<![CDATA[io9: genesis]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: genesis]]> http://io9.com/tag/genesis http://io9.com/tag/genesis <![CDATA[The Dance Dance Revolution Future Street Fighting Game of Death!]]> In the future, your merit as a street thug will be based on the swift moves you bring to the back alley illegal Dance Dance Revolution fighting game. So does it work, or is it still just dance fighting?

Turbo
Twilight star Justin Chon plays a futuristic burger flipper by day, Dance Dance Revolution fighter by night, in the short film Turbo. The film was created by a USC student Jarrett Lee Conaway, and it's completely ridiculous in concept but actually very well done (The trailer and short are both below). Chon's character is Hugo Park and he's Dance Dance fighting not for glory but to fix his wheelchair-bound brother's back. He's a Dancing warrior with a heart of gold! The site describes it as a mix of Karate Kid and Tron, and it's pretty spot on... Not to mention, better acted than the Chun-Li film. Check it out.

It tells the story of Hugo Park (Justin Chon, Twilight) a misspent youth whose only outlet for angst is a 4D fighting videogame called "Super Turbo Arena". When Pharaoh King (Jocko Sims, Crash the Series), the Michael Jordan of cyber-sports, announces a tournament to determine who will join his pro-team, Hugo's sets his eyes on the prize. But, Hugo isn't the only gamer who wants fame and glory. If Hugo wants to win he's going to have to beat Shamus (David Lehre, Epic Movie), the all time Turbo champ at the local Pandemonium arcade, and Ruse Kapri, a feisty prep girl that knows how to win. Realizing he can't win on his skill alone, Hugo turns to his brother Tobias a former kick-boxer whose last match left him wheel-chair ridden. Together the two will mend old wounds and see if a washed up street fighter can teach a troubled teen how to become a virtual gladiator!

Turbo Trailer:

Turbo: Trailer from Jarrett Lee Conaway on Vimeo.


Turbo:

TURBO from Jarrett Lee Conaway on Vimeo.


The Scout
Giant snakes of injustice threaten this adorable tribe of Boy Scout-looking students. I'll watch anything with a giant snake in it. Seriously, anything.

Genesis
This fast moving X-Files meets Fringe Mexican movie has very little information out there, but the trailer is beautiful. This story centers around the employees of Owal Tec Paranormal Activities who investigate paranormal happenings around the globe.

SERES, Génesis - Film Trailer from IrinaMix on Vimeo.


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<![CDATA[Heroes To Be Redeemed In Fourth Season]]> Not only do we now know that NBC's Heroes will continue for a fourth season, but we also know what the name of that season's first "volume" will be... but who does it refer to?

Heroes writer/producers Aon Coliete and Joe Pokaski told fans at Comic Book Resources the name of the show's fifth "volume" (Following season 1's "Genesis", season 2's "Generations" and the third season's "Villains" and "Fugitives"):

[C]urrently, it is called "Redemption." All we can tell you is that act five of our "Fugitives" finale will give you a look at what it will entail.

That last part's no surprise - the final act of the final episode from each volume to date has been the first chapter of the next volume, after all - but "Redemption" is a telling title, considering the way that the current volume is trying to set up moral shades of grey for almost all involved. Will we be seeing Nathan, HRG and other characters involved with the hunting of Heroes face up to their methods, Sylar going good (again), or Peter and pals dealing with the metaphorical blood on their hands from their somewhat substandard freedom-fighting techniques...? Or all of the above? You'll only have to wait until the end of this season next month for your first hint.

Behind The Eclipse [Comic Book Resources]

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<![CDATA[NBC's Heroes To Become Fugitives]]> They've gone from "Genesis," through "Generations," but for the second half of their third season, NBC's Heroes are going to go from being "Villains" to being "Fugitives." Or, at least, that's what show creator Tim Kring let slip while talking at the Edinburgh TV Festival this weekend.

According to Kring, the much-publicized third volume, "Villains," will only last 13 of the third season's twenty-five episodes, after which the show will immediately begin its fourth volume, to be called "Fugitives." The fourth volume is expected to run twelve episodes through to the end of the third season. No plot details were given about "Fugitives," but given the show's love of ripping off - I mean, "paying homage to" - old X-Men comics, don't be too surprised if you see the main characters having to go on the lam from some official governmental attempt to seek out and destroy everyone with superpowers following an attempt to save the world gone horribly wrong.

Kring also mentioned that the second half of season two, which was never filmed due to the writers' strike, would have been called "Exodus." And he said we won't learn any more about Kaitlin in Volume 3, but we will see more of Echo, the loud shouty postal worker from the webisodes. And the show is hoping to get invisible man Claude (Christopher Eccleston) back, as soon as Eccleston's schedule works out.

