<![CDATA[io9: gerard jones]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: gerard jones]]> http://io9.com/tag/gerardjones http://io9.com/tag/gerardjones <![CDATA[Escapism Is The Highest Form Of Art]]> Is escapism the enemy of smart science fiction? Are stories that let us escape reality always inconsequential fluff? That's what people argue — but the reverse is true. Escapism is a literary impulse, and escapist art is the highest art.

I was thinking about this the other day, when I was watching Gene Roddenberry's Genesis II TV movie. I was wondering why this post-apocalyptic story of tyrannical dominatrices and mutants was less interesting than Star Trek, and I couldn't escape the conclusion: Genesis II was less interesting because it was less fun — and especially less escapist. Instead of cool people on an awesome spaceship packed with fantastic toys, like Communicators and Tricorders, you had a guy trapped in Planet Of The Apes without any apes. And with an extra helping of Roddenberry's signature preachiness.

And I started thinking about escapism, and why we tend to look down on it. We have a bias — myself included, on occasion — against works that allow people to burst out of the bonds of unpleasant reality. They're automatically less smart or interesting than works which seek to confront you with the real world's unpleasantness, to impress on you how unsavory our world really is.

Escapism is the candy-coated pill, the sedative designed to lull you away from realizing quite how messed up things are — and how much culpability you, as a no-doubt middle-class person, have for the situation. Escapism is opium, soma.

The distinction between escapist and "realist" fiction isn't even a matter of utopian versus dystopian narratives — after all, much escapist fiction is dystopian, and plenty of realistic fiction has an utopian impulse at its core. But when movies or books depict someone escaping from the world's unpleantness, or just offer a vision which allows the watcher or reader to escape through their imagination, then we deplore the cowardice of anyone who seeks to run away from their problems in this way. Most of all, escapism is inherently just not serious.

Escapism: pulpy and tacky

Ursula K. Le Guin makes the case against escapism very potently in her essay "Escape Routes," gathered in the collection The Language Of The Night: Essays On Fantasy And Science Fiction:

What if we're escaping from a complex, uncertain, frightening world of death and taxes into a nice simple cozy place where heroes don't have to pay taxes, where death happens only to villains, where Science, plus Free Enterprise, plus the Galactic Fleet in black and silver uniforms, can solve all problems, where human suffering is something that can be cured — like scurvy? This is no escape from the phony. This is an escape into the phony. This doesn't take us in the direction of the great myths and legends, which is always towards an intensification of the mystery of the real. This takes us the other way, toward a rejection of reality, in fact toward madness: infantile regression or paranoid delusion, or schizoid insulation. The movement is retrograde, autistic. We have escaped by locking ourselves in jail.

And inside the padded cell people say, Gee wow have you read the latest Belch the Barbarian story? It's the greatest.

They don't care if nobody outside is listening. They don't want to know there is an outside.

Because the most famous works of SF are socially and culturally speculative, the field has got a reputation for being inherently "relevant." Accused of escapism, it defends itself by pointing to Wells, Orwell, Huxley, Capek, Stapeldon, Zamyatin. But that won't wash: not for us. Not one of those writers was an American. My feeling is that American SF, while riding on the tradition of great European works, still clings to the pulp tradition of escapism.

That's overstated, and perhaps unfair. Recent American SF has been full of stories tackling totalitarianism, nationalism, overpopulation, pollution, prejudice, racism, sexism, militarism, and so on: all of the "relevant" problems.

She was writing this back in the 1970s, so the specific accusations about SF are outdated. But as a summation of the "escapism is childish and not literary" viewpoint, it's pretty much perfect. And as you can tell, a big part of the hatred for escapism comes from a desire to be literary, and to be taken seriously by the upper echelons of the (supposedly monolithic) literary world. Writing in The Magazine Of Fantasy And Science Fiction in 1976, Barry N. Maltzberg raged that the literary/cultural establishment "either does not know we exist or patronizes us as pulp hacks for escapist kids."

One more quote. In his book On SF, Thomas M. Disch characterizes escapism as a "security blanket," and adds:

There are times when all of us would rather flee our problems than confront them head-on with the heightened awareness that genuine art forces on us. For such times, nothing will serve but escapism.

