<![CDATA[io9: elizabeth bear]]> http://cache.gawker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: elizabeth bear]]> http://io9.com/tag/elizabeth bear http://io9.com/tag/elizabeth bear <![CDATA[ Secrets Of Great Characters, According To 6 Science Fiction Authors ]]> Amazing stories need great characters. And when you're writing a story set in a futuristic or fantastical world, it's more important than ever for readers to be able to relate to your characters. It's also harder than ever, because your characters' lives and experiences will be totally different than your readers'. How do you make people identify with someone who lives in the future, or on another planet? How can your main character stand out, against a bizarre and colorful backdrop? We asked six great science fiction authors for their advice.

Get to know them as individuals, rather than types. If your characters are cut off from all the present-day cultural references, like "lawyer who went to Harvard," then it's even more important to think of them as individuals, says Elizabeth Bear, Campbell- and Hugo-winning author of Carnival and Undertow. "Try very hard to know them as people," she urges. "That goes for any setting, past or present or future — or alternate reality."

In particular, you should think, "'This is a person who happens to have the following traits, and all that they imply,' rather than 'this is a nuclear physicist who grew up in Iowa.'"

Try making your characters scientists. Or at least, have them be obsessed with stuff that's relavant to your storyline, advises Kim Stanley Robinson, Hugo- and Nebula-winning author of the Mars trilogy and the Science In The Capital series. Having scientists as your characters lets you "explore the setting and the character at once." And it helps if your characters obsess about the mysteries and explanations in your story. They can also be obsessed with a planet, spaceship, new procedure or alien.

Base them on people you know. The most realistic characters are often based closely on your friends or people you've met, says Rudy Rucker, Philip K. Dick-winning author of the -Ware novels and Postsingular. That goes double for your aliens, A.I.s and robots, he adds. It's always better to copy your friends than to lift from "received ideas about how SF characters might behave. Who wants to see yet another a humorless talking head with a BBC accent? The absolute worst thing in Matrix III was when Keanu gets to the virtual office of the Big Computer Mind, and he meets, like, a tweedy professor with a white beard. Ugh! At the very least it should have been a fat hacker in a T-shirt, preferably high on pineal extract." Also: to make your characters stand out, try having them say quirky, unexpected things. "Forget your Star Trek memories, and remember your wild and crazy friends — the ones who say things that Make No Sense," Rucker advises.

Give them a thought-out world. The more carefully thought out the world you're placing your characters into, the more we'll be able to believe that they live there, says Tobias Buckell, author of Sly Mongoose. And that also makes it easier to "contrast them against this imaginary place."

Figure out what they love, and what they fear. Try to find what drives your characters, including what they want and need, Bear urges. And understand what traumatizes them. "I tell people I like to know what they'd want on their tombstone: that seems to give me a really good handle on who they are."

She adds:

Characters we can relate to have fears and damage, but moreover, for me they have to be devoted to something — an ideal, a person, whatever. Even villains become much more sympathetic when we're introduced to whatever it is that they love.

Kage Baker, author of the Company novels, agrees: "It isn't the way a person relates to his hovercar that makes him memorable; it's what's going on in his heart." No matter what planet or time you're living in, there will be "certain constants in human existence: struggle against poverty, rebellion against authority, love and desire, loneliness, curiosity. Any reader can relate to those." Make sure your character has loves and hatreds that readers can see themselves in, and the rest will take care of itself.

Don't aim for larger-than-life — and overshoot. One pitfall with science fiction characters is that authors sometimes make their characters "bigger than life, or archetypal" to let them compete with the big, brash colorful worlds they live in. A common mistake is veering past archetypal, all the way into "over the top, or maybe somewhat cliche." If you do try for archetypal characters, think of the classics from all genres, like Sherlock Holmes' quirky genius or Captain Ahab's drive.

Don't obsess too much about setting and toys. If you spend pages and pages on dense descriptions of your settings and how exactly your hovercar works, you're distracting the reader from your characters, says Baker.

