<![CDATA[io9: farscape]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: farscape]]> http://io9.com/tag/farscape http://io9.com/tag/farscape <![CDATA[Who is the Sexiest Blue Woman in the Universe?]]> James Cameron has talked a great deal about how he designed Neytiri, Avatar's main female character, to be incredibly sexy. But is she really the sexiest blue woman you've ever seen? We take a look at the competition.

For gallery-free viewing, click here.


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<![CDATA[Why Fake-Looking CG Space Battles Are Beautiful]]> Television used to be full of space skirmishes... that looked kind of bogus. And yet, they're totally beautiful and make our inner children giggle with excitement. Here's why we love the faux space battles.

The 1990s were really the heydey for wonderful but not-quite-convincing space skirmishes. We used to see tons of ships flying around our screen, often too many to count. Unlike Battlestar Galactica's quick cuts and weird handheld camera footage, these 1990s space wars were usually filmed with an unflinching eye or a slow pan, letting you see every computer-generated line and explosion.

And it's totally awesome.

You can compare these massive space shoot-outs to video games, but it's not entirely accurate — because the absolute best of these TV shoot-em-ups have more sensory overload, and you can't even imagine trying to interact with them. (I have seen a few video game cut scenes that approach this level of overload though.) You get ships flying in every possible direction, or a hundred individual starships on screen at once, and all you can do is sit there and drool. It doesn't look real, but your imagination fills in the gaps, which only makes it better.

That's really the key — these space battles are super elaborate and over the top, and that helps them draw on your imagination.

Remember when you used to imagine what a whole fleet of Federation and Klingon Starships flying into battle would look like? And then Star Trek: Deep Space Nine finally gave it to us, and it was completely unreal looking, yet amazing:


It wasn't really until the 1990s when you could have tons of ships flying in formation, like these SA-43 Hammerheads from Space: Above And Beyond:

Possibly my favorite 1990s CG space battles came from Babyon 5, however. They were even cheaper looking than Trek's battles, but even more ambitious. Look how much stuff they pack into every frame of these battles. And every penny they don't have for CG effects is more than made up for by the conviction of the actors:




For people who grew up on space battles as shown on the original Trek, Space: 1999, Blake's 7 or even the first few seasons of Star Trek: The Next Generation, these dogfights are revelatory. If space battles in the late 1970s and 1980s were all about trying to match the dog-fighting feel of Star Wars, then 1990s space battles were all about massive fleets going at it, sustaining massive casualties and fighting on. And yes, the massive casualties are a big part of why these battles rock so hard — you don't ever quite believe that each of those Federation starships has hundreds of crewmembers aboard, dying every time there's another flare on your screen, but it's still kind of horrifying and exciting to think so.

It really is all about suspension of disbelief — these battles ask more suspension of disbelief from you, but they give more back as well.

Here's some amazing battle footage, showing crowds of ships swarming, in this snippet from Andromeda as well. (Skip the first minute or so of this video):

And some awe-inspiring Farscape action:

And then there's Doctor Who's fake but oh-so-lovely Dalek fleet:

I suspect that we'll see a wave of nostalgia for these 1990s-style fleet-on-fleet battles, one of these days. Just like today, geeks feel nostalgic for guns that went "pew-pew-pew" and models roaring around fake starfields, in another decade everyone will be discovering the beauty of computer-generated space mayhem.

For now, though, the only place you can get this kind of star-fighting (in the United States, anyway) is on Syfy:


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<![CDATA[Dr. Horrible Strikes Again, And Captain Picard Goes Ghost-Hunting]]> Fittingly, perhaps, for our book and comic theme week, there's a lot to buy in comic stores tomorrow. Whether you're looking for zombies, space opera, superheroes, detectives or even just a new Dr. Horrible, there's something here for you.

Let's start by getting all of the superhero stuff out of the way. Depending on how much you love the old stuff, chances are your book of the week will either be the hardcover collection of Batman: Battle For The Cowl (In which Dick Grayson decides to carry on that Dark Knight family business) or the Showcase Presents: DC Comics Presents black and white collection of 1970s Superman team-ups with other DC characters both A-list and long-forgotten. (Me, I'm going for the Showcase, if only for the sweet, sweet Jose-Luis Garcia-Lopez art.)

But there are also collections of DC's Black Lightning Year One, the Blackest Night-trailing Green Lantern Corps: Emerald Eclipse, Marvel's space-epic War of Kings and the tragically-cut-down-in-its-prime Runaways: Homeschooling. If you're looking for something more in the single issue price range, there's always DC's Justice Society Of America 80-Page Giant and Marvel's Dark Reign: The List - Spider-Man. Or the debut of Reign of Kings: Inhumans.

If War of Kings isn't enough space warfare for you, then Dark Horse has the first volume of Alien Legion Omnibus, in the wake of the movie deal announced yesterday. And Boom! has the first issue of its now-monthly Farscape series. And does it get any more space war than Transformers? Well, yes (Their war kind of takes place on Earth, after all), but the first issue of IDW's new monthly series is also released tomorrow.

Staying with the media tie-ins, IDW also has the first issues of the weekly Legion: Prophets and the mini-series Star Trek: The Next Generation - Ghosts coming out. Meanwhile, Dark Horse has the much-anticipated all-new Dr. Horrible special issue to satisfy your Whedon Jones for another week. Dark Horse is also re-releasing Pictures That Tick, a collection of experimental comics by Sandman cover artist Dave McKean that's well worth your time and money.

Last but not least, you can prepare for the horror of Thanksgiving next week with a couple new supernatural books: Boom! have a collection of their great The Unknown detective series, while DC's Victorian Undead puts Sherlock Holmes against zombies to the... whatever comes after death, I guess.

As ever, all of these books and more can be found on the shipping list from Diamond Distributors, while your local comic store itself can be found by using the Comic Shop Locator Service. Do it for reading, you guys.

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<![CDATA[What Science Fiction Characters Wear for Halloween]]> Still stumped on a Halloween costume idea? Maybe you can take your cue from these Halloween-loving characters from science fiction and fantasy. Check out what these folks wear to celebrate the season of horror.


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<![CDATA[November/December]]> Nov 3
Aliens In The Attic
Disney starlet Ashley Tisdale's third-greatest moment (Sorry, Ashley, but The Suite Life of Zac and Cody is better than this) comes to home entertainment in time for the holidays, giving kids a new reason to be worried about what goes on upstairs.

Star Wars: The Clone Wars - The Complete First Season Box Set
The name says it all: the entire first run of George Lucas' CGI take on what happened between Attack of The Clones and Revenge of The Sith gets a four-disc box set, complete with seven "director's cut" episodes, 22 behind-the-scenes featurettes (One for each episode), and a 64 page booklet explaining it all. If only they'd stuck the movie in there too.

Nov 10
Monsters, Inc. (BluRay Edition)
Pixar's 2001 take on the commodification of imagination - That is what it's really about, right? - gets an enormous 4-disc edition with its Blu Ray release. Expect many special features.

Up
Talking of Pixar, the movie of the summer - Go on, you can admit it now - comes out with multiple editions. There's a single disc version, a double disc DVD with commentary, alternate ending featurette and digital copy of the movie, and a four-disc Blu Ray that includes DVD and digital copies of the movie and all manner of special features (More on the marriage between Carl and Ellie!) and Making Of documentaries.

Nov 17
Farscape: The Complete Series Box Set
Yes, that would be 25 discs collecting the entirety of Rockne S O'Bannon's space opera, along with original promos, documentaries, episode commentaries, and all the other special features you'd expect from something like this.

Star Trek
JJ Abrams' Past Is Prologue bravely faces the Home Theater Frontier in a variety of formats: Bare bones single disc DVD, double disc DVD with digital copy of the movie, behind the scenes documentaries and lots of deleted scenes (including Klingons, for those who wondered where they were in the movie), and three disc Blu Ray with all of the above, plus more docs, a BD-Live link to NASA, Enterprise simulator and outtakes.

December 1
Terminator Salvation
Will it be the Director's Cut or the version released in theaters? Will that depend upon which version you pick up, DVD or Blu Ray? Will it actually be a good movie this time around? So much is still unknown about the home version of this summer's McG-director actioneer, but it's definitely coming out December 1st.

December 8
Family Guy: Something Something Dark Side
It's The Empire Strikes Back done-Family Guy style, which still freaks me out a little bit. Between this and the Robot Chicken episodes based on Star Wars, I wonder if George Lucas ever wonders whether he should be making even more royalties than he actually is?

Lost: The Complete 5th Season
A month before the show returns for its final season, I... Uh, I mean, you can start catching up and obsessively rewatching last season for clues as to where it's all going, and what Jacob was really up to all this time. A month should be long enough, right? Right?

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<![CDATA[The io9 Guide To 2009's Fall DVD Releases]]> Last week, we told you about the movies reaching theaters this fall, but it has to be said: Sometimes, even just going to the theater seems like too much hassle. Here's what you can watch at home, instead.