He goes on to say that certain trashy SF authors are as bad as Star Trek or Magnum P.I. (even though the latter show constantly bombarded us with Magnum's Vietnam War flashbacks.)

If you read these quotes carefully, a few things jump out at you. First of all, there's the equation of escapism with "pulp" traditions — which was obviously a big deal for authors like Le Guin and Maltzberg, who were trying to escape (sorry!) from the "pulp" label and prove that they deserved a higher grade of paper stock. And then there's the idea that escapism prevents your SF from being "relevant" or commenting on real-world issues — when, in fact, the most escapist narratives are often the most topical. (Just watch the original Star Trek.) There's the idea, which was way more prevalent in the 1970s, that explicit social commentary automatically made your work better or smarter.

There's also a certain feeling of disapproval, even dismay, that people are having too much fun. If I hadn't read tons of books by Le Guin and Disch, and discovered first hand how enjoyable (and frequently, how escapist) their work can be, I would think both authors wrote dry Socialist Realist works, in which their protagonists were born and died in the same gutter.

There has been a move to re-embrace escapism in recent years — Michael Chabon's The Amazing Adventures Of Kavalier And Clay was about the fictional creation of a Golden Age superhero who was actually called The Escapist. And Chabon shows us exactly how The Escapist's real-world origins reflected the political and social trends of the 1930s and early 1940s, and how much his adventures reflect the struggles and traumas Sammy and Joey are going through in their real lives — everything from Sammy's secret homosexuality to Clay's family trapped in Nazi-controlled Eastern Europe becomes part of the secret backstory of the Escapist and the League of the Golden Key. In Chabon's novel, backstory is the story — when you try to strip the League of the Golden Key and the other details from the Escapist's origin, you chip away at what makes the Escapist who he is, and the reasons why he does what he does.

It's no coincidence, of course, that Chabon has also been a champion of bringing the pulps back into the sphere of the literary — he edited two anthologies of mock-pulp science fiction stories for McSweeney's a few years ago, chock full of literary and genre superstars doing pastiches and homages to the plot-heavy stories of the past. Authors like Chabon and Dave Eggers are able to celebrate the pulpy and retro in a way that Maltzberg never could back in the 1970s, because they're already assured of their literary status, and need not fear being marginalized. (And meanwhile, the "new space opera" and posthuman SF novels that throng on our shelves are the very picture of escapism, with their heroes who live for zillions of years and can port themselves into new customized bodies whenever they feel like it.)

But in any case, we're now far enough from the pulp era that the "pulpy" label has lost much of its sting, even as unabashedly pulpy urban fantasy heroines in tight pleather pants are eating science fiction's market share for lunch. So maybe it really is time to reclaim the word "escapism" and transform it into a paean to works that liberate and illuminate us.

A theory of escapist art

So I promised you an explanation of why escapism is the highest form of art — and yes, there may be a slight amount of hyperbole involved there. At the same time, escapism has given us some of our greatest speculative art works, and has the potential to spawn even greater ones in the future, if we recognize it for what it is.

First of all, let's dispose of this false dichotomy between "escapism" and "realism." Neither of those things is ever entirely pure, and each always contains elements of the other. Any time you have a flight of fancy, or a grace note, or an elivening metaphor, in a "realist" work, you are engaging in escapism. Because whenever you invoke the imagination, or suggest another world (made out of thought, or images) beyond your protagonist's "real" world, you're allowing the reader a brief escape. And in fact, if you look at "real life," some of our "realest" experiences involve escape.

Think about that old literary standby, the "coming of age" narrative — it is the most pure escapist story you can have, even if it doesn't always have a happy ending. (More on happy endings later.) The "coming of age" tale is about someone outgrowing his or her childhood, and casting off the stifling restrictions of parents, school and conformist expectations. It is a story about reaching escape velocity, and bursting out of childhood's gravity well. This is never a tidy process in real life, nor is it often in literature. But it's the original escapist tale, and in many ways, it's the template on which all other escapist tales build.

