<![CDATA[io9: elizabeth bear]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: elizabeth bear]]> http://io9.com/tag/elizabethbear http://io9.com/tag/elizabethbear <![CDATA[Strange Visitors And Broken Hearts Will Restore Your Faith In Short Fiction]]> If you believe in reading short fiction for pleasure, you're condemned to frequent disappointment. Most short fiction, even the good stuff, is... laborious. So when reading the anthology Eclipse Three, you may be startled at the unexpected sensation of enjoyment.

Oh, and here's a spoiler warning, although I'll try not to spoil anything too much.

Eclipse Three should be required reading among anyone who wants to write short stories — or, for that matter, among anybody who still clings to the hope that short fiction can be enriching. The storytelling in this volume is, for the most part, both polished and bumpy — that is, it gives you the assurance from the first sentence that you're in the hands of a storyteller who knows what s/he is doing, but it also contains lots of irregularities and odd surprises. These are almost all stories by people who know how to set up, and subvert, expectations without seeming manipulative or crass.

I had high hopes for Eclipse Three already — the first two volumes from editor Jonathan Strahan were superb (you can read my review of volume two here.) And the list of contributors for the third volume is pretty awe-inspiring, including Karen Joy Fowler, Peter S. Beagle, Maureen McHugh, Caitlín R. Kiernan, Jeffrey Ford, Nicola Griffith and Paul Di Filippo. (Not to mention a lovely, previously unpublished cover by the late Richard Powers.)

But it's actually better than I'd hoped. Pretty much all I need to say about the quality of the stories in this volume is that the Peter S. Beagle entry does not stand out. By which I mean, it's as rich and clever and epic-feeling as any Peter Beagle short story — but you don't feel as though you've stumbled on the one standout story in the book. A number of the other stories in the book are just as instantly engrossing, and have that "personal but also huge and world-encompassing" feeling that Beagle does so well.

A lot of the best stories in this volume follow a main character who encounters a stranger who opens up a bizarre world. In Beagle's story, it's a magician who meets a woman whose husband and little girl have died, and shows her how to play a trick on death. In Molly Gloss' "The Visited Man," it's a weird (and not very good) painter who befriends a man whose wife and son have also died, forcing the widower to adopt more and more animals and go in search of night ghosts. In Nnedi Okorafor's "On The Road," it's a little boy who shows up at a woman's door in Nigeria, carrying with him some kind of terrible hunger that hollows you out from the inside.

There are also a lot of stories about people's relationships with odd communities, including Fowler's opening piece, where a rebellious teenage girl gets sent to a nightmarish kind of "boot camp" where her spirit is broken (and the camp turns out to have a weird secret). Or Di Filippo's "Yes, We Have No Bananas," in which a guy gets evicted and goes to live on a houseboat in a world that we (and he) gradually realize is an alternate universe. In Pat Cadigan's "Don't Mention Madagascar," a woman gets caught up in a world of travelers who are being forever being shuttled around impossible destinations — is it the spirit world? Alternate universes? — and they form an odd sort of community.

A lot of the stories have to do with creativity and the life of the artist, including Maureen McHugh's "Useless Things," the story of a sculptor who gets robbed and finds herself hardening against the world, and Elizabeth Bear's mermaid-meets-guitarist tale. Most of all, many of these stories deal with loneliness and loss, and the strange discoveries that come to people who've given up on finding themselves in this world.

The best story in the book, though, is Nicola Griffith's "It Takes Two," the jaw-dropping story of freakish biochemistry experiments, venture capital, and a lesbian lapdance that goes much further than anyone expects. It's reminiscent of the thrilling leap-in-the-dark feeling of her novel Slow River, but feels even more intense and weird, maybe because nothing could be weirder than a strip club in Marietta, Georgia.

Though a few stories in the book didn't thrill me quite as much as the rest, and purists may protest that a few of these stories are more literary than speculative, Eclipse Three is almost entirely a great prize. I didn't realize how much my faith in the short stories had dwindled, after reading dozens of unsustaining tales, until I read these stories. It made me want to go back to writing short fiction myself, something I've been neglecting, in the vain hope that I can write something half as engrossing as the tales in this collection. [Borders]

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<![CDATA[The New Noir Fantasy Shows Magical Cities In Decay]]> A noir light is shining over fantasy — many of the best fantasy books on the shelves right now feature bloody-minded, morally gray protagonists battling their way through rotten cities and bleak landscapes. Here's why noir is truest urban fantasy.

Many of our favorite fantasy books of the past year or so feature a self-consciously noir tinge. Perhaps the most buzzed-about of these is The Steel Remains by Altered Carbon author Richard K. Morgan — it's gotten an amazing reputation since it came out last January, but if anything the hype understated this book's greatness. Profane, riotous and utterly captivating, The Steel Remains follows three thick-skinned veterans of a terrible war against lizard people, as they investigate the rise of a new supernatural power that threatens to obliterate everything they fought for.

