<![CDATA[io9: Lifehacker]]> http://cache.gawker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: Lifehacker]]> http://io9.com/tag/lifehacker http://io9.com/tag/lifehacker <![CDATA[How to Outrun Zombies, and Other Ways to Solve Problems Japanese-Style]]> urawaza.pngMy new book Urawaza is a collection of over 100 tips and tricks from Japan for honing your survival skills, fine-tuning your appreciation of Japanese culture, and eventually making you superhuman. The book is full of quirky Japanese solutions to common problems, along with scientific explanations of why they work. Imagine, for example, that you need to outrun a flock of zombies, like Will Smith in I Am Legend. With the help of a little old-school Japanese wisdom, you can actually run faster. Find out how!

Dilemma: You're the only human left on the planet, and you have to figure out how to outrun a flock of zombies at dusk. The zombies in your neighborhood are just slightly faster than humans on foot—you need a quick and effective method of increasing speed.

Solution: Put a rubber band around your ankle. Then stretch one end of it toward your toes and hook it over the big toe, twisting it once to make a figure eight. Repeat on your other foot.

Why this works: The rubber bands help your feet expand and contract even further than they normally do in the forefoot. This provides greater power during the push-off phase of the gait cycle, enabling you to run a little faster.

Urawaza [Amazon]

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http://io9.com/381920/how-to-outrun-zombies-and-other-ways-to-solve-problems-japanese+style http://io9.com/381920/how-to-outrun-zombies-and-other-ways-to-solve-problems-japanese+style Mon, 21 Apr 2008 14:40:13 PDT LISA KATAYAMA http://io9.com/index.php?op=postcommentfeed&postId=381920&view=rss&microfeed=true
<![CDATA[Will Efficient Social Software Take Your Job Away?]]> evybdy.jpg Social software sites like Flickr and Digg aren't just distracting you from your job — they could actually make your job disappear in the next high tech economic revolution. Get ready to retrain yourself right now. A new book by NYU interactive telecommunications professor Clay Shirky, Here Comes Everybody: The Power of Organizing without Organizations, is a good place to start. Although Shirky predicts the demise or extreme downscaling of a lot of familiar jobs right now — everything from design to procedural legal work — he's also got a lot of telling observations about the future of work, social relationships, and even politics, based on years of researching how people communicate online. We cornered Shirky on IM and asked him about the future of our jobs in a world where everyone can publish and collaborate online for free.



io9: So you're talking about these social tools, and how communities can use them, but of course you're also talking about "user generated content," which is one way of saying "get people to work for you for free."

CS: Depends on your frame of reference.

io9: Are we looking at a future where getting a job means working for free for many years before you get to be a developer or producer for cash?

CS: If we think of Flickr as being like a newspaper, then yes, the content that was previously paid for is now free. But if you think of flickr as being like a bar, then what you get instead is that the user conversation now creates value for people out of earshott. No one complains that the bar marks up its booze prices because it's a place for people to get together.

io9: So the bar gets paid for your conversations?

CS: I think the whole 'you work, we collect the money' model has been over-emphasized by the fact that professional media covering these new tools will of course be biased to take the current media model as the 'correct' one. Merchants, a bar in Manhattan, charges $17 for a martini. Know what goes into a $17 martini?

io9: What?

CS: $3 of gin and $14 of "I'm in a bar where people pay $17 for a martini!"

io9: But that makes Flickr sound like an elite place where you pay to be around beautiful rich people.

CS: So the change in the price of drinking gin at home alone, or in a bar with others, is mainly a metric of social value, and we're quite used to paying the platform operator, which in this case would be the bar owner, for making a site where that value can accrue. Of course the whole 'is it a newspaper or a bar' thing is even one level too shallow. The thing Flickr is most like is Flickr. It has all kinds of novel characteristics which are exactly the things that get obscured by metaphor. So when media people look at Flickr (or Digg or YouTube) as new competitors in an existing media ecosystem, instead of a new ecosystem, they create bias towards old metrics.

