<![CDATA[io9: david louis edelman]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: david louis edelman]]> http://io9.com/tag/davidlouisedelman http://io9.com/tag/davidlouisedelman <![CDATA[How Much Damage Can A Maniac And His Army Of Sock Puppets Do On Amazon.Com?]]> Science fiction and fantasy authors, including Pat Rothfuss and David Louis Edelman, have started noticing a rash of one-star reviews of their books on Amazon.com, all at once, The reviews seem to come from newly created profiles, and often say the same thing in slightly different words over and over. And now, observers think they've fingered the culprit: frustrated fantasy author Robert Stanek. In the past, Stanek has had the habit of posting tons of "anonymous" one-star reviews of people's books which all said, "This guy is rubbish, if you want to read real fantasy, go read Robert Jordan, George R.R. Martin and Robert Stanek!" The new batch of reviews don't mention Stanek by name, but do suggest that the authors should try serving in the armed forces to build character (a Stanek bugaboo.) And if you look at their profiles, the anonymous accounts have all tagged Stanek as a favorite author. All of this raises the question: How much damage can one anonymous maniac with an army of sock puppets really do to an established author on Amazon? [SFF World]

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<![CDATA[MultiReal Is Your Dot-Com Nightmare Writ Large]]> David Louis Edelman's future-business saga MultiReal was one of the books that blew us away the most in 2008. So we had to ask Edelman why his vision of capitalism is so scary.

MultiReal, of course, is the second book in Edelman's Jump 225 trilogy, consisting of Infoquake, MultiReal and Geosynchron. The trilogy follows Natch, an amoral entrepreneur who makes enemies wherever he goes - and whose ruthlessness wins him control over MultiReal, a fantastic technology that allows you to choose from an infinite number of possible outcomes to every action. Edelman also runs a long-running website about John Barth, one of my favorite authors. So I was excited to geek out with Edelman about capitalism, physics, infinite possibilities, and Barth.

How's the third book in the Jump 225 trilogy coming along? We can't wait to read it!

All I have to say is: this writing shit is hard. Really. I didn't make things easy on myself by throwing so many balls up in the air in Infoquake and MultiReal. At the end of book 2, there are six or seven different factions trying to gain control of MultiReal technology - which may or may not have disappeared forever. Meanwhile there's a war of civilizations brewing, a government mutiny in process, an unresolved love triangle, a main character presumed dead, and another character off in prison. And now here I am trying to tie everything up in 150,000 words with Geosynchron.

I know how the major plotlines are going to resolve. The big challenge is resolving them without jumping the shark or getting bogged down with exposition. The other challenge is trying to tie up all the minor characters and plotlines. What do I do with Robby Robby, the sales guy? Or Khann Frejohr, the libertarian politician? I introduced these characters to solve plot problems along the way, but I can't just abandon them in the end. There has to be some conclusion to their character arcs, even if it's only a sentence or two.

I've been studying all the classic SF/F trilogies of book and film for inspiration. Unfortunately there are very few great third acts. Return of the Jedi isn't terrible, but even if you give George Lucas the Ewoks, the first half of the movie is pretty lame. Matrix: Revolutions sucked, plain and simple. J.R.R. Tolkien's Return of the King was terrific - but of course, it wasn't really a third book, it was just the concluding third of one big novel. (As for Peter Jackson's film, I thought it was easily the worst of the three.) Children of Dune was mediocre, Xenocide just went to hell in the last half, Titus Alone is fascinating but not particularly satisfying. The list just goes on: Alien3, Spider-Man 3, Life the Universe and Everything, Back to the Future Part 3. So I feel like I don't have a lot of good role models here.

One of the many things that blew me away about Infoquake/MultiReal is the huge amount of worldbuilding, with the different types of corporations (memecorps and fiefcorps), and the quasi-religious creeds, and the Defense and Wellness Council, and Dr. Plugenpatch and so on. (Plus the backstory about the A.I. uprising, and the rise and fall of the Surinas, etc.) How long did it take you to put together such a detailed backstory for your world? Did you come up with a lot of this stuff as you were writing Infoquake, or did you work it all out in advance? Was it all seamless, or did you have to go back and make some changes after the fact, to make all of the different strands fit together?

I began with a vision of a futuristic world, and worked backwards to figure out how everything came together. Most of the backstory came about when I was writing the early chapters of Infoquake and just started randomly filling things in. When I'd get stuck writing the story proper, I'd just spend some time writing background articles. This kind of thing has always been attractive to me. I was the kid who bought AD&D modules just because I liked to read them, even though I didn't have anyone to play AD&D with. I'm the guy who always liked The Silmarillion better than The Lord of the Rings.