Other recent books in the "noir fantasy" niche include Richard Kadrey's Hollywood revenge saga Sandman Slim (which we reviewed here), China Miéville's weird detective story The City And The City (reviewed here), Elizabeth Bear's supernatural alternate history detective stories collected as New Amsterdam, John Shirley's psychic bounty hunter saga Bleak History, Mike Carey's Felix Castor novels, and io9 contributor Jeff VanderMeer's hardboiled detective novel Finch, plus several others.

Fantasy detective stories are nothing new, of course, and neither are morally grey protagonists or dark storylines. The "vampire detective" and "urban ghost-hunter" genres are decades old at this point. But this new crop of books seems uniquely "noir" by virtue of its extreme nastiness. They're coarse and often overtly sexual, they often feature extreme graphic violence, and they seldom offer you a clear-cut right and wrong. Their protagonists are has-beens, losers, or not-quite-epic champions, with tarnished armor.

And just as classic hardboiled detective fiction often features assholes who are untouchable because they're rich, these novels often feature people, or things, who are too powerful to mess with — except that, instead of just having lots of money, these fiends tend to have mystical power or ultra-powerful friends.

These novels take place in cities and towns already crushed under the weight of history before the story even begins — Finch, for example, is VanderMeer's third book about Ambergris, his fictional city, and it takes place 100 years after Shriek: An Afterword, when the mushroom-like Grey Caps have retaken the city and are systematically oppressing the humans. And in Shirley's taut Bleak History, we come in in the middle of a struggle by a shadowy government organization to control psychics like Gabriel Bleak, who can see ghosts and communicate with The Hidden, a supernatural realm beyond our own. Bleak works as a bounty hunter, using his supernatural gifts to track down bail-jumpers. The government stooges remind each other that under the new rules, they don't need evidence to run them in.

Bleak History also features some appropriately lurid descriptions of New York as a hot, humid cesspit full of crooks, ghosts and thugs. Including this lovely Spillane-esque passage:

A few hours later, the sun was just down; the buildings of Manhattan, across the river, were wearing the last glimmers of sunset like Day-Glo caps on their rooftops. Bleak stood in the screen of trees, in Hoboken, and tried to make up his mind.

You know you're reading a noir-ish book when a simple description of an urban sunset turns garish, menacing and disturbing. As I mentioned in my review, the descriptions of the menacing decay of Los Angeles in Kadrey's Sandman Slim also stay with you. Like this bit:

Sometime while I was gone, Hollywood Boulevard had a nervous breakdwon. Vacant storefronts. Trash dissolving in the street. Nothing but ghosts here — shadows of runaways and dealers huddled in padlocked doorways. I remember the Boulevard full of wild kids, drag queens, manic Dylan wannabes, and tourists looking for more than their next fix. Now the place looks like a whipped dog.

Another thing that sometimes sets apart the protagonists of this new noir writing is their outlawed sexuality — two of the three protagonists in Morgan's The Steel Remains are queer, and we're never allowed to forget how much people despise them for it. The warrior Ringil Angeleyes is the gay swordsman you didn't know you've been waiting for, who'll sleep with anyone, including the mythical fairy-like creatures that are hell-bent on crushing the human race. (And then Ringgil will turn around and dismiss his sleeping-with-the-enemy stunt as a meaningless fuck.) At every turn, Ringgil is called a faggot by people who want to drum him out of decent society — but they can't, because he's a war hero and still the only hope they have of surviving. Another protagonist, Archeth, is a lesbian and the last representative of the mythic race of the Kiriath, aka the Black Folk, and both aspects of her identity are deeply offensive to the new wave of religious zealots who are taking over the Empire. Meanwhile, Bear's story collection New Amsterdam features a gay vampire detective, Sebastian.

Most of all, these books tend to feature tarnished heroes, who are facing people (and creatures) who are much more powerful than they are, and who think that they can rule over the festering sewer that is the city, and trample anyone who gets in their way. Whether it's ancient demons, rich assholes with magic, evil fairies, or government spooks, there's always somebody wanting to rule over the dungheap — and usually the only person standing in the way is an outsider who's past his or her prime. You also often sense that the world is heading the wrong way — in The Steel Remains, slavery has become legal and is fast becoming the Empire's main industry, while religious bigots are working to crush every last shred of culture or sophistication.

And the heroes of noir fantasy aren't just damaged — they're traumatized. In The Steel Remains, all three of the protagonists are carrying around the weight of the mass slaughter in the war against the Scaled Folk and the pointless wars among humans that followed, plus Ringgil is scarred mentally by having watched his lover tortured to death by the Inquisition. In Sandman Slim, we're constantly getting flashbacks to Stark's years of fighting for his life in Hell's arenas.

So why are we seeing an upswing in noir fantasy now? I asked some of these authors, and they pretty much all saw their work as a continuation of noir themes that have always been present in the genre.

John Shirley says:

Think of Mordor — and how Mordor, and also the earthworks of Saruman, were always very industrial. And noir happens in the shadow of industry. So in The Lord of the Rings it was about the intrusion of the darkest side of the urban on the green heart of Middle Earth. Urban fantasy though is a mutt, half fantasy, half urban noir. Our era does seem morally challenged—we're stunned by the immorality of Wall Street. Trying to make sense of it we project it onto supernatural villains. Going back, my novels Cellars and City Come A-Walkin' were early fusions of sf, magical realism, dark pop sensibility and noir fantasy. Bleak History just continues that thread in my writing.