Oh, and to your earlier comment, I don't mean to suggest that Flickr always equals merchants, just that we are more than used to business models where almost all of the value in the establishment comes from value the patrons create for themselves. It's just that the press doest see (or sees and doesn't like) that comparison, because its hard to argue that some injustice is being doen when viewed in the light of social life rather than media production.

io9: The problem I guess with the bar analogy is that the most "valuable" bars to be in are often valuable because they are full of elite people — which is sort of the opposite of what I think you're hoping for in this book.

CS: Well, even a $2 well drinks dive has the same economics. Consider happy hour. There is a discount on the nominal product precisely to create the necessary bit of social value.

io9: So to get back to the question of getting paid. Sounds like you're saying that we're tending toward a model where the people who make content (or art or writing) don't get paid,
but the people who make the tools that let them express themselves do.

CS: That is one part of the effect. Another part is that, on average people won't get paid, because the pool of creators has gotten too large. But significant talent will still be rewarded. Wedding photographers and stock photo people are going to get creamed. But Herb Ritts' fees may go up. When the bottleneck is not longer worth paying for (because it mostly doesn't exist) talent becomes the only differentiating metric.

io9: So the elite content producers may get more?

CS: I think so.

io9: Obviously a lot of people are decrying this idea, particularly in the media — "oh no we're losing taste makers!"

CS: We're not losing taste makers! I hate that argument — we're gaining taste makers, at an unbelivable rate. We're losing scarcity.

io9: So do you think in the end we'll get a world where more people will be compensated to do creative work? Or that creative work will become more lilke cooking, where everybody does it?

CS: More people overall, maybe, but many fewer on average. And most of the ones who do get compensated don't have it as their main source of income.

io9: Which other industries do you see this change affecting?

CS: Anything where there is a production bottleneck. So the obvious ones are non-litigation lawyering, librarians, anyone in the media distribution business, but also the info managing pieces of things like industrial design, medical decision making, etc.

io9: Are you worried at all that people might use your book to exploit users?

CS: Most of the uses of this sort of group-forming are hard to fake over any length of time (imagine a fake open source project — the coders would bail in a matter of weeks), but the uses of social tools for groups from Al Qaeda to the pro-anorexia kids seems to me to be the biggest social threat that will come from the medium.

Check out the book — although Shirky isn't a futurist, Here Comes Everybody is the best work of futurism I've read in quite a while.

Here Comes Everybody [ISBN.nu]



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http://io9.com/378961/will-efficient-social-software-take-your-job-away http://io9.com/378961/will-efficient-social-software-take-your-job-away Fri, 11 Apr 2008 16:30:00 PDT Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=378961&view=rss&microfeed=true
<![CDATA[20 Things You Can Put on Your To-Do List Now to Change the World in 100 Years]]> To-do lists are a great way to plan your week, and it turns out they're also not a bad tool for futurists either. We've put together 20 to-do list items that anyone can use to stop environmental disaster, speed the invention of artificial intelligence, jumpstart a moon colony, and help everyone become posthuman. Usually it seems like ordinary people can't contribute to massive projects that require scientific minds as well as philosophers and other specialists. But there are actually a lot of things you can do. Over the past week we've posted four separate to-do lists for futurists, and now we bring them all together so you can print them out, tuck them in your pocket, and start checking items off to change the world.

To-Do Lists for Futurists:

1. Five ways to build an ecotopia, an urban space that exists in harmony with nature
Sure, recycling helps, but so does repurposing an old machine.

2. Five ways to contribute to the creation of artificial intelligence
You can help bring about machines with the ability to reason just by surfing the web.

3. Five ways to start planning for a future moon colony in your bedroom
From growing plants with LEDs to participating in a space elevator contest, there are a lot of things you can do to make that moon vacation in 2030 a reality.