It's enough to say "He climbed into his hovercar" and your reader will get the idea. You don't need to give a geography lesson: "They were sitting in the courtyard drinking fire-palm wine" or "She trudged back from the well, balancing her water jar" or "They looked out across the desert and saw the yellow mountains of Califia before them" all give brief, intense impressions of a place, without stopping the narrative in its tracks or drawing focus from the main character.

Find out who's hurting. If your story involves a new situation or technological breakthrough, figure out who suffers as a result — maybe that should be your main character, says Robinson, quoting from Damon Knight (who was quoting James Blish in turn.)

Keep your characters grounded. The stranger the setting, the more ordinary your characters should be, says Terry Bisson, Hugo- and Nebula-winning author of Bears Discover Fire. "For example, in my most recent story, the narrator 'had a job and an apartment, but that was all.' The story wasn't about the setting but about the character."

Your characters should be "totally convinced they live in the present, rather than the future. Because, of course, it IS the present to them," says David J. Williams, author of The Mirrored Heavens. Make sure your world, and your characters, both have a believable past, that anchors their present. "As Gibson said, the future's already here, it's just unevenly distributed. Same is true for the past: it's always with us, but sometimes beneath the surface. How one handles that is the key to character."

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io9-5065556 Fri, 31 Oct 2008 13:55:59 PDT Charlie Jane Anders http://io9.com/index.php?op=postcommentfeed&postId=5065556&view=rss&microfeed=true
<![CDATA[ Great Opening Sentences From Science Fiction ]]> You can tell a lot about a science fiction book from its first sentence. Those first few words (or few dozen, in some cases) have to pull you into the story and bring you into a whole alternate world. A good first sentence "hooks" you, pulling you into the story with a quick jolt of action and mystery. But a great first sentence does way more than that — it establishes a tone, it sticks in your mind, and it's like a little otherworldly koan, confounding your expectations. And maybe freaking your shit a little. Here are our favorite science fiction opening sentences.

Having looked through a few thousand opening sentences at the bookstore and online — no exaggeration — I can generalize a bit. There are a lot of opening sentences that announce the start of a rollicking yarn, with an action sentence. Like this, from Dan Brown's Angels & Demons: "Physicist Leonardo Vetra smelled burning flesh, and he knew it was his own." Boom! A guy's flesh is burning. It's exciting! A slight variation is the juxtaposition of the mundane activity with the exciting thing that interrupts it, sort of like, "I was hanging some kitchen shelves when the cyber-rhinoceros burst through my floor, tusks exploding with brilliant fire."

And then there are tons of opening sentences that are just quirky, or rambling, letting you know the author is settling in to tell a long, rumbly bulldozer of a story. And honestly, most of the opening sentences I looked at were either very business-like, or not very interesting. Or both.

Here are the ones which actually stuck with me and lodged in my brain a bit:

"'I've watched through his eyes, I've listened through his ears, and I tell you he's the one.'" — Ender's Game by Orson Scott Card. Starting a story, let alone a novel, with a piece of dialog is a bold choice, and most of the time it's super cheesy. I really like this line, though, because it's so intriguing and it drops in a lot of info. How have they been watching through his eyes? Listening through his ears, and what's "the one"?

"The sky above the port was the color of television, tuned to a dead channel." — William Gibson, Neuromancer. People always cite this as a great opening line, and it's easy to see why. It's such a vivid image.

"They set a slamhound on Turner's trail in New Delhi, slotted it to his pheromones and the color of his hair." — Count Zero by William Gibson. Okay, come on. This is just so fun. It's got the wacky jargon: "slamhound," "slotted," and the idea that it can be tied to random things like hair color and pheromones. And it's crackling with energy!

"The morning after he killed Eugene Shapiro, Andre Deschenes woke early." — Undertow by Elizabeth Bear. This is almost the mundane/exciting juxtaposition, but it's more than that, because the mundane comes after the exciting. And it makes you curious about Andre Deschenes and how he can sleep after killing a guy. And who Eugene Shapiro is. I was reading Undertow a while back, and this sentence sucked me in.

"Monday morning when I answered the door there were twenty-one new real estate agents there, all in horrible polyester gold jackets." — Rudy Rucker, The Hacker And The Ants, Version 2.0. Surreal — transreal, even — and garish and weird. And the fact that there are 21 real estate agents just makes it that much better.

