<![CDATA[io9: designers]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: designers]]> http://io9.com/tag/designers http://io9.com/tag/designers <![CDATA[Hundreds Of Tests Needed To Get Spaceship Right, Says Earth Stood Still Designer]]> Those giant glowing spheres that trash Manhattan in the Day The Earth Stood Still remake took painstaking work — on everything from color schemes to the way they looked reflected in people's hazmat suit visors. We talked to production designer David Brisbin about reinventing a science fiction legend, and he explained why the new film is such a visual departure from the 1950s version.

Apart from the look of the trusty robot Gort, this film has left the 1950s design sensibility far behind, and Brisbin says that's a deliberate choice.

[Director] Scott Derrickson was very clear that the look of this remake had to be very different from the original. I agreed 100%. In 1951, no one had been to outer space. Today, EVERYONE has been to outer space – with Kubrick, with Lucas, with Neil Armstrong, with Spock. (Not to mention with the original Gort and Klaatu.) The audience innocent of outer space doesn't exist any more. For Scott, the key emotional marks to hit in this new version were FEAR and WONDERMENT. Everything we aimed for was about delivering those sensations in a 21st century context for a 21st century audience.

The most striking part of the new film are those huge glowing spheres, which you see dissolving everything.

Brisbin says everyone involved with the movie worked hard to get those right:

The colour and texture of the spheres was absolutely central for me in the overall palette and 'design mood' of the movie. Scott Derrickson made the final calls on precisely where we landed — but getting there was an intensely collaborative process; all the visual players in production, our producers, and the key creative heads in the studio were genuinely engaged with getting the spheres right. The sphere concept was one of the most radical departures from the 1951 movie, and we were all committed to orchestrating something that was viscerally sublime and technically graceful. Scott's basic emotional directives of FEAR and WONDERMENT were our 'guiding lights.'

I had strong feelings about the ideal colour zone for the spheres and we did hundreds of sphere studies in the art department. Our visual effects supervisor, Jeff Okun, brought critical insight to the table on how surface movement could contribute, and some great studies were done by pre-viz artists on his team. Our DP, David Tattersall, was concerned about how the coloured sphere light would interact with the actors' faces and hazmat helmets and did careful tests on that front. Obviously, a right answer could only come from an integration of design, CG and lighting concerns. In the end, I think we all felt confident that this dynamic surface, with the ability to change colour but rooted somewhere in the aqua realm, would hit all the essential marks.

The new TDTES includes scenes of New York getting trashed by Klaatu's spheres. So I asked Brisbin if he feels like movies like I Am Legend and Cloverfield have erased the post-9/11 taboo on destroying New York.

The decision over whether to set in New York (because the UN is there — a story point) or in Washington DC (as in the original) was very carefully and respectfully worked out between Scott Derrickson and the studio. The choice of NY was not taken lightly. But it felt like a right call to me for story reasons. As for taboos — in my personal opinion — time does not (and should not) erase historical tragedies; but Western story telling (right back to the Greeks) has always included the effort to find some solace by veering close to hard realities. That said, it does seem better not to be the first revive the traditional role of NY as a stand in for civilization, with all the hard story knocks that entails.

One thing that jumped out at me from the trailers was the fact that the humans take the alien Klaatu (Keanu Reeves) to a very sterile-looking facility, maybe underscoring how far away humans have gotten from nature. (Which plays into Klaatu's message that we're wrecking the planet.)

But Brisbin says he wasn't thinking in terms of making the Army facility look unnatural. Instead, he wanted to create a look that captured what present-day humans would consider advanced, so he could juxtapose that against the much more advanced human tech. "In some parts of the story, this pointed to clinical. In other parts of the story, it pointed to chaotic. When the story hits full burn, clinical and chaotic are both in play."

The one topic Brisbin couldn't really talk about was the design of the new Gort, which reportedly went through several different ideas before arriving at the fairly traditional version you've seen in the trailers. Brisbin says, "Can't talk about this one until the release except to say that it was an intense process and was taken very seriously by all involved!"

When not working on projects like Earth Stood Still, Brisbin has directed his own documentary about the role of hats in Cambodian culture, Nice Hat!. He's spent a lot of time in Asia, and sees his documentary as part of a focus on bringing people to places they've never been. I asked him if he thinks Asian futurism will become more influential in the 21st century. He says, "I think the West is already quite saturated with Asian influence (both futuristic and anachronistic) more than we tend to realize. I have no doubt that this will continue, along with all the rest of the global cross-pollination that engulfs us. The goal, surely, is sharing without making everything generic."

The Day The Earth Stood Still hits theaters next Friday, December 12.