4. Five ways to become posthuman by this time next year
A software download that makes your computer search for proteins that cure cancer while you sleep, and a tiny device that will make your body machine-readable tomorrow.

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http://io9.com/370950/20-things-you-can-put-on-your-to+do-list-now-to-change-the-world-in-100-years http://io9.com/370950/20-things-you-can-put-on-your-to+do-list-now-to-change-the-world-in-100-years Fri, 21 Mar 2008 15:22:55 PDT Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=370950&view=rss&microfeed=true
<![CDATA[Your Sleep Patterns Are Controlled by Television]]> Human sleep patterns were once controlled by circadian rhythms governed by day and night. But now, according to a new study, almost everyone in the United States has a sleep pattern that's controlled by when they watch TV. A massive survey on time management conducted by the U.S. Department of Labor Statistics shows that most people watch TV between 11 - 11:15, dropping off to sleep when they switch the tube off. The hour when nighttime falls affects this pattern very little. Human sleep patterns are therefore more malleable than believed, and it's possible people could change them as easily as changing channels.

According to the authors of the study, which comes out this week in the Journal of Labor Economics:

While natural daylight patterns have some effect on people's life patterns, the demands of global business—market openings, etc—and regular television schedule demarcate the boundaries of most Americans' lives . . . Individuals in early television zones (Central and Mountain) are 6.4 percentage points less likely to be watching television between 11 and 11:15 p.m. than those in later zones, but if the sunset is pushed back by an hour the probability of watching TV at 11pm only increases by about one percentage point. The implications for people who want to change their sleep patterns — to get up earlier, say, or go to bed at a regular time — are enormous. If you are somebody who watches TV, you can simply turn the TV off earlier and give your body a cue that it's time to sleep.
Another possibility is to change your working hours. The researchers say that along with TV, people's big sleep cue is time zone, especially as it relates to when you get to work or go home:
If you are in the "professional service" sector (finance, information, business services), you are more likely to follow the time zone cue, while you are in other services sector (education, health, leisure, and hospitality), you are probably more responsive to television cues.
Changing when you go to work within your time zone might be another way to trick your body into sleeping at a different time.

I love it when science actually backs up common sense. Though the idea that our circadian rhythms have been replaced by late-night TV rhythms is sort of creepy.

Early to Bed and Early to Rise . . . Depends on the TV Schedule in Your Time Zone [Eurekalert]

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http://io9.com/364999/your-sleep-patterns-are-controlled-by-television http://io9.com/364999/your-sleep-patterns-are-controlled-by-television Fri, 07 Mar 2008 15:00:13 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=364999&view=rss&microfeed=true
<![CDATA[This Weekend, Start Building a New Life Form]]> In a few years, your weekend hacking project will involve bits of DNA and a PCR machine instead of a soldering iron or glue. With the help of the Open Wetware Project, and the Registry of Standard Biological Parts Wiki, you too can become an amateur synthetic biologist. But this isn't about evil mad scientist stuff. People using these new open-source biohacking tools are trying create helpful life forms, like insulin-producing bacteria or drought-tolerant crops. Here's a quick introduction to the biohacking tools everybody will be using tomorrow.

Registry of Standard Biological Parts [a wiki]. Start with the tutorial, just to get a flavor of what it means to take standard biological parts from a registry and put them together into a new organism. It's actually a lot simpler than you might think. This parts registry is a tool repository, but also a repository of information about biological parts that people have standarized, codified, and registered. A "part" isn't something like an arm — it's going to be something small, like an enzyme that affects a gene, or a protein that causes a particular biological state. Or perhaps a gene that will make you grow an arm.

Open Wetware Project [a community]. This is a clearinghouse community site for academics, students, and the public to share information about synthetic biology and biological engineering projects. You'll find classes, tutorials, and massive lists of laboratories working on biohacking. It's a great place to poke around and find out what people are really doing to create new life forms — and what their motivations are. Also, if you've got your own project or want to know more about an ongoing project, this the place to go to share ideas.