But really, the truth is that worldbuilding isn't as hard as it looks. Anyone can invent a plausible history of the future. The question is how far you want to take it and how plausible you want it to look. I decided to err on the side of making things too detailed. I wanted to take the worldbuilding just one step further than the reader was likely to follow. So I went into a ridiculous amount of detail figuring out how this world works and how it came to be. My future not only has a whole complicated government structure, but a system of shipping, high-tech building materials, a banking network, trade unions, and lobbyists too.

In MultiReal, Natch is put in charge of the development of this software that lets you glimpse every possible outcome of an action, so that you can pick the outcome you want. I'm still unclear on how the system works, even after re-reading some sections - is it just an incredibly powerful predictive engine? Does it actually see alternate timelines in some way? One level it seems like it's just simple physics - people are shooting at Natch, at one point, and he's able to calculate trajectories and stay out of the line of fire - but then there are things like Horvil getting a slightly lower price from a snack-vendor by using MultiReal. Is there going to be a more detailed explanation of how the system works, in the third book?

I've been working on a straightforward explanation of how MultiReal software works, but I can't seem to finish it. The problem is that I'm really not a science guy. MultiReal technology is really just a big metaphor for exploring how we make decisions and how we determine what's important in life. I came up with the idea first, and then hashed out the details of how it might work later with a good friend who has a Ph.D. in Physics.

But really, it doesn't entirely matter how MultiReal works. All that matters is that the reader thinks that it might work, and - even more important - that the reader thinks that I know how it works. Because no matter how you slice it, this is all far-future technology built on made-up scientific principles. At some point it will all fall apart under scrutiny.

For completeness' sake, the technical underpinning I worked out with my Physics friend is that the program has several "modes." On a basic level, it would be an incredibly good predictive engine that could, say, reverse engineer the muscle movements required for you to hit a baseball exactly where you want to hit it. But the program would also be capable of "throttling" to a quantum mode that can travel along different reality tracks and choose the one you want. My Physics friend and I had a couple of long discussions that involved Feynman pathways and the Heisenberg uncertainty principle and lots of other things over my head. Eventually I just took his word on some of this stuff.

Do you think the meme (sorry) about your trilogy, that it's a "business story set in the future," has kept some people from appreciating it fully? (Like I said in my review, I see it much more as a story of technological advancement and society than a business tale.)

Actually, the "business story set in the future" thing was supposed to be the big draw at the outset. (In my original cover letter, I used "Dune meets The Wall Street Journal.") I originally envisioned the book as more of a satire of the dot-com mania of the '90s than a work of science fiction. I had hoped that the books would attract the Wired crowd and the Slashdot crowd, not the Singularity SF crowd and the Joss Whedon fanboy crowd.

But for whatever reason, I've had much more success drawing in traditional science fiction readers than high-tech business readers. And that changing reality is one of the reasons why Pyr and Solaris decided to go in a different direction with the new covers. The original cover for Infoquake was very much a crossover book cover, while the new Stephan Martiniere covers for Infoquake and MultiReal are definitely genre covers designed to appeal to hard-core genre readers.

Honestly, I've given up caring what class of people read the books. I'm not going to win the science fiction literary respectability battle all by myself.

Did you have a background in business before writing this trilogy? The books seem to depict entrepreneurship as something feral and anti-social, at least in the case of Natch. (Natch's rivals, Petrucio and his brother, seem slightly more civilized but equally ruthless.) Were you trying to show the downside of entrepreneurship in particular?

My background is in high-tech marketing and web programming. (For those who care, I mostly do web scripting, including lightweight stuff like HTML and CSS, but also PHP and Ruby on Rails. Most of the sites I build these days I build in WordPress, because WordPress rawks.) I've generally been either the geekiest guy on the sales and marketing team, or the artsiest guy on the programming team. I don't really belong in either camps, I've always been something of a go-between.

The books are definitely supposed to be a very exaggerated, stylized, almost parodic version of the dot-com world. I spent most of the '90s working in high-tech for companies that didn't know what the hell they were doing. I saw a lot of strange and unethical stuff, just like everybody who worked in high-tech during that decade. (My favorite story is about the dot-com CEO who refused to pay $75 to get electricity at a tradeshow booth, so he ordered me to run extension cords to the wall and steal our electricity for the show.)

