San Francisco, 4:30 PM
Tue Dec 1
30 posts in the last 24 hours
Tip your editors:
Editor-in-Chief:
Annalee Newitz |
News Editor:
Charlie Jane Anders |
Associate Editor:
Meredith Woerner |
Assistant Editor:
Lauren Davis |
Weekend Editor:
Graeme McMillan |
Contributors:
Joshua Glenn
Stephen Goldmeier |
Ed Grabianowski |
Austin Grossman
Paul Hogan |
Lauren Davis |
Chris Hsiang |
Lynn Peril |
Ann VanderMeer
Alasdair Wilkins |
Graphic Designer:
Stephanie Fox |
Interns:
Tim Barribeau |
Julia Carusillo |
Alex Eichler |
Cyriaque Lamar |
Caitlin Petrakovitz |
Mary Ratliff |
Josh Snyder |
I honestly think, as sequels go. 28 weeks later was one of my favourites. A nice twist on one of the main characters and some good old zombie action. Bioshock seems like its in good hands. But this particular film is going to be an entirly different monster. The budget alone to create the undersea city will have to be huge. And no matter how you look at it..it will have to be CGI heavy for those wonderful computer game shots. My only worry is that the studio doesnt dig deep enough to support this video game movie. I hope Bioshock is the turning point, then Halo and Gears of War will get massive budgets and be awesome. No pressure then Juan!!!!
Edited by CoffinDodger (If the typos crap. Blame my keyboard) at 08/25/09 3:28 PM
CoffinDodger (If the typos crap. Blame my keyboard) was starred
CoffinDodger (If the typos crap. Blame my keyboard) was unstarred
I would prefer a more straightforward steampunk movie. I loved Bioshock, but I doubt it'd be the first good video game movie.
And I don't like bad movies.
@Belabras ate my dingo!: bioshock was a game that prided it self on the visuals, asthetics, and environments within the game. the narrative was tacked on as an afterthought and was largly lackluster and centered on a boring and rather predictable twist that lacked subtelty or depth.
i guess what i'm trying to say is there's very little chance this movie will be good at all.
@tetracycloide:
While, yes, the visuals and setting are quite good, I don't accept your assertion on story. In fact, the game is touted as one of the best written games of all time.
If you didn't like the story, maybe the movie isn't for you anyway.
@Belabras ate my dingo!: i've never seen any review that highlight the story specifically as being one of the best of all time. how could it be with the last third of the game being nothing but a tepid forgone conclusion? maybe said reviewers have never actually played system shock 2, the games are so similar in plot it's hard to tell the difference sometimes.
@tetracycloide: Really? Because all I hear when Bioshock is referenced is how strong the overarching narrative is. The visuals and gameplay are praised as well, but when people talk about great stories in games its often one of the first titles to come up.
@tetracycloide: I have to second the similarities to System Shock 2. They're pretty obvious if you've played both games really.
I'm pretty sure I prefer SS 2 as well, but Bioshock was pretty damned good for a shooter.
@tetracycloide:
I'm sure this topic is dead now, but just wanted to say two things (that no one will read probably)
1- Bioshock is regularly praised on story in most reviews, and is one of the few games that have actually inspired in depth analysis of said story. The amnesiac bit is cliche, and isn't the part praised - the critical presentation of Objectivism is the interesting narrative.
2- Bioshock and System Shock 2 are hardly the only fps games with strong RPG elements. That said, I'm under the impression that there was some crossover in the two in development teams.
1- i read your comment. it was not missed. i am often dissapointed when interesting threads die simply because the calandar day advances. not only is the amnesiac bit cliche but the atlas is fontane reveal is a carbon copy of the polito is shodan reveal of system shock 2. personally i felt the critical presentation of objectivism was much more a product of the environments and the people populating rapture, not the story itself or the major players in it.
2- there was extensive crossover between the two development teams. bioshock was created largely because the development team from system shock 2 was unable to create system shock 3 as a result of legal entanglements
@tetracycloide:
Well, I can certainly see that, but the core of the Objectivism discourse is the struggle between Ryan and Fontaine. In my opinion, the bulk of Bioshock's story is that conflict and the protagonist's place in it. Which, to me, means that it is featured prominently in the game.
@Ruthless, If you let me: You shouldn't be. Having a director drop out because of a budget and location issues usually means "cheapo movie." No slam against Fresnadillo, but this is how Uwe Boll gets work.
@riotnrrd: Uwe Boll took advantage loopholes in German law that allowed investors in German movies to write off 100% of their investment as a tax deduction. The only taxes the investor was required to pay were on the profits; losses could be written off.
That's all nice and fine. I just hope the animation quality is a fair bit better then the last Heavy Metal outing. Did they remember to leave that in the budget?
Oh, and will we hear Jack Black belt out one of his tunes?