Programming DNA [a lecture] As we've mentioned before, MIT professor Drew Endy gave a smashing and fun introductory lecture about biohacking a couple of months ago at the Chaos Computer Congress in Berlin. If you want a crash course in how hacking a biological system can be like hacking a machine, load this one into your portable media device of choice and watch it during your commute (but only if you're not driving).

BioBricks Foundation [a standards body]. This is a non-profit formed by people from Harvard, MIT and UCSF in order to create standards for what counts as a "biological part." They're tackling legal and ethical issues, as well as strongly supporting the idea of making all information about biological parts and synthetic biology available for free to the public.

Open Biohacking Kit [via Sourceforge]. Get started on your biohacking project with this free software package. From the Sourceforge description:

This open, free synthetic biology kit contains all sorts of information from across the web on how to do it: how to extract and amplify DNA, cloning techniques, making DNA by what's known as oligonucleotides, and all sorts of other tutorials and documents on techniques in genetic engineering, tissue engineering, synbio (synthetic biology), stem cell research, SCNT, evolutionary engineering, bioinformatics, etc.

Image above is of a creature created with Maxis' forthcoming game Spore.

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http://io9.com/362616/this-weekend-start-building-a-new-life-form http://io9.com/362616/this-weekend-start-building-a-new-life-form Fri, 29 Feb 2008 16:25:17 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=362616&view=rss&microfeed=true
<![CDATA[The Pros and Cons of a Google Brain Implant]]> In John Varley's upcoming scifi novel Rolling Thunder, everyone has a brain implant that lets them google information constantly. And many futurists are saying this technology will become a reality long before we colonize Mars. The question isn't whether we'll have google brain implants (or the futuristic search engine equivalent), but how we'll handle them. What exactly would be the plusses and minuses of being able to google information instantaneously in your head, without anybody knowing you're doing it?

A google brain implant could work in lots of ways. With technology we have right now, people could wear a brain-computer interface helmet like the one sold by Emotiv, and use that to control the cursor on a wearable computer with a tiny monitor that's attached to your classes. So the thing wouldn't be implanted in your brain, but it would be responding to electrical signals from your brain. More sophisticated wearables like those described in Vernor Vinge's novel Rainbows End might allow you to google via subtle movements of your body, and then display results in special contact lenses.

A more far-future implant might actually have a direct neural linkup to your brain, allowing you to see google results on your retina. No matter how the instant, subtle, brain-controlled access to google works, the same benefits and problems are likely to exist.

PRO:

Ability to "remember" many details about a person or issue in the middle of a conversation, so that you can marshal facts quickly and check the accuracy of what other people are saying.

CON:

The person you're talking to could much more easily pretend to be somebody they are not by googling information and feigning expertise.

PRO:

You will never get lost because you've got maps at your synapse tips, and you'll always know what's playing at your local theaters. You'll also get the latest news headlines and stock quotes at the twitch of an eyelid.

CON:

You'll spend so much time in your head reading google news and watching YouTube that you'll zone out during conversations and forget to pay attention to what your best friends are telling you (unless they're telling you in the form of a google news alert).

PRO:

Instant access to infinite data storage allows you to quickly store your every interesting thought, and search through them instantly. More innovative ideas result.

CON:

Over reliance on "offloaded" memory means people make less of an effort to remember important things and therefore brain flexibility actually erodes. Ideas become boring repetitions of what you've thought up before, or what other people have thought up and posted on the Web.

PRO:

You can cheat on tests.

CON:

You can cheat on tests.

PRO: Need something desperately and can't get to the computer to order it? Just buy it through Froogle.

CON: Google ads are constantly running in your head, perhaps designed to respond to thought patterns.

PRO: Every time Google ads a cool new service, like Gmail or Picasa, you've got instant access to it in your brain.

CON: Google is famous for its "silent update" system, which occasionally results in pretty buggy services. Imagine what it will be like when Google silently updates your brain.