"I lived long enough to see the cure for death; to see the rise of the Bitchun Society, to learn ten languages; to compose three symphonies; to realize my boyhood dream of taking up residence in Disney World; to see the death of the workplace and of work." — Cory Doctorow, Down And Out In The Magic Kingdom. I like a nice brisk opening. Again, the wacky jargon (the "Bitchun Society") and the weird longevity, and then the personal suddenly gives way to the larger picture, with the death of the workplace.

"He woke, and remembered dying." — Ken MacLeod, The Stone Canal. I don't really think I need to explain why this is a great opening. It's spare and intriguing. And no adjectives or adverbs. Yay!

"The manhunt extended across more than one hundred light years and eight centuries." — Vernor Vinge, A Deepness In The Sky. This is pretty close to being your standard brisk, action-packed opening. Except for the huge scope of it, coupled with the precision.

"Two glass panes with dirt between and little tunnels from cell to cell: when I was a kid I had an ant colony." — Samuel R. Delany, The Star Pit. It's almost a poem, and it zooms outwards in a lovely way, from the dirt tunnels to the ant colony. For a moment, you think it could be an alien zoo or something.

"The five small craft passed from shadow, emerging with the suddenness of coins thrown into sunlight." — Scott Westerfield, The Risen Empire. This one, I was on the fence about. It's a little adjective-heavy, and it has the passive construction at the end. But I really liked the coins thrown into sunlight, it's a lovely image and it's about the last thing that comes to mind when you think about spaceships emerging from somewhere.

"At the end, the bottom, the very worst of it, with the world afire and hell's flamewinged angels calling him by name, Lee Crane blamed himself." — Theodore Sturgeon, Voyage To The Bottom Of The Sea. Again, it's got great energy, and even though it has my pet peeve — the random "it" occupying the space where a real world should be — it's got the Blakeian imagery, and then you absolutely have to know why Lee Crane blames himself.

"In the summer of his twelfth year — the summer the stars began to fall from the sky — the boy Isaac discovered that he could tell East from West with his eyes closed." — Axis, Robert Charles Wilson. It's got so much going on, what with the coming-of-age thing and the stars falling. But then you get that human-compass thing, which is intriguing and fascinating. And this is a nice, spare sentence, with no excess clutter. It's snappy!

"Today is the two-hundredth anniversary of the final extinction of my One True Love, as close as I can date it." — Saturn's Children, Charles Stross. It's like the start of a romance novel, except for the mention of 200 years and the word "extinction." They stick out like jagged little spurs, amidst the shmoopy "One True Love" jargon.

Oh, and I came across one opening sentence that stuck in my mind afterwards, but then I couldn't find it again. It was something like, "He did not often think about kidnapping his daughter and stealing the spaceship." But there was more to it than that. What am I thinking of?

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io9-5027128 Thu, 24 Jul 2008 13:14:00 PDT Charlie Jane Anders http://io9.com/index.php?op=postcommentfeed&postId=5027128&view=rss&microfeed=true
<![CDATA[ All Locus Awards Voters Are Not Created Equal ]]> Remember how we called the Locus Awards "possibly the most democratic" of the science fiction awards? Well, uh, never mind. The Locus Awards changed their rules after everyone had already voted, making Locus Magazine subscriber votes count twice as much as other votes, to deny Cory Doctorow the win for best short-story collection after his huge online following all voted for him.

The award went, instead, to Connie Willis for her book The Winds Of Marble Arch And Other Stories. Doctorow's Overclocked: Stories Of The Future Present came in third, despite having the most votes and the most first-place votes. The last-minute rule-changing didn't stop Locus from bragging that its awards got more votes than the Nebula, Hugo, and World Fantasy nominations combined. (To be clear, Willis and Doctorow are both fantastic writers, and they both deserved to win. But changing the rules after everyone's voted? Not super great.)