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<![CDATA[We Wish We'd Seen Daren Dochterman's X-Men 3]]> Why he rules: Just look at his concept art for X-Men 3, from the weird thuggish anti-mutant soldiers to the serum gun to the strange laboratory to Magneto's lair. It's a dark and disturbing world, far removed from the candy-apple weirdness of Brett Ratner's vision. He also designed some kick-ass spaceships and some huge alien peaks and citadels for The Chronicles Of Riddick, and did some work on Sky High and Charlie And The Chocolate Factory.

What he's working on: A ton of exciting scifi projects, including Get Smart, Dragonball, The Day The Earth Stood Still and Creature From The Black Lagoon.

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<![CDATA[Jeannine C. Oppewall, Oscar-Nominated Designer]]> Why she rules: Oppewall has been nominated for an Oscar four times, for her work on LA Confidential, Pleasantville, Seabiscuit, and The Good Shepherd. She's also worked on the techno-thrillerish The Sum Of All Fears as a designer. And she did art design for 1982's Cat People!

What she's working on: M. Night Shyamalan's weird apocalyptic movie The Happening, and the new Neon Genesis Evangelion project, about battle mechas in a post-apocalyptic world. We couldn't be happier to see Evangelion in such good hands.

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<![CDATA[James Clyne's Sweeping Vistas]]> Why he rules: Looking at James Clyne's huge cityscapes and alien worlds, it's easy to get lost in all the details as well as the hugeness of everything. Clyne started out doing conceptual designs and set designs for Fear And Loathing In Las Vegas, Titan A.E., Galaxy Quest, Mission To Mars, and Mystery Men. He started using Photoshop and other digital tools more and more, especially when he worked on Spielberg's Minority Report and A.I.. He's most recently worked on X-Men 3, The Fountain, and Transformers. (His concept art from the latter two movies is way huger, and more mind-blowing, than the actual movies themselves were.)

What he's working on: J.J. Abrams' Star Trek and James Cameron's Avatar, plus Battle Angel.

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<![CDATA[Warren Manser, Conceptual Art Master]]> Why he rules: Manser got his start designing stuff for Sam Raimi's amazing Army Of Darkness, including Bruce Campbell's awesome Chopper Car. Raimi must have remembered him, since he hired him to do concept art for the Green Goblin and Spider-Man himself in Raimi's first Spider-Man movie. He also did conceptual design work for Kubrick's original version of A.I., Serenity, and Minority Report.

What he's working on: His most recent project is the new Speed Racer, for which he helped redesign the Mach-5.

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<![CDATA[Alex McDowell, Punk Rock Digital Designer]]> Why he rules: Friend of the Sex Pistols McDowell got his start making music videos for Adam And The Ants, Siouxsie and the Banshees and the Cure. Then he started working in movie design, including The Crow. He had a career turning point when he embraced digital design, in 3-D design program Maya, for Spielberg's Minority Report, for which he designed massive physical sets that were designed, and built, via computer, in the form of massive foam blocks that had to be shipped to the filming location. He also collaborated on the virtual "New City" exhibition for the "Design And The Elastic" show at New York's Museum of Modern Art.

What he's working on: Watchmen! OMG Watchmen! Here's a video of him working on the sets:

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<![CDATA[Guy Hendrix Dyas, Creating Huge Sets]]> Why he rules: We talked to Guy Hendrix Dyas a couple of months ago about his awesome work on Indiana Jones And The Kingdom Of The Crystal Skull, and he told us the movie would be mostly CGI-free, relying on massive sets like that huge temple and that stone obelisk that moves when you release the sand from its base. And since then, we've actually seen the new Indy and been blown away by the hugeness of its scope. No wonder: Dyas also designed huge and mind-blowing sets for Superman Returns, Galaxy Quest and X-2: X-Men United.

What he's working on: IMDB says he's already at work on the new Brave New World movie, due in 2011 from director Ridley Scott. You heard it here first, I think.

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<![CDATA[Ryan Church, Master Of Creatures And Robots]]> Why he rules: If you saw a cool giant machine or floating city in Star Wars episode II or III, there's a good chance it was designed by Ryan Church. His designs for Revenge Of The Sith included a new generation of giant AT-AT walkers with longer legs, giant robot tanks, and a whole gaggle of dinosaur/dragon mounts for the Jedi and soldiers to ride on. And he designed the alien invaders from Steven Spielberg's War Of The Worlds movie, including the fiery concept paintings we've marveled at before.
What he's working on: His in-development credits read like a listing of the most-eagerly-awaited science fiction films of the next few years. They include the vikings-vs-aliens movie Outlander, J.J. Abrams' Star Trek film, James Cameron's 3-D motion capture film Avatar, the animated Escape From Planet Earth, Transformers 2 and John Carter Of Mars.

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