District 9 a good example, you say? Damn, this movie needs some Ritalin ASAP! This comes from a viewer who did not mind Blair Witch Project and liked the zooms and twisting camera angles in BSG.
THANK YOU for mentioning Bourne. There's a scene, I think in the second movie, where he's in a car tunnel and fighting some people. There the shakycam is very distracting and I can't see ANYTHING. Compared to that scene, Cloverfield looks like it was filmed with a "Steadycam AWESOmE 2000xi" or something like that.
Back when I was in film school we called shaky cam "cinéma vérité," a style named after a French Film movement which sought "truth" in film. It was designed to emulate the hand-held news or documentary cameras that people saw either on screen in news-reels or on the evening news. That's why it is deployed to make something feel more "real."
With the prevalence of home video cameras and people capturing life all around them at all times, we're becoming more attuned to hand-held camera work as being the "true" view of the world around us. And most amateur videographers not only don't use tripods or other stabilizers, but refuse to use them because it slows them down. Hence, "real" video becomes more and more shaky in our collective minds.
I feel that judicious use of "shaky cam" can be effective, and that it was used well in BSG and D9, for the most part. But if used badly, it can distract from the story enormously. As our collective tastes change, and as our cultural tolerance for amateur videography increases, I fear we'll see more and more of it in major cinema releases, not because it is the right directorial choice, but because it's what people expect.
At least until the trendiness pendulum swings back to more traditional filmmaking.
I guess I'm one of those people who's just incredibly sensitive to the shaky cam; I had to spend 95% of District 9 staring at the lower left hand corner of the screen to keep from vomiting. Brilliant film (from what I saw and heard of it), but the shaking definitely didn't add to the experience for me (or for the people I was with for that matter - one of them actually had to leave and puke after 45 minutes, and couldn't come back in for fear of getting worse).
Oh, I hate shakeycam. More and more movie make me ill these days. I watched about ten minutes of Cloverfield (I listened to the whole thing, but I couldn't watch without wanting to hurl.) I think I managed to watch about half of District 9, but I had to keep closing my eyes until the nausea subsided. Even Hancock left me queasy during most of the film. Sitting at the very back of the theater helps slightly, but not enough. Movies never used to make me ill - it's definitely this new shaking technique causing it. I can't wait until this trend play out.
I have a proverb that something can't be overused; just poorly used. Just like certain camera angles can be awkward if they're not used to advance the story, so be it with shakycam without supporting context — on the other end of the temporal-axis scale, bullet time. ;)
Of note: sometimes shots are filmed smoothly (or un-shakily :p) and computer plugins unstabilize them afterwards. There's a bit of an industry yin-yang joke that for some plugins that "damage" footage, there's one that heals that type. Noise addition vs. removal, for example. So there's every opportunity to fine-tune the shake and find a balance. Like gradients, there's a range of expression. It isn't ON/OFF.
This is of great interest to amateur/hobbyist and other upstart moviemakers who wonder how to shake resourcefully. Awhile ago, I did a video tutorial which is attached here. Disclosure: I'd later go on to design NewBlueFX plugins, but one of the first times I heard about their Active Camera plugin is when I googled for "shaky camera tutorial" for use with Sony Vegas. There's also the Quake script.
And I LOVE not just defly-deployed shakycam, but film artifacts that emulate old VHS and datamosh-style glitches, too!
I am amazed at the lack of love for the Bourne films, especially when they are clearly amongst the few films that get shakeycam right. Perhaps you have to pay more attention than usual, but everything you want to see is there. The editing has a rhythm to it, which you're eased into from the beginning of the film, so a random clip doesn't do it justice. The Moscow car chase in Supremacy is possibly the most exciting ever.
The problem is that the series has influenced filmmakers who don't understand why it works. Take Quantum of Solace: they brought in the action guys from the Bourne films, so I can only assume that the footage was good, but the editor and/or director had no clue how to construct it, and it resulted in a truly awful mess -- I was genuinely lost in the same way that Bourne-haters seem to be.
@No cool name here... Move along: Yea I loved the bourne trilogy, which is pretty rare I'd say, for a movie to do well through the the whole trilogy, let alone the sequel.
@No cool name here... Move along: Please don't misconstrue my sadness at Bourne shaky action sequences for a lament on the films themselves.
I definitely enjoyed the films, especially as adaptations of the books, I simply would have liked to have seen and enjoyed the action sequences mas.
No problems with Bourne as a whole however :)
But seriously, while there's definitely something to be said for a middle-distance camera and some intricate action moving within a mostly static frame (there's a sequence in Oldboy that is just mindblowing and I'd much prefer to see most films imitating that technique), I really thought that the shaking added something visceral to the Bourne films and I never found the action hard to follow.
I can't emphasize enough that this isn't praise for shakycam in general, more often than not it is horrendously misused, but in the Bourne films specifically it really works (for me).
Some shaky cam movies that were not yet mentioned (I think) are Transformers I & II and Star Trek. In Michael Bay's movies the camera shakes so violently you can't see anything and JJ wasn't far behind, making Star Trek a menace to epileptics everywhere.
One good Shaky cam scene I remember from resent years is the battle scene from Children of Men. It was a very long single-cut scene shot with a hand held camera and it was superb!
@Michael_GR: Star Trek ... well, I have too much love in my heart for all things Trek to bash the movie that has essentially resurrected the franchise.