Like the movie preview, we've split this preview into months (and, inside those months, into weekly releases), but with releases still unconfirmed and unannounced, we've pushed November and December together. Don't worry; it'll make sense when you click on the links below.

September
October
November/December

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<![CDATA[32 Heroes Who Must Play A Deadly Game — Or Die!]]> Everybody loves playing games — except when you're forced to by aliens, or your futuristic prison warden, or superpowerful beings. This Friday, Gerard Butler's forced to play and/or die in Gamer. But here are 32 other deadly-game stories, with clips.

Thanks to Graeme McMillan, Meredith Woerner, Annalee Newitz, Lauren Davis, Briana Cavanaugh, Chris West, Jeff VanderMeer, Andrew Liptak, Pete Gofton, James McGirk, Dennis Woo, Rachael Parker, Brian Williams, Rina Weisman, Chris Hsiang, Jessy Randall, David Fraser, Tim Todd, Chris Newman and Kiriko Moth, plus anyone I missed.

Tron

This is the all-time classic of trapped-in-a-game stories, and it's the first type of story that you see a lot — hero gets sucked inside the digital/computer world, and turned glowy or avatar-y. In this case, the evil Master Control Program is trying to keep the users from monitoring its functions, because it wants to gain absolute power. So when Flynn challenges its rule, the MCP digitizes him and then forces him to take part in a series of deadly disc-throwing, bike-racing, tank-battling games against computer programs.

Running Man

There's the "guy gets sucked inside video game" story, which is like Tron. And then there's the "condemned prisoner gets forced to take part in brutal gladitorial games in an ugly unitard" story, and this is the most perfect example. Partly because it features Arnold Schwarzenegger bringing his A-game, acting wise. But also, it gets major points for use of chainsaws and barbed wire and stuff.

Star Trek: "Gamesters Of Triskelion"

And this is the third type of "trapped in a game" story. There are some vaguely superior aliens (except that they kind of suck) and they kidnap other species and force them to compete/fight for their amusement. There needs to be a gangsta rap about hustling for the quatloos.

Doctor Who: Vengeance On Varos

Doctor Who has done many, many "trapped in a game" stories. There's "Vengeance On Varos," which is pretty much the classic "prisoners forced to take part in deadly games" scenario. There's "The Five Doctors," which is the epitome of "superior aliens kidnap lesser species and play deadly games with them for amusement, with the added wrinkle that the superior aliens are the Doctor's own species. There's also "The War Games," which is what it sounds like. And "The Celestial Toymaker," which features a superior alien games master who's inexplicably Fake Chinese.

Gemini Game by Michael Scott

This is another classic standard — teenage twins Liz and BJ create a hot-selling virtual reality game called Night's Castle. But then it gets invaded by an evil virus, causing havoc. Liz and BJ are trapped inside the game trying to fix it.

Death Race 2000

In a dystopian future, the totalitarian Bipartisan Party keeps an iron grip partly by distracting the people with its televised deadly cross-country race — and top racer Frankenstein is the latest person in a long line to bear that identity, having no choice but to race and/or die. In the recent remake starring Jason Statham, it's more like Running Man — another "felons forced to take part in deadly games" type deal.

Lexx, "The Game"

Kai plays against Prince in a deadly game of chess — and if Kai loses, his crewmates will die. But if Kai wins, he gets reunited with his soul. So Kai accepts Prince's terms, and Stan and Xev get turned into literal pawns.

Deep Space Nine, "Move Along Home"

Quite possibly the most annoying episode of DS9 ever, this episode features the Wadi, aliens from the Gamma Quadrant who force Sisko, Bashir and their friends to play really dumb games, with the refrain of "Move along home," every time they complete one of the asinine challenges. And then there's also the DS9 episode where O'Brien befriends the Tosk, an alien who's been bred to be the prey in a lifelong hunt.

Dungeons & Dragons (cartoon)

A group of kids gets on a spooky roller-coaster fairground ride at a fair, and winds up pulled into the dark world of D&D, where they must play the game in order to escape. Here's a clip from "The Dragon's Graveyard," the most controversial episode, which was almost banned because of its violence and because they contemplate killing their nemesis.

"Arena" by Frederic Brown.

This famous short story is basically the same deal as the Star Trek episode of the same name: Humans are fighting a bunch of lizard aliens, so super-powerful godlike beings pick one representative of each side and force them to fight in a barren landscape. The solution to the puzzle is different, and the human actually does take the opportunity to kill his enemy. You'll have to get your entertainment right here! There's also an Outer Limits episode with a similar premise, "Fun And Games," according to Wikipedia.

Legend Of Neil

We've raved about this webseries, about a guy who gets sucked into a World Of Warcraft-style online game world, before. Neil gets drunk and plays Legend Of Zelda, and decides to masturbate while asphyxiating himself with his Nintendo game controller, which somehow leads to him getting trapped inside the game, where he hangs out with psychotic fairy Felicia Day.

Arcade

From Albert Pyun (the director who brought you Cyborg and the original Captain America), and writer David S. Goyer comes this great movie, about a video game that takes over your brain. You must win the game — or get sucked inside it forever. Or something. It's all because they used human brain cells in making their new game console. Video game developers — do not do that. Human brain cells do not belong in your wii controller. They will turn Wii Boxing into a deadly death sport. Seriously!

Mad Max: Beyond Thunderdome

Two men enter — how many leave? (How many do you think?) This is another subset of the "hero forced to compete in a deadly arena" genre — here, it's humans forcing each other to take part in ritual combat in an arena. Mad Max is pitted against Stevie Wonder's second worst song, Master Blaster, and there can be only one victor. The "trial by combat" thing is a common feature in science fiction, including many many television episodes.

Spacehunter: Adventures In The Forbidden Zone

You know what's cooler than Arnold Schwarzenegger having to navigate a deadly maze of games and traps? Molly Ringwald having to do the same thing! Okay, maybe not. It's the handiwork of the evil Robodog, whose deadly maze is almost unescapable, even for classic brat-pack actors at the start of their careers.

Stargate SG-1, "Avatar."

There are at least a couple classic Stargate episodes featuring a deadly game of death — but "Avatar" is our favorite, because Teal'c kicks major ass in it. He gets stuck inside a V.R. game training module, where every time he dies, he's brought back to life. The only way out is to win or get inside the Elevator of Surrender. And every time Teal'c dies in the game, his chances of dying in real life due to a heart attack increase. Here's an awesome music video of the episode's events, to the sounds of Michael Jackson.

Philip K. Dick, Game Players Of Titan

It's a dystopian future, and the last inhabitants of a depopulated Earth amuse themselves by playing a board game known as the Game, for huge amounts of property as well as each other's wives. (Um, yeah.) The game is administered by the Vugs, amorphous gambling-loving aliens from Titan, who turn out to have different factions with their own agendas. The rules of the game start to change, and it turns out the endgame is a lot more sinister than you'd realized. Other notable Dick works: Maze Of Death, and The Three Stigmata Of Palmer Eldritch.

Farscape, "John Quixote"

Chiana brings back a fancy virtual-reality game, and Crichton gets sucked into it, finding himself reliving his exploits in the Uncharted Territories, and then moving on to a scary fantasy world. The game plays out Crichton's fears, and he encounters dark reflections of people knows in the real world.

Star Trek: The Next Generation, "The Game."

We've already made fun of the silliness of this game once before. Trust Riker to get everyone on the ship addicted to a time-waster.

Vivian Vande Velde, Heir Apparent

Fourteen-year-old Gianne is connected to a virtual reality game of kings and intrigue, only to find it has a malfunction and she must win quickly, or it will kill her.

Ben 10, "Game Over"

Here's another one we featured in our list of suckiest fictional video games. Ben gets stuck inside a really weak game involving flying discs and aerial combat — and if the game controller is turned off, he'll be trapped there forever.

X-Files, "First Person Shooter"

In this Wiliam Gibson-scripted episode, Mulder and Scully find themselves inside a VR game with sexy-but-deadly cowboys. Good thing Scully's got riot gear and funky goggles. And a virtual machine gun.

Scooby Doo And The Cyber Bunch

A group of computer nerds makes a special video game about Scooby Doo, and our heroes get digitized and beamed inside the game in a very Tron-inspired sequence. There they must face killer video game icons, deadly tests... and computerized versions of themselves.

Lost In Space, "The Deadly Games Of Gamma 6"

Faux Klingons challenge Dr. Smith and the Robinson family to a series of games of death — and if they lose, the Earth is forfeit. Here's a great scene of Daddy Robinson playing Russian Laser Roulette (which turns into a bong if it doesn't shoot) with one of the Kling-nots, who blinks first.

Existenz

This is the total classic "sucked into a video game" movie — you never quite know if our heroes have escaped from the game or not, and the scene of down-and-dirty spinal installation of a weirdly organic-looking video game port in the guy's spine is pretty memorable.

series 7: the contenders, are you afraid of the dark "tale of the pinball wizard"

Charles Stross, Glasshouse

This one is sort of a social experiment as well as a game — a group of people volunteer to be ported into random bodies inside a simulation of 1990s Earth. The better they do of embodying their pre-ordorained roles, the more points they get. But there's no way out of the game, and over time it becomes clearer that the people running it are actually trying to create a new society.