And Kadrey sounds a similar note:

Am I part of a movement? I don't know. Movements are like pandemics. There's always another one coming along to make you bleed out.

Cities have replaced the black woods of medieval Europe as the home of the Black Beast, ghouls and bloodsuckers. You can't hide in the woods anymore. We've clearcut them to make foldaway entertainment centers for Ikea. The only place left to be invisible is in the city. There are the empty industrial zones where no one ever goes and the crowded downtowns where no one ever looks at you. Plus, porn and cable.

I don't think that there's anything special about this era's stupidity and corruption. Every era is the worst one ever. Every century is the end of the world. The fantasy I write isn't dark it's logical. There's a French saying, "Inter urinas et faeces nascimur," which means, "We are born between piss and shit." In a world of shit, my heroes are the people who choose to be just a little less shitty.

Sir Galahad is dead. Good. Fuck him.

Writes Bear:

I'm not an expert on early fantasy, but I'm pretty sure Fafhrd and the Gray Mouser weren't the first noir protagonists in fantasy, and they are considerably older than I am (first appearing in 1939, quoth Wikipedia). So I don't think morally ambiguous protagonists are a modern phenomenon—but I do think that morally complex people are more interesting to write (and more engaging to the reader) than four-color heroes with whom the world conspires, so that there is always a morally unambiguous choice.

So, if it's a movement, it's one that's been going on for a long time. It's definitely a *conversation,* however!

(But then, I'm suspicious of literary movements and subgenres and marketing categories, so my own objective bias must be exposed.)

Adds VanderMeer:

Finch is a lot of things besides noir — a spy story, a surreal fantasy, a commentary on failed or occupied countries, a political statement about the last eight years of American empire, so I don't feel like part of a noir fantasy movement — I thought of Finch back in 1998, just didn't start work on it until 2005. But the appeal, I think is the built-in suspense and structure. You even see it in the Potter books, especially the early ones, which are all mysteries wedded to fantasy. Noir is a dangerous thing to use, though. In the wrong hands it becomes a series of cliches or it lends itself to the status quo. As for the anti-hero idea, while it's somewhat prevalent in noir, Finch isn't really a good example. John Finch is an honest, decent man in a bad spot. The real anti-hero is, in a way, the occupied city in which he lives. And the point of wedding noir to fantasy in Finch isn't to maintain the status quo but to explode it. Why are there several noir fantasies out recently? I don't really know. As an avid mystery reader, they all seem as different from each other as anvils, oranges, and bacon.

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<![CDATA[Metatropolis Is The Best Kind Of Urban Renewal]]> The futuristic city is often a supporting character in science fiction, but these urban visions rarely feel like places you could live in. So Metatropolis, a new anthology of city tales, is a nice surprise.

Oh, and there will be some spoilers here. But I won't reveal who Luke's daddy is or anything.

Metatropolis is unusual for a number of reasons. It's available as an audiobook now - narrated by Battlestar Galactica's Michael Hogan, Kandyse McClure, and Alessandro Juliani - but it's coming out as a print anthology this summer. It's a shared-world anthology, but it's not based on a world created by one particular author, with a bunch of other writers trying to stay faithful to the Master's vision. Instead, it's a near(ish) future setting that editor John Scalzi and the contributors worked out amongst themselves.

And it's strangely optimistic, once you get past the premise that the United States has all but collapsed and old ways of living are being wiped out. Most of the stories in the book offer something between a trickle and a flood of hope. The biggest theme in the book is that once our current unsustainable way of living finally unsustains, something better may rise up as a result out of the chaos. But on the other hand, the chaos will be plentiful.

And most of that optimism is centered on cities, or city-like strutures. Most "fall of civilization" storylines show cities turning into unliveable nightmares of violence and bad hair. It's only in little rural communes and enclaves that you can survive the collapse of everything. But Metatropolis turns this cliche on its head, with some future cities that seem quite nice, surrounded by suburbs and countryside that are referred to as "The Wilds."

In particular, the Cascadiopolis of Jay Lake's story "In The Forests Of The Night" and the New St. Louis of Scalzi's "Utere Nihil Non Extra Quiritationem Suis" are places you could imagine wanting to hang out. Cascadiopolis is an anarchist commune built near what's left of Portland, Lake's hometown, where everybody works to create green technologies. And New St. Louis is more hierarchical, but also extremely eco-friendly, with vertical farms and genetically engineered pigs who create ultra-rich fertilizer and whose urine that can be used to stabilize plastic. Both places are all about sustainability and "zero footprint," even as they keep out the outside world with paranoid levels of security. Towards the end of the book, we learn that these megacities have a loose confederation, including non-U.S. cities like Shanghai, that allows people to travel among them.