In other, happier awards news, the Center for the Study of Science Fiction at the University of Kansas announced the winners of its annual awards. The John W. Campbell Award for best novel (not to be confused with the Campbell Award for best new writer) went to In War Times by Kathleen Ann Goonan. For the first time ever, the Theodore Sturgeon Award for best short story was divided between two works: "Finisterra" by David Moles and "Tidelines" by Elizabeth Bear. [Workbench and Infozine]

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io9-5023935 Thu, 10 Jul 2008 11:00:00 PDT Charlie Jane Anders http://io9.com/index.php?op=postcommentfeed&postId=5023935&view=rss&microfeed=true
<![CDATA[ Science Versus Magic -- Is There a Difference in the World of Fiction? ]]> One of the biggest debates among people who like scifi — aside from the Star Wars vs. Star Trek thing — is where to draw the line between science and magic. Some adhere to the idea that magic is simply science that we don't yet understand, others feel that magic represents an essential mystery that can't be understood rationally. Of course the other big dividing line between magic and science has to do with genre: magic appears mostly in fantasy stories, and science (of course) in science fiction. And yet there is currently a trend in the scifi world toward creating stories that blur the line between science and magic: A lot of steampunk novels blend technology and sorcery (one of my favorite examples is in Elizabeth Bear's New Amsterdam, where one of the characters is a "forensic sorceress"). And shows like Lost and X-Files have frequently mingled the mystical and the rational. We talked to five authors whose fiction blurs the line between magic and science to find out what they thought of the difference between the two. Here's what they said.

Jeff VanderMeer, author of City of Saints and Madmen (and, with Ann VanderMeer, a columnist for io9):

The main difference is that science exists and magic doesn't. Even though everything in a novel is made up in a sense, this still matters—it creates different responsibilities. If, for example, the physical laws of a fantastical or SF world are different than our world, there has to be some explanation, no matter how off-the-cuff. And if that world contains magic, I think the writer has to be even more rigorous in thinking out how magical systems work, no matter how much of that appears in the text. This is because we are used to constraint. We are worlds of blood-and-water existing within a larger but finite network of people and settings, and all of that is constrained by the egg-yolk that is the Earth. If even something as arbitrary and recent as a sonnet suffers from constraint, then magic can be no different.

Of course, if you're a surrealist or absurdist, you often don't care about the difference between science and magic because the boundary between the two is going to be trampled and gleefully pissed on anyway. As well it should. Nothing is more annoying than allowing a little reality ruin your fun. If you have the imagination to get away with it.

Or, if you're Jack Vance, you just set your stories far enough in the future that the science seems like magic and you sit back in your golden throne, fold your arms, and cackle like either a mad scientist or a crazy sorcerer—take your pick.

One reason I have no magic in most of my fiction is that I cannot believe in it and thus cannot write about it in any convincing way. This is the same reason you do not find unicorns in my fiction. Or Smurfs. Or Republicans. I can and do, however, believe in huge intelligent squid ponderously pulling themselves through the alleys of a weird city, protecting themselves with helmets full of water. I can also believe in nefarious mushroom-based intelligent life forms living in bizarre underground caverns. However, since this is merely an audacious application of current theory on biology and biological systems it amounts to perfectly good science.

Elizabeth Bear, author of New Amsterdam and Dust:

That's a really interesting question, especially since for both SF and fantasy, I tend to lift my "rules"—whether that means the laws of physics or the laws of magic—from outside sources. Basically, in terms of writing—science fiction or fantasy—science and magic both serve (for me) to form a framework upon which I can hang the rest of the story. They're a structural element. So I try to find the coolest bits of either than I can.

Stephen Hunt, author of Court of the Air:

A fantasy author creates a monster by having a character in robes of any colour mumbling a spell, whereas the rules clearly state a science fiction writer has to put the character in white robes only, and have them mumbling something about genetic engineering and how at termination of protein synthesis, type I release factors promote hydrolysis of the peptidyl-transfer RNA connection in reaction to recognition of a stop codon. For the average reader, though, these both seem equally magic.

Ted Chiang, author of Stories of Your Life and Others:

Roughly speaking, if you can mass-produce it, it's science, and if you can't, it's magic. As an example, suppose someone says she can transform lead into gold. If we can use her technique to build factories that turn lead into gold by the ton, then she's made an incredible scientific discovery. If on the other hand it's something that only she can do, and only under special conditions, then she's a magician. And I don't mean that she's a charlatan; she might actually be able to transform lead into gold. But scientific phenomena are reproducible by other investigators; they aren't dependent on a specific person.