The reverse is also true — escapist elements don't automatically make a work less realistic. Just as the "coming of age" story is about escape in the "real" world, it's more than possible to tell a realistic story about a world that repesents an escape from our reality. We've all accepted, by now, that you can tell a realistic story about that ultimate avatar of escapism, Batman. (Batman is in many ways a more escapist figure than Superman, because Batman is just like us — except that his amazing training and gadgets turn him into an unstoppable force.) Look at Paul Pope's amazing, stark graphic novel Batman: Year 100. And if you want SF that comments on real-world issues, it's hard to get more topical than the first few seasons of the Battlestar Galactica remake.

And that leads to another point — escapism can be incredibly dark. I said earlier that many escapist works are dystopian, and it's clearly true. The "last survivors of a post-apocalyptic world" story is full of escapism — for one thing, you're one of the chosen few, and you're incredibly special and wonderful as a result. You no longer have to pay taxes (like Le Guin's heroes), and you live in a world where the worst has already happened. And many escapist films are show someone escaping from an incredibly dark world, even if it's only through the power of the imagination. Think of Guillermo Del Toro's beautiful Pan's Labyrinth, which is at its core a work about the escape into fantasy. Even if both the real world and the fantasy are dark and disturbing. Or Terry Gilliam's Brazil, which takes place in a dystopian world and shows us Sam Lowry's flights of the imagination as well as his attempts to escape in real life. Did I mention that escapist works don't have to have happy endings?

At the same time, who says that realism is the best thing a literary work can aspire to? It really is true, as many SF writers have said lately, that we live in a world that's changing so quickly, that any attempt at pure realism will become historicism instead. And then there's the subjective nature of "reality." But most of all, realism is like art that attempts to be purely representational: it can't show any deeper reality beneath the surface, nor can it reflect all of the stuff that's happening just beyond the frame of our perceptions. We've all lived through historical moments where a new meme or phenomenon seemed to "come out of nowhere," only to look inevitable in retrospect, once we see all of the early indicators that we ignored at the time, because they were outside of the narrative we were telling ourselves about "reality."

If the goal of a literary work (and remember, "literary" is not synonymous with "good." More on that here) is to reflect "reality," then "realism" is one tool among many for doing so. And escapism is another.

I already suggested, above, that metaphors are inherently escapist because they take us away from the strict view of what the thing "is." And the reverse is also true: escapism is a metaphor. TV shows like Lost In Space and Star Trek are so transparently metaphors for the hopes and fears of the Space Age that it's impossible to watch them now without thinking about what people were living through at the time. You get as revealing a mirror into the Space Age, Cold-War psyche from Star Trek as you do, say, from John Updike's Rabbit Run and Rabbit Redux. The stuff Star Trek tries to say about the politics of the 1960s is fascinating, but even more fascinating is the stuff that it says without meaning to, about Manifest Destiny and the post-colonial project of redeeming the Third World.

We tend to think of escapism as a childish impulse, but that's by no means always true — like Brazil, or The Secret Life Of Walter Mitty, many great escapist works are about adults, who are trapped as only adults can be, in prisons partly of their own making, and look for a way out.

Escapism also shows what we're trying to escape from — this seems like an obvious point, but it's one that often seems to be overlooked. This changes over time, and also varies from creator to creator. Some escapist works are concerned about breaking out of a totalitarian, oppressive state, others are more concerned with running away from middle-class American life. There's escapism from war, from conformity, from individualism, from failure, from success. Whether or not an escapist work explicitly shows us what we're escaping, it's still always there, revealed by what the escapist elements aren't. Escapism always reveals what we're escaping, and serves as a mirror of whatever the artist (or corporate overlord, as the case may be) views as the most horrendous elements of current reality. It's convex where dire reality is concave, like a plaster cast mold. If your goal is to get the clearest possible picture of "reality," looking at that reflection may be your best shot.

