Fraction almost ended up on this list twice; his Invincible Iron Man series for Marvel was, to my mind, the ideal follow-up to the movie, finally figuring out a way to make the character interesting without making him an asshole.)

Fight Or Run: Shadow Of The Chopper
You can argue amongst yourself whether this silent series of strips is really science fiction or not, but Kevin Huizenga's videogame-inspired shorts that bring two surreal characters face-to-face to see their response works both as an exercise in comic formalism and experimentation, and as a funny, surprising reading experience. Me, I'd probably run.

Final Crisis
Yes, there have been a lot of problems with DC's big 2008 "event" - the seeming inability to hit deadlines and switching of artists midway through the story, to start with - but despite it all, Grant Morrison and company's slow-motion apocalypse has been creepy and hypnotic, all the moreso for the way in which it refuses to play by the rules.

Love & Rockets: New Stories
Dean Martin and Jerry Lewis analogs slaughter aliens. Surely I don't need to say anything else.

Patsy Walker: Hellcat
I don't know if it's the lightness of Kathryn Immonen's writing, the pop of David LaFuente's artwork, or just the sass of the book's star, but there's something wonderful and unexpected in this lowkey miniseries from Marvel about a fashion model-turned-superhero fighting magical demons in Alaska. In the middle of the publisher's highly successful year, this hidden gem is easily the best thing they put out.

Project Superpowers
Again with the "unexpected" thing, I didn't expect much from Alex Ross and Jim Kruger's 1940s superhero revival... and certainly not the most strange and unusual superhero series of the year. The US government creating zombie soldiers in the Middle East? Lying ghosts with hidden agendas? An evil corporation of robots manipulating everyone that just so happens to have the same name as the parent company of the publisher? It's all here, my friends. Just don't ask me what it all means.

Teen Titans: Year One
It took animation writer Amy Wolfram and artist Karl Kerschl to finally fulfill the potential of DC's team of sidekicks, by offering a story that stayed on the right side of cartoony, but kept an undercurrent of angst and insecurity to provide characters who actually acted like teenagers, for a change. Add some of the best art to appear in any comic book this year and you have a very underrated winner.

WORST
Astonishing X-Men: Ghost Boxes
A strange one, this. It's not really the quality of the comic strip itself that lands it in "Worst" position - although the comic strip itself was nothing to write home about, pretty much generic "alternate world"isms from Warren Ellis and friends - but the format. Charging $4.99 for 16 pages of comic book would be a bit much for a small indie company with a lot of overhead and little say in the matter... but for Marvel to do it, especially without letting fans or retailers know that that's what they were doing...? Kind of an unnecessarily low blow.

Batman RIP
It started so well, but... well, finished so badly. There's very little way to look back at RIP without getting frustrated at the lack of resolution and all the unfulfilled potential left untouched. It's called Batman RIP people - Couldn't you have done something with that that didn't have a villain who may or may not have been the Devil and the most unconvincing, inconclusive death scene ever? Or, for that matter, had a story that actually ended in its final chapter?

Countdown To Final Crisis
DC's Final Crisis may be flawed but great, but the 52-part prelude series kind of missed out the "but great" part of that idea. As well as missing out the "coherent plots, interesting dialogue and story you feel involved in" bits. And, to make matters worse, it outright contradicted multiple points of the series it was created to lead into. Worst of all, perhaps, was the fact that it took the goodwill that DC had gained from their first weekly series 52 and pissed it away in record fashion. An own goal of almost cosmic proportions.

DC Universe: Last Will & Testament
What do superheroes do when they expect to die the next day? Exactly what you'd expect them to, sadly, according to this uninspired, ponderous comic. While not as much of a disaster as Countdown, Last Will & Testament may have actually been a worse comic by dint of just being... well, not unlike well-illustrated fan-fiction.

