<![CDATA[io9: jay lake]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: jay lake]]> http://io9.com/tag/jaylake http://io9.com/tag/jaylake <![CDATA[Madness of Flowers: The City Is...Alive]]> The brilliant and prolific Jay Lake returns to the City Imperishable, with a Madness of Flowers. This is a decadent, surreal urban fantasy in the New Weird vein. Sex Dwarfs, spoilers, and a Polar Bear await.

Madness of Flowers starts off right on the heels of the action in 2006's Trial of Flowers. I can describe some of the events and characters, but that cannot prepare you for the hallucinogenic weirdness to be found here. The City Imperishable was once the capital of a mighty empire, and remains a center of commerce and industry. Steam engines and primitive telephony exist alongside spooky noumenal powers. These supernatural phenomena are deeply intertwined with the eternal rhythms of life, barely comprehended and even less easily controlled.

A thousand years ago the Empire's last ruler, aptly named the Imperator Terminus, marched out the City gates to the North with an army. He rode not to conquer but to remove an eldritch threat from within. He was never seen again, but The City Imperishable continued. In the last volume, power-hungry politicians sought to restore the lost Empire, awakening Old Gods that nearly destroyed them all. The central protagonists of the Trial of Flowers sacrificed themselves to retake the City. In the end the day was won but at the price of some gruesome transformations. At least one of them was killed, and this still depresses him terribly.

Now the new Lord Mayor Imago, recovering from radical elective surgery, must rebuild. He immediately faces threats to his new administration. The nomadic desert Tokhari warriors, led by their shaman Sandwalkers, were Imago's tenuous allies in the recent unpleasantness. Now many of them are still encamped outside the city walls idly polishing weapons. A company of foreign mercenaries called The Winter Boys keeps peace on the streets dressed in jesters' motley riding battle-trained giraffes. Their leader, the roguish Captain Enero, seems friendly enough, but he has other allegiances and the civic coffers can buy his service for only so long. Imago's political rivals are already busy building a coalition to take his Chain of Office.

At the mouth of the River Saltus, a pirate fleet has seized Port Defiance, blockading all maritime traffic to The City Imperishable. The Mayor's agent, the Slashed Dwarf Oneisphorous-former progressive agitator, was already on assignment in the moss-shrouded town to convince his fellow expatriate Dwarfs to return upriver. Now he must organize a resistance movement. Most of the locals aren't interested, but perhaps he can find help among the native minority, the Angoulême. The traders and jade miners of the Port dismiss these simple swamp people as backward savages, but Oneisphorous is told that they are the remnants of a long forgotten civilization with powerful Gods, or Loa, who still direct their lives and posess their bodies.

Meanwhile back in The City a new diversion is setting the streets abuzz with curiosity. A mysterious woman mountebank and her giant dancing ice bear have been enthralling the citizenry with songs and stories of the Imperator Terminus. She claims to have found the lost emperor's final resting place in the frozen North. If his sarcophagus and treasures are brought back home The City Imperishable will be restored to its former glory. What the Hells? They barely survive the last time something like this was tried, the ruins are still smouldering! But too late, the mob has spoken and Imago is pressured to send an expedition to the far North, the literal edge of reality. To give them an edge, he sends Bijaz, conservative Sewn Dwarf and major pervert. He recently became a conduit for divine powers he barely controls or understands. Gems, flowers, and ice generate spontaneously from his stubby hands. He derisively refers to himself as "farting butterflies". If the name Bijaz sounds familiar, it was used for dwarf characters in both Frank Herbert's Dune Messiah and the Viriconium stories of New Wave pioneer and New Weird influence, M. John Harrison.