In Tobias Buckell's awesome story "StochastiCity," we visit a version of Detroit that's more like what you'd expect in a futuristic dystopia, complete with private security guards from a company called Edgewater, who crack skulls of anyone who gets in the way. But even there, super-organized eco-anarchists have a scheme to hoodwink Edgewater and take possession of one huge building, turning it into a vertical farm and building a mini-eco-paradise in the middle of the urban hell.

That's another major theme of the book's five long stories: people creating unconventional social networks. In Buckell's story, it's "turking," in which people subcontract a task out to dozens, or hundreds, of individuals, none of whom know the whole story. In Karl Schroder's story, "To Hie From Far Cilenia," this turns into an alternate reality game, Oversatch, where fictional countries like Cilenia and Sanotica are not just overlaid on the real world, but they supercede it. (To join the game, you need to wear special glasses which let you see a display of the alternate reality.) And instead of "turking," people actually "ride" other people by looking through their eyes and telling them what to do or say. And in Lake's story, we see how trust networks are still vulnerable at the level of human interaction, because someone who's good at social engineering or especially charismatic will always be able to find a way in to a supposedly closed system.

As I mentioned, the optimism in the stories is tempered with a lot of chaos, and we get to see a lot of the downsides of this shiny future. If you happen to be in the wrong city, or outside the cities altogether, life can be pretty horrendous. Besides the somewhat thuggish security contractor Edgewater, we also see how organized crime has stepped in to take some of the roles that government has let drop. All the same, I'm not sure how realistic a picture of our urban future the book is supposed to be - at times, there seemed to be a bit of wishful thinking mixed in. And here and there, there are huge chunks of preachiness about environmentalism, recycling, cars, sustainability, and other green topics.

But the way you know these urban settings have succeeded in their worldbuilding task is, they provide a backdrop for some cracking city adventures. Scalzi and Buckell, in particular, keep you guessing about where their stories are going and provide fun yarns where you root for their underdog protagonists. These feel like cities where anything can happen, from getting your skull cracked to discovering your life purpose. And most important of all, when I was done reading about this future dys/utopia, I wanted to spend a lot more time there. [Amazon]

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<![CDATA[Secrets Of Great Characters, According To 6 Science Fiction Authors]]> Amazing stories need great characters. And when you're writing a story set in a futuristic or fantastical world, it's more important than ever for readers to be able to relate to your characters. It's also harder than ever, because your characters' lives and experiences will be totally different than your readers'. How do you make people identify with someone who lives in the future, or on another planet? How can your main character stand out, against a bizarre and colorful backdrop? We asked six great science fiction authors for their advice.

Get to know them as individuals, rather than types. If your characters are cut off from all the present-day cultural references, like "lawyer who went to Harvard," then it's even more important to think of them as individuals, says Elizabeth Bear, Campbell- and Hugo-winning author of Carnival and Undertow. "Try very hard to know them as people," she urges. "That goes for any setting, past or present or future — or alternate reality."

In particular, you should think, "'This is a person who happens to have the following traits, and all that they imply,' rather than 'this is a nuclear physicist who grew up in Iowa.'"

Try making your characters scientists. Or at least, have them be obsessed with stuff that's relavant to your storyline, advises Kim Stanley Robinson, Hugo- and Nebula-winning author of the Mars trilogy and the Science In The Capital series. Having scientists as your characters lets you "explore the setting and the character at once." And it helps if your characters obsess about the mysteries and explanations in your story. They can also be obsessed with a planet, spaceship, new procedure or alien.

Base them on people you know. The most realistic characters are often based closely on your friends or people you've met, says Rudy Rucker, Philip K. Dick-winning author of the -Ware novels and Postsingular. That goes double for your aliens, A.I.s and robots, he adds. It's always better to copy your friends than to lift from "received ideas about how SF characters might behave. Who wants to see yet another a humorless talking head with a BBC accent? The absolute worst thing in Matrix III was when Keanu gets to the virtual office of the Big Computer Mind, and he meets, like, a tweedy professor with a white beard. Ugh! At the very least it should have been a fat hacker in a T-shirt, preferably high on pineal extract." Also: to make your characters stand out, try having them say quirky, unexpected things. "Forget your Star Trek memories, and remember your wild and crazy friends — the ones who say things that Make No Sense," Rucker advises.

Give them a thought-out world. The more carefully thought out the world you're placing your characters into, the more we'll be able to believe that they live there, says Tobias Buckell, author of Sly Mongoose. And that also makes it easier to "contrast them against this imaginary place."

Figure out what they love, and what they fear. Try to find what drives your characters, including what they want and need, Bear urges. And understand what traumatizes them. "I tell people I like to know what they'd want on their tombstone: that seems to give me a really good handle on who they are."

She adds:

Characters we can relate to have fears and damage, but moreover, for me they have to be devoted to something — an ideal, a person, whatever. Even villains become much more sympathetic when we're introduced to whatever it is that they love.

Kage Baker, author of the Company novels, agrees: "It isn't the way a person relates to his hovercar that makes him memorable; it's what's going on in his heart." No matter what planet or time you're living in, there will be "certain constants in human existence: struggle against poverty, rebellion against authority, love and desire, loneliness, curiosity. Any reader can relate to those." Make sure your character has loves and hatreds that readers can see themselves in, and the rest will take care of itself.