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http://io9.com/359932/the-pros-and-cons-of-a-google-brain-implant http://io9.com/359932/the-pros-and-cons-of-a-google-brain-implant Fri, 22 Feb 2008 17:30:58 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=359932&view=rss&microfeed=true
<![CDATA[How Cognitive Science Can Improve Your PowerPoint Presentations]]> kosslynside.JPG Harvard cognitive scientist Stephen M. Kosslyn, who studies how brains process images, wants to improve the world with his cutting-edge research. And he's starting with four ways to make your PowerPoint presentations more human brain-compliant. This morning at the American Association for the Advancement of Science annual meeting in Boston, Kosslyn spoke in a symposium devoted the visualization of data, explaining how breakthroughs in cognitive science have revealed the best way to present information in the PowerPoint format. It was one of the most interesting examples of applied science I've ever seen.

Jumping off from ideas he raises in his recent book, Clear and to the Point, Kosslyn explained that the four rules of PowerPoint are: The Goldilocks Rule, The Rudolph Rule, The Rule of Four, and the Birds of a Feather Rule. Here's how they work.

The Goldilocks Rule refers to presenting the "just right" amount of data. Never include more information than your audience needs in a visual image. As an example, Kosslyn showed two graphs of real estate prices over time. One included ten different numbers, one for each year. The other included two numbers: a peak price, and the current price. For the purposes of a presentation about today's prices relative to peak price, those numbers were the only ones necessary.

The Rudolph Rule refers to simple ways you can make information stand out and guide your audience to important details — the way Rudolph the reindeer's red nose stood out from the other reindeers' and led them. If you're presenting a piece of relevant data in a list, why not make the data of interest a different color from the list? Or circle it in red? "The human brain is a difference detector," Kosslyn noted. The eye is immediately drawn to any object that looks different in an image, whether that's due to color, size, or separation from a group. He showed us a pizza with one piece pulled out slightly, noting that our eyes would immediately go to the piece that was pulled out (which was true). Even small differences guide your audience to what's important.

The Rule of Four is a simple but powerful tool that grows out of the fact that the brain can generally hold only four pieces of visual information simultaneously. So don't ever present your audience with more than four things at once. This is a really important piece of information for people who tend to pack their PowerPoint slides with dense reams of data. Never give more than four pieces of information at once. It's not that people can't think beyond four ideas — it's that when we take in the visual information on a slide we start to get overwhelmed when we reach four items.

The Birds of a Feather Rule is another good rule for how to organize information when you want to show things in groups. "We think of things in groups when they look similar or in proximity to each other," Kosslyn pointed out. Translation into PowerPoint? If you want to indicate to your audience that five things belong in a group, make them similar by giving them the same color or shape. Or group them very close together. This sounds basic, but it often means taking your data apart and reorganizing it. Kosslyn's co-panelist, Stanford psychologist Barbara Tversky, explained that one of the fundamental principles of data visualization is, ironically, misrepresentation in order to get at the truth.

Even these goofy names for each rule of PowerPoint follow a principle from cognitive science: it's always easier to remember an unfamiliar idea if it's named after something familiar.

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http://io9.com/357063/how-cognitive-science-can-improve-your-powerpoint-presentations http://io9.com/357063/how-cognitive-science-can-improve-your-powerpoint-presentations Fri, 15 Feb 2008 10:20:40 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=357063&view=rss&microfeed=true
<![CDATA[Seven Habits of Highly Effective Spaceship Captains]]> If you want to learn good organization skills, look no further than some of the best leaders in the universe: the captains of spaceships. They may be fictional, but they have skills that translate into the real world. After all, you'd follow Admiral Adama into battle, and trust Malcolm Reynolds to have your back. Now you can learn the seven greatest leadership lessons we gleaned from watching shows like Futurama and Firefly.