I was in high school when the first one came out. Never saw it. I remember Heavy Metal being this European imported magazine of arty, fantasy, lowbrow science fiction--mostly nerd wack material involving paintings and drawings of nakkid ladies.
As a teenager I remember blushing visibly just walking past the magazine rack as I walked into the bookstore to buy more Niven.
Exciting news, of course, but of more importance: who will re-record Sammy Hagar's theme song from the original movie???!!! Arcade Fire? Yeah Yeah Yeahs? Or... oh crap, it'll probably be Aerosmith.
@twDarkflame: I think it's more the unique construction of the narrative that made the game. The fact that YOU the player were the one who had been manipulated the whole time made for a twist that felt personal and was only possible in the video game medium. Passive entertainment like a movie simply isn't capable of reproducing that.
@metalkate: If you played Bioshock, you'd know that *SPOILER*
the twist revealed that you the player had been manipulated in all of your gameplay actions leading up to that point. If it were a movie, it would just be some character on the screen getting used. That can be compelling, but its definitely not as personal.
@stryker1138: see, there's these things called books, which some people love to read, and these things called movies, that some people love to watch... some times people get very tied up in a television series, to the point that they experience powerful emotions based on what goes on with the characters they've actually made an emotional investment in! in tv characters! anyway, this is a laughable suggestion, that somehow the gamer/game-character identification is emotionally superior to the connections that enthusiastic consumers of any other kind of narrative entertainment have with their subjects.
i don't play video games, but i know i feel something every time when linsay lohan makes that speech about her father/husband dying in freaky friday. because my father died, and i hated my mom for getting a boyfriend, and i totally identify with the character. even though i don't have a controller-mediated relationship with her.
@metalkate:ChicagoDog nailed it. Bioshock is really a perfect example of the medium being essential for the message. It was like Watchmen for video games.
08/26/09
08/25/09
08/25/09
08/25/09
08/25/09
And I don't like bad movies.
08/25/09
I remain concerned it will be a train wreck anyway, but this is at least a step in the right direction.
08/25/09
i guess what i'm trying to say is there's very little chance this movie will be good at all.
08/25/09
While, yes, the visuals and setting are quite good, I don't accept your assertion on story. In fact, the game is touted as one of the best written games of all time.
If you didn't like the story, maybe the movie isn't for you anyway.
08/25/09
08/25/09
08/26/09
I'm pretty sure I prefer SS 2 as well, but Bioshock was pretty damned good for a shooter.
08/26/09
I'm sure this topic is dead now, but just wanted to say two things (that no one will read probably)
1- Bioshock is regularly praised on story in most reviews, and is one of the few games that have actually inspired in depth analysis of said story. The amnesiac bit is cliche, and isn't the part praised - the critical presentation of Objectivism is the interesting narrative.
2- Bioshock and System Shock 2 are hardly the only fps games with strong RPG elements. That said, I'm under the impression that there was some crossover in the two in development teams.
08/26/09
1- i read your comment. it was not missed. i am often dissapointed when interesting threads die simply because the calandar day advances. not only is the amnesiac bit cliche but the atlas is fontane reveal is a carbon copy of the polito is shodan reveal of system shock 2. personally i felt the critical presentation of objectivism was much more a product of the environments and the people populating rapture, not the story itself or the major players in it.
2- there was extensive crossover between the two development teams. bioshock was created largely because the development team from system shock 2 was unable to create system shock 3 as a result of legal entanglements
08/26/09
Well, I can certainly see that, but the core of the Objectivism discourse is the struggle between Ryan and Fontaine. In my opinion, the bulk of Bioshock's story is that conflict and the protagonist's place in it. Which, to me, means that it is featured prominently in the game.
08/25/09
08/25/09
08/25/09
08/25/09
06/08/09
Oh, and will we hear Jack Black belt out one of his tunes?
06/08/09
As a teenager I remember blushing visibly just walking past the magazine rack as I walked into the bookstore to buy more Niven.
06/08/09
06/08/09
06/08/09
06/08/09
06/08/09
04/25/09
04/25/09
04/25/09
What we want is a decent SteamPunk film.
The plot/story of bioshock just dosnt stand up to any degree of examination, its the visual styleing and atmosphere that made the game.
04/25/09
04/25/09
04/25/09
the twist revealed that you the player had been manipulated in all of your gameplay actions leading up to that point. If it were a movie, it would just be some character on the screen getting used. That can be compelling, but its definitely not as personal.
04/25/09
i don't play video games, but i know i feel something every time when linsay lohan makes that speech about her father/husband dying in freaky friday. because my father died, and i hated my mom for getting a boyfriend, and i totally identify with the character. even though i don't have a controller-mediated relationship with her.
04/25/09
04/25/09
04/25/09
No, say the raging fanboys, it belongs to gamers!
No, say the Hollywood Executives, it belongs to profitable Summer Tentpole templates!
No, says Gore Verbinski, it belongs... in studio limbo!
04/25/09
04/25/09
04/25/09