The Game

It's vaguely five minutes into the future, and Michael Douglas applies to take part in an alternate-reality game where the game intersects with your real life. He can't ever quite escape from the tentacles of intrigue and stuff. Notable for being one of the first pieces of fiction about ARGs, as well as for its sinister game/life overlap.

Saw

People are trapped in a game by a psycho who makes them do puzzles. It's like every psycho GM you've ever gamed with, rolled into one.

Cube

In this classic by Vincenzo Natali, director of the upcoming genetic thriller Splice, a group of people wake up in cube-shaped rooms in a building that turns out to be cube-shaped in turn. They have to navigate a series of deadly traps to escape from the mega-cube, but their sanity starts to come apart.

Hellraiser: Hellworld.

In the umpteenth Hellraiser movie, there's an evil game, and someone commits suicide while playing it. And then all the other players get invited to a mansion where everything is the game, and (wait for it) you can never quit playing.


Nightmares

This early 1980s horror movie features four different stories wrapped together, and one (which we featured previously) shows Emilio Estevez taking on the "Bishop Of Battle" video game — only to find that if you win, the console blows apart, and the video game monsters come into the real world and attack you.

Jumanji/Zathura

In this Robin Williams vehicle (and its quasi-sequel, directed by Jon Favreau), there's a board game and stuff from the game becomes real and invades the real world, menacing our heroes' lives. In the second movie, the board game is actually an outer space game, and the entire house gets whisked out into space, where the kids are menaced by aliens and helped by a friendly astronaut.

Evolver

Wow. How did I not know about this movie already? Every time the video game system Evolver is activated, it learns and "evolves" becoming more powerful... and more deadly. And Evolver is played by William H. Macy. And in this trailer, John "Q" DeLancie explains to us how Evolver hates to lose and will just get smarter and harder to beat, until...

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<![CDATA[16 Great Characters with Numbers For Names]]> This week, we're gearing up for 9, Shane Acker's film about nine animated rag dolls, each known only by their number. With that in mind, we list 16 other characters who have numerical monikers.

Leaving aside characters with alphanumeric names (like Star Wars' R2-D2 and C-3PO), characters who also have serials number imparted to them by their governments but are not generally addressed as such (as in Nineteen Eighty-Four and The Giver), and characters whose first names happen to mean a number in a different language (as with many of the characters in Stardust and Mobile Suit Gundam), there are several characters who are either designated with or often called by a number:

Number One (Star Trek "The Cage"/"The Menagerie"): More than two decades before Captain Picard started referring to William Riker as "Number One," Majel Barrett filmed the original Star Trek pilot, where her character was known only as Number One. Like Riker, Number One was the Enterprise's first officer, but the novel Vulcan's Glory suggests Number One was her actual name, given to her because she possessed the top intellect of her planet's generation.

Number 5 (Short Circuit): Although roboticists Newton Crosby and Ben Jabituya were out to create artificial intelligence, they probably didn't expect any of their prototypes to suddenly gain sentience, and so assigned them numbers in lieu of names. But after prototype Number 5 becomes self-aware (and escapes the clutched of the US military), he decides that, as a living being, he should have a name, and calls himself Johnny Five.

Fifth (Stargate SG-1): One of the few characters with an ordinal number for a name, Fifth gets his name in a fairly straightforward manner: he's the fifth human-form Replicator to be created on the planet Halla.

V (V for Vendetta): Most people who live through encounters with the mysterious anarchist V think they're addressing him by a letter, and his propensity for using V-based alliterations when introducing himself seems to confirm this. But it's much more likely that V derives his name from the source of his vendetta; when he was subjected to medical experimentation at the Larkhill Resettlement Camp, he was the man in room five — marked with the Roman numeral "V."

Number Six (The Prisoner): Residents of the mysterious Village are known by a number rather than their actual names — including at least 16 individuals known only as "Number Two" — probably to protect the secrets they all inevitably carry. Number Six, the titular prisoner, protests in the opening that he's a free man, not a number, but it's implied that Number Six may be known by yet another number: Number One.

The Cylons (Battlestar Galactica): The creators of Battlestar Galactica have said that cylon Number Six is a tribute to The Prisoner, and it follows that each humanoid cylon model would have its own number, with the notable exception of the Final Five. Most cylon models are known collectively by a human name as well (the Sharons, the Leobens, the D'Annas), but individual Sixes tend to have individual human names, like Natalie, Caprica, Shelly, and Gina, perhaps because of they are so often used as infiltration agents.

Seven of Nine (Voyager): Names designate individuality, a concept the Borg have no use for, but sometimes it is convenient for the Collective to identify individual Borg drones. So when the formerly human Annika Hansen was assimilated into the Collective, she was given the designation Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One. Even once she was unhooked from the hive mind, she preferred the shortened "Seven of Nine" to her human name, the latter of which she does not take up again until her Borg implants are completely destroyed.

Eight (The Specials): It's fairly obvious how Eight earned its superhero name. A hive mind, Eight consists of eight individual bodies who can physically act independent of one another, but share a single consciousness.

Thirteen (House): As long as we're labeling House as science fiction, we may as well mention Dr. Remy Hadley, better known as Thirteen. In one of his trademark moves to dehumanize his fellowship applicants, Dr. House assigned each applicant a number (and occasionally a humiliating nickname). Thirteen really took to the numerical naming system, refusing to divulge her actual name to her fellow applicants, and continuing to answer to Thirteen long after she'd earned a place on House's team.

Henchmen 21 and 24 (The Venture Bros): With the exception of the ill-fated Speedy, each of the Monarch's henchman is known only to their boss as a number. Henchmen 21 and 24 (the former is known to his mom as Gary) are genre-savvy enough to be content with their numerical positions in the Fluttering Horde. When they learn their new teammate is Henchman 1, they rightly assess that he's marked for death.

84 (P.S. 238): In a school filled with superheroes, Julie Finster has a pretty routine set of superpowers: flight, invulnerability, speed. In fact, her power set is so ordinary that instead of getting a cool superhero name, she's just called "84," since she's the 84th person to possess that particular grouping of powers. Needless to say, it's a tad demoralizing.

Agent 99 (Get Smart): James Bond may have been called 007 from time to time, but Agent 99 takes use of her code number to the next level, never answering to any other moniker (okay, in one episode, her fiance calls her Susan Hilton, but that isn't actually her name). In fact, she married Maxwell Smart and bears him twins without him ever learning her real name, proving once and for all that she's the better spy.

Agent 355 (Y the Last Man): In the historical spy network known as the Culper Ring, there was a female agent code named 355, whose identity has never been definitively determined. Similarly, in the fictional Culper Ring of Y the Last Man, Agent 355 is a highly competent spy whose name is never revealed (at least not to the reader). Her odd relationship with her name parallels that of Alter Tse'elon, the Israel commando whose real first name is not spoken (until the end) for fear of attracting the Angel of Death.

Experiment 626 (Lilo and Stitch): The alien mad scientist Dr. Jumba Jookiba created 626 strange and dangerous lifeforms. The wanton destruction caused by the final experiment, 626, condemns them both to life in exile, but the experiment escapes to Earth, where a young Hawaiian girl names him "Stitch." Of course, once Stitch's destructive nature has been reigned in, there are still 625 other experiments to contend with.

1812 (Farscape): In terms of numbered names, the DRD robot 1812 gets his from a fairly unusual source. Instead of 1812 being a serial number or a numbered designation, it's a reference to the 1812 Overture, which Crichton teaches the little service bot to play.

Subject 781227 (Kyle XY): Zzyzx, the company funding Adam Baylin's research, saw the child-shaped being Adam Baylin developed in his lab as a biological computer rather than a person, reflected in him getting a serial number in lieu of a name. It's only after 16 years, an escape, and a bout of amnesia that Subject 781227 finally gets a name: Kyle Trager.

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<![CDATA[Your Exclusive First Look At What's Next For Farscape]]> Last month, we talked to Farscape editor Ian Brill about the launch of Boom! Studios' new, ongoing monthly series continuing the story in comic form - and now, here's an exclusive preview of November's first issue.

Officially unveiled here, Farscape #1 will be available for order in the next issue of Diamond Distributors' Previews catalog, released tomorrow. Here's the official solicitation:

Holy dren, Farscape is ongoing! Yes, Farscape fans have made the mini-series such successes that we made Farscape an ongoing series! Secrets are revealed, alliances are made, and hearts are broken in this, the start of a new chapter in the lives of your favorite character! Written by the creator of the show Rockne S. O'Bannon! Covers by Joe Corroney and Dennis Calero.