The Dwarfs are perhaps Lake's most memorable inhabitants of The City Imperishable. They are normal human beings, not a separate species or race into swinging axes, big beards, and songs about gold. Dwarf children are raised in confining metal Boxes that stunt the growth of their limbs. Years creak by, spent in constant pain, while they're trained to excel in feats of calculation and memory like truncated Mentats. Upon matriculation a dwarf submits to having his or her lips sewn partially shut. They don the traditional muslin wraps and serve The City as civil servants and commercial clerks. In recent generations some Dwarfs have rejected this cruel caste tradition whose origins are largely forgotten. They have Slashed their stitches and speak out for equality, some of the more radical among them even suggesting the abolition of the Boxing. Sewn Dwarfs like Bijaz consider the Slashed to be dangerous blasphemers but lately the two sides have begun to work together. Bijaz is not completely comfortable with his own upbringing. His suppressed frustration and self-hatred has manifested in deviant sexual appetites that completely ignore the idea of informed consent. The phrase "twisted little fuck" leaps to mind, and he's one of the good guys — for a given value of good. Although he now resists these darker impulses, Bijaz continues to get his freak on in this novel as do other characters. It gets pretty kinky at times, but I see the sex as a rituals to gain some sense of control or strength in a world that makes no sense at all, so no different than here, really.

A Dwarf of more heroic stature is Saltfingers the dunny diver, "stranger than a hen with three beaks", and the most knowledgeable and bravest of The City's sewer workers. These brave underground heroes patrol the unimaginably ancient tunnels keeping shit going. Armed with guns that socket into steam lines they battle cthonic horrors and placate sleeping forgotten gods. The dunny divers are minor but memorable players, made me think of Thomas Pynchon. Also of interest is the Tribade, a matriarchal society that combines elements of the Girl Scouts, the Mafia, and the Bene Gesserit run by the woman known as Biggest Sister. These are just a few of the people in the neighborhoods of The City Imperishable, the people that you meet each day.

Madness of Flowers is an excellent example of Fritz Leiber's concept of megapolisomancy, the shaping or generation of supernatural forces by a city. Imagine its humble origins, perhaps a collection of a few crude huts. Every day a goatherd drives his flock to cross a stream at the same shallow point. This daily action becomes ritual, the well-worn path becomes a road; first dirt then cobblestones and later tarmac. The stream has long since been buried and only a handful of historians care about the meaning of the name Gotford Street but The City remembers. The patterns of commerce and information combine with the web of water works and streets. From the Hermetic rites of Ancient Greece to the Mississippi Delta of Robert Johnson, we have known a deal with the Other Side can be made at the crossroads. What happens to a grid of hundreds of crossroads? All the actions of the population are part of the spell, from a muttered prayer for a parking space to a spontaneous street riot. The gods or paramentals are just pieces of the whole, as are the shopkeepers, buskers and pigeons. The magic in this sort of system is just as wild and unpredictable as the frenzy of the Maenads of being ridden by the Loas.

This is my kind of Urban Fantasy. Putting mythic traditions in a contemporary city is fine, there are great examples from Crowley to DeLint and Gaiman. But I enjoy Jay Lake's wild world-building from the bedrock up, which is so much more imaginative. It's a bit like getting walloped with a pillowcase filled with lasagna, a shocking but tasty experience that will certainly make a lasting impression. He is on par with New Weird fantasists Miéville, Swainston, and VanderMeer, and also two of my favorites: Jack Vance and Cordwainer Smith.

Trial of Flowers and Madness of Flowers are similar to Lake's last novel Green. The two series and the many attendant short stories may be in the same world although given its infinite scale (more plane than planet) I think Green's stomping grounds of Copper Downs are probably an astronomical distance from The City Imperishable. These books also differ from Green with a much broader scope using multiple storylines and viewpoints. You get the feeling that all the different characters are just part the massive complex organisim that is The City Imperishable. They can never hope to harness all its power, only adapt and survive. As their municipal motto goes, no matter what happens — Civitas Est — The City Is.

Madness of Flowers is available in stores now or can be ordered here, here, or at Borders.

Commenter Grey_Area is known to all Dwarfs, Slashed and Sewn alike, as Chris Hsiang. Little man, you've had a busy day.

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5375670&view=rss&microfeed=true
<![CDATA[Steampunk Brothel Spies And Million-Year Quests, In June Books]]> Whether you want a fun beach read or a sweeping philosophical epic, June's books have you covered. You can encounter witches in Toronto and killer courtesans, or you can delve into America's dismal future, or Alastair Reynolds' eon-spanning colonization saga.


The Enchantment Emporium, Tanya Huff (DAW)

In this urban fantasy, Allie Gale's grandma disappears, leaving behind a strange shop that sells magical supplies to the local witch population. When Allie takes it over, she's suddenly involved in a mysterious struggle within the Canadian magic community. If you ever wanted to speculate about the witch population of modern Toronto, this is your book.