Electricity might have seemed magical at one time in history, but it works for everyone; you don't need to have an innate talent or be descended from someone special for a light bulb to turn on which you flip a switch. It took the work of very smart people to get us to the point that we can all use electricity, but none of them were magicians, precisely because they were able to make their discovery work for everyone.

To go on at slightly greater length, the reason magic can't be mass-produced is that it usually relies on some subjective quality of the practitioner: her intense concentration, her spiritual purity, something that can't be substituted with another person or with a machine. Magic is, in a sense, evidence that the universe knows you're a person. When people say that the scientific worldview implies a cold, impersonal universe, this is what they're talking about. Magic is when the universe responds to you in a personal way.

China Miéville, author of Perdido Street Station and Un Lun Dun:

What is the difference between science and magic? In real life, loads. In SF, I think the question's misleading, because I think that whatever SF may think and claim, and however much individual books may justly pride themselves on scientific accuracy, fundamentally the genre is not predicated on 'real' science at all. It's about apparently authoritative use of supposed scientific language, or, to put it another way, bullshitting. And that is not (necessarily) a dis.

There you have it, dear readers. What do you think?

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io9-5021701 Tue, 08 Jul 2008 15:22:30 PDT Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=5021701&view=rss&microfeed=true
<![CDATA[ Environmental Fascists Fight Gun-Loving Lesbians for Alien Technology ]]> carnivalcover.jpg Two spies, one trained in the art of lying and the other in the art of reading people for signs of subterfuge, have been sent to steal alien technology from Amazonia, a planet ruled by man-enslaving lesbians. Our spies are emissaries from a male-dominated, interplanetary government ruled by ruthless artificial intelligences who enforce carbon neutrality on all worlds by genociding any group that uses too much energy. Their hope is that the alien technology can end the eco-fascist reign of terror by providing an infinite source of renewable energy. This premise for Elizabeth Bear's novel Carnival, published a little over a year ago, is so intriguing that you'll keep reading just to watch the fine machinery of her thought experiment unfold.


Bear, whose books come out so quickly that you'll blink and miss one, is famous for combining high-octane military/spy tales with eccentric and subversive subplots. In last year's Undertow a traditional actioner turns out to hinge on the politics of mining practices. And in her recently-released Dust, a battle for power on board a ship that's traveled for generations is full of little kinks that make her characters stand out as intensely realistic in unrealistic surroundings.

But back to Carnival, a novel where all the traditional ideas of liberal science fiction like matriarchies and ecotopias are turned on their heads. When lesbians rule a planet, they don't create peace and harmony: they become obsessed with guns and honor and dueling. They enslave all men (except homosexuals, whom they call "gentles"), using them to breed and for labor. And they engage in brutal guerilla warfare to gain power in government.

The novel's back story, though dealt with only cursorily (which is too bad), is even more interesting. A group of radical eco-liberationists create these super-powered AIs designed to reduce Earth's carbon footprint no matter what it takes. So the AIs proceed to kill the entire human population of the Northern Hemisphere, getting rid of all the white people they can. They continue to do regular "assessments" of the human population, killing anyone who takes too much energy without giving back to the society in some significant way. All breeding and energy consumption are strictly controlled. Everyone must be a vegan or die. To escape, humans begin populating other planets where they can use more energy without getting "assessed."

Meanwhile, the human population becomes more conservative, outlawing homosexuality because everyone has become so obsessed with a desire to breed in the face of massive birth control programs. Anyone who challenges the idea of reproductive sex becomes, ironically, suspect. Bear's idea that an eco-regime like this would breed conservatism rather than progressivism is really quite smart, and world-building junkies like me will love her careful attention to how ideologies might evolve over time.

And for those who could give a crap about world-building, well you're in luck too. Most of the narrative is about Vincent and Michelangelo, two super-spies on Amazonia posing as diplomats. They're lovers, which makes them outcasts in their own culture but ideal for this mission since the only males the Amazonians tolerate are gay ones.