And yes, escapist entertainment does reflect the era that spawned it. The Space Age gave us lots and lots of space heroes, but today's escapist avatars are much more likely to be superheroes — who existed during the Space Age, but were much more confined to comics and the occasional weak TV series. Actually, thinking about it some more, our most escapist works currently seem to fall neatly into three categories: superheroes, vampires and post-apocalyptic survivors. All of whom share a few categories that seem emblematic of our times: they're individualistic, they're special, and they're often at odds with a world that doesn't understand how special and great they are. In other words, they're the perfect heroes for a time when we're no longer involved in a collossal economic struggle like the Cold War, but instead are facing a crumbling middle class and a number of insoluble global struggles, in North Korea, Iraq and Iran, among others. Escapism illuminates our times.

Escapism also does go hand in hand with the epic, the same impulse to celebrate great heroes that gave us the Odyssey and the Iliad.

Returning to the Le Guin quote, it strikes me that what she's describing as escapism is actually better described as "weak story-telling." Stories in which there are no consequences, in which the choices are easy and the heroes always right, aren't escapist — they're just bad.

If escapism is frequently tawdry and dull — if our culture gives us Transformers 2 instead of Superman II — blame the creators, don't blame escapism itself. In fact, holding a low opinion of escapism (and saying things like "It's just a movie about explosions and robots, don't expect too much from it") lets the Michael Bays of this world off the hook too easily.

Let's give the last word to C.S. Lewis, who's quoted by Arthur C. Clarke as having once said, "Who are the people who are most opposed to escapism? Jailors!"

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5374149&view=rss&microfeed=true
<![CDATA[Splendidman Is The Best Superhero Satire On The Web]]> If you've been having Middleman withdrawal, now that it's the middle of the week, we've got the perfect antidote. Satirists Will Jacobs and Gerard Jones have been uploading chapters of their superhero satire My Pal, Splendidman to their blog every other Sunday, and two chapters are up now. It's the funniest superhero satire I've read in ages.

Splendidman is a superhero who hails from another world, packing a whole host of superpowers including Splendid Vision and Splendid Recall. He's always off saving the world, but he makes time for his pal Will Jones, who summons him using the SOS Comb. They soar off into outer space together, or zip back through the time barrier to visit the great library at Alexandria — where it turns out the lost works of Sophocles and other masters of antiquity were utter dreck.

Jacobs and Jones wrote for National Lampoon and launched a brilliantly silly comic book, The Trouble With Girls, in the early 80s. They also wrote one of my favorite books of satire, The Beaver Papers. Jones also wrote some of my favorite comics in the late 80s and early 90s, including Green Lantern: Mosaic and Elongated Man: Europe 92.[My Pal, Splendidman]

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5025877&view=rss&microfeed=true
<![CDATA[What Would The Ultimate Nerd Wish-Fulfillment Look Like?]]> Movies just aren't doing a good enough job of pandering to our escapist wet dreams. A nerdy guy who turns into a green destructo-ape when you fuck with him? An MIT engineer who builds the ultimate super-armor? A clerk who turns super-killer? Bah! Hollywood could do a much, much better job than that of channeling our dreams of escaping from tedium and having everybody recognize our nerdy greatness. We'll tell you how, after the jump.

Here are the crucial ingredients of nerd escapism — if they are ever gathered in one place, the world will IMPLODE:

1) I am the world's smarterest and clevererest. I can instinctively do base-108 fractal calculations in my head — in my sleep — and I know insane amounts about every subject. Like Roger Moore's James Bond, without the wattles. I don't have a piddling badge for mathematical excellence, I have a full-body cybernetic tattoo of scientific AWESOMEness.

2) There are mean girls, who harass me for being so clever, but then they get devolved into lemurs. Yes, like Captain Picard. Oh noes! It's up to me to find a way to restore them to normal, which I do... eventually.

3) I have a supercomputer, which runs on beer. Or wait, better yet, it's a bong, with special computon-laced leaves in it, and it also produces awesome "smart vapors." Supercomputer bong FTW! Oh, and I get eye-glowy levitatey superpowers when I masturbate.

4) The world gets totally screwed and roasted — sorry, world. It's necessary for kazillions of people to die in sentient mudslides (caused by an evil alliance between the Federal Reserve (which dabbled in the forbidden science of particle economics to try and create a more awesome M0) and scaly dung aliens) for everybody to recognize suddenly how special I am — for after the crisis, when the survivors are sporting rags and living in skyboxes, I will be the scrappy genius who keeps the last precious remnants of technology going. With the help of my supercomputer bong.