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<![CDATA[The Best of Science Fiction's Oppressed Species]]> District 9's crustacean aliens may be the first extraterrestrials to experience South Africa's apartheid, but they're hardly the first species to feel the sting of oppression. We list science fiction's other downtrodden, enslaved, and dehumanized (so to speak) species.


The Newcomers (Alien Nation): District 9's aliens are most often compared to the Tenctonese, better known as the Newcomers. Like the D9 aliens, the Newcomers just can't catch a break. After fleeing from slavery on their own planet, a quarter of a million Newcomers land in Los Angeles to find a sometimes less than welcoming human population. Aside from the unfortunate names some INS officials assign the new arrivals (in the original movie, Matt Sykes' partner was named "Sam Francisco"), there are anti-alien Purists who think the Tenctonese should have stayed on Tencton, and plenty of murder, both from humans looking to eradicated the Newcomers and from those who would harvest their life-extending glands.

The Citizens of the Dominion (Star Trek: Deep Space Nine): With all of its explorations of race and morality, the Star Trek universe has had its fair share of oppressed species: the Troglyte miners who served their fellow Ardanans, the Romulans' Reman slaves, the Orion women (who only appear to be slaves), the Tosk who serve as prey for the Hunters' sport, the Bajorans who endure 50 years of Cardassian occupation, and, of course, anyone who encounters the Borg. But the Founders of the Dominion have a special talent for oppression, from engineering the supersoldier Jem'Hadar with an innate addiction to the drug ketracel white to infecting the Trevean with a congenital blight. Even the Vorta, who serve as the Dominion's middle managers, are mere slaves to the Founders, and are compelled to commit suicide if it serves their masters' purposes.

Clone Troopers (Star Wars): Slavery runs rampant in the Galactic Empire, with the Empire itself enslaving species like the Wookiees and the Mon Calamari wholesale, and some races, like the Twi'leks, would sell their own children into slavery in hopes of offering them a better life. And biological species buy and sell sentient droids (and ban them from their bars) without a second thought. But the genetically engineered (though otherwise human) Clone Troopers hold a special place among Star Wars' oppressed beings. Not only are they specifically grown for compulsory military service, they are essentially the property of the Galactic Republic, a government that has supposedly outlawed slavery.

The Ood (Doctor Who): Humans looking to have their own sentient slave without the guilt were told they could pick up an Ood servant with minimal damage to the conscience. After all, the Ood live to serve, right? Nothing in the Doctor's universe is ever so easy, and Donna and the Doctor soon discover that Ood Operations, the company supplying the alien servants, had cut off the Ood's telepathic link to the Ood brain, hampering their free will and leaving them to mix drinks and do laundry for their human masters.

Banik (Farscape): Oppression is a fairly widespread characteristic of the Farscape universe. Pretty much anyone living under Peacekeeper rule has a few humanoid rights trampled on (including the Peacekeepers themselves), and Scarrans have a pair of servant races who provide them with soldiers, intelligence agents, and technicians. But the Baniks hold an especially low place in the Farscape hierarchy. Having been mostly wiped out by Peacekeeper forces, the remaining Baniks have been enslaved, and the Banik Stark is repeatedly subjected to Scorpius' Aurora Chair, a torture and interrogation device. But the casual disregard for the lives of Baniks reaches its most shocking low when Scorpius purchases a lot of slaves that includes 9,999 Baniks and D'Argo's son Jothee. After he purchases the lot, Scorpius hands the slaves over to Natira, who, having no use for them, simply exterminates them all.

Sewer Mutants (Futurama): The 31st Century has little respect for humanoid or alien life, but at least most life forms are afforded the common courtesy of being able to walk the Earth's surface. Sewer mutants have no such privileges, requiring special permission to leave the subterranean ruins of New York. Sewer mutants, in turn, stick it to the sub-mutants, who are relegated to the sub-sewer (probably New York's original sewer system).

House Elves (Harry Potter): House Elves are powerful magical beings, with the ability to repel some of the most powerful wizards to come out of Hogwarts. But most of their magic goes toward serving their often less than noble wizard masters. House Elves are compelled to punish themselves if they disobey their masters or even utter an unkind word against them, and at least one ancient wizarding family held onto a gruesome tradition of decapitating elderly House Elves, then mounting their stuffed heads on the wall.

Dracs (Enemy Mine): Humans and Dracs are in the midst of a bitter war, so it's little surprise that the humans tolerate scavengers who capture Dracs for slave labor. But it also helps a brutal set of outlaws thrive without concern for human laws or Drac life.

Denizens of the Kzinti Empire (Known Space): The Kzinti began their lives in the galactic community as mercenaries, but once their Jotok clients taught them to use their weapons and technology, the Kzinti quickly turned on them, enslaving their former employers. From there, the Kzinti spread out across the galaxy, enslaving or eating any species they encountered. Although some subject worlds were more or less ignored by the Kzinti, some species were pushed off their worlds entirely, and breaking Kzinti law meant execution by hunting (usually followed by a feast featuring the accused as the main course). Even Kzin females, termed Kzinretti, are oppressed by their males, having been rendered subsapient by the hijacked Jotok technology.

Vortigaunt (Half-Life): Vortigaunts are the slaves of slaves, used by the Nihilanth as military forces or as factory workers. Although their enslavement forces the Vortigaunt to oppose Gordon Freeman in the first game, they get a bit of a happy ending when Freeman kills the Nihilanth. Once freed of their extradimensional masters, the Vortigaunts seek to keep humanity from falling to a similar fate, working against the Combine forces.

Neosapiens (Exosquad): Artificially created for life as laborers on Mars, the Neosapiens are stronger and faster than Terran humans, require little food and no sleep, and have a longer natural lifespan than their masters. You would think humans might think twice before creating such a physically advanced race only to enslave them, but they have to deal with the consequences in the ensuing rebellions. But the Neosapiens were not above creating servants of their own, engineering the animalistic Neo Warriors to serve as the Neosapiens' ground forces.

Mutants (X-Men): "Have you tried not being a mutant?" The classic line from X2 pretty much says it all. It's bad enough that the mutants have to cope with powers they don't always fully understand, or that their lives are punctuated by the occasional supervillain attack or alien invasion; they also have to cope with humans who hate and fear them, and religious fanatics who see them as an affront to God.

Cylons (Battlestar Galactica): Artificial beings have been oppressed by humans since Karel Čapek's R.U.R. premiered, and they've been turning on their masters just as long. The Cylons get bonus points, not because the nature of their oppression is unique, but because they're simultaneously portrayed as essentially human and yet dehumanized by their human enemies. Even forgetting racial slurs like "toaster" and "skin job" used to remind humans that their fleshier foes still have robot parts, there are some in the Colonial Fleet, like the rapist members of the Pegasus crew, who are inclined to treat the humanoid Cylons as warm-bodied objects. And the Cylons continue the cycle of oppression, with the humanoid Cylons effectively lobotomizing the Centurions and treating the Raiders as glorified pets.

Humans: Humans are the oppressed species nearly as often as they are the oppressors. Sometimes, we're enslaved by our own creations, as in the Matrix trilogy. Sometimes we've simply lost out as the dominant species of the planet, as in Planet of the Apes. Sometimes an alien invader simply decides we'll make good slaves, as in Stargate or Battlefield Earth. But we're a reliably plucky species, and even if we don't manage to pull ourselves out of the gutter, we don't make life easy for our oppressors.

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<![CDATA[Farscape's Editor Talks Monthly Thrills And Webisode Teases]]> One of the announcements that thrilled Farscape fans most during last week's San Diego Comic-Con was the news that Boom! Studios are turning their Farscape comics into an ongoing monthly series. We spoke to editor Ian Brill about the news.

So, what's the news about Farscape from Boom! Studios?

The big news at this con is that the Farscape is becoming an ongoing series, plotted by Rockne S. O'Bannon, Farscape creator, and scripted by Keith R.A. DeCandido. We've had the the first four issue mini-series, which was a huge success - and when I say "huge success," I mean, it really changed Boom! in a big way. It was the first part of this huge growth that Boom! has seen, and now, along with the Muppet Show books, the Incredibles books, Eureka, all these things have garnered us new attention. Farscape was the first one of that, the first issue came out in December 2008. So we've had a four issue mini-series and then another one, Strange Attractors, which immediately followed up, and saw very little drop in readership. It was pretty much even. We saw fans really stick with this book, which we were happy to see.

Then we just started up Gone and Back, the first issue of the third mini-series, and with the numbers we saw, and the fan response we saw, we thought, Okay. This is doing well enough to support an ongoing series. It'll be called Farscape, it'll be out every month, and fans and retailers can depend on a quality book.

The fan reaction has been really positive?

Yeah, definitely. We had the Farscape comics panel, and Keith made a great point, which was that there's not a lot of spin-off material [from the series]. There were a few novels; Keith wrote one, "House of Cards," there was a video game, Wildstorm put out two comics, and that was about it until the show was cancelled. Now, the Farscape comics being the only ongoing presence of the story, of the characters. We're lucky enough to have it be canonical, have the creator, I mean, Rockne is totally great for these books, he's really doing amazing things continuing the story, saying "This is the show. This can be seen, if you wish, as the fifth season of the show." You couldn't do that with Star Trek, because Next generation was going, then you had the novels... Obviously, with the logistics of making Next Generation, you couldn't do that with all the novels and making it work with all the material, but we're lucky. We're in a place where we can.