Naamah's Kiss, Jacqueline Carey (Grand Central Publishing)

From the io9 review:

This is a novel of pure adventure, with a kick ass heroine who gets to fight, do magic, and get laid just like the swashbuckling heroes of old. It's a perfect beach read. And the best part is the Jacqueline Carey is extremely clever – don't let her fool you with all that romantic frippery. She manages to slip a lot of interesting, subversive messages into this swords-and-sorcery tale.


The Women of Nell Gwynne's, Kage Baker (Subterranean)

The women of a Victorian brothel are hired to cater to the needs of a party of businessmen holding an auction for a mysterious piece. They find themselves quickly involved in intrigue and espionage, in a story with flecks of steampunk and classic mystery. We reviewed it (along with a couple of other Baker books) here.

Wild Thyme, Green Magic, Jack Vance (Subterranean)

This career-spanning collection of stories from Jack Vance includes a wide variety of genres, including a few science fiction stories about other worlds. Vance's ability to build worlds has been praised by Frank Herbert, Poul Anderson and Robert Silverberg.

Fragment, Warren Fahy (Delacorte)

A reality show crew on a ship stumble on an island ecosystem inhabited by parallel-evolved monsters. From the io9 review:

If you like monsters and mad science - and who doesn't? - this is the perfect book to take on your vacation or on that long plane ride to a remote island. However, if you're looking for characters who move outside of two dimensions, you might want to give this one a pass.

The Year's Best Science Fiction 26, edited by Gardner Dozois (Griffin)

I'm a sucker for well-complied science fiction anthologies, and this one appears to be no exception. Including 30 stories from masters and new writers alike, this collection also has an extended list of honorable mentions. It looks like a pretty hefty resource for the short story geek.

Green, Jay Lake (Tor)

A fantasy / steampunky tale of international espionage and mythology. From the io9 review:

At times unsettling but always compelling, Green abounds with intrigue and adventure. A feminist fable lovingly written with a father's hope and concern for his daughter's future, Green is the story of a strong-willed young woman trying to find her place in a world that would rather ignore her. Green will not be ignored.

A Monster's Notes, Laurie Sheck (Knopf)

This novel turns inside out one of the oldest science fiction stories. The story imagines Frankenstein's monster not as Mary Shelley's creation, but as her companion, consoling her in a time of sorrow. He discusses with her all of the facets of humanity, trying to understand human connection in a world where he doesn't belong. It's a tale of speculative alternate history, couched in a story of compassion and companionship.

Julian Comstock: A Story of 22nd-Century America, Robert Charles WIlson (Tor)

A speculative future of post-oil America. From the io9 review:

Peak oil has left the world a churchy, early-industrial shambles in Robert Charles Wilson's new novel Julian Comstock. An engaging cross between post-apocalyptic series Jericho and Susanna Clarke's Jonathan Strange & Mr. Norrell, it may be the best science fiction novel of the year so far.

Haze, L.E. Modesitt Jr. (Tor)

An agent of the now-Chinese-run Earth investigates a planet surrounded by a haze of nano-satellites. He finds an eerily familiar world of superior technology.

House of Suns, Alastair Reynolds (Ace)

This book came out a little while back in the rest of the world, but this month marks its publication in the United States. It's a space opera of post-humanity and colonization, with the added twist of relativistic travel. As a result, this novel chronicles a mystery distorted by time. It's certainly nice to see a space epic that explores some of the complexity of actual interstellar travel. We reviewed it here.

The Strain, Guillermo Del Toro and Chuck Hogan (William Morrow)

Master of Horror Guillermo del Toro brings vampires back from their whiney post-Buffy image. From the io9 review:

The Strain is a breakneck thrill ride chronicling only the first four days of the vampire plague that may destroy civilization. The cinematic quality really comes though, making the book feel more like a action blockbuster than a thought-provoking horror novel.

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5302981&view=rss&microfeed=true
<![CDATA[A Courtesan-Turned-Warrior's Head-Kicking Journey]]> Jay Lake's sixth novel, Green , is an inventive fantasy of exotic cities, weird gods, conspiracies, stabbings, and kicks to the head. And here come the spoilers...

