For a long time now, the world has laughed at Peter Dinklage’s voice acting in Destiny, a video game about the slow, inevitable progression of death. Soon, that voice acting is going to change. One might even say it’s going to become legend. »
Rare games meant a lot to the people who played them, so a collection of 30 of (most) of their best works should mean a lot to children of the Spectrum ZX, the Nintendo 64 and even the Xbox 360 eras. Combined, they’re part of a new collection on the Xbox One that is one of the most extraordinary bundles to ever hit… »
Batman: Arkham Knight sets up from the beginning to be one of the best Batman stories out there—and then it falls flat at every key moment. »
Don’t expect the upcoming remake version of Final Fantasy VII to be exactly the same game you remember excitedly talking to your friends about over the school lunch table. »
“I don’t want to set the world on fire,” the Ink Spots croon, but the truth is, I’ve just arrived outside Galaxy News Radio headquarters with every intention of detonating a nuclear warhead. When the Super Mutant Behemoth charges through the wreckage, bellowing, I’m ready. I take aim, then pull the trigger, letting… »
I am late. The mysteries have been solved. The loot cave has come and gone. I’m the guy just now turning in his first encrypted engram—green, of course. I’m either playing Destiny the best way or the worst way. »
In the last half a year or so, we’ve gotten not one but two epic western fantasy RPGs in the form of Dragon Age: Inquisition and The Witcher 3: Wild Hunt. It’s only natural that we’d want to compare them.
Serious Sam was released in 2001, but the game’s been hiding a secret for more than a decade. A player wasn’t able to put it together until they were hired by the game’s developer and asked the CEO for help. »
Anonymous Destiny teammates come and go. They’re here for a game or two, gone forever afterward. Some of them are cool, valued companions. Some are total assholes. »
Seeing the reveal of Fallout 4 at E3, I found myself compelled to return to Bethesda’s first entry in the series, Fallout 3. There’s just something about it, a special kind of magic that few games have. Initially, I didn’t plan to spend much time with Fallout 3, but it sucked me in. Within two weeks, I’ve put more… »
Director Rob McLellan, who is turning his robot serial killer short ABE into a feature film with MGM, has also been working on something else: a Star Wars VR game. »
John’s mother worked during the day, so he stayed with his neighbors. They seemed normal, nice. He didn’t know it at the the time, but later, it would become clear he had been sexually abused—repeatedly. John was 4-years-old, and credits games with bringing him back from the brink. »
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Like the delightful and oppressive mobile-game galaxy that it summoned, Tetris is both seductive and dispiriting. Alexey Pajitnov’s falling-block puzzler captures the pleasure and the vacuousness of virtual labor. Each game of Tetris contains an interactive “Ozymandias,” a fruitless quest to build something that will… »
Midway through God of War III, the buff and surly protagonist Kratos is scaling along the outside face of a building when he happens upon a man. He’s perched precariously next to a window, crying out for help. Saying nothing more than a grunt, Kratos bashes his head against the wall and pitches him off the ledge. »
You might celebrate a video game for its gameplay, graphics, or its story, but let’s briefly celebrate the excellent little things Batman: Arkham Knight does to respect the time of its players. Oh, if only more modern games did these things.
By some measures, Satoru Iwata was the most successful video game creator to have ever lived: a kid who played Pong; a young man who started a development studio with friends; and eventually at 42, the CEO of the most beloved company in his medium’s history. »