Jenna Jameson: Shadow Hunter
From its very conception, you knew that a comic that recreated pornstar Jameson as a comic book demon hunter was a bad idea, but only the comic itself could convince you just how much of a bad idea it actually was. Confusingly written, with overwrought narration and a plot that didn't really go anywhere, this was a celebrity tie-in that made Ed Burns' Dock Walloper look like a good idea.

One More Day
This is, of course, a bit of a cheat; One More Day started in 2007, and the final issue came out in the dying days of that year (December 27th, I believe)... But nonetheless, the full effect of it was what started off this year in comics, and pretty much sabotaged the start of Marvel's (remarkably not-as-bad-as-you-think) Spider-Man relaunch - all because Peter Parker made a deal with the devil just to get a divorce (Note: This may be a somewhat biased take on what actually happened in the story itself). Who would have thought that a boneheaded, out of character move that turned your everyman character into a Satan-handshakin' single man would have been one of the big comic news stories of the year? Oh, that's right - everyone.

Secret Invasion
Yes, it was hugely successful, and yes, it was on-time (unlike Final Crisis). But if there was a point to Secret Invasion beyond "Let's try and sell lots of comics," I must have missed it. With a story that lacked plot - or, for about half the series, anything actually happening - based around a premise that was abandoned almost immediately (What if aliens had invaded without us knowi- Oh, wait, they've started blowing things up and coming to Earth as giant green monsters), this was slick, showy... and entirely hollow.

Ultimates 3
I was no fan of Mark Millar and Bryan Hitch's Ultimates, but Jeph Loeb's follow-up was a mind-blowing miscalculation that offered fans of the series almost no continuity with its previous incarnation, garish art outshone only by insanely overblown dialogue and, in a reveal that still boggles the mind, a Black Panther who turns out to be the most white of all superheroes. Pretty much an entire series of WTF that led into Loeb's Ultimatum

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<![CDATA[Something For Everyone Who Likes Awesome In This Week's Comics]]> Stop now, what's that sound? It may just be the stampede of new books hitting comic stores tomorrow - As we get closer to San Diego Comic-Con, publishers are stepping up their game, and tomorrow's haul includes first issues, final issues, deaths and resurrections and all manner of exciting things to make your hump day worthwhile. Join us under the jump, why don't you?

It really is an embarrassment of riches in this week's new releases. Take, for example, the vampire lover. Usually, they're stuck with some randomly generic goth-lite indie book to feed their fetishes, but this week, they can choose from the Brian K. Vaughan-written Buffy The Vampire Slayer Season 8: No Future For You (It's the Faith-centric arc, and very good it is, too, first issue of a brand new sequel to The Lost Boys (no, really), The Lost Boys: Reign of Frogs, or Jessica Abel (and friends)'s slice-of-life take on the genre in the graphic novel Life Sucks. How often does that happen?
frogboys.jpg

It's also time to catch up on a lot of books we've featured here in the past:

  • Matt Fraction's Casanova finishes its current run with #14,
  • Chris Claremont's "Children of the X-Men" series GeNext launches,
  • you can fulfill your Tony Stark-isms with The All-New Iron Manual,
  • Bruce Wayne meets his end (possibly) in Batman #676 (the first chapter of Grant Morrison's Batman R.I.P., and you can also pick up a hardcover slab of Bat-foreshadowing with Batman: The Resurrection of Ras Al Ghul, collecting an earlier Morrison storyline),
  • Geoff Johns' Booster Gold has its first issues collected in the new 52 Pick-Up hardcover,
  • and you can see whether Marvel Comics are afraid of nipples or not in the first issue of Euro-import Sky Doll.
But, surprisingly, that's not all there is to pick up!

giantsizehulk.jpgFor example, you could get your Ed Norton on in advance of next month's movie with the special edition Giant Size Incredible Hulk, which brings you up to speed on the recent history of the jade giant before everyone starts talking, once again, about how they just can't make a good movie out of his comic. If that doesn't satisfy your appetite for greens, then there are also collections of two recent mini-series, World War Hulk: Gamma Corps and World War Hulk: X-Men to show you big green men being scary. Or maybe the first issue of space-bound superheroes Guardians of The Galaxy would be your thing? Remember, they have a talking raccoon. With guns.