It begins as a girl, born into poverty and ignorance, is sold into slavery by her own father. She's stolen away from the warm land of rice paddies and the timeless rhythms of peasant life that are all she's ever known, and put on a steamboat bound for distant Copper Downs, capital city of the Stone Coast. Copper Downs is a cold, bustling metropolis of commerce and power at the dawn of an Industrial Revolution, populated by even colder people, pale as corpses.

Her culture, her language — even her very name — are all stripped away. The girl is imprisoned in the Pomegranate Court at the House of the Factor, with only the Teaching Mistresses for company. They teach her all manner of domestic skills as well as a plethora of academic subjects, the arts, and the social graces expected of an aristocratic lady. Enduring abuse and humiliation, she must excel at her lessons in order to survive.

A decade passes and the girl approaches womanhood. Her master, the Factor, has deemed her suitable to be sold as a pretty bauble of some powerful lord, perhaps the Undying Duke himself. She is meant to be a "prettypet" to charm the aristocracy at gala balls and in the most exclusive parlors with her exotic beauty and witty conversation. The Factor dubs her "Emerald" and deems her worthy of sale. She rejects this name, calls herself "Green" instead, and swears to be no one's tool. She will be free, she will battle the unjust system that stole her from her native land. Green is twelve years old, pissed off, and has other plans, but so has Fate.

Eventually Green makes her way back to the land of her birth, Selistan (perhaps a pun on "Celestial Kingdom") only to find herself now a foreigner mistrusted by her own people. Impoverished in a society that treats women as chattel, she reluctantly finds sanctuary at the Temple of the Lily Goddess in the city of Kalimpura. This religious order takes inconvenient girl children or women too independent to fit into their assigned roles. At the Temple women can take roles generally reserved for men: law, accountancy, and Martial arts. The most promising fighters are chosen to join the Blades of the Lily, the city's brutal law enforcement.

Free to be themselves, these women rely on each other for strength, understanding, and love. Yes, there are sex scenes involving teenage lesbian warrior nuns that will raise eyebrows among some squeamish readers (like this reviewer). But like his infamous snuff-porn Dwarf Pits in Trial of Flowers (Night Shade Books, 2006,) Lake uses these brief, vivid passages to good effect serving the plot or developing a character; not to shock or titillate.

Although the very believable societies Lake imagines here are loosely based on the China and England of the 19th Century, this world is definitely in the realm of fantasy. Green is set on a flat (possibly endless) plain, with a procession of suns drifting across the sky. We already know Jay has a fondness for impossible cosmologies after visiting the 1:1 scale clockwork orrery Earth in Mainspring and Escapement (Tor, 2007 and 2008 respectively) or the infinite vertical cylinder in his short story "The Lollygang Save the World on Accident" (from Extraordinary Engines, Nick Gevers ed., Solaris, 2008). Another similarity to Trial of Flowers is Lake's treatment of the very real gods in Green's world. These deities are weird and powerful but usually treat with mortal concerns in subtle and inscrutable means. When the powerful try to use the gods to further their own goals, entire populations suffer. The lesson here: let sleeping gods lie; magic may seem like an easy solution, but people are better off relying on themselves.

Green has a mind as quick and sharp as a dagger and possesses an amazing arsenal of skills (she's a great cook, too). Given all these abilities she is still very much a child, alone in an unforgiving world. For all her rigorous education, she has negligible people skills. She feels driven to stop the oppression of women and children, but she has only vague plans involving stabbing and kicks to the head. Green must grow into the role she has chosen for herself. To survive, she must find the strength to endure the crap around her. To succeed, she must develop patience and wisdom to match her passion and intellect.

Jay Lake writes beautifully. His language hearkens back to a more formal age, without disguising the brutal truths of the world he has created. Green is split into three distinct acts with the action, pacing, and fantastical elements ever-increasing to an exciting climax of mythic proportion. Personally, I would have enjoyed more detail about the steam-driven and flywheel technology (to which there are only a few tantalizing references,) but that's how I roll. At times unsettling but always compelling, Green abounds with intrigue and adventure. A feminist fable lovingly written with a father's hope and concern for his daughter's future, Green is the story of a strong-willed young woman trying to find her place in a world that would rather ignore her. Green will not be ignored.