Don't aim for larger-than-life — and overshoot. One pitfall with science fiction characters is that authors sometimes make their characters "bigger than life, or archetypal" to let them compete with the big, brash colorful worlds they live in. A common mistake is veering past archetypal, all the way into "over the top, or maybe somewhat cliche." If you do try for archetypal characters, think of the classics from all genres, like Sherlock Holmes' quirky genius or Captain Ahab's drive.

Don't obsess too much about setting and toys. If you spend pages and pages on dense descriptions of your settings and how exactly your hovercar works, you're distracting the reader from your characters, says Baker.

It's enough to say "He climbed into his hovercar" and your reader will get the idea. You don't need to give a geography lesson: "They were sitting in the courtyard drinking fire-palm wine" or "She trudged back from the well, balancing her water jar" or "They looked out across the desert and saw the yellow mountains of Califia before them" all give brief, intense impressions of a place, without stopping the narrative in its tracks or drawing focus from the main character.

Find out who's hurting. If your story involves a new situation or technological breakthrough, figure out who suffers as a result — maybe that should be your main character, says Robinson, quoting from Damon Knight (who was quoting James Blish in turn.)

Keep your characters grounded. The stranger the setting, the more ordinary your characters should be, says Terry Bisson, Hugo- and Nebula-winning author of Bears Discover Fire. "For example, in my most recent story, the narrator 'had a job and an apartment, but that was all.' The story wasn't about the setting but about the character."

Your characters should be "totally convinced they live in the present, rather than the future. Because, of course, it IS the present to them," says David J. Williams, author of The Mirrored Heavens. Make sure your world, and your characters, both have a believable past, that anchors their present. "As Gibson said, the future's already here, it's just unevenly distributed. Same is true for the past: it's always with us, but sometimes beneath the surface. How one handles that is the key to character."

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<![CDATA[Great Opening Sentences From Science Fiction]]> You can tell a lot about a science fiction book from its first sentence. Those first few words (or few dozen, in some cases) have to pull you into the story and bring you into a whole alternate world. A good first sentence "hooks" you, pulling you into the story with a quick jolt of action and mystery. But a great first sentence does way more than that - it establishes a tone, it sticks in your mind, and it's like a little otherworldly koan, confounding your expectations. And maybe freaking your shit a little. Here are our favorite science fiction opening sentences.

Having looked through a few thousand opening sentences at the bookstore and online - no exaggeration - I can generalize a bit. There are a lot of opening sentences that announce the start of a rollicking yarn, with an action sentence. Like this, from Dan Brown's Angels & Demons: "Physicist Leonardo Vetra smelled burning flesh, and he knew it was his own." Boom! A guy's flesh is burning. It's exciting! A slight variation is the juxtaposition of the mundane activity with the exciting thing that interrupts it, sort of like, "I was hanging some kitchen shelves when the cyber-rhinoceros burst through my floor, tusks exploding with brilliant fire."

And then there are tons of opening sentences that are just quirky, or rambling, letting you know the author is settling in to tell a long, rumbly bulldozer of a story. And honestly, most of the opening sentences I looked at were either very business-like, or not very interesting. Or both.

Here are the ones which actually stuck with me and lodged in my brain a bit:

"'I've watched through his eyes, I've listened through his ears, and I tell you he's the one.'" - Ender's Game by Orson Scott Card. Starting a story, let alone a novel, with a piece of dialog is a bold choice, and most of the time it's super cheesy. I really like this line, though, because it's so intriguing and it drops in a lot of info. How have they been watching through his eyes? Listening through his ears, and what's "the one"?

"The sky above the port was the color of television, tuned to a dead channel." - William Gibson, Neuromancer. People always cite this as a great opening line, and it's easy to see why. It's such a vivid image.

"They set a slamhound on Turner's trail in New Delhi, slotted it to his pheromones and the color of his hair." - Count Zero by William Gibson. Okay, come on. This is just so fun. It's got the wacky jargon: "slamhound," "slotted," and the idea that it can be tied to random things like hair color and pheromones. And it's crackling with energy!

"The morning after he killed Eugene Shapiro, Andre Deschenes woke early." - Undertow by Elizabeth Bear. This is almost the mundane/exciting juxtaposition, but it's more than that, because the mundane comes after the exciting. And it makes you curious about Andre Deschenes and how he can sleep after killing a guy. And who Eugene Shapiro is. I was reading Undertow a while back, and this sentence sucked me in.

"Monday morning when I answered the door there were twenty-one new real estate agents there, all in horrible polyester gold jackets." - Rudy Rucker, The Hacker And The Ants, Version 2.0. Surreal - transreal, even - and garish and weird. And the fact that there are 21 real estate agents just makes it that much better.

"I lived long enough to see the cure for death; to see the rise of the Bitchun Society, to learn ten languages; to compose three symphonies; to realize my boyhood dream of taking up residence in Disney World; to see the death of the workplace and of work." - Cory Doctorow, Down And Out In The Magic Kingdom. I like a nice brisk opening. Again, the wacky jargon (the "Bitchun Society") and the weird longevity, and then the personal suddenly gives way to the larger picture, with the death of the workplace.