Best value for money this week, though, is probably Vertigo: First Cut, a $4.99 collection of the first issues of a number of series published by DC Comics' "mature" imprint, including Western Loveless, New York-dystopic love letter DMZ and M*A*S*H for the 21st Century, Army@Love. If that's not enough for you, then there's also a sneak preview of Air, an upcoming new series from the imprint, included. What more could you want for (slightly, just) less than $5, as long as you don't think about tax?

Just like every other week, you can find the full shipping list to stores here, and then find out where to find the damn stores to shop in here. Just remember that $5 can't barely buy you a Happy Meal these days, is all I'm saying.

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<![CDATA[io9 Talks To Casanova's Matt Fraction]]> Image Comics' Casanova may just be one of the greatest comic books of all time, a fact I can probably prove with graphs and charts given enough time to prepare. Suffice to say that the book — ostensibly about Casanova Quinn, a super-spy kidnapped by his dead sister into a parallel dimension where she lives and he's dead — is unlike anything else around right now. We spoke with writer Matt Fraction to find out where the series had come from, what it all means, and what television show he'd revamp given the choice. Warning: Spoilers ahead. Also, people who don't want to see me being called a dick should not read any further.

fraction.jpgElsewhere on io9 I described Casanova like this: "Every science-fiction super-spy idea gets mixed up in this story that shows what happens when the black sheep of a spy family gets stolen into an alternate dimension where he's the white sheep for a change. Sexy robot girls! Floating heads that are scientific genuises! Incest! Catatonic mothers! It's all here, friends."

Matt Fraction: Hey, dick, you spoiled our surprise cameo color in that post. How about some spoiler warnings next time for people that might not know there's some purple in their future?

Spoiler: we see "Luxuria Green" come back in CASANOVA #13.

Ahem. What?

So, obvious first question: What the fuck, Matt? Where did this all come from?

I dunno. It was the first ongoing comic I was given and I was convinced I'd never be offered another one. So: get busy quick, you know? Cue "Lose Yourself." One shot, one moment, Mekhi Phifer, all of it: I thought nobody would ever ask again or give me the opportunity to lose their money and waste their time again. So if you (I) only had once chance to write a comic book, what would you (I) write— the 9,000th Batman rip-off, or would you (I) dig a little deeper maybe? In spite of the received wisdom suggesting the direct market seeks otherwise, I wrote a book I wanted to read; I wrote a book I hadn't seen before on the stands but had always wanted.

casa1.jpgThe series deals with some pure sci-fi concepts (time travel, alternate universes, robots, etc.) in a very offhanded, throwaway manner. Do you think that comic readers in general are so used to this stuff you don't need to spend time explaining it, or is it that it's so secondary to the human interactions that you want to write about?

Nah, it's just not what the book's about, at least to me. It's not about spies or floating heads or giant robots; it's not about what movies I've seen or what bands I like, no matter what the text bits at the back go on about. All that's maybe the form but not its content. Or not its only content, anyway.

Like, there's a line Ballard said of science fiction that "from the margins of an almost invisible literature has sprung the intact reality of the 20th century," and I guess, in my own sweetly retarded way, I'm looking to make Casanova the kind of "literature" from which my own intact reality might spring, or at least from which said reality may be divined. And not even in that base, Rod Serling sort of "Oh noez the martians are an allegory for immigrants and science fiction is really just symbolic social fiction and we've seen the enemy and it is us" sort of reality, not the shared reality of this craa-aaa-aaa-zy world we live in, but the brute, base reality of MY life, of my world and whatever it is I'm going through at any given moment. You make it all up and it all comes true anyway. As a writer, Casanova is the lens through which I try to view my life.

