Great short film! I originally saw this on KQED's Imagemakers which is a showcase of short films from around the world and about half the time the films delve into the area of SciFi and Fantasy.
@Annalee Newitz: It really is a great program. You guys should feature more of the short films they show on there. Here's a couple of other great Sci-Fi short films recently featured on Imagemakers:
the hair (and dynamic clothes) are added later, programmatically, which is why they don't show up in animation tests.
the guy was walking through the mini-building set as reference for an animator. he was likely trying out different movements across many takes to see which was most "realistic" looking.
the camera tracking is how they capture camera movements for the film. think of it as reverse motion capture; the movements of the camera are recorded, rather than the environment around it.
@Naikrovek: @Smeagol92055: Yeah I figured it was something like that... but I also thought it looked funny. Partly because the thought of bald Reese reminds me of Bald Britney. :)
@Smeagol92055: Ugh, speaking of complex animations, if you've played Final Fantasy X there's a summon in there, Yojimbo, that wore this giant flowy red cape that clipped all over the fucking place and pretty much looked like exploded chipped beef.
The character isn't necessarily bald; much of 3D animation is done without the final textures and effects, such as hair, applied. Backgrounds are typically added later, as well, which is why the city looks "small."
yeah, animators don't get the final good stuff at all (except in very special, specific cases)...there isn't a computer in the world that would allow an animator to do his/her work with hair and cloth in the viewport...
and we build very low resolution proxy geometry for things like the ground/buildings/cars/props etc...
naked, grey, bald and low resolution is how it's done...
it's cool that they have displays that can show true 3D, back in the day (a few years ago) we had two monitors and a crazy setup involving a wooden stand and a cheap mirror...ridiculous but it worked really well...
@bakana: I thought it looks more like a Tim Burton/Harry Selick kind of thing, myself, in places - I'm looking forward to it, and I'm sadly WAY too old for the tween generation.
07/01/09
07/01/09
07/01/09
On Time by Ted Chung:
Itsy Bitsy by David May: [vids.myspace.com]
02/03/09
the guy was walking through the mini-building set as reference for an animator. he was likely trying out different movements across many takes to see which was most "realistic" looking.
the camera tracking is how they capture camera movements for the film. think of it as reverse motion capture; the movements of the camera are recorded, rather than the environment around it.
02/03/09
02/03/09
02/03/09
02/03/09
02/03/09
yeah, animators don't get the final good stuff at all (except in very special, specific cases)...there isn't a computer in the world that would allow an animator to do his/her work with hair and cloth in the viewport...
and we build very low resolution proxy geometry for things like the ground/buildings/cars/props etc...
naked, grey, bald and low resolution is how it's done...
it's cool that they have displays that can show true 3D, back in the day (a few years ago) we had two monitors and a crazy setup involving a wooden stand and a cheap mirror...ridiculous but it worked really well...
11/11/08
11/11/08
11/11/08
Ugly animation in a low-rent Jhonen Vasquez aesthetic + Linkin Park music? Ugh.
Maybe this is better suited for the tweens in Hot Topic.
11/11/08