So yes, Natch's brand of extreme capitalism is not supposed to be something you look at with admiration. That's not to say that there aren't things to admire about Natch. But personally I don't think it's a great idea to sic bears on your enemies and stir panic in the marketplace through lies and deceit, as Natch does.

Also, it's interesting that your future world combines almost completely unrestrained capitalism (at least in the fiefcorps) with severe restrictions on the types of technology people have access to. Is this an intentional contradiction? Is the fierceness of the fiefcorp capitalism a result of the Defense And Wellness Council's technological restrictions?

I tried not to be too dogmatic in the politics of the books. Some readers seem to have decided that I'm writing libertarian manifestos about the beauty of unrestrained capitalism. But really, the story is about human beings trying to cope and make decisions in a crazy, high-stress business world.

I really tried not to overthink the economics of the world I was constructing. I came up with what seemed like a plausible boom-and-bust cycle over several generations, and tried to delineate some basic ways that one thing would lead to another. So yes, the Council's restrictive hand in one area does lead intentionally to free-market craziness in other areas. And the reverse happens as well. The important thing to me is that the libertarian/governmentalism axis in the books runs on a kind of zero-sum basis - push too far in one direction, and you get a backlash in the other.

Are we going to see more development of the love triangle between Natch, and his associates Horvil and Jara, in the third book? Are there Natch/Jara shippers out there?

Wow, thank you for sending me to Wikipedia to find out what "shippers" are. I've now wasted half an hour of my life reading about lesbian innuendo in Xena: Warrior Princess. If there is anyone out there invested enough in the sex lives of my characters to write slash about it, nobody's brought it to my attention yet.

There will definitely be more on the relationship front in Geosynchron. But I will concede that the romantic triangle hasn't been foremost in my mind during the writing of this trilogy. I originally wanted much more innuendo and intrigue between Natch, Jara and Horvil. But I came to the conclusion that I'm just not very good at writing the romantic stuff. So I've ended up trimming that aspect of the story down.

And finally, I was googling for info on John Barth a while back - he's one of my favorite authors, especially Giles Goat-Boy - and I saw you maintain an impressive webpage about Barth and his works. How did you get into him, and how has he influenced your writing?

I love Barth. I went to Johns Hopkins University for undergrad, and Barth was the big-shot literary name at the college at the time. Tom Wolfe had just recently made some very caustic remarks about Barth in the pages of Harper's, and when he came to Hopkins to speak there was a lot of buzz about it. ("Fight! Fight!") So I decided to read both Bonfire of the Vanities and Giles Goat-Boy as a kind of extracurricular research project for myself. I enjoyed Bonfire, but Goat-Boy absolutely blew me away. I immediately went out and read everything by Barth I could get my hands on. I started the Barth website somewhere around 1996, I think, and it's been going ever since.

Has he influenced my writing? Definitely. I really like his verbose prose style (or rather, I did like his prose style up through the '80s) and the very structured way he plots novels. I've resisted throwing too much postmodernism into the Jump 225 trilogy, but it's definitely there. You'll notice some mythical resonances around Natch in the story too, which are completely intentional. Definitely Barth's influence.

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<![CDATA[Our Economy Needs A Miracle... Like In Science Fiction]]> Don't panic! Sure, our economy is crappier than a crap-monster attacking a crap factory. But that's the time when you should look to the future. Our economy could be transformed at any moment, by developments like new technology — or first contact with an alien species. And you can prepare for this bright future by reading science fiction, which is full of amazing stories of economic miracles. Prepare for our super hopeful future by reading about all the ways our economy could be revolutionized overnight!

Replicators! I'm not actualy sure how they got rid of capitalism back in original Star Trek days, but by the time the Next Gen rolls around, they're making anything they want using replicators, which are basically magic make-everything machines. In the season one finale "The Neutral Zone," Captain Picard meets a 20th century troglodyte who's been frozen for centuries and still wants to use old-school money. Picard explains: "This is the twenty-fourth century. Those material needs no longer exist." Interestingly, at least one of the novels has Spock inventing the replicator, when he realizes you don't actually need to demateralize something in the transporter, before "rematerializing" it. Mmmm... that Martini tastes molecule-tastic!

Hand over the economy to computers. In the last chapter of I, Robot by Isaac Asimov, the Earth gets divided into four regions, and supercomputers are running the Earth's economy. The machines are perfect and have access to perfect information, so they make immaculate decisions, keeping the Earth's economy zipping along efficiently. Writes Asimov:

The Earth's Economy is stable, and will remain stable, because it is based upon the decisions of calculating machines...The population of Earth knows that there will be no unemployment, no overproduction or shortages.