"He woke, and remembered dying." - Ken MacLeod, The Stone Canal. I don't really think I need to explain why this is a great opening. It's spare and intriguing. And no adjectives or adverbs. Yay!

"The manhunt extended across more than one hundred light years and eight centuries." - Vernor Vinge, A Deepness In The Sky. This is pretty close to being your standard brisk, action-packed opening. Except for the huge scope of it, coupled with the precision.

"Two glass panes with dirt between and little tunnels from cell to cell: when I was a kid I had an ant colony." - Samuel R. Delany, The Star Pit. It's almost a poem, and it zooms outwards in a lovely way, from the dirt tunnels to the ant colony. For a moment, you think it could be an alien zoo or something.

"The five small craft passed from shadow, emerging with the suddenness of coins thrown into sunlight." - Scott Westerfeld, The Risen Empire. This one, I was on the fence about. It's a little adjective-heavy, and it has the passive construction at the end. But I really liked the coins thrown into sunlight, it's a lovely image and it's about the last thing that comes to mind when you think about spaceships emerging from somewhere.

"At the end, the bottom, the very worst of it, with the world afire and hell's flamewinged angels calling him by name, Lee Crane blamed himself." - Theodore Sturgeon, Voyage To The Bottom Of The Sea. Again, it's got great energy, and even though it has my pet peeve - the random "it" occupying the space where a real world should be - it's got the Blakeian imagery, and then you absolutely have to know why Lee Crane blames himself.

"In the summer of his twelfth year - the summer the stars began to fall from the sky - the boy Isaac discovered that he could tell East from West with his eyes closed." - Axis, Robert Charles Wilson. It's got so much going on, what with the coming-of-age thing and the stars falling. But then you get that human-compass thing, which is intriguing and fascinating. And this is a nice, spare sentence, with no excess clutter. It's snappy!

"Today is the two-hundredth anniversary of the final extinction of my One True Love, as close as I can date it." - Saturn's Children, Charles Stross. It's like the start of a romance novel, except for the mention of 200 years and the word "extinction." They stick out like jagged little spurs, amidst the shmoopy "One True Love" jargon.

Oh, and I came across one opening sentence that stuck in my mind afterwards, but then I couldn't find it again. It was something like, "He did not often think about kidnapping his daughter and stealing the spaceship." But there was more to it than that. What am I thinking of?

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<![CDATA[All Locus Awards Voters Are Not Created Equal]]> Remember how we called the Locus Awards "possibly the most democratic" of the science fiction awards? Well, uh, never mind. The Locus Awards changed their rules after everyone had already voted, making Locus Magazine subscriber votes count twice as much as other votes, to deny Cory Doctorow the win for best short-story collection after his huge online following all voted for him.

The award went, instead, to Connie Willis for her book The Winds Of Marble Arch And Other Stories. Doctorow's Overclocked: Stories Of The Future Present came in third, despite having the most votes and the most first-place votes. The last-minute rule-changing didn't stop Locus from bragging that its awards got more votes than the Nebula, Hugo, and World Fantasy nominations combined. (To be clear, Willis and Doctorow are both fantastic writers, and they both deserved to win. But changing the rules after everyone's voted? Not super great.)

In other, happier awards news, the Center for the Study of Science Fiction at the University of Kansas announced the winners of its annual awards. The John W. Campbell Award for best novel (not to be confused with the Campbell Award for best new writer) went to In War Times by Kathleen Ann Goonan. For the first time ever, the Theodore Sturgeon Award for best short story was divided between two works: "Finisterra" by David Moles and "Tidelines" by Elizabeth Bear. [Workbench and Infozine]

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<![CDATA[Science Versus Magic — Is There a Difference in the World of Fiction?]]> One of the biggest debates among people who like scifi — aside from the Star Wars vs. Star Trek thing — is where to draw the line between science and magic. Some adhere to the idea that magic is simply science that we don't yet understand, others feel that magic represents an essential mystery that can't be understood rationally. Of course the other big dividing line between magic and science has to do with genre: magic appears mostly in fantasy stories, and science (of course) in science fiction. And yet there is currently a trend in the scifi world toward creating stories that blur the line between science and magic: A lot of steampunk novels blend technology and sorcery (one of my favorite examples is in Elizabeth Bear's New Amsterdam, where one of the characters is a "forensic sorceress"). And shows like Lost and X-Files have frequently mingled the mystical and the rational. We talked to five authors whose fiction blurs the line between magic and science to find out what they thought of the difference between the two. Here's what they said.

Jeff VanderMeer, author of City of Saints and Madmen (and, with Ann VanderMeer, a columnist for io9):

The main difference is that science exists and magic doesn't. Even though everything in a novel is made up in a sense, this still matters—it creates different responsibilities. If, for example, the physical laws of a fantastical or SF world are different than our world, there has to be some explanation, no matter how off-the-cuff. And if that world contains magic, I think the writer has to be even more rigorous in thinking out how magical systems work, no matter how much of that appears in the text. This is because we are used to constraint. We are worlds of blood-and-water existing within a larger but finite network of people and settings, and all of that is constrained by the egg-yolk that is the Earth. If even something as arbitrary and recent as a sonnet suffers from constraint, then magic can be no different.