How involved is Rockne?

It's a pretty cool process. Rockne sends me a PDF of a plot for four issues, and getting those PDFs is a huge highlight, because he's been in the business a long time, he's smart as a whip, a great storyteller, and each of those plots is a great little short story, with a great beginning, a middle full of adventures, and when it comes to the end, I'm sitting here reading the PDF on my laptop and going, 'This is like watching an awesome movie,' except in this case it's going to be a comic that I get to work on!

So we send that to Henson, and we're very blessed in that our liason at Henson is not a guy who just rubberstamps things, he's willing to get into discussions with Rockne and Keith, and there we get the plot approve, Keith works on the script and then Rockne and Keith go on and on about the script, they work on it and then I get it, and then Rockne, Keith and I work on it, and then Rockne, Keith, the licensor and I work on it, and the process moves much more quickly than it should with all these people working on it. We're very lucky that way.

So will the structure change in the ongoing series? Will there be longer subplots, or will you keep to something you can easily put into trade paperback?

You'll probably still see four-issue plots, because we found out that those are kind of like meaty episodes of the TV show. It's a little bit more than you'd get in a forty-five minute TV show, but it works out roughly that way. Rockne has always put in all these subplots - For example, the first story of the ongoing is called "Tangled Roots," and it answers a lot of questions that were posed since the first issue of the first Farscape mini-series. So it's definitely, there's that thrill of the monthly book, and a company the size of Boom! doesn't get to do that that much, there aren't a lot of small companies that get to do long, ongoing series or long projects that have subplots, multiple characters, that kind of stuff. The kind of thing that I loved as a kid, reading X-Men.

Of course, there's talk about the webisodes. At the Farscape 10th Anniversary Panel, Rockne and Brian Henson gave a lot of discussion to the upcoming webisodes that they're hoping to make happen, and those would obviously continue. So, you know, it's one throughline you can follow. It's the first four seasons, it's the Peacekeeper Wars, it's the Farscape comics. It's one great propulsion of story.

Do you guys get say in the webisodes because Rockne's on board?

The webisodes are Rockne and Henson, and because Rockne is working on both, the comics and webisodes share story threads. That's all I can reveal at this point.
Farscape #1 launches in November from Boom! Studios.

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<![CDATA[Farscape Celebrates 10 Years Of Frelling Awesomeness]]> The Henson Company and Boom! studios celebrate ten years of Farscape, broke a world record, geeked out on the new Farscape comics (and webisodes!), and confirmed that the Fraggle Rock film and Dark Crystal sequel will hit theaters in 2011.

Frell me, the new Farscape anniversary box set looks cool. 90+ minutes of deleted scenes, 29 episode commentaries, behind-the-scenes featurettes aplenty — and of course, Farscape Undressed, hosted by Ben Browder, Claudia Black, Rygel and Pilot.

Brian Henson lost no time in telling us that the Fraggle Rock feature film and the Dark Crystal sequel, The Power Of The Dark Crystal, were both slated to be released in 2011. He is a busy guy these days, splitting his time between working these two films and the new Farscape projects.

Henson and co. also confirmed that not only was the comic series coming out (which was announced at NYCC this year) but several webisodes were in the works. Henson said that while they had tossed around the idea of a spin-off, a film, or even an animated series, webisodes just seemed to be the perfect fit. He says:

we're just more interested in continuing the established story than in deviating into a spin-off. These short, non-linear webisodes will be the launching pad for for the next major chapter of Farscape. It's about family; the continuing story of of Aeryn, Crichton, and their son.

Creator and director Rockne S. O'Bannon reveals that

the webisodes actually come, chronologically, before the comics. We stared work on the webisodes first, so we could figure out where they fit on the Farscape timeline. And THATS where the comics start.

Stars Ben Browder and Claudia Black shared their favorite muppets moments and talked about the frelling awesomeness of working with Brian Henson. "I just wanted to work with the frog." Browder confesses. Henson comends the actors for taking a huge leap of faith in working with the creatures.

All we had when they joined the cast were sketches, no muppets. Working with the creatures is challange...you have to treat them with respect, they have to be real to you. Although, in all fairness I have to admit my favorite moments in Farscape are when Claudia smacks Rygel upside the head."

Black agrees the experience was satisfying.

It was great to finally get my hands on Rygel! but really, I think it truly speaks to the talent of the creators that they were able to create these tender,emotional scenes with nothing more than rubber and latex.

There was one final surprise; A representative from The Guinness Book Of World Records presented the series creators with an award for "Most Visual Effects In A Television Series."

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<![CDATA[Farscape And Battlestar Galactica Speak To The Experiences Of Homelessness]]> Both Farscape and Battlestar Galactica are narratives about homelessness, writes a woman who survived life on the streets, in the newest issue of Homeless Tales. But she finds Farscape both grittier and more inspirational.

Battlestar Galactica, writes MetisRebel, is about a group of people who've lost their homes and are cut off from everything:

Battlestar Galactica is about a group of humans who, due to their arrogance of playing God with artificial intelligence technology, find themselves on the wrong side of a genocide rained upon them by their own robotic creations, the Cylons. Humanity's planets are bombed out of existence.

Meanwhile, Farscape is about one particular human who loses his home, and it resonates a great deal with the real experiences of homeless people:

a scientist/astronaut who is accidentally shot through a wormhole alone in his experimental pod then finds himself, through no fault of his own, in another galaxy during a shoot out between escaping prisoners and their lawful captors.

"Homeless" is truly an apt description. John Crichton of Farscape is both physically and metaphorically, lost – light years from all he knows and the civilizations he encounters are far beyond his technological comprehension. It's a violent, dangerous universe. He has no idea where he is, how to get home, or how to improve his situation. He is confounded by who is allied with whom, who is reliable–or not, and the political/social/cultural realities of his new situation.

Early on, Crichton's so out of his depth, he doesn't even know how to open a door. MetisRebel can identify with his feelings of insecurity and tentativeness:

He's just a nice guy, who accidentally bounced through a wormhole into the wrong place, at the wrong time. Others alternately bully and con the new guy. Not much different than popping into the local homeless drop in, the first time... Crichton, who starts out as reasonable, compassionate and sensible is then relentlessly driven by the violence committed against him and the violence he must in turn, commit to survive, over the line of sanity... Crichton just wants what every ‘homeless' person wants. He wants to go home.

But eventually Crichton becomes so adept at surviving in his new circumstances, he can't even relate to Earth when he finally does get home. He's an inspirational figure because he does learn to master his bewildering situation.

In the end, MetisRebel finds Farscape a more helpful narrative than BSG, because Crichton and his friends band together to improve their situation. BSG's "hand of God," meanwhile, feels too much like waiting for governments or large corporations to do something to improve your circumstance, when you're out on the streets.

[Homeless Tales]

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<![CDATA[Which Show Would Give SyFy The Space Opera They Deserve?]]> When Meredith spoke with Syfy president David Howe this week, he revealed that the newly-rebranded network was looking for a new space opera to replace BSG. But considering their love of remakes, why not just use an old one?

We already know that Syfy is working on reboots for both Alien Nation and Quantum Leap, but why stop there? There are some fine dearly departed shows out there that could easily serve as the network's chance to get back into the space opera genre. Here're some of our picks - and why we think they could work.

UFO


What's that, you say? You don't think UFO is space operatic enough? Well, if you just duplicated the original series - where the secret organization SHADO worked to prevent alien invaders from harvesting human organs without anyone knowing - we'd agree... but what if you took the battle back to the aliens in addition to keeping the intergalactic Cold War going on Earth? We're seeing something not unlike Torchwood: Children of Earth mixed with BSG's silent space battles in our heads, a gritty, political take on the alien invasion idea... and we like it.

Blake's 7


Escaped convicts fighting for freedom against a fascistic government in the distant outer space future? There's nothing about the concept behind Terry Nation's 1970s BBC series that doesn't scream win, and as a plus for Syfy, the British Sky network is already working on a revival so they don't have to do everything from scratch. The potential for political allegory illustrated with impressive special effects rivals Galactica at its best, if done right, and there'd be less outcry from fans of the original - This one was always downbeat and depressing.

Farscape


Yes, we know that people have gotten mad when we suggested remaking Farscape before, and to them - and to those keeping the dream alive with the current Farscape comics - we'll suggest this: How about we don't reboot the series entirely, but relaunch it and find a new focus without undoing everything that's come before? If nothing else, that's got to be better than waiting for the perennially-forthcoming webisode sequels, right?