Green hits the shelves at your local independent bookstore this Wednesday.
Or go to Amazon.

Note: A version of this review appeared in last month's newsletter of Borderlands Books.
Commenter Grey_Area is known to the ninja furries as Christopher Hsiang. He is in awe of Mr. Lake who has possibly the largest collection of weaponized Hawaiian shirts in North America.

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5281441&view=rss&microfeed=true
<![CDATA[All the Alternate Histories in "Other Earths"]]> Explore all the myriad ways of alternate history in Other Earths (DAW Books), ten new stories and a kickass must-read Lucius Shepard novella in a collection edited by Nick Gevers and Jay Lake.

What if the Nazis won WWII? What if Al Gore became President? What if Robert E. Lee used dinosaurs at the Battle of Gettysburg? What if I ordered the chicken instead of the fish? We've all asked ourselves these questions. Indeed, this kind of thought experiment forms the basis for an enduring subgenre of speculative fiction called alternate history. Appropriately, this subgenre has many names: The British say alternative history, the French uchronie , and historians use the term counterfactual history because they do not want to admit that they are secretly big SF nerds. There's also parahistory and my favorite, allohistory. I think IT workers call it Ctrl+Alt+Hist. But I digress, wildly.

The contents of Other Earths also branch off on many unexpected paths, not just in setting but in style and scope as well. Gevers and Lake have chosen some very atypical, even experimental, approaches to allohistory. As they point out in their introduction, this type of work has a strong military theme: Harry Turtledove and Eric Flint spring immediately to mind. While war affects the storylines of each of the pieces in this book, only a few of these stories actually occur during combat. "The Receivers," by an uncharacteristically understated Alastair Reynolds, takes place on the British Home Front during WWII. Rather than being built around a pivotal battle or the decision of a great general or politician, the Point of Divergence here rests upon the lives of two common soldiers who would have become famous composers in our world.

Literary treasure Gene Wolfe presents one of those stories of an Post-War England where Hitler won. Here we have spies and a dangerous mission involving the fate a great world leader. Far from the best work of this truly great author, "Donovan Sent Us" is still packed with compelling dialogue, tension, and of course some surprising twists. The triumphant Axis is a commonly-used Point of Divergence in allohistories including the very well-known Man in the High Castle by Philip K. Dick. A touch of PKD's later work can be felt in a hallucinogenic nightmare by Jeff VanderMeer about the last American president and the horrors of 9/11. We may not be living in the best of all possible worlds, but it could be a lot worse.

How realistic should an allohistory be? I really like Jo Walton's trilogy of novels starting with Farthing where the alternate world behaves exactly like ours without the inclusion of any fantastic elements. More often authors can't seem to resist adding a certain something-something: psychic powers, aliens, advanced technology, or trained dinosaurs. Who can blame them? Stuff like Naomi Novick's Napoleonic dragons is pure fun, even if your belief needs more suspension than the Dover-Calais Bridge. Other Earths spans this continuum from very realistic and compelling tales by Robert Charles Wilson and Paul Park to the magical or batshit insane.

I had some trouble accepting Stephen Baxter's technologically advanced Incan empire dominating a more primitive Europe and the rest of the globe even with a diversionary point of cosmic proportion. I blame the excellent and informative Guns, Germs, and Steel by Jared Diamond, a must read for any student of counterfactual history. Greg Van Eekhout avoids explaining how the Holy City of Las Vegas came to be controlled by the Knights Templar and fez-wearing Chicago mobsters and his story is actually the stronger for it.

Another common type of allohistory is one where magic works like in the Lord Darcy stories of Randall Garret. We have two examples in Other Earths. Theodora Goss weaves together the legends and history of the Magyar people to bring us the tale of the Tündér, the Hungarian version of the Faerie, who have endured the Inquisition, pogroms, and concentration camps. Compare and contrast this with Liz Williams' story about a version of England in the year 1602 ruled by a half-fey Queen.

Although there are many decent stories in this anthology, it was the one by Lucius Shepard that really grabbed me and wouldn't let go. For those of you unfamiliar with Shepard, his edgy and visceral writing can come as quite a shock. He refuses to be pigeonholed in any easy category of speculative fiction infusing lyrical magic realism into tales of jungle warfare, smoky dives, and scar-knuckled brawlers. "Dog-Eared Paperpack of My Life" concerns an author who stumbles upon one of his books on Amazon, though he knows he never wrote it. With one fateful click he embarks on a harrowing and freakish exploration of self-discovery. There's a great deal of Joseph Conrad in this one, with quite a lot of depravity and a bit of that one goofy Jet Li movie. Not for the squeamish or overly sane.