Open up multiple realities. In David Louis Edelman's Jump 225 trilogy, the economy has already been revolutionized by the development of Bio/Logics, programs that allow you to hack your own body in various ways. But when the famous Surina clan comes out with its latest product, MultiReal, an even bigger revolution is on the way — MultiReal will let you access multiple realities, and play out the same scenario in an infinite number of ways, picking the best version for yourself. It could lead to economic chaos — or it could lead to a whole new boom, as hordes of entrepreneurs hack reality to make sure their own ventures succeed. (Still waiting for the third book to see how it all plays out.)

Pluck some gold from space! Jules Verne's lesser-known works are full of people finding gold from the heavens. In particular, The Hunt For The Meteor features a scientist shooting a laser-like beam to try and divert a giant meteor made out of pure gold. (Not sure if that would create economic prosperity, or just devalue gold.) Alas, the meteor crashes in the ocean. In another Verne classic, Hector Servadac, a meteor made of gold telluride crashes into Earth and carries off a piece of our crust with people on it. We're rich! But adrift in space!

Discover anti-gravity AND anti-aging technology. The United States of the year 2018 has become a dystopian mess, run by an increasingly totalitarian government, in They Shall Have Stars by James Blish. So Senator Bliss Wagoner decides to shake things up, by developing gravity control systems that allow faster-than-light travel, and inventing a surefire anti-aging drug called asomycin. The resulting one-two punch of progress revolutionizes the economy and allows people to start exploring interstellar space.

Let robots take over the icky manual labor. That's what the human race does in Battlestar Galactica, after the Cylons are created to take up our burdens. And it works out great... for the most part.

Sell something we have in abundance. In the Damon Knight story "The Big Pat Boom," aliens come down to Earth and start buying up cowpats, causing a huge cowpat boom.

Discover a lost civilization. In old-school adventure novels, the protagonist often discovers a lost civilization, and with it a huge new source of wealth. In Ludwig Holberg's eighteenth century classic Nicolai Klimii Iter Subterraneum, Nicolai ventures to the center of the Earth and meets a ton of weird races, including hyper-intelligent trees and dog people. He creates a whole new economic boom by generating a huge demand for periwigs among the dog people. (That's entrepreneurial genius for ya. I would never meet dog people and think, "I know, I'll get them hooked on periwigs.") BTW, a periwig is a big 18th-century style wig.

Go back in time to the boomtime. In the awesome Japanese movie Bubble Fiction: Boom Or Bust, a woman who works for Hitachi accidentally re-engineers a washing machine to work as a time machine as well... but it only seems to work for her. The Japanese government begs her to go back in time to 1990, before the Japanese economy collapsed, and prevent the economic bubble from bursting. That works every time!

Start a regular old real-estate bubble. Bowling-ball-shaped aliens decide to take over the Earth in Clifford Simak's They Walked Like Men. But instead of coming down, ray guns blazing, and mounting a takeover, they buy up huge chunks of it — creating a massive bubble. Which they then burst, on a prearranged date, so as to make the world ripe for their takeover.

Good old fashioned public works projects. We may have to go to Mars before we see the New Deal tried again, but at least it happens in the Philip K. Dick novel Martian Time-Slip. The Plumbers Union starts a new Martian colony that becomes among the most prosperous on the planet, thanks to a robust program of public works. And yet somehow, despite all this fiscal largesse, the colony also manages to accrue a large cash reserve as well. It's not the most prosperous colony though — the richest is actually the Zionist colony, which manages to reclaim large stretches of desert into farmland that actually exports back to Earth. Only on Mars.

Money grows on trees! The easiest way to have an economic miracle is just to find a new, fresh, unspoiled planet and start anew, exploiting its resources like there's no tomorrow. Or, if you're kind of a moron, you can do what the people colonizing prehistoric Earth in the Hitchhiker's Guide To The Galaxy do: declare that the leaves on the trees are the currency in your new society. Of course, they wind up with runaway inflation. (That Hitchhiker's scenario makes me hope Joss Whedon is right about who would win in a fight between spacemen and cavemen.)

Teleporting pirate planets. In another Douglas Adams joint, the Doctor Who story "The Pirate Planet," times have been hard on the planet Xanax. Maybe because people with panic disorder keep trying to swallow it. (Okay, fine, maybe the planet's called Zanak instead.) In any case, the planet achieves a sudden rush of peace and prosperity under its new ruler, the Captain, because it gets hollowed out and starts materializing around other planets, to harvest their mineral wealth. Soon the streets are strewn with jewels and precious stones. (It's not explained why these items remain valuable once they're common.) As the Doctor explains, "It's an economic miracle. Of course it's wrong!"

