<![CDATA[io9: fallout]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: fallout]]> http://io9.com/tag/fallout http://io9.com/tag/fallout <![CDATA[Gamers Play Fallout — In the Real World]]> A group of over 200 Russian role players enacted their own Fallout-style video game, offering a taste of how the nuclear apocalypse might look. Check out the gallery of their gameplay, complete with military encampments, radiation suits, and atomic zombies.

S.T.A.L.K.E.R.: Shadow of Chernobyl is a Ukrainian video game in a similar vein to the Fallout franchise. Borrowing material from the novella Roadside Picnic by Boris and Arkady Strugatsky and Andre Tarkovsky's film Stalker, S.T.A.L.K.E.R. takes place in the Zone of Alienation after a fictional second Chernobyl Disaster, which killed or mutated many of Chernobyl's residents.

This past August, over 200 players got together to organize a real-life version of S.T.A.L.K.E.R., with the Russian town of Vyborg standing in for Chernobyl, and latex masks representing nuclear mutations. Their photos provide a veritable storyboard for military response to a mutant apocalypse.

Stalker: Inhabitants of core 2009 [LiveJournal — Thanks, John Struan!]

















































































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<![CDATA[Fallout 3 Gives You the Glamorous Apocalypse]]> It's nearly dusk as you approach the abandoned supermarket, crouching behind a burned out hover-bus. You nearly make a mad dash to the entrance, dreaming of the food and medical supplies you might find inside. Then you notice the mutilated corpse chained up above the door. Raiders! Cautiously, you watch the parking lot...there they are. Heavily armed, too. You'll be able to loot the store if you want to, but there will be blood. In the post-apocalyptic world of Fallout 3, nothing comes easy.

It's been about ten years since Fallout 2 came out, and many PC gamers still fondly remember the game's blend of pop-culture references, rich gameplay, off-color sense of humor and weird retro-futuristic aesthetic. How could a game meet such high expectations, especially coming off such a long wait? By being just about perfect.

Fallout 3's gameplay is immersive and offers the player many options. The game is built on the same engine used for Elder Scrolls: Oblivion, but it's been immensely improved. The developers managed to take many of the classic elements from the original Fallout games and incorporate them into a modern 3D video game. You can play it as a straight action shooter, or activate the VATS system and play out combat using action points that let you plan out your moves, then watch them in slow-mo cinematic fashion. There's a lot going on with your character at any given time: health, ammo, weapon condition, weight and encumberance, radiation levels, whether or not any of your limbs are crippled, drug addiction, karma - it can be overwhelming at times. For the most part, you're usually focused on a few things at a time, so you get used to it fairly quickly.

What does Fallout 3 offer for sci-fi fans? It gives you the feeling that you're a character in your own post-apocalyptic movie, making your own decisions and discovering the blasted, war-torn world one mutant at a time. That old Fallout charm is still there, including the black humor (one mission that causes you to become irradiated leaves you with a mutation that regrows crippled limbs) and high-tech retro style (all the wrecked cars are nuclear powered but look like '57 Chevies). In first-person mode, there is a genuine sense of tension mixed with wonder as you pick your way through the rubble. Especially early in the game, you are fairly fragile, with a crappy gun a handful of bullets. The game doesn't hold your hand as you explore, so you can blunder into enemies far too powerful for you if you aren't careful. This can be frustrating, but it really elevates the suspense and makes the world feel more realistic. The weirdness of the freaky mutant creatures contrasts sharply with the semi-familiar setting - Fallout 3 is set in and around Washington D.C., and the ever-present shattered shell of the U.S. Capitol dome in the distance is a constant reminder that this world was once like our own.

It's also a world filled with interesting moral choices. You will meet many people, and you can befriend them, steal from them, or just kill them if you want to. Of course, there are consequences to any course of action, but you can decide if you want to be a bad-ass Snake Plissken, a Neo-esque uber-hacker, or a post-apocalyptic ninja sulking in the shadows. Early in the game, you'll find the town of Megaton, which has an undetonated atom bomb at its center. The mayor wants you to disarm it, but then you'll meet a man offering a bunch of money to blow it up, along with all the residents of Megaton. This may not seem like a moral dilemma (blow it up and see what happens!) until you've met and worked with those residents: Moira, the quirky general store owner/researcher; the reformed raider and his adopted daughter; the befuddled old man and his exasperated wife; the chain smoking whore; the drug-addled teenager.