[Heroes The Series] and [Heroes Spoilers]

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<![CDATA[Twin Moonraker Space Stations in Orbit, Obvious Plot to Destroy Earth!]]> Robert Bigelow, owner of the Budget Suites hotel chain and head of Bigelow Airspace, has two functioning space stations in orbit around Earth. The older module, Genesis 1, just passed its 10,000th orbit, and both it and Genesis 2 appear to be functioning normally. It's pretty exciting that an entrepreneur can keep two small stations in orbit , and move ahead with his plans to launch a crewed "Sundancer" version by 2011. But has anyone thought about what Bigelow's really up to? "Bigelow Aerospace" sounds an awful lot like "Drax Industries" in Moonraker... oh sure, there's probably nothing to worry about. But could it really hurt if we politely asked Mr. Bigelow to search the Genesis modules for nerve gas? (from Space.com)

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<![CDATA[Learn the Rules of Crossover Comic Perfection]]> With Marvel's Secret Invasion in full swing and DC's Final Crisis mere weeks away, it's worth looking at just what it is about superhero comics' crossover summer events that make them the four-color equivalent of your first sexual experience. They're something you get all excited about ahead of time before the actual incident goes by quickly and leaves you ultimately unfulfilled. Or maybe that's just me. Experience has taught us that there are some easy steps to follow when creating a superhero crossover involving many fan-favorite characters that will, inevitably, lead to sales success. Utilizing them can take you from near obscurity to something approaching success or, at least, your own soon-to-be-cancelled spin-off from the Avengers.

comiccliche.jpg
"Nothing Will Ever Be The Same Again!": What you have to remember at all times is that you should use this line, or variations on it, at all times when talking about your event, but fail to actually follow through on it. On the rare occasions when you appear to follow through, leave yourself at least two different ways of getting out of it if the fan backlash becomes too loud. Case in point: Marvel's Civil War can easily be undone if all of the pro-registration heroes are revealed to have been undercover aliens or brainwashed into becoming fascist dictators. Or, for that matter, if the Scarlet Witch re-writes reality, as per-House of M. Or Mephisto gets rid of another marriage. Or one of another hundred of reasons.

(The corollary of that statement is "What the hell happened?": There should be a point in the center of each event where even the most jaded fan feels the stirrings of something resembling hope that maybe, just maybe, this one will be different and actually mean something. A plot point, perhaps, which promises the potential of real change and growth for characters or a situation. This point should be immediately followed by a return to the status quo or as close to the status quo as is possible while still pretending to be something new. Think of the aftermath of Civil War where none of the "unregistered" heroes had to actually deal with the fact that they're theoretically being hunted down by government forces and breaking the law. Yes, I know that the New Avengers keep being threatened with arrest every couple of issues. But each time that they do, those threatening arrest always change their mind and let them walk away, so it really doesn't count.)

comicdeath.jpg"No-one Gets Out Of Here Alive!": No "event" is complete without a superhero or two dying. What you have to remember is to make sure that the superhero dying is one who is well known enough for fans to feel something approaching nerd emotion but not popular enough to actually matter. See: Any of the body count in DC's Infinite Crisis. I mean, people got their arms ripped off and their heads punched off their bodies, and besides the fact that they were Teen Titans, I have no idea who they were. This idea ties in tightly with...

"From Out Of The Ashes... A Hero Reborn!": If you're killing off some characters, it's only fair to renew some trademarks at the same time. The ideal crossover book will set up multiple new comics to spin off, most if not all of which will be critical and commercial flops that ultimately sully whatever credibility your event will have. For example: Civil War spun out Heroes for Hire, World War Hulk spun out Warbound and Gamma Corps and Infinite Crisis spun out (deep breath) The Trials of Shazam, OMAC and a Creeper book that I can't even remember the name of.

comicpunch2.jpgThe most important lesson to remember when crafting your ideal superhero crossover epic, of course, is "Everything Can Be Solved With Punching": Sure, it makes the rubes lay down their hard-earned dollars by having some kind of psychological hook to sell your story on ("The heroes of the DC Universe have ideological differences regarding killing!" "The heroes of the Marvel Universe don't know who to trust because of alien invaders!"), but just remember this: There is no problem that can't be solved with good, old-fashioned violence. And if there is, then that's not something that people will want to read (Who really remembers, for example, DC's Genesis, where superheroes tried to discover the shared root of their superpowers without punching, or The Final Night, where superheroes tried to relight the extinguished sun without punching? Exactly). Look at some recent greats: Infinite Crisis started with Batman, Wonder Woman and Superman having fallen out over the murder of a supervillain, and by the end had turned into everyone punching an evil Superboy. Result? Happy fans.

Civil War was initially about whether superheroes needed to be trained in order to be superheroes, but ended with Captain America whaling on Iron Man before losing when he was too much of a pussy to beat his privileged face into mush. Fans may have been upset when Cap lost, but it wasn't because he had the better argument - It was because he had given up punching. That's why he had to die. Almost everyone who has ever read a comic agrees that the greatest recent crossover was World War Hulk, because it started with punching, and then kept punching for each and every issue following. Yes, the conclusion may have disappointed, but that's only because they replaced punching with a deus ex machine laser beam that made the Hulk happy and non-Hulklike or something like that. If it had ended with someone punching the Hulk to death? Comics could've just given up as a medium right there and then; it wouldn't have gotten any better.

So now you know: Promise change, fail to deliver, kill off minor characters, service trademarks and have lots of punching. Follow those simple instructions and one day, you too may be the one person fans pretend could manage to kill Batman.

Marvel & DC - The Summer's Events In A Nutshell [Comic Nerd]

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