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<![CDATA[Multireal Is Your Antidote To Science-Bashing Scifi]]> With so much mass-media science fiction featuring anti-science heroes who battle to stop science from "going too far," it's great to read a really smart novel about a hero who's fighting to save scientific progress from being suppressed. David Louis Edelman's Multireal, the second volume in the trilogy that begins with Infoquake, is a welcome cure to the Fringe/Eleventh Hour science-bashing, even though it presents both the pro- and con- arguments about radical progress. But Multireal is also way more entertaining than the science bashers. Spoilers below.

I've seen Edelman's Infoquake/Multireal/GeoSynchron trilogy described as a business story set in the future, which is true but does it a bit of a disservice. Certainly, there's a lot of business wrangling, including cut-throat competition and product launches and all the rest, and at its best it reminds me of my favorite biz books, like Skin Tight: The Bizarre Story Of Guess vs. Jordache.

But the more the story progresses, especially in the new second volume, the less it's about licensing deals and the more it's about the nature of technological progress.

In the world of the "Jump 225 trilogy" (I've read the first two books, and still have no clue what "Jump 225" refers to), there's been a robot uprising that nearly killed humanity. Humans finally bounced back and lived through a dark ages of technological fallowness. (I feel as though I read another book recently that took place after an A.I. uprising, where A.I.s were banned but biotech was allowed. Am I on crack, or is this a theme?) So in Edelman's future world, there's no A.I., but a new science has developed instead. The science of bio/logics enables humans to install nano-powered subroutines into their own bodies, enhancing their own capabilities. So it's basically a post-human world: the Singularity without A.I.

Into this heavily (but sloppily) regulated world comes a huge new breakthrough, "Multireal." Its nature and mechanisms remain a bit obscure even after two volumes, but in a nutshell, it extends your personal potential into the realm of choosing between alternate versions of the same future event. So if you throw a ball, you can choose among every possible trajectory the ball could go on, and pick the one that pleases you most. If you're in a business negotiation, you can choose the negotiating tack that gets the best result. (And that's one of the things that confuses me about the technology, since it can apparently predict other people's actions with a surprising degree of confidence.)

Whoever possesses this technology can become virtually unstoppable, so the Defense and Wellness Council will go to any lengths to suppress it, including murder and dirty tricks. The champion of the new technology winds up being an entrepreneur named Natch, who has a shady past and a willingness to step on anyone who gets in his way, including his own friends. Despite being a crafty operator, and possessing unique access to the MultiReal program which allows him to see all the angles, Natch still winds up being manipulated by a lot of other players behind the scenes, and a lot of the second book involves Natch trying to untangle all of the many puppet strings jutting from his back. What was a story about business dealings in the first book becomes much more of a spy thriller about different factions in the government and secret organizations all fighting for control over MultiReal.

Where MultiReal really shines, however, is in the debates over the ethics of this reality-twisting software. There really is no right answer to the question of how society should deal with software that "liberates you from cause and effect," and the sequence where Natch's mentor debates the government's attorneys is easily my favorite part of both books. It's a complex issue, and Edelman draws it out enough that you can see how it applies to today's real-life challenges: should we try to suppress new technologies, should we regulate them heavily? Is it possible to suppress new knowledge after all? Does information really want to be free? It's a lot more nuanced than the "science iz scary OMG" idea that seems to be popular in media SF right now.

The other thing that makes the trilogy (so far) a really addictive read is the depth of Edelman's world-building and characterization. He has the OCD necessary to create a whole complex set of government institutions, religious organizations, and different types of MemeCorps and FiefCorps, among other things. It never quite feels like the needless world-buildy lecturing of some other massive SF epics I've read recently. Instead, it feels like a lived-in world, and the fact that the backdrop stretches out so expansively behind the characters makes them feel a lot more fleshed out and makes their obsessions seem a lot more believable.

After reading the first two volumes in the trilogy, I'm pretty eager to get to the third, partly because I'm invested in the characters and their world, and partly because dying to see exactly what kind of solution to the MultiReal dilemma could possibly make sense. (And also partly because there were a few things in the first two books that felt contrived or came out of nowhere, and I'm hoping they'll be explained in the third book.) Mostly, I'm in it for the long haul, because it feels like Edelman is writing about real people and real issues, in a thrilling, engaging way. And that's rarer than it should be.

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