Lost In Space


It's a classic for a reason, people. Don't let memories of William Hurt and Matt LeBlanc put you off, Lost In Space is ready for a revival. What other show offers the chance for family drama, fantastic aliens and cowardly scientists hamming it up on a weekly basis? Take the Buffy route of using genre staples as metaphors for familiar problems, add a generous helping of humor, and voila: A Space Opera for all the family. Hell, just get Josh Friedman onboard as showrunner and you'll be set.

Star Trek


When you think of Space Opera TV, you can't help but think of Trek... and with the success of the new movie relaunching the franchise, and Bryan Fuller (under contract to Syfy's parent company NBC/Universal to come up with new shows) constantly talking about his desire to create a new Trek TV show, it almost seems like fate. TrekMovie even made the case for Syfy launching a new Trek, leading the network's Craig Engler to respond "A good, new, affordable Trek would be great on Syfy." Take note of "affordable," though; as we've pointed out before, the rights issues involved alone may make this idea financially a bad idea.

What do you think? Would you watch any of the above, or are you aghast at the very idea of yet another remake? Use the poll below to let us know just how wrong we are.

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<![CDATA[The Most Badass Female Space Pilots Of All Time]]> Some of the hottest hot-shot pilots in space opera are women. It's a longstanding tradition in science fiction to show women taking the controls of starships, space fighters and star-cruisers, and here are our favorite badass female cockpit jockeys.

Even as more women are becoming astronauts and getting to pilot the space shuttle, science fiction has shown tons of women taking the helm. Here are some of the most awesome, in no particular order:

Lady Sharrow in Against A Dark Background by Iain M. Banks

We don't get to see combat specialist Sharrow doing that much piloting in this book — but when she does take the controls, she makes it count. The one sequence where she does some fancy flying is one of the best moments in the book.

Carolyn Fry from Pitch Black.

I don't know how I managed to forget her — I actually had her on my list, and had grabbed this cool pic of her in advance. She manages to bring a dead ship down in spite of incredible odds — and sure, she tries to jettison her passengers. But she's just being sensible, after all.

Sue Parsons from Virtuality

As with Sharrow, Sue Parsons spends most of her screen time doing other things — mostly, like all the other characters on this show, bickering and freaking out about virtual reality nightmares. But when she does actually get to handle the Starship Phaeton's controls — watch out. She does an incredibly complex series of maneuvers while giant bombs are going off in her wake. Makes all the drama totally worth it.

Jenna, from Blake's 7.

This smuggler is the best pilot around — there's no competition, except maybe that arrogant twerp Del Tarrant. Jenna manages to take the controls of the Liberator, the most super-advanced ship in space, and master them almost immediately. And she's able to take it on manual and do some fancy flying, on occasion.

Saint-Emxin from Battle Beyond The Stars.

She's a mean Valkyrie fighter pilot, who more than holds her own in the movie's crucial Star Wars-inspired firefights. Han Solo not only couldn't pull off her headgear, he also couldn't outfly her. (I almost included Padme Amidala in this list, since she pilots a ship in Attack Of The Clones — but could Amidala really hold her own against Saint-Exmin? I think not.)

Tak from Invader Zim.

The "hideous new girl" shows up hoping to do a better job of invading Earth than Zim, and she has the ability to hypnotize humans into doing her bidding — but she also pilots her own ship.

Faye from Cowboy Bebop

Faye is an awesome fighter pilot, and even held her own in a dogfight with Spike. Runner-up status also goes to space trucker V.T., aka Victoria Terpsichore.

Carol "Foe Hammer" Rawley in Halo.

She does some pretty nifty flying as the pilot of Pelican transport Echo 419 on the UNSC Pillar of Autumn. She specializes in doing lots of missions involving hostile insertions and rescues, making her stand out from the rest.

Ana Khouri in Revelation Space by Alastair Reynolds.

This assassin joins the crew of the Nostalgia For Infinity, intent on killing one of the crewmembers, but then two different digital entities fight over control of her, and thus of the ship. Also a killer pilot is the ship's de facto captain, Illia Volyova.

Mary Raven from Ignition City.

This grounded space pilot journeys to Earth's last spaceport, Ignition City, to find out what happened to her dad, in this new comic by Warren Ellis and Gianluca Pagliarani. Space-jockey Mary Raven is determined to find out what happened to her dad, and she won't leave Ignition City until she gets some answers.

Lt. Shane Vansen from Space: Above And Beyond.

According to this site, she's "one of Earth's most celebrated pilots," piloting the SA-43 Hammerhead space fighter into battle.

Corp. Ferro in Aliens.

Okay, sure, she gets killed after speaking only a couple lines of dialogue. But she has cool sunglasses, and she manages to put the ship down through a lot of turbulence.

Carmen Ibanez in Starship Troopers.

Many of the badass pilots in this movie are women, and Carmen (Denise Richards) is the most memorable of them. She's a pilot in the SICON fleet, who pilots the drop ship, and even helps on the ground when things get rough.

Col. Wilma Deering in Buck Rogers In The 25th Century.

She doesn't just look good in a slinky jumpsuit, or boogieing next to Buck — Wilma's an ace fighter pilot in her own right, and a lot of episodes see her flying off solo to deal with the bikini-clad menace of the week.

Aeryn Sun in Farscape.

She's a formidable fighter generally, but she's also a former Peacekeeper pilot, and some of her best moments involve her taking the helm of a ship — like the season two finale, when Crichton is flying away with Scorpius' mind controlling him, and Aeryn chases after him in her own ship.

Yoninne Leg-Wot from The Witling by Vernor Vinge.

We don't actually get to see much of her piloting skills, since she and her companion Ajao Bjault get stranded on the planet full of telekinetic aliens early on. But she does turn out to be resourceful, and despite being unattractive by Earth standards, she helps win over the "witling" of the story's title, Prince Pelio.

River in Serenity.

Okay, so Serenity's real pilot is, and always will be, Wash. But you can tell, at the end of the movie, that River is gearing up to be a pretty great pilot in her own right. And in the series of movie sequels that unspool in my daydreams from time to time, she's piloting the ship all the time.

Manda in Burning The Ice by Laura J. Mixon.

Manda CarliPablo's stigmatized because she's the only colonist on a barren gas giant who's not a twin or triplet — her other clones died before they were "born" — but her isolation turns out to be a good thing, as she becomes the best pilot in the colony and explores the unexplored regions of this new world — discovering an alien race along the way.

Turanga Leela from Futurama.

Despite being captain, she's also always ready to take the helm of the Planet Express ship, and her lack of three-dimensional vision doesn't seem to interfere with her amazing piloting skills.

Jaina Solo from the Star Wars expanded universe.

The daughter of Han Solo and Princess Leia didn't just inherit her mom's Force powers — she also became a kick-ass pilot, like her dad. She flew the Millenium Falcon on a few occasions. When she got caught flying the Merry Miner, an unarmed mining ship, during the Yuuzhan Vong war, she managed to dodge the aliens' attacks until help arrived. And then she became one of the New Republic's most valued starfighter pilots.

Captain Beka Valentine from Andromeda.

Thanks to everyone who suggested adding her — Beka Valentine is, among other things, the Andromeda's first officer and pilot, taking advantage of her better-than-human reaction times and strength.

Tanni from Mutineer's Moon by David Weber

Here's the key sequence:

"And," MacMahan added gently, "Tanni will be your pilot."

"What?!"

"Tanni will be your pilot," MacMahan repeated mildly. "I'm speaking now as the commander of a military operation, and I don't have time to be diplomatic, so both of you just shut up and listen... we can't afford anything but our very best pilot behind those controls. You're good, Colin, and your reaction time is phenomenal even by Imperial standards, but good as you are, you have very little experience in an Imperial fighter.

Tanni, on the other hand, is a natural pilot and the youngest of our Imperials, with reaction time almost as good as yours but far, far more experience. The overall mission will be under your command, but she's your pilot and you're her electronics officer, or neither of you goes."

Kathryn Fairly in Space Camp.

A group of teenagers get to go aboard the Space Shuttle Atlantis during a test-firing of its engines. But the mean android named Jinx decides to — what else — jinx them by making the space shuttle blast off for real. They're stuck in orbit, without enough oxygen to get home. And Kathryn (Lea Thompson), who was struggling with the "multi-axis trainer" that's required for shuttle pilots, manages to ace the real-life situation that simulator creates: a flat spin after the shuttle's reorbit burn. She brings that bird down safe and proves she's an awesome pilot.

Starbuck from Battlestar Galactica.

As I said before, these are in no particular order — but if they were, Starbuck would be #1 in any list. She's clearly the best pilot among Battlestar's flyboys and -girls. Adama always refers to her as his best pilot, and she pushes herself harder than anyone else. Kat may have tried to challenge Starbuck's impressive kill rate, but she never really had a hope.

Additional reporting by Alexis Brown. Special thanks to Pete Gofton, Brian Williams, Erin Souza, Ira Wile, Jordan Hoffman, Austin Grossman, Ekaterina Sedia, and @soapboxx on Twitter.