The closing piece by Benjamin Rosenbaum is a brief meditation on the form. An excerpt:

We love choice. Choice is liberty, choice is the bounty of the common man. When we tell ourselves alternate histories, we are reassuring ourselves of the profaneness of events. We might have lost the war. And then everything would be different. There was a point of diversion. For want of a nail.
(If you had kissed the other one instead...)
And so too in this moment: For want of will, for want of clarity, for want of love, we could lose this moment, this war, this choice. We stand at a fork in the road, and one road leads down into darkness and the other up into light. Choose, choose, choose, choose, choose wisely.

Despite the disappointing lack of lack of Civil War dinosaurs, Other Earths might be a refreshing change for fans of alternate history, or whatever you call it in your world.

Commenter Grey_Area is known amongst the brave men of the 79th Armored Triceratops Cavalry as Christopher Hsiang. All your books are belong to him.

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5170396&view=rss&microfeed=true
<![CDATA[Metatropolis Is The Best Kind Of Urban Renewal]]> The futuristic city is often a supporting character in science fiction, but these urban visions rarely feel like places you could live in. So Metatropolis, a new anthology of city tales, is a nice surprise.

Oh, and there will be some spoilers here. But I won't reveal who Luke's daddy is or anything.

Metatropolis is unusual for a number of reasons. It's available as an audiobook now - narrated by Battlestar Galactica's Michael Hogan, Kandyse McClure, and Alessandro Juliani - but it's coming out as a print anthology this summer. It's a shared-world anthology, but it's not based on a world created by one particular author, with a bunch of other writers trying to stay faithful to the Master's vision. Instead, it's a near(ish) future setting that editor John Scalzi and the contributors worked out amongst themselves.

And it's strangely optimistic, once you get past the premise that the United States has all but collapsed and old ways of living are being wiped out. Most of the stories in the book offer something between a trickle and a flood of hope. The biggest theme in the book is that once our current unsustainable way of living finally unsustains, something better may rise up as a result out of the chaos. But on the other hand, the chaos will be plentiful.

And most of that optimism is centered on cities, or city-like strutures. Most "fall of civilization" storylines show cities turning into unliveable nightmares of violence and bad hair. It's only in little rural communes and enclaves that you can survive the collapse of everything. But Metatropolis turns this cliche on its head, with some future cities that seem quite nice, surrounded by suburbs and countryside that are referred to as "The Wilds."

In particular, the Cascadiopolis of Jay Lake's story "In The Forests Of The Night" and the New St. Louis of Scalzi's "Utere Nihil Non Extra Quiritationem Suis" are places you could imagine wanting to hang out. Cascadiopolis is an anarchist commune built near what's left of Portland, Lake's hometown, where everybody works to create green technologies. And New St. Louis is more hierarchical, but also extremely eco-friendly, with vertical farms and genetically engineered pigs who create ultra-rich fertilizer and whose urine that can be used to stabilize plastic. Both places are all about sustainability and "zero footprint," even as they keep out the outside world with paranoid levels of security. Towards the end of the book, we learn that these megacities have a loose confederation, including non-U.S. cities like Shanghai, that allows people to travel among them.

In Tobias Buckell's awesome story "StochastiCity," we visit a version of Detroit that's more like what you'd expect in a futuristic dystopia, complete with private security guards from a company called Edgewater, who crack skulls of anyone who gets in the way. But even there, super-organized eco-anarchists have a scheme to hoodwink Edgewater and take possession of one huge building, turning it into a vertical farm and building a mini-eco-paradise in the middle of the urban hell.