It's also an excuse to execute every abject genre jolly I ever had, so, y'know. Bonus.
casa2.jpgOkay, so you say that the book's the reality of your life and whatever you're going through, which makes a lot of sense; reading the text pieces in the back of each issue, the reader gets the feeling that Casanova (the series) seems to be developing into some kind of allegorical almost-autobiography, with what happens to Casanova (the character) happening in some form to you, and vice versa - Is that why you decided to get rid of the character for the majority of the second volume, to give yourself a less dangerous life?

I think I can answer this question, and be somewhat disingenuous, as the answer would be predicated on what your personal perception of the second volume is, to date, which is — incomplete, or I can answer it and completely blow the ending and the resolution to the story and more than a couple fairly complicated reveals that I've worked really hard at not resolving prematurely. So I'm going to answer a question you didn't exactly ask and hope that it suffices.

casasmall.jpgIn a story about choice, responsibility, and identity, I thought it might be of some value — as a writer — and hopefully of some entertainment — to a reader — to completely disregard any and all assumptions we all might have and see where that leads us. The biggest assumption, the most basic assumption, being that this is a book starring Casanova Quinn. The first volume studies Casanova as a character in positive space; the second, in the negative space that surrounded him. When it's done, both volumes form a kind of whole. For a book starring twins and drawn by twins, that felt kind of fitting. Then again, I'm easily entertained.

Talking about drawn by twins... Your artists Gabriel Ba and Fabio Moon — Greatest comic artist brothers in existance? Discuss.

Ask me in about thirty years— Los Bros. Hernandez have a goddamn monstrous head start on them. That said there will undoubtedly come a day when people look back at their careers and marvel and laugh at the fact that they ever were saddled by working with a "writer."

Modesty or cheap shot at Gerard Way? Something else that seems to be happening in the second volume - and maybe connected to that last question about autobiography, or maybe I'm just reading into things — is that the writing seems to be going beyond the surface cool and into deeper, and kind of kinder, areas. The book seems to be more willing to wear its heart on its sleeve, instead of its influences, as it goes along if that makes sense. If I'm not imagining that, why the shift?

The short answer? It's a different volume, and if I had to write the same thing every month for the rest of my life I'd kill myself from the boredom. The first volume is very much about surfaces, about influences and reflections and the components of identity we scavenge from the world around us. As young people, becoming adults, I guess I think that so much of our character isn't actually our own; it's learned, reflected behavior, it's magpied aspects of personality we adopted from others. Like any arrogant teenager and like Hollywood, you get beneath surface tinsel to get to the real tinsel beneath.

So, now, moving on to the second volume, we explore what happens when an identity is chosen, a personality is set and a code is decided upon. Rather than action, it's about effect.

If we get to do the third volume, it'll be different still.

There's an "if" about that? Last chance to woo the io9 faithful, Matt: You have to choose between rebooting NBC's Bionic Woman or Sci-Fi's Flash Gordon on fear of death. Which one do you choose, and what do you do with it?

Flash Gordon. Hands down, not even an eyeblink worth of thought. The source material is crazy-rich, vivid, fantastic, fanatical, and pulpy and woefully, direly incorrect. To say nothing of having some of my very favorite art of the Golden Age of strips from both Raymond and Raboy. Hell, I'd rather reboot the Sam Jones FLASH movie a thousand times over. I love that movie. It's like what would happen if lycra and cocaine decided to make a movie.

Bionic Woman is a remake of a spinoff, for fuck's sake. That's like making a commercial for book of coupons.

casafinal.jpgIf you haven't read Casanova yet, you really are missing out. Luckily, the entire first issue is available online here. You can also find out more about Matt Fraction at his website. Go and learn who Sister Fister is. You'll thank me, I promise.

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<![CDATA[Avoid Turkey Day By Visiting Space]]> I know, I know; you want to get into comics, but you don't know where to start. And who can blame you? This week alone sees the release of more than 100 comics and graphic novels, many of which are unspeakable dreck. What you need is someone smart to give you a heads-up on what you should be spending your time and money on. Instead, you have me.