1. The Prime Directive is just a suggestion. Captain Jean-Luc Picard of the Enterprise wasn't as swashbuckling as he predecessor Captain James T. Kirk, simply because he actually wrestled with breaking the Prime Directive instead of ignoring it entirely. The Prime Directive states that humans shouldn't involve themselves in the affairs of less developed planets, for fear of messing up their cultures with ultra-advanced tech. While Picard often considers the importance of the Prime Directive in his decision-making, he refuses to be bound by it. Lesson learned? Rules are made to be broken.

2. Always shoot first. Every good leader should be willing to do what he or she asks of her team. One of the reasons for the loyalty of the ragtag crew of Serenity, the ship Malcolm Reynolds captains in Firefly, is that Mal will throw himself into battle to protect his team. Whenever he has a crazy scheme or rescue mission in mind, he takes the first plunge. Lesson learned? Show your crew that you're willing to take a bullet for them, and they'll do the same for you.

3. Don't be afraid to hook up with a cute spaceman. We love Leela on Futurama not just because she's the only person on her ship with any kind of sense, but because she also lets her long, purple hair down once in a while. She's always tangling with spacemen and getting mixed up with strange alien pets. And that's one good reason why her goofy crew would follow her to the ends of the galaxy — well, if she had enough beer. Lesson learned? A good leader has to get laid once in a while, and she shouldn't be ashamed of it.

4. When you're about to go genocidal, get a second opinion. Admiral William Adama from the new Battlestar Galactica is one of the best leaders we've ever seen. He's gotten a group of a few thousand humans halfway across the galaxy, despite the fact that they're being pursuit by a group of homicidal, erotically obsessed cyborgs. He's had to deal with incredible loss and sheer terror, and he always keeps his head. He is also truly humane. How does he keep it together without going all Admiral Cain on everybody's ass? By sharing his power with President Roslyn as well as his circle of trusted officers and advisers. Without their guidance, the Galactica and its fleet might have turned into a bloodthirsty military fleet, instead of what it is: a mostly-civilian group with a (sort of) free press and even elections. Lesson learned? True leaders do not ever make decisions alone.

5. Just because you have a crappy ship doesn't mean you're a loser. Everyone knows that Han Solo, captain of the Millennium Falcon from Star Wars, is piloting a souped-up bucket. And yet his seemingly-crappy ship is probably the very best thing for helping out a group of covert resistance fighters like Obi Wan and Luke. Plus, he knows his ship so well that he can totally slam those Stormtroopers in their McFighters. Lesson learned? Every crappy PC is a lean, mean Linux box waiting to be born. Oh, and in case that didn't make sense: It's not the tools; it's what you do with them.

6. Freedom fighters make good teammates. Say what you will about Captain Janeway on Voyager, but she made a smart decision early on to integrate her Federation team with a group of subversive Maquis who got stuck with them out in the Delta Quadrant. Another captain might have kept the Maquis separate from the Federation types, but Janeway integrated them and gave them Federation ranks — much to her good fortune. She got a great Chief Engineer and First Officer out of the deal. Lesson learned? A little subversion goes a long way.

7. There is always somebody out there who can bend spacetime better than you can. In Iain M. Banks' novel Excession, the Ship Sleeper Service (which is an AI that captains itself, thank you very much) discovers that its amazing, human-dwarfing brain is nothing compared to the "excession," a phenomenon that none of the Ships can understand. The excession exists in subspace, and looks like a giant something that could be a gateway to another dimension, perhaps, or a ship from the edges of the universe. Meeting the excession, for the Ships, is a very humbling experience. They realize that they are not as omnipotent as they realized, that that there are intelligences out there far more profound than their own. Lesson learned? No matter how in control you are, always be ready for something for which you're completely unprepared.