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<![CDATA[The Evolution Of Space Cruiser Design: A Gallery]]> The Romulan mining vessel Narada undulates as it prepares to claim another defenseless planet. Spaceship design has come a long way since the 1960s. Here's a gallery of five different eras in starships, battlecruisers and planet-destroyers, with 150+ images.

1950s and 1960s:
Space vessel design in the actual Space Age tends to involve either sleek rockets or funny flying saucers — until Star Trek comes along, with the U.S.S. Enterprise's weird mix of saucer and rocket-like nacelles, bonded to a tuber shaped main section. Not to mention the fierceness of the Romulan warbird and the gun-like Klingon warships. Model design is already starting to change drastically:

1968 to 1977:

And then with 2001: A Space Odyssey, you start seeing more rugged, lived-in-looking ships, with weirder shapes, like the probe's long neck and rounded front. And ships start having more bumpy weird bits. This trend only continues with Space: 1999's squat Eagles, which look like they could survive anything (even blowing up multiple times) but aren't as elegant as an old-school rocket.

1977 to 1986:

And then Star Wars comes along, with its awesome space dogfights, and suddenly, hugeness and imposing scope are a must. It's no accident that later iterations of the U.S.S. Enterprise are way huger than the 1960s original. The crazy shapes of the T.I.E. fighters and other craft inspire some other weird models in things like The Black Hole. And the X-Wing fighters inspire everything from Buck Rogers' fighter ship to the Last Star Fighter's vessel.

1987 to 1997:

Star Trek: The Next Generation saw in a whole new era of space opera, but the main thing that changed in the late 1980s was the rise of CG effects, allowing spaceships to look much more diverse and weirder than models ever could. From the Borg cube to the many bizarre shapes of vessels in Babylon 5, starships no longer had to look like a few pieces stuck together.

1998 to present:

I can't think of one defining franchise of the past decade that has shaped how we view space opera the same way these earlier franchises did. Star Trek has kept innovating, but so have BSG, Farscape, Stargate and a number of others. CG has gotten a lot smoother and ships can move in much more natural, organic ways — just look at the Narada, to bring us back to our first example. At the same time, as nostalgia has reigned the genre, we've come full circle and resurrected a lot of classic designs, with a few tweaks.

Additional reporting by Alexis Brown.

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<![CDATA[The Future Is Here - And So Is Comics' Most Annoying Cajun]]> It's a sad week for comics this week; a week I'd hoped would never come: The first appearances of annoying X-Men Gambit are being collected to tie in with his upcoming movie debut. I'm sorry.

Actually, there's a pretty movie-centric feel to most of this week's new launches or noteworthy titles; even the non-obvious ones (Detective Comics #853 is finally released, only two months late, finishing up the Neil Gaiman two-part storyline "Whatever Happened To The Caped Crusader?") have some kind of cross-media connection (It's Batman).

Admittedly, you may have to squint to see that connection with Marvel's new series Skrull Kill Krew, but come on; alien invaders and biker gangs. That's got to have been a movie at some time, right?

Marvel's also launching Fantastic Force, a spin-off from Fantastic Four written by Doctor Who director Joe Aherne. And Marvel is making up for Gambit Classic Volume 1 - I swear, that title is taunting me by including the word "Classic" - by also releasing collections of Warren Ellis' short Wolverine run as Wolverine: Not Dead Yet and the first volume of the enjoyable-if-blindingly-colored Spider-Man 2099, which introduces you to the Spider-Man of the future. And if you're rich, there's a hardcover omnibus of the first 31 issues of the original X-Men run, for "just" $99.99.

But for the most part, the releases you'll want to look out for are all tied into nostalgia and TV or movies; Dark Horse's wonderful Star Wars: Dark Times series returns, with the first part of Blue Harvest (I'll allow you a moment to get over the geeky perfection of the title), while Boom! Studios has Farscape Script Book, letting fans see Rockne S. O'Bannon's original script and plans for the comic continuation of the beloved TV show.

IDW go for the gold with two collections - GI Joe: The Best of Larry Hama (celebrating the comic writer who shaped the franchise so much during the '80s) and Terminator Salvation: The Movie Prequel, letting you see just what made Christian Bale's John Connor so screwed up (Clue: Everything in his life up until that point).

Dynamite Entertainment, meanwhile, are putting out a collection of the unlikely Army of Darkness/Xena Warrior Princess crossover series, as well as their Battlestar Galactica: Adama flashback book (And, finally, the Final Five comic that was supposed to come out last week), but that's only a distraction from the true prize of the week - Their 25-cent preview of the new Buck Rogers series launching this summer. At that price, how can you resist?

So, come tomorrow - Thursday if you're in the UK (And potentially the rest of Europe?) - strap on that jetpack and fly down to your local comic book store to demand your cheap future. And, if that doesn't do it for you, you can always check out the complete shipping list of what's making it to stores this week and find something else to spend your money on, instead. Just remember to turn that jetpack pack off before entering the store. Comics are flammable, after all.

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<![CDATA[Farscape's New Bickering Comic Entertains, Teases]]> Issue 1 of Farscape: Strange Detractors from BOOM! Studios is, simply put, a lot of fun. Not a whole lot of substance, maybe, but it's a pretty good time, anyway.

It starts with John's Leave It to Beaver nightmare, complete in black-and-white with Aeryn decked out in June Cleaver attire, which, while definitely being a thing of nightmares for her and John, actually kind of looks good on her. (Then again, I don't know what wouldn't.) After he awakens, we're not-so-subtly clued in to the fact that he's having domestic internal crises, due to the fact that he's having second thoughts about settling down to a life of domesticity with Aeryn and their son, Deke. (Nickname for "D'Argo?" I don't know. Either way, there's a baby, and it's adorable.)

After a conversation about settling down to raise a child vs. doing interesting things (which somehow also manages to touch on Chiana and Jothee's sex life), Aeryn and John join the rest of the gang for a trip planetside to go to a market. Some are going for supplies, others (the married Morad and T'Amra) are going to retouch their marital tattoos, and yet others are ostensibly going to wander. Deke-the-baby is left aboard with Pilot, who might just be the best potential babysitter I can think of right now. Sadly, though, there aren't any adventures in babysitting in this issue, as Deke mostly just sleeps. If this were a Hitchcock film, I guess Deke would be the macguffin. (That's probably not true.)

Anyway, at the marketplace, everyone begins to bicker. And that's it. (Or is it? The "To Be Continued" suggests otherwise.) At any rate, it seems difficult to define what's happened here—perhaps the planet's atmosphere makes everyone extra-irritable, more prone to arguing? At least, that's the suggestion. But since they get out all right, one can only hope that the next issue addresses the ramifications of this incident, because, when coupled with the several-page Cleaver household nightmare at the beginning, the marketplace argument epidemic wasn't given nearly enough page-time to convince me of its importance. Meanwhile, John and Aeryn have a conversation about modern art and the relative merit of representational vs. non-representational work. (Apparently John isn't such a fan of modern art, but he did once take a field trip to the National Gallery in DC. I guess we have that in common, only I like modern art. And, actually, that whole scene in the comic as well.)

I'm still undecided what I want from a first issue in general, torn between exposition and an attention-grabbing incident worthy of a Bond film opener. Here we have something between the two that more sets a tone that's fun, not too serious, and wholly enjoyable. I hope this tone carries through to the next issue. And that we finally figure out what's up with the angry marketplace effect, because logic tells me that a planet with an annoyance-inducing atmosphere is just about the worst place to set up shop. Looking forward, then, to finding out.

Story and script by Rockne S. O'Bannon and Keith R.A. DeCandido, art by Will Sliney. Color by Zac Atkinson. Farscape: Strange Detractors #1 is available in comic stores now.

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<![CDATA[Great Unsung Slash Fiction Heroes]]> When it comes to slash fiction - fans' illicit writings about same-sex hook-ups - people always talk Kirk/Spock. Or Snape/Everyone. But here are some valiant science-fiction heroes who secretly rule the world of slash fiction.

Oh, and this post is probably work-safe, unless your coworkers are looking over your shoulders at the words on your screen. Or unless you start reading aloud. Some of the videos are a bit saucy, but they're from YouTube.


Tuvok (from Star Trek: Voyager):

Vulcans are automatically sex on legs, because of that whole repressed emotion thing, and the fact that it explodes - erupts! - every seven years with Pon Farr. But Tuvok is especially primed for slash fiction, because of all the smouldering glances he shared with Tom Paris and Chakotay, among others. Plus he's kind of an exhibitionist:


There's a whole web page devoted just to Tuvok slash fiction, with titles like, "Tuvok and Chakotay make a deal. But is it worth it?" Tuvok goes into Pon Farr a lot. There are even multiple stories of Tuvok hooking up with the mirror-universe Bashir, from Deep Space Nine. And Tuvok and Gul Dukat hooking up. Yay!

