I Can't Stop Collecting Stuff in Video Games

Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple… »9/04/15 6:00pm9/04/15 6:00pm

Help! My Partner Is Addicted to Collecting Toys and It's Freaking Me Out

Hey, folks! Sorry to dispense with my normal nonsense, but I got a really important letter that I‘m very excited to share. I don’t get a ton of letters dealing with real issues, but I’m always happy to try to help. If you only read this for silliness, don’t worry—there’s still an insane Mad Max theory and the world’s… »9/03/15 3:10pm9/03/15 3:10pm

Mad Max: The Kotaku Review

A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad… »9/01/15 2:29pm9/01/15 2:29pm

This Mad Max/Adventure Time Cartoon Is Shiny and Chrome Beyond Imagining

Hey, remember that bewilderingly awesome Adventure Time and Mad Max: Fury Road mash-up art made by Ryan May? Well, Egor Zghun has taken it into the world of animation, and the results are just as fantastic. Now, if someone would please make an entire shot-for-shot Adventure Time-themed remake of Fury Road, that would… »8/11/15 5:00pm8/11/15 5:00pm

The Good, Bad and Meh: Lessons From Mad Max, Terminator, and Jurassic World

There were three major attempts to resurrect old franchises this summer: Mad Max: Fury Road, Terminator Genisys, and Jurassic World. One was a critical hit with modest commercial success, one was a failure at both, and the third was a greater commercial than critical success. What lessons can we learn from them? »7/24/15 3:24pm7/24/15 3:24pm

Why The Best Post-Apocalyptic Stories Are Usually Kind Of Silly

What do Judge Dredd, Mad Max and Adventure Time all have in common? They’re three of the best post-apocalyptic narratives we’ve ever seen. And they’re all slightly ludicrous, ranging from outright surrealism to mad social satire. In fact, the best post-apocalyptic storytelling is usually kind of ridiculous. »7/17/15 5:07pm7/17/15 5:07pm