Speaking of whores, this is not a kids' game. There are curse words aplenty, including frequent f-bombs, not to mention various "working girls" who are actually available for the right price. Although in this game, "sleeping with someone" literally means closing your eyes and catching some snores in the same bed. There's a good deal of gore, too. Those cinematic action scenes feature sprays of realistic blood, severed limbs and even bursting heads. It can be pretty awesome, but definitely for mature audiences only.

You can leave your mark on the world of Fallout 3 with the smoking barrel of your 10mm sub-machine gun, or you can carve out a slice of civilization in this desperate place. It's as if you're the director, author and lead actor all at once, and you do your own stunts. All in all, it's a very satisfying sci-fi gaming experience. Image by: Bethesda.

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<![CDATA[Fallout Meters Sniff Radiation "Better Than a Hound Scents Quail"]]> From the Cold War vantage point of the early 1960s, the immediate future appeared to be one of impending nuclear annihilation. The savvy homeowner built a bomb shelter for family safety, but how to know when to come out after the big one fell? You couldn't see, feel, hear, taste or smell radiation. That's where a home fallout meter came in handy. Luckily, Popular Science was there to help the consumer understand how they worked and which one to buy.

fallout-1.jpgIn the pages of Popular Science, the post-nuke scenario sounded less like the potential end of life as we know it than an opportunity for plucky do-it-yourselfers to explore the exciting world of atomic science. Understanding the two types of fallout meters was as easy as a leisurely drive in the family car. Ratemeters measured how fast you soaked up radiation in roentgens per hour, "just as a speedometer on a car measures how fast you are piling up mileage." Dosimeters measured one's total exposure to radiation in straight roentgens, "the way the mileage counter on a car tells how far you have traveled."

A high reading on the ratemeter warns of immediate danger but not necessarily irreparable harm—like seeing the needle touch 95 in a car. A high reading on the dosimeter means you've had it—like seeing 95,000 on the odometer of a jalopy.
fallout-schematic.jpgAfter the bomb dropped and the family ran to safety, they'd use the meter (either type would do) to survey the fallout shelter itself for leaks (Popular Science didn't say what to do if you found one—at least in this article) and keep individual dose records. "Gingerly poking the meter out the shelter door—and later outside the house door—would reveal when it was safe to leave . . . and for how long."

Popular Science then explained the "stiff" requirements set by the U.S. Office of Civil Defense:

A civilian meter must be small, light, almost unbreakable, simple enough for your wife to use and your TV man to repair, and fairly accurate (plus or minus about 25 percent) even after you have fished it out of a puddle.
Prices ranged from $100 for a remote control meter that allowed the user to remain in the shelter while taking readings outside, to $3.98 "gadget" that the OCD considered "dangerously inadequate." Maybe it was too difficult for the little lady to operate.

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<![CDATA[Aircraft Carrier Condominiums In A Post-Nuclear Junkyard]]> Fallout 3 comes out later this year. Like the first two games, it's all about surviving in a post-nuclear world full of mutants, radiation, and other bad stuff that wants to kill you. In the concept artwork above, you can see how mankind has adapted to what's left of the world by building a makeshift bridge to a drydocked and marooned aircraft carrier, which appears to be one of the few sources of manmade light (or fire.) This melancholy image could have done double duty as concept art for that Life After People special on the History Channel.

Fallout2.jpgThe first image stands in stark contrast to the shot above, which shows some Mad Max-looking humans celebrating the downing of a baddie. In this edition of Fallout, you play a character whose father has wandered beyond the edge of the safety of Vault 101, a massive fallout shelter that's been sustaining some of the survivors near Washington D.C. You have to set out after your dad, which of course means you'll be attacked by anything and everything, and will probably involve you getting your hands on some cool guns and popping caps in mutant ass.

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