Of course, if you're a surrealist or absurdist, you often don't care about the difference between science and magic because the boundary between the two is going to be trampled and gleefully pissed on anyway. As well it should. Nothing is more annoying than allowing a little reality ruin your fun. If you have the imagination to get away with it.

Or, if you're Jack Vance, you just set your stories far enough in the future that the science seems like magic and you sit back in your golden throne, fold your arms, and cackle like either a mad scientist or a crazy sorcerer—take your pick.

One reason I have no magic in most of my fiction is that I cannot believe in it and thus cannot write about it in any convincing way. This is the same reason you do not find unicorns in my fiction. Or Smurfs. Or Republicans. I can and do, however, believe in huge intelligent squid ponderously pulling themselves through the alleys of a weird city, protecting themselves with helmets full of water. I can also believe in nefarious mushroom-based intelligent life forms living in bizarre underground caverns. However, since this is merely an audacious application of current theory on biology and biological systems it amounts to perfectly good science.

Elizabeth Bear, author of New Amsterdam and Dust:

That's a really interesting question, especially since for both SF and fantasy, I tend to lift my "rules"—whether that means the laws of physics or the laws of magic—from outside sources. Basically, in terms of writing—science fiction or fantasy—science and magic both serve (for me) to form a framework upon which I can hang the rest of the story. They're a structural element. So I try to find the coolest bits of either than I can.

Stephen Hunt, author of Court of the Air:

A fantasy author creates a monster by having a character in robes of any colour mumbling a spell, whereas the rules clearly state a science fiction writer has to put the character in white robes only, and have them mumbling something about genetic engineering and how at termination of protein synthesis, type I release factors promote hydrolysis of the peptidyl-transfer RNA connection in reaction to recognition of a stop codon. For the average reader, though, these both seem equally magic.

Ted Chiang, author of Stories of Your Life and Others:

Roughly speaking, if you can mass-produce it, it's science, and if you can't, it's magic. As an example, suppose someone says she can transform lead into gold. If we can use her technique to build factories that turn lead into gold by the ton, then she's made an incredible scientific discovery. If on the other hand it's something that only she can do, and only under special conditions, then she's a magician. And I don't mean that she's a charlatan; she might actually be able to transform lead into gold. But scientific phenomena are reproducible by other investigators; they aren't dependent on a specific person.

Electricity might have seemed magical at one time in history, but it works for everyone; you don't need to have an innate talent or be descended from someone special for a light bulb to turn on which you flip a switch. It took the work of very smart people to get us to the point that we can all use electricity, but none of them were magicians, precisely because they were able to make their discovery work for everyone.

To go on at slightly greater length, the reason magic can't be mass-produced is that it usually relies on some subjective quality of the practitioner: her intense concentration, her spiritual purity, something that can't be substituted with another person or with a machine. Magic is, in a sense, evidence that the universe knows you're a person. When people say that the scientific worldview implies a cold, impersonal universe, this is what they're talking about. Magic is when the universe responds to you in a personal way.

China Miéville, author of Perdido Street Station and Un Lun Dun:

What is the difference between science and magic? In real life, loads. In SF, I think the question's misleading, because I think that whatever SF may think and claim, and however much individual books may justly pride themselves on scientific accuracy, fundamentally the genre is not predicated on 'real' science at all. It's about apparently authoritative use of supposed scientific language, or, to put it another way, bullshitting. And that is not (necessarily) a dis.

There you have it, dear readers. What do you think?

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<![CDATA[Environmental Fascists Fight Gun-Loving Lesbians for Alien Technology]]> Two spies, one trained in the art of lying and the other in the art of reading people for signs of subterfuge, have been sent to steal alien technology from Amazonia, a planet ruled by man-enslaving lesbians. Our spies are emissaries from a male-dominated, interplanetary government ruled by ruthless artificial intelligences who enforce carbon neutrality on all worlds by genociding any group that uses too much energy. Their hope is that the alien technology can end the eco-fascist reign of terror by providing an infinite source of renewable energy. This premise for Elizabeth Bear's novel Carnival, published a little over a year ago, is so intriguing that you'll keep reading just to watch the fine machinery of her thought experiment unfold.


Bear, whose books come out so quickly that you'll blink and miss one, is famous for combining high-octane military/spy tales with eccentric and subversive subplots. In last year's Undertow a traditional actioner turns out to hinge on the politics of mining practices. And in her recently-released Dust, a battle for power on board a ship that's traveled for generations is full of little kinks that make her characters stand out as intensely realistic in unrealistic surroundings.

But back to Carnival, a novel where all the traditional ideas of liberal science fiction like matriarchies and ecotopias are turned on their heads. When lesbians rule a planet, they don't create peace and harmony: they become obsessed with guns and honor and dueling. They enslave all men (except homosexuals, whom they call "gentles"), using them to breed and for labor. And they engage in brutal guerilla warfare to gain power in government.