That's another major theme of the book's five long stories: people creating unconventional social networks. In Buckell's story, it's "turking," in which people subcontract a task out to dozens, or hundreds, of individuals, none of whom know the whole story. In Karl Schroder's story, "To Hie From Far Cilenia," this turns into an alternate reality game, Oversatch, where fictional countries like Cilenia and Sanotica are not just overlaid on the real world, but they supercede it. (To join the game, you need to wear special glasses which let you see a display of the alternate reality.) And instead of "turking," people actually "ride" other people by looking through their eyes and telling them what to do or say. And in Lake's story, we see how trust networks are still vulnerable at the level of human interaction, because someone who's good at social engineering or especially charismatic will always be able to find a way in to a supposedly closed system.

As I mentioned, the optimism in the stories is tempered with a lot of chaos, and we get to see a lot of the downsides of this shiny future. If you happen to be in the wrong city, or outside the cities altogether, life can be pretty horrendous. Besides the somewhat thuggish security contractor Edgewater, we also see how organized crime has stepped in to take some of the roles that government has let drop. All the same, I'm not sure how realistic a picture of our urban future the book is supposed to be - at times, there seemed to be a bit of wishful thinking mixed in. And here and there, there are huge chunks of preachiness about environmentalism, recycling, cars, sustainability, and other green topics.

But the way you know these urban settings have succeeded in their worldbuilding task is, they provide a backdrop for some cracking city adventures. Scalzi and Buckell, in particular, keep you guessing about where their stories are going and provide fun yarns where you root for their underdog protagonists. These feel like cities where anything can happen, from getting your skull cracked to discovering your life purpose. And most important of all, when I was done reading about this future dys/utopia, I wanted to spend a lot more time there. [Amazon]

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5169857&view=rss&microfeed=true
<![CDATA[Metatropolis Story of Decaying Cities, Read by Saul Tigh]]> Instead of reading about the stock market this afternoon, divert yourself by listening to some near-future tales of the ecopocalypse instead. The first story from John Scalzi's new audiobook anthology Metatropolis is online for free, and it sounds fantastic. Written by Jay "Mainspring" Lake and read by Michael "Saul Tigh" Hogan, the story is called "In the Forests of the Night" and it follows the general theme of the book, which is that environmental collapse has completely transformed urban life.

The collection also includes contributions from Elizabeth Bear, Tobias Buckell, and Karl Schroeder (which is like my scifi dream team). Here's the premise of the book, according to Scalzi:

Welcome to a world where big cities are dying, dead - or transformed into technological megastructures. Where once-thriving suburbs are now treacherous Wilds. Where those who live for technology battle those who would die rather than embrace it. It is a world of zero-footprint cities, virtual nations, and armed camps of eco-survivalists. Welcome to the dawn of uncivilization.

The whole book comes out Tuesday, so start warming up your audio devices using solar or bicycle power. You can download Lake's complete story here, and get samples of other stories here. I'm always excited to see another Scalzi joint.

Your Weekend Goodie: Free Metatropolis Story
[via Whatever]

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5065168&view=rss&microfeed=true
<![CDATA[In Recent Scifi, Intelligent Design Is Truth]]> A new crop of science fiction novels focus on what it would mean if Intelligent Design turned out to be the truth. Jay Lake's Escapement is a perfect example, as is Walter Jon Williams' Implied Spaces — both are novels about people in clockwork worlds designed by some kind of higher power associated with spiritual realms. Other recent tales, such as Charles Stross' Saturn's Children and Iain M. Banks' Matter, flirt with the idea of an Intelligent Designer by suggesting that under some circumstances it is the most logical explanation for reality: For instance, if you are a creature who lives in a synthetic world (or body) designed by sophisticated engineers, your existence has been literally created for you rather than randomly evolved. Are these scifi authors carving out a pro-science version of Intelligent Design theory?

In some ways, no. Consider Jay Lake's novels Mainspring and Escapement, which are about a kind of alternate Earth where it's obvious somebody (whom they call "God") has created their universe. After all, the sky is filled with gears and their world is run literally by a massive clockwork mechanism. When I talked to Lake about his novels recently, he said that they were explicitly a response to Intelligent Design. He thinks of them as a critique of the belief that our world was built rather than evolved. "By making ID into something that was clearly fiction, I wanted to show that the idea itself was fictional," Lake said.

When you try to create a world that is believably the product of ID, Lake seems to be saying, you get something that looks nothing like our Earth. That it's designed is completely obvious, and is not difficult to prove. So this is a thought experiment in ID that in some sense proves that our Earth was not created by a Designer.