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http://io9.com/353543/seven-habits-of-highly-effective-spaceship-captains http://io9.com/353543/seven-habits-of-highly-effective-spaceship-captains Wed, 06 Feb 2008 15:30:24 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=353543&view=rss&microfeed=true
<![CDATA[Evolution Explains Why Lolcats Control Your Mind]]> loldoctorwho.jpg If you're distracted by lolcats at work all day, new evidence from evolutionary biology suggests it's not your fault. Human visual attention evolved thousands of years ago to track the movements of animals, and even today people are far more distracted by images involving changes in animals than they are by images of inert Mac laptops or moving cars. This research, conducted by psychologists at Yale, goes a long way towards explaining the bizarrely mesmerizing effect of lolcats, despite the fact that there are plenty of other funny, cute things out there on the Web.

A report on the Yale study explains:

What our eyes look at is guided by brain mechanisms that pick out some portions of a scene over others. Since keeping an eye on predators and prey was important during our evolution, Joshua New and colleagues investigated whether animals, both human and otherwise, are more likely to grab our visual attention. The researchers showed subjects pairs of photographs of natural scenes in rapid alternation, with the second photograph including a single change. As predicted, subjects were faster and more accurate detecting changes involving animals than inanimate objects. If experience were producing this bias, then people should also be good at detecting changes involving automobiles, which as drivers and pedestrians they have been trained all their lives to monitor for sudden, life-or-death changes in trajectory. Yet subjects were much slower in detecting changes to vehicles than to more rarely experienced animal species, indicating that learning is not the source of this difference. The bias for animals, the authors conclude, is like the appendix: present in modern humans because it was useful for our ancestors, even if useless now.
What's great about this research is that it inadvertently targeted exactly what's happening in lolcat images: the animal has been changed from being just a regular cute kitty, to being a cute kitty with special attributes created by the caption. So a lolcat is an animal image with "a single change." dunecat.jpgI really want to see a study that specifically looks at what happens to our brains while looking at pictures of lolcats to see exactly what part of the brain lights up when I can haz a cheezburger.

Category-specific attention for animals [PNAS] lolcloverfieldor9.jpg

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http://io9.com/347041/evolution-explains-why-lolcats-control-your-mind http://io9.com/347041/evolution-explains-why-lolcats-control-your-mind Tue, 22 Jan 2008 10:00:52 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=347041&view=rss&microfeed=true
<![CDATA[Tinkering with the Sleep Gene]]> scienceofsleep.jpg Why do our brains need sleep? And can we switch off the genes that make sleep necessary? Medical researchers at the University of Pennsylvania say that they've located a gene that regulates sleep, and if they can switch it on and off it's possible that you'll be able to take a pill to eliminate your desire to snooze. Unfortunately, the researchers' work also shows that doing this might drive you insane or reduce your mental abilities dramatically.

The scientists got their data from an unusual source: worms. When worms are in a state called "lethargus" (the worm equivalent of snoozing), their brains undergo dramatic synaptic changes. In human terms, that means sleep literally rewires your brain, solidifying memories and stabilizing others. Basically, sleep reflashes the structure of your brain, getting you ready to learn the next thing or come up with the next cool idea. So tinkering with sleep genes may not turn out to be a productivity-enhancer — in fact, drugs that play with sleep genes could be the next biological weapon.

Snoozing Worms Explain the Evolution of Sleep [Science Daily]

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http://io9.com/343957/tinkering-with-the-sleep-gene http://io9.com/343957/tinkering-with-the-sleep-gene Fri, 11 Jan 2008 12:30:34 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=343957&view=rss&microfeed=true
<![CDATA[Tips on Organizing Your Room from the Zvezda Space Habitat]]> If you've ever lived in a dorm or a small apartment, you know how hard it can be to cram in all your computers, books, and general stuff while still staying organized. This problem has reached epic engineering proportions in the International Space Station's "living quarters" on the the Zvezda Module. Three people use the 43-foot cylinder for sleeping, eating, relaxing, cleaning up, going to the bathroom, exercising, doing science experiments, and using their computers. What can you learn about space saving from people in space? Turns out there are three basic rules of organization on Zvezda that are useful on Earth, too.