Nonetheless, let's press ahead, shall we?

Probably the big book of the week is IDW's Angel: After The Fall #1, which follows in the footsteps of Dark Horse's Buffy The Vampire Slayer Season Eight in letting Joss Whedon himself (co-writing with Brian Lynch, with art by Franco Urru) tell you what happened after the cancellation of the Angel TV series. You can learn more about it here, if you're so inclined.

Other multi-media crossover books this week include Marvel Comics' Iron Man: Director of SHIELD Annual #1 - written by Law and Order's Christos Gage - and Incredible Hulk #111 - written by io9 favorite Greg Pak - laying the groundwork for next year's big summer blockbuster movies. If you're more of a video game person, then Image Comics' Dark Sector #0 might be your thing if you're the kind of person who wonders where your black ops avatar got his super-powers ahead of the game's release at the start of next year. Alternatively, you could pick up the long-delayed second issue of Marvel's adaptation of the Halo franchise, Halo: Uprising, which manages to make it into stores only two months late. Hey, space carnage takes time.

If alien war is your thing, then Marvel are also putting out the third collection of their Annihilation series, in which bug-like aliens decimate various alien planets while space-bound superheroes get their asses kicked trying to stop them (Imagine Star Wars meets X-Men, but with more death). There's an interlude of Earth War in DC Comics' very enjoyable 52 Volume 4, but you might miss it in between the other moments of sci-fi genius (Parallel earths! An island populated by mad scientists doing the bidding of a giant evil talking egg!). Equally idea-packed from DC is Jack Kirby's Fourth World Omnibus Volume 3, which takes you into the last half of the inspiration for the successful part of George Lucas's career.

casanova11_cover.jpgMy pick of the week, however, would be Casanova #11. Matt Fraction's post-post-modern mash-up of every spy movie, science-fiction book and superhero comic ever made continues to amuse and delight with every new issue, and this latest chapter promises no change. How could anyone resist this come-on?

Her name is Suki Boutique, and she runs the most powerful and glamorous criminal casino on Earth. Through her bank flows the countless illicit fortunes that keeps the underworld turning on its axis. Through her doors pass a veritable who's who of fabulous supercrime. And tonight, Zephyr Quinn has come to collect a bounty. Has she met her match?

All of the above are available tomorrow where all good comics are sold. If you don't know where that might be, then go here and find out and, no, you don't need to thank me for giving you something to do while everyone else is watching Miracle on 34th Street on Thursday.

Angel image courtesy of IDW Publishing, Casanova image courtesy of Image Comics

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<![CDATA[Must Read: Casanova Vol. 1: Luxuria]]> Casanova%20Vol%201%20Luxuria.jpg Must-see movies are futuristic classics that shouldn't be missed. Of course, not every must-see is perfect. That's why we've rated them 1-5 on the patented "crunchy goodness" scale.

Title: Casanova volume 1: Luxuria

Date: 2007 (reprints material from 2006 - 2007)

Vitals: Every science-fiction super-spy idea gets mixed up in this story that shows what happens when the black sheep of a spy family gets stolen into an alternate dimension where he's the white sheep for a change. Sexy robot girls! Floating heads that are scientific genuises! Incest! Catatonic mothers! It's all here, friends.

Famous names: Writer Matt Fraction was one of the founders of hip designhouse MK12 before the lure of comic books ruined his life. Artist Gabriel Ba draws purty.

Crunchy goodness: 4

Elevator pitch: "Repo Man meets Danger Man via Quentin Tarantino's popcultural headswim."

Life lesson: Loving your sister is one thing, but if she starts to grind herself against your crotch while simultaneously torturing you with power tools, it may be time to rethink that strategy.

Design breakthrough: The three-color format of the book originally came about as a cost-saving exercise, only for their choice of third color to be as expensive as full-color printing. But watch for a fourth color to appear as a plot point towards the end of the book.

Matt Fraction's Web site

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