"I definitely want to see the monster I've been waiting for all movie." Really? I thought the wors part of Cloverfield was when the monster was being seen. Nevertheless, In the parts where the protagonist were running between the military, who were shooting the thing, I thought it made for a great effect, because it captured perfectly the "lots of things are happening very fast and I don't have time to see what the hell is going on because I'm too busy trying not to die" sensation.
At other times it was unnecesary, but in most of that movie I felt like it helped identifying with the characters.
Also, Public Enemy: talk about unnecessary shake... come on, there's the cops and there's the criminals, there's no need to keep us twenty minutes without seen who is shooting who and who's dead and who's not. No need to deafen me so much either.
@Dirk Anger: Oh good, I thought the theater I saw it in was simply terribly terribly loud and I always wondered wtf happened. Happy to know it wasn't just me.
I do not easily get air-/car-/seasick, and therefore am not too sensitive about shaky cams either, but Rec! (the spanish original to "Quarantine") was the first movie that was so unnervingly shakey that it made me nauseous.
Greengrass is a hack, and his shaky cam nonsense ruined Ultimatum. If I were the fight coordinator on that show, I would have been pissed, seeing how the audience pretty much missed all the fight scenes he spent days designing and practicing for.
@Brisco_County_Jr: Its not a new technique by any means.
BSG used it very crudely, imho.
It was always a shaky-pan then zoom.
Every single time. Shaky-pan....zoom.
Shaky-pan....zoom.
I drove me mad.
It was like they had a preset camera motion and they merely aligned the endpoint to face the ship.
09/07/09
09/07/09
09/07/09
With the prevalence of home video cameras and people capturing life all around them at all times, we're becoming more attuned to hand-held camera work as being the "true" view of the world around us. And most amateur videographers not only don't use tripods or other stabilizers, but refuse to use them because it slows them down. Hence, "real" video becomes more and more shaky in our collective minds.
I feel that judicious use of "shaky cam" can be effective, and that it was used well in BSG and D9, for the most part. But if used badly, it can distract from the story enormously. As our collective tastes change, and as our cultural tolerance for amateur videography increases, I fear we'll see more and more of it in major cinema releases, not because it is the right directorial choice, but because it's what people expect.
At least until the trendiness pendulum swings back to more traditional filmmaking.
09/07/09
09/07/09
09/07/09
09/07/09
The topic title is AWESOME, btw.
09/07/09
Of note: sometimes shots are filmed smoothly (or un-shakily :p) and computer plugins unstabilize them afterwards. There's a bit of an industry yin-yang joke that for some plugins that "damage" footage, there's one that heals that type. Noise addition vs. removal, for example. So there's every opportunity to fine-tune the shake and find a balance. Like gradients, there's a range of expression. It isn't ON/OFF.
This is of great interest to amateur/hobbyist and other upstart moviemakers who wonder how to shake resourcefully. Awhile ago, I did a video tutorial which is attached here. Disclosure: I'd later go on to design NewBlueFX plugins, but one of the first times I heard about their Active Camera plugin is when I googled for "shaky camera tutorial" for use with Sony Vegas. There's also the Quake script.
And I LOVE not just defly-deployed shakycam, but film artifacts that emulate old VHS and datamosh-style glitches, too!
09/07/09
The problem is that the series has influenced filmmakers who don't understand why it works. Take Quantum of Solace: they brought in the action guys from the Bourne films, so I can only assume that the footage was good, but the editor and/or director had no clue how to construct it, and it resulted in a truly awful mess -- I was genuinely lost in the same way that Bourne-haters seem to be.
09/07/09
09/07/09
09/07/09
I definitely enjoyed the films, especially as adaptations of the books, I simply would have liked to have seen and enjoyed the action sequences mas.
No problems with Bourne as a whole however :)
09/08/09
But seriously, while there's definitely something to be said for a middle-distance camera and some intricate action moving within a mostly static frame (there's a sequence in Oldboy that is just mindblowing and I'd much prefer to see most films imitating that technique), I really thought that the shaking added something visceral to the Bourne films and I never found the action hard to follow.
I can't emphasize enough that this isn't praise for shakycam in general, more often than not it is horrendously misused, but in the Bourne films specifically it really works (for me).
09/07/09
One good Shaky cam scene I remember from resent years is the battle scene from Children of Men. It was a very long single-cut scene shot with a hand held camera and it was superb!
09/07/09
So ... "when in Rome" on that front, cool?
09/07/09
At other times it was unnecesary, but in most of that movie I felt like it helped identifying with the characters.
Also, Public Enemy: talk about unnecessary shake... come on, there's the cops and there's the criminals, there's no need to keep us twenty minutes without seen who is shooting who and who's dead and who's not. No need to deafen me so much either.
09/07/09
09/07/09
09/07/09
09/06/09
Isn't anybody else bugged by 24 frames a second?
Would you watch a monitor with a 24 hz refresh?
09/07/09
Film, real film, has natural motion blur that's more or less what our eyes perceive.
CGI, including what your moniter shows, does not.
So we have higher frame rates that compensate.
09/06/09
Try Firefly IO9. ZOIC went from doing Firefly effects to BSG after Fox axed it. The shakycam space camera followed.
You never even MENTION Firefly. Nor Serenity!
09/07/09
BSG used it very crudely, imho.
It was always a shaky-pan then zoom.
Every single time. Shaky-pan....zoom.
Shaky-pan....zoom.
I drove me mad.
It was like they had a preset camera motion and they merely aligned the endpoint to face the ship.
09/07/09
And oddly, I thought BSG's pans looked familiar with each one, just didn't think they'd be so lazy to only program one programmed pan like that!