Interestingly, however, Lake's critique of ID has not freaked out religious people nearly as much as Philip Pullman's His Dark Materials trilogy. (Sure, it's true that more people have probably been exposed to Pullman's work, but let's assume that isn't the only reason why it's gotten more negative attention from religious groups.) In Pullman's universe, which is also a parallel Earth, there is a God and there are angels. But it turns out that God is just a senile old white dude, and his angels are fighting to seize his throne and control the Kingdom of Heaven.

Pullman's critique, like Lake's, works by saying, "OK let's assume that Christianity is real — what would that mean, logically?" For Pullman, that means God and His henchmen are a bunch of power-hungry politicians. And for Lake, that means that the universe is a giant clock. Both series, in a way, argue with Christianity on its own terms. They don't attempt to say, "Well hey, look at the world from the perspective of science — see how that's better?" Instead they say, "When you really think about what Christianity implies, this is what you get." And that's a powerful critique, though Pullman's is ultimately much darker. I believe Pullman has irked Christians for saying that their beliefs are in some ways downright evil, whereas Lake simply calls them the fantasy backdrops for rollicking adventure tales. This alone may account for the novels' different receptions among Christians.

As I said earlier, however, there is another way that this ID scenario is being tweaked by scifi authors. In Stross' Saturn's Children, there's a great subplot about robot religions. The robots, who have taken over our solar system after the extinction of humans, have to believe in a Designer — they were, after all, literally designed by humans. So a belief in ID, for robots, is the equivalent of believing in evolution for humans: It is the scientific truth. And yet there are certain religious zealots among the robots who insist on believing that they have evolved, and go through bizarre rhetorical gymnastics to prove it.

What Stross is saying is that as our planetary and bodily infrastructures become more synthetic, more "designed," we approach a state where ID begins to verge on scientific truth. This idea is echoed in novels like Iain M. Banks' Matter and Karl Schroeder's Pirate Sun, where our characters live inside massive synthetic worlds — a huge nested sphere in the former, and a giant blob of atmosphere floating in space in the latter.

What these authors are doing is even more tricky, if you look at their work as a sneaky critique of ID theory. Essentially they're saying, "Let's invent a universe where ID is truth. Oh, that would be the universe that science will build for us." And ultimately, in these novels, the Designer is not a God or even gods, but instead a whole bunch of sentient creatures harnessing the power of science and technology to design worlds and bodies intelligently.

This is the truly proscience version of ID theory: The notion that humans will eventually live in an ID universe, where our bodies and everything around us is designed. Only it will have been designed by us, in the service (hopefully) of bettering humanity. We won't be the playthings of some third party entity whose motivations are unclear. In the end, we will become our own intelligent designers.

Top image by Jasper Morello.

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5042727&view=rss&microfeed=true
<![CDATA[New Stories by Tobias Buckell and Jay Lake, Free Online]]> Yesterday we told you about a great new anthology edited by John Joseph Adams called Seeds of Change, and today we have a nice treat for your brain. Adams has posted some of the stories from the anthology online for you. Most awesome is one called "Resistance," by Tobias Buckell — it's about Pepper, one of the characters in his outerspace ninja vs. zombies novel Sly Mongoose. The other we're excited about is Jay "Escapement" Lake's story "The Future by Degrees," which is a swashbuckler about thermal superconductivity. Check them out, and buy the book!

]]>
http://io9.com/index.php?op=postcommentfeed&postId=5037221&view=rss&microfeed=true
<![CDATA[Make Friends With The Ultimate Weirdness]]> The New Weird, the awesome new anthology edited by io9 contributors Ann and Jeff Vandermeer, has its own MySpace Page. That means you can make friends with a whole literary movement, which focuses on urban settings and visceral, disturbing imagery borrowed from horror. The anthology follows the genesis of the New Weird school, starting with writers like Michael Moorcock and China Mieville, and covers the theory of New Weird writing. And then it moves us into the future of the sub-genre, with a shared writing exercise based on a piece by Paul DiFilippo. The book's MySpace site includes a free download and podcast of Jay Lake's bizarre story "Lizard of Ooze," plus music and images. [The New Weird on MySpace]

]]>
http://io9.com/index.php?op=postcommentfeed&postId=372218&view=rss&microfeed=true