Jayne (from Firefly):

Jayne, you ignorant slut. For some reason, all of the men aboard the tiny ship Serenity are drawn to the manly brusqueness of the mercenary who would kill them for a nice hat. This Firefly Slash archive is full of Jayne/Mal, Jayne/Simon, Jayne/Mal/Simon. And there's more here. But no Jayne/Wash? Anyway, the Simon/Jayne pairings are surprisingly sweet and tender, with River giving Simon dating advice and Jayne admitting he really wants to turn the doctor out, instead of turning the doctor in. Here's a great passage from one story':

Simon arched his back, pushing up to meet Jayne's caress. His nails dug into Jayne's arm as he moaned low in his throat and shifted sinuously on the bed, spreading his legs wider. Jayne grinned down at him before taking his mouth again, his hand moving with delightful slowness, tongue stroking deep inside him, over and over, possessing without force. Simon gasped against Jayne's mouth, unable to summon any other response to this sure and gentle claiming.

His head felt like it was swathed in cotton and he stared dreamily as Jayne broke their kiss. Jayne watched him with a small, strange smile and nuzzled his cheek, making a satisfied noise under his breath. His hand tightened deliciously.

"Oh god," Simon gasped. "Yes, just like that!"

(Jayne pic from evinou)

Prowl (from Transformers Animated):

There have been a lot of Transformers named Prowl, but the latest version is a robot who turns into a police motorcycle. And for some reason, that's just unutterably sexy to a whole generation of slash-fic writers. Here's Prowl seducing Optimus Prime:

But Optimus a fast learner, and once he calmed, Prowl was quick to reward him. He turned his head inwards, placing careful, soft nips along the thin white plates of Optimus's jawline. So delicate-no wonder he wore the mask during battle. Removing a hand from Optimus's hip joint, Prowl ran it up the other mech's side, palm resting against the smooth curves of headlights as his fingers teased at the underseam of red chest plates. Optimus shuddered, whispering his approval in an unconscious reversion to a heavily accented, uniqe Cybertronian dialect that was so different from the formal, bland Cybertronian used by the Elite Guard.

And here's a debate about the Prowl/Jazz pairing, with links to some great stories. And here's a great essay on Transformers porn someone wants to see.

Miles Vorkosigan (from Lois McMaster Bujold's novels):

Miles Vorkosigan may have been pretty busy, rising above his tragic family life and his disability, to become one of the greatest heroes of ImpSec. But it turns out he's had lots of spare time to hook up with his handsome but dim-witted cousin Ivan Vorpatril, and his stepbrother, emperor Gregor Vorbarra. A treasure trove of Vorkosigan slash stories is here. And there are even more here. And there's the epic slash novel A Deeper Season, which you can read here.

Neroon (from Babylon 5):

Neroon is part of the warrior caste of the Minbari Star Riders clan, and a fearsome adversary. But he's also a legendary lover, especially when it comes to Marcus Cole, the human he fights in a deadly one-on-one battle. The two warriors come to respect each other and (in the minds of slash-fic writers, anyway) to embrace passionately. (Maybe that's why Marcus was a virgin for so long? He was waiting for the right guy to come along?) There are tons of Marcus/Neroon stories here, including this passage:

The feel of Neroon's warm lips caressing his caused Marcus to whimper, feeling the love that Neroon held for him.

"This is our first time together, Marcus. I would have it a memorable and pleasurable experience for you, my beloved."

Marcus bowed his head and then smiled shyly up at his husband. "I love you, Neroon and I will admit that I am nervous about tonight but I know that with you here beside me I can face anything. I want this, Neroon. I've waited all of my life for this moment. I love you, Neroon and I am ready for our first night together. One of which will be repeated for many years to come," Marcus said with a teasing smile as he leaned up and kissed his beloved.

Neroon growled low at the feel of his lover's lips against his as he took Marcus into his arms. Slowly he began to kiss his way down Marcus' neck causing Marcus to moan in pleasure at the feel of Neroon's lips across his skin. Slowly Neroon's hands removed the silk robe from Marcus' shoulders.

More here. And here.

Molly Millions (from Neuromancer):

Okay, so there are only a couple of stories about the heroine from William Gibson's Neuromancer, including a steamy hookup with 3Jane. But we want more! Someone write some, and send us the link.

Obi-Wan Kenobi (from Star Wars):

He may be kind of a dick, but at least the Jedi master is generous in bed. Around the time Phantom Menace came out, there was a craze for Obi-Wan/Darth Maul slash, showcasing how the Jedi and the Sith Lord could have worked out their antagonism. Here they are, dancing around together and trading longing glances:



But he's also hooked up with his teacher, Qui-Gon, his grown-up student, Anakin, and pretty much anyone else who comes by the Jedi temple.

Ford Prefect (from the Hitchhiker's Guide To The Galaxy):

Ford Prefect shows Arthur Dent the wonders of the universe, but what else does he show him? And why exactly was Ford so eager to take Arthur with him when he fled the doomed Earth? Story synopses include "The Earth blows up, the boys get it on." Or: "Aliens force Ford and Arthur to have sex." Find out more here. And here. Ooh, and here. Oh, and if you're dying for pregnant Arthur Dent, try here.

Susan Calvin (from Asimov's Robot series):

There are only a few slash fic stories featuring Asimov's misanthropic heroine that I could find, but they come highly recommended.

Rodney McKay (from Stargate Atlantis):

Our favorite silly nerd character from Stargate has been keeping busy in the slash fiction world. Apparently there's a whole shipper community called McShep, for McKay and Sheppard. One story has the intriguing synopsis, "John and Rodney must refrain from having sex for twelve hours." In another story, "John gets caught with his hand in the Rodney jar." Oh my! More here. And here. And here. Ooh, and here's a video:

Aeryn Sun (from Farscape):

She may have had a tumultuous relationship with John Crichton on the TV series, but in the world of slash fic, she's gotten together with Zhaan, Chiana and a host of others. A typical passage:

Aeryn pressed her fingers over the nipples and began to manipulate them lightly, using the friction of the cloth to give Zhaan added pleasure. Letting go of the sensitive peaks, she slid her hands up over them. Zhaan's nipples traced circular patterns over Aeryn's palms. I'm going to make you mumble too, she thought, I won't be alone in that.

Zhaan arched her back, pushing her breasts into Aeryn's hands. Aeryn let go and pressed her own breasts into Zhaan's, pulling the priestess over for another deep kiss. As they slid together into the motions of the kiss, their tongues languidly caressing, their bodies moved closer, breast against breast, belly to belly, sex to sex.

The priestess nudged Aeryn back against the wall, still continuing to kiss her. Aeryn was melting—she was sure of it—the cold wall against her back, the warm woman in front, and every part in between aching for Zhaan's touch. Her hands stroked Zhaan's back, then moved lower, cupping her ass.

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<![CDATA[Demand 100% From Your Comics This Week]]> Never mind new issues, this week's new releases is all about the collections of some great - and some less than great - runs of favorite comics. Oh, and the return of Dazzler, as well.

If you really want to ignore collections in favor of single issues, there're really only four new launches worth paying attention to this week, and they all have movie and/or TV connections.

Marvel's Rampaging Wolverine is an oddity; a pretend issue of an imaginary series that would, theoretically, have been published in the 1970s, but starring Marvel's most lucrative mutant.

You're on much safer ground with IDW's Terminator Salvation Movie Adaptation #0, a prologue to the comic version of the next chapter in Skynet's plan to take over the world of media.

TV, meanwhile, is well represented with Dynamite's Battlestar Galactica: The Final Five (Apparently about the history of our favorite five cylons) and Boom!'s latest Farscape series, Strange Detractors.

However, I'd be remiss if I didn't really point you in the direction of some of the great trade-paperback collections hitting stores tomorrow. J. Michael Stracynski's first attempt at Watchmen-influenced superheroics, Rising Stars gets a complete compendium from Image. Image is also releasing a collection of the "Hellboy but without the sense of foreboding" fun series Perhapanauts.

Marvel Comics, meanwhile, is putting out a hardcover of the surprisingly successful (and surprisingly fun) Marvel Apes, along with a new collection of the first year of the original Exiles series that crosses the X-Men and Sliders into one new reality-hopping idea.

Meanwhile, DC is doing its bit for the good of comics with 100%, a new hardcover edition of comic genius Paul Pope's most coherent and complete work to date; I'm going to be writing more about this tomorrow, but I've gone on about my love for this story already and can definitely say that, if you haven't read this before, you owe it to yourself to pick this up. It's easily the comic release of the week, if not the month.

(Runner-up for that title? Essential Dazzler Volume 2. It's nowhere near as good as 100% - or even that good at all, really - but the 1980s comics featuring Marvel's Disco Diva - who only got her own series after the disco fad had faded - has a weird charm all of its own. For those seeking camp romance comics with added angst and fights, this is definitely for you.)

All of these books and more can be found on the complete shipping list of what's making it to stores this week, and once you've worked your way through that, you'll want to head to the Comic Book Store Locator Service to find out where to find such fine pictorial entertainment. Just remember: Paul Pope and I both say that 100% is a must for your shopping list.

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