As they get embroiled in local politics and factions, as well as meeting the AI ghosts of the aliens who occupied Amazonia before — leaving their energy-generators behind — the plot thickens and there are some genuinely cool spy vs. counter-spy vs. counter-counter-spy moments. Some of the Amazonians want to help the spies because they want to keep Amazonia free of the eco-facists, and others want to help bring in the eco-fascists in order to liberate the enslaved men. Plus, there's pistol dueling.

Unfortunately, sometimes the spy stuff gets so thick that it veers into being incoherent, especially since Vincent and Michelangelo are doing missions they have to keep secret from each other. There are actually passages where you can't figure out who is spying on whom, and that can be a problem when you've already got a lot of confusing alien stuff happening too.

But what pleases about this novel, and the reason I'd recommend it as a good way to get into one of the most prolific and exciting science fiction writers working today, is that it manages to do what so few SF novels can. That is, it offers an intriguing, intellectually-rewarding glimpse at one human possible future while also telling a rip-roaring yarn. No, it's not terribly realistic. Most of Bear's other books have a strong dose of fantasy, and you can tell she's used to explaining tech via magic rather than hard science. But as a thought-experiment, Carnival is a great success, and a good rejoinder to the greenies in these eco-obsessed times.

Carnival [Amazon]

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io9-387818 Tue, 06 May 2008 16:07:39 PDT Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=387818&view=rss&microfeed=true
<![CDATA[ With Online Collaborative Novel "Shadow Unit," Can Fanfic Cross Over? ]]> Elizabeth Bear, author of awesome scifi novel Carnival along with many others, writes in to tell us about an interesting new online project she's involved with. It's called Shadow Unit, and it's basically an effort to turn the tradition of group-written fanfiction into something more literary than gushing over Harry Potter's pink cheeks. With fanfiction fast becoming an accepted way to break into the book biz, and somebody like Bear on board, we're definitely paying attention. Shadow Unit was created by Emma Bull, who has taught at prestigious scifi writers workshop Clarion West, with help from Will Shetterly, Sarah Monette, and Amanda Downum. Here's what Bear had to say about it.

Essentially, what Shadow Unit is, is a virtual serial drama—sort of a TV show without the actors or directors or Hollywood, for that matter. If you're familiar with the fanfiction concept of a virtual season, it won't seem that unfamiliar.

In addition to the site content (we plan to do eight novella-or-novel-length episodes a season, and Season 1 just started), there are also "DVD extras" (vignettes, goodies, artwork, cut scenes, clever bits of meta (a few pages from a crumpled shooting script that might have been used by one of the actors for this show that doesn't exist, for example)—and several of the characters have a web presence. Which is to say, in-character blogs that don't break the fourth wall.

It's all quite experimental.

OK, here's some good lunchtime reading for tomorrow!

Shadow Unit [official site]

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io9-359363 Thu, 21 Feb 2008 14:00:47 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=359363&view=rss&microfeed=true
<![CDATA[ War Machines and Their Children in New Elizabeth Bear Story, Free Online ]]> silvereye.jpgScience fiction and urban fantasy author Elizabeth Bear always surprises you. She'll write hard military SF like the superlative Carnival, complete with spies and alien tech, and then she'll turn around and write a book like New Amsterdam, about a forensic sorceress in an alternate-ninteenth century New York City full of crime and magic. Her restless, weird imagination always brings contradictory ideas together in a pleasing mashup. You can sample some of Bear's talent in her recent short story "Tideline," now free online, about a derelict war bot who befriends a homeless kid.

Here's a sample from the story's opening:

They would have called her salvage, if there were anyone left to salvage her. But she was the last of the war machines, a three-legged oblate teardrop as big as a main battle tank, two big grabs and one fine manipulator folded like a spider's palps beneath the turreted head that finished her pointed end, her polyceramic armor spiderwebbed like shatterproof glass. Unhelmed by her remote masters, she limped along the beach, dragging one fused limb. She was nearly derelict.
Intrigued? You should be. Here's your lunch break reading. Art above by Steve Stone, from the cover of Carnival.

Tideline [via Elizabeth Bear]

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io9-348376 Thu, 24 Jan 2008 07:30:48 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=348376&view=rss&microfeed=true