Rule Number One
: Make good use of wall space. As you can see from the picture of Zvezda's eating area above, every part of the wall has been turned into storage. Fruits and meals are strapped to the wall, along with utensils. The fridge is set into the wall over the table. Of course it's a little harder to strap things to the wall in Earth gravity, but there are still plenty of ways to make good use of wall space. You can put up shelves relatively cheaply, or get wall hangers for file folders and books.

zvezdasleep.jpgRule Number Two: Be sure there are a lot of windows and private spaces, even if they aren't very big. In the picture above, you see one of the Zvezda sleeping pods, which may be tiny but keeps the cosmonauts happy by having a closing door and gorgeous view from the window portal. The pods got a rave review from former NASA astronaut John Blaha, who slept in an identical space pod on the space station Mir:

You can kind of just lay there in your sleeping bag, look outside into space, and dream. You're either looking out at the stars, or you're looking at the planet (Earth), or you're looking at the horizon. It's like your bedroom. It's your place, and nobody else goes in there.
It's easy to see how this could be translated into tiny-space feng shui on Earth. Use curtains or wall screens to section off parts of a room to create privacy. And be sure you can see out the window from your bed!

laptopradioonwall.jpgRule Number Three: Every space should have at least three uses. Here you can see one of the astronauts talking on a ham radio that goes through a ceiling-mounted laptop (sorry, ceiling mounting may not be as convenient on Earth). Behind him, underneath the pictures, is a treadmill. So this area is for communications, computing, and exercising. Again, this is almost a no-brainer for Earth-dwellers. You can, for example, use a kitchen table as an eating area, work space, and entertainment zone if you've got a sturdy table, a few chairs, and a laptop.

Of course, the ISS doesn't always look uncluttered, as you can see. Here's their laptop farm: laptopfarm.jpg

Images courtesy of NASA.

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http://io9.com/341364/tips-on-organizing-your-room-from-the-zvezda-space-habitat http://io9.com/341364/tips-on-organizing-your-room-from-the-zvezda-space-habitat Mon, 07 Jan 2008 11:40:25 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=341364&view=rss&microfeed=true
<![CDATA[Become a Uranographer and Map the Heavens]]> Uranography is map-making for the cosmos. If you've always wanted to know where you stand in outer space, now's your chance: O'Reilly has a new book called Illustrated Guide to Astronomical Wonders that is one of the most detailed and thrilling how-to books we've read in a while. Just a few days after reading it, you could be photographing the dust of supernovas and spying on neighboring galaxies.

This richly-illustrated book by Robert Bruce Thomopson and Barbara Fritchman Thompson covers everything from how to take pictures of globular clusters, to hints on how to custom-cut foam for your astronomical instruments case. The book has two goals: to teach you how to read star maps, and to help you create beautiful images of the stars you see. In many ways the former is crucially important. Knowing how to identify constellations and locate yourself relative to them is one of the earliest ways explorers found their way across continents and oceans.

pinwheel-galaxy.jpgBut of course, many of us will only use this book because we are curious to see and photograph what lies beyond our naked eyes in the heavens. To ease you into uranography, chapters are arranged by constellation. You learn to make images while learning sky maps at the same time. And luckily the Thompsons are able to make even the most alarmingly complex maps legible to a layperson. Before you know it, you'll be reading the skies like a pro, and creating amazing images of the Pinwheel Galaxy (at left). It's the perfect passtime for those long winter nights.

And if you manage to observe most of the objects in the book, there's a chance you'll get a prize! The Thompsons have picked the constellations in the book to meet the requirements most "observing club entities," which they point out generally give a certificate or "a lapel pin." W00t! I'll wear it next to my pin that says "I <3 Robots." Image courtesy of NASA.

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http://io9.com/339320/become-a-uranographer-and-map-the-heavens http://io9.com/339320/become-a-uranographer-and-map-the-heavens Wed, 02 Jan 2008 11:40:13 PST Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=339320&view=rss&microfeed=true