The novel's back story, though dealt with only cursorily (which is too bad), is even more interesting. A group of radical eco-liberationists create these super-powered AIs designed to reduce Earth's carbon footprint no matter what it takes. So the AIs proceed to kill the entire human population of the Northern Hemisphere, getting rid of all the white people they can. They continue to do regular "assessments" of the human population, killing anyone who takes too much energy without giving back to the society in some significant way. All breeding and energy consumption are strictly controlled. Everyone must be a vegan or die. To escape, humans begin populating other planets where they can use more energy without getting "assessed."

Meanwhile, the human population becomes more conservative, outlawing homosexuality because everyone has become so obsessed with a desire to breed in the face of massive birth control programs. Anyone who challenges the idea of reproductive sex becomes, ironically, suspect. Bear's idea that an eco-regime like this would breed conservatism rather than progressivism is really quite smart, and world-building junkies like me will love her careful attention to how ideologies might evolve over time.

And for those who could give a crap about world-building, well you're in luck too. Most of the narrative is about Vincent and Michelangelo, two super-spies on Amazonia posing as diplomats. They're lovers, which makes them outcasts in their own culture but ideal for this mission since the only males the Amazonians tolerate are gay ones.

As they get embroiled in local politics and factions, as well as meeting the AI ghosts of the aliens who occupied Amazonia before — leaving their energy-generators behind — the plot thickens and there are some genuinely cool spy vs. counter-spy vs. counter-counter-spy moments. Some of the Amazonians want to help the spies because they want to keep Amazonia free of the eco-facists, and others want to help bring in the eco-fascists in order to liberate the enslaved men. Plus, there's pistol dueling.

Unfortunately, sometimes the spy stuff gets so thick that it veers into being incoherent, especially since Vincent and Michelangelo are doing missions they have to keep secret from each other. There are actually passages where you can't figure out who is spying on whom, and that can be a problem when you've already got a lot of confusing alien stuff happening too.

But what pleases about this novel, and the reason I'd recommend it as a good way to get into one of the most prolific and exciting science fiction writers working today, is that it manages to do what so few SF novels can. That is, it offers an intriguing, intellectually-rewarding glimpse at one human possible future while also telling a rip-roaring yarn. No, it's not terribly realistic. Most of Bear's other books have a strong dose of fantasy, and you can tell she's used to explaining tech via magic rather than hard science. But as a thought-experiment, Carnival is a great success, and a good rejoinder to the greenies in these eco-obsessed times.

Carnival [Amazon]

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<![CDATA[With Online Collaborative Novel "Shadow Unit," Can Fanfic Cross Over?]]> Elizabeth Bear, author of awesome scifi novel Carnival along with many others, writes in to tell us about an interesting new online project she's involved with. It's called Shadow Unit, and it's basically an effort to turn the tradition of group-written fanfiction into something more literary than gushing over Harry Potter's pink cheeks. With fanfiction fast becoming an accepted way to break into the book biz, and somebody like Bear on board, we're definitely paying attention. Shadow Unit was created by Emma Bull, who has taught at prestigious scifi writers workshop Clarion West, with help from Will Shetterly, Sarah Monette, and Amanda Downum. Here's what Bear had to say about it.

Essentially, what Shadow Unit is, is a virtual serial drama—sort of a TV show without the actors or directors or Hollywood, for that matter. If you're familiar with the fanfiction concept of a virtual season, it won't seem that unfamiliar.

In addition to the site content (we plan to do eight novella-or-novel-length episodes a season, and Season 1 just started), there are also "DVD extras" (vignettes, goodies, artwork, cut scenes, clever bits of meta (a few pages from a crumpled shooting script that might have been used by one of the actors for this show that doesn't exist, for example)—and several of the characters have a web presence. Which is to say, in-character blogs that don't break the fourth wall.

It's all quite experimental.

OK, here's some good lunchtime reading for tomorrow!

Shadow Unit [official site]

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<![CDATA[War Machines and Their Children in New Elizabeth Bear Story, Free Online]]> Science fiction and urban fantasy author Elizabeth Bear always surprises you. She'll write hard military SF like the superlative Carnival, complete with spies and alien tech, and then she'll turn around and write a book like New Amsterdam, about a forensic sorceress in an alternate-ninteenth century New York City full of crime and magic. Her restless, weird imagination always brings contradictory ideas together in a pleasing mashup. You can sample some of Bear's talent in her recent short story "Tideline," now free online, about a derelict war bot who befriends a homeless kid.

Here's a sample from the story's opening:

They would have called her salvage, if there were anyone left to salvage her. But she was the last of the war machines, a three-legged oblate teardrop as big as a main battle tank, two big grabs and one fine manipulator folded like a spider's palps beneath the turreted head that finished her pointed end, her polyceramic armor spiderwebbed like shatterproof glass. Unhelmed by her remote masters, she limped along the beach, dragging one fused limb. She was nearly derelict.
Intrigued? You should be. Here's your lunch break reading. Art above by Steve Stone, from the cover of Carnival.

Tideline [via Elizabeth Bear]

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