5) But — and here's where it gets good — those evil scaly aliens come back and kill almost everybody who's left. And it turns out I'm the only one who can stop them, because I'm secretly 2/3 alien on my mom's side. (Yes, my mom had three parents, and one of them was human.) So I have to go into space and become the world's greatest space pilot/engineer/pirate/ninja/cyborg, learning secret techniques with Marcy, my cute lemur "popular girl" sidekick, tagging along. (Okay, I never got around to curing them of being lemurs. What do you want?) I finally stop the whole alien armada by debating with their cyber-necro version of Alexander Hamilton until he explodes. But then instead of going back to Earth, I journey off to the stars, Marcy at my side, to find adventure and learn whether it's really true that I'm actually the heir to the throne of Builder City, a huge dyson sphere built around a whole star system where everything awesome in the galaxy is built.

Oh, so you don't like my nerd-power-trip-escapist fantasy? Well, screw you. I'm not going to save you from cyber-Alexander Hamilton and his money-supply adjusting sludge then.

Actually, because it's just barely possible that other people might have their own ideas, I asked a few people who were smarter than I am to contribute their own versions. I wrote to some cool people and asked, "What would the ultimate nerd escapist power-fantasy movie look like?" And here's what they said:

Jane Espenson, writer, Buffy/Firefly/Battlestar Galactica:

Hmm... Nerd wish-fulfillment *movie* — so it's not real, huh? I can't wish myself into being that groovy Romulan Commander who glommed onto Spock that one time? Hmm.

Well, I think Revenge of the Nerds already did a very good job with this. It wasn't about turning into a non-nerd, it was about celebrating the things nerds do well. So, something like that. Maybe another sequel, updated to address contemporary themes: Revenge of the Nerds Finds Ice on Mars or Revenge of the Nerds — Taking the White House? Actually, wait— nerds already dominate science and public policy. What everyone really wants is love. We need a nerd-meets-girl romance in which the nerd wins *because* he's smarter, more genuine and sweeter. The ultimate nerdy power fantasy is When Nerd Met Sally. Final answer.

Gerard Jones, author, Men Of Tomorrow and Killing Monsters, plus a zillion awesome comics:

For me the ultimate power would be to be able to emit a tachyonic web that could slip through the time barrier, capture precious objects from throughout the time stream, and bring them back to our era. Just imagine how we might enrich our culture and our knowledge of the past. Personally, I'd use it to pick up some the early Tarzan comics I don't have from when Jesse Marsh's art was still good. Especially the ones with the Lex Barker photocovers that go for, like, 30 bucks on eBay.

David Campbell, formerly of Daveslongbox and now of Live From ABC:

The ultimate nerd wish fullfilment movie? The Last Starfighter... but with tits. Instead of Robert Preston's ancient carcass, drop a Hot Alien Chick in there and you've upgraded to serious nerdvana.

Chris Sims with Chris' Invincible Super Blog:

In the Grim And Distant Future™ (because, you know, Bright and Cheery Futures rarely allow for antisocial malcontents to rise to power), humanity has evolved in terrifying ways! The human body is no longer as we know it, instead giving way to men whose forearms and thighs make up 90% of their body mass, trotting along on tiny feet that are often obscured by clouds of dust and pulling ammunition for their comically large handguns out of one of the many, many pouches that adorn their clothing. Women have it even worse, with faces that are unable to express any emotion other than seething lust, spines that feature right angles, and hair that moves of its own free will in defiance to any wind or gravity. The upshot of all this is that the works of comic book "artist" Rob Liefeld will be hailed as visionary works of genius that were unappreciated in his own time, and will be as sought after as the works of Picasso or Rembrandt today, a situation that gives rise to the ultimate—and most unlikely—nerd empowerment fantasy: That box of X-Force #1s you've got in the basement? It's actually going to be worth something.

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5018611&view=rss&microfeed=true