@worsethannormal: Yeah, I saw a demo of this. You can create a character from established Star Trek race or mix and match features to create something new.
I am really concerned about the in-game, not randomly generated content in this game. Will I only be shooting things? Puzzle elements? Will I have to decode an ancient alien language? The Star Trek universe has always been very diverse and constantly moving, am I going to only be able to interface with PC, and NPCs that say nothing of interest? I want a meaty science fictional experience, with ideas and time travel, and paradoxes and spacial anomalies and transporter malfunctions. The maxi-story stuff with clans and the like will be fun, but I'm concerned that this might just end up being City Of Heroes In SPACE!
Damn, they mussed have missed the memo about the alternate Star Trek Future where Lens Flares occur EVERYWHERE.
Now that that's over with, here's my issue: There has not been an MMO that has really tackled on full two game systems (I.E. Ship-based combat AND Land based Gameplay) that hasn't managed to make one section or the other complete balls. It REALLY concerns me that a company that frankly isn't that big is trying.
@Evdor: I was able to catch the demo of the game (and get a spot on the beta) at the last Vegas convention - both the space and ground based gameplay look amazing.
It's all handled "real-time", each with a unique set of game mechanics that actually fit the setting.
@Dunny0: Though I am looking forward to this game the combat has never been the best part of Star Trek. Will I be able to seduce alien women or deliver awesome speeches involving the breaking of little ships.
@Evdor: From what I've seen, both sides are pretty strong, although most of the best customisation was in officer selection for your ship. Frankly, I think a large company would be at more risk of not meshing the two parts properly.
@Evdor: Agreed. I really really hope this doesn't suck, but I'm concerned about this too.
That being said, this looks a bit like another space MMO that I absolutely loved, Earth and Beyond. I mean, maybe I'm just seeing things in this game that I loved about that game, but if they're there, they're there. It just makes me look forward to ST:O that much more.
@deworde: Now see, you and Dunny are gonna have to just point me somewhere, because what little I heard said the ground combat was bad. I try to keep an open mind though, and god I want a Space MMO that isn't a spread-sheet SO BAD!
Sheesh guys - for all the MMO hate you'd think no one had ever seen a trailer for something before.
Yes, it's a trailer. Yes it's CG. Yes the gameplay won't look like that. Okay, now that we're over that, how many other forms of entertainment have been introduced to us using trailers that show us things that may or may not make it into the actual product when it's completed?
The more and more Star Wars franchise games that come out, the more you realize that in the context of the universe, the Jedi are the most absolutely stupid, moronically useless people history has ever given birth to.
Think about it. They keep an archive of every single thing that ever happens ever in the universe, and then somehow, like clockwork, every couple of hundred years they seem to get "surprised" by a Sith uprising.
You'd think at least once, one of these "peaceful, meditative scholars" would take a break from lopping off criminal heads with their sabers, and maybe crack open a book and say to themselves "hmmmm... maybe the Sith AREN'T gone, as perhaps can be evidenced by the past 78 Sith uprisings."
so what's MMO about it? does this mean in order to play at the highest level i have to convince 9+ other people to play with me?
is it impossible to have a game with epic single player content that takes place in a persistant world with other players that are predomanently there to trade with? and i don't mean random shouting to everyone in a town or the trade channel waiting for someone to come along with the item you need that happens to need the item you have nor do i mean a swirling vortex of market prices and goods in a constant state of flux due to player tampering masqurading as an auction house. i want a system where every good is traded by an NPC at a market price determined by a supply and demand algorithm that forces every seller to be a price taker.
@tetracycloide: Actually, I always found the economy in WoW to be pretty good, compared to some games (I am mostly thinking of the Auction Hall here). I'm sure there are some items where the price gets driven up artificially, but then that happens in real life too.
It was never hard to "convince" other ppl to play in groups at the highest level either. If you were having to "convince" people to play with you, then that typically meant that you weren't very good and that word had gotten around :)
@Sunrider: from a logistics standpoint needing 10 or more people to complete a task creates a problem that must be solved namely that everyone has to be available at the same time. it doesn't matter how good you are if you're the only one in your guild that's currently online.
@thepirateking: cornering the market, monopolies, and cartels are not 'the market' they're artifical strategies that are largely illegal in the real world. it would be nice to see an in game market that actually functioned instead of one driven by what would be, in the real world, illicit activities.
@Mirshaan: Brilliantly formed arguments there. The flaws in the market systems are only 'inherent' to the games that already have them, as a future product this game, by definition, cannot 'inherently' have anything.
Furthermore there are MMOs without those flaws; Guild wars, as an example, has several items that are traded in exactly the manner i discribed i.e. primarily through an intermediary (an NPC vendor) that sets prices based on a supply and demand algorithm. Obtaining the market price for a given crafting supply in guild wars is as easy as walking up to the NPC and asking for it. It would be nice if all items worked this way and given the incomplete status of this game it's entirely possible they will in this title.
As someone who knows a former employee, I've been told that the company has been perpetually late in paying its employees, and that talent has been running like hell from the company in general.
Our official response is that the lights here are still on and the development team is working hard every day to get this game built. Team members are in the office seven days a week to deliver Stargate Worlds.
"Team members" "Development team"
The euphemisms are a dead giveaway. How many people are on this development team exactly? Balentine's answer, being as vague as it is and evasive as it is... I'm not surprised Gateworld passed on following up the story.
09/30/09
09/30/09
09/30/09
09/30/09
09/30/09
09/30/09
SOLD. SoldSoldSOLD. When can I play?
09/30/09
09/30/09
09/30/09
Now that that's over with, here's my issue: There has not been an MMO that has really tackled on full two game systems (I.E. Ship-based combat AND Land based Gameplay) that hasn't managed to make one section or the other complete balls. It REALLY concerns me that a company that frankly isn't that big is trying.
09/30/09
It's all handled "real-time", each with a unique set of game mechanics that actually fit the setting.
I cannot wait to give this game a spin.
09/30/09
09/30/09
I plan on having at least seven hot-keys dedicated to the self-destruct sequence.
09/30/09
09/30/09
That being said, this looks a bit like another space MMO that I absolutely loved, Earth and Beyond. I mean, maybe I'm just seeing things in this game that I loved about that game, but if they're there, they're there. It just makes me look forward to ST:O that much more.
Here's hoping they manage to pull it off.
09/30/09
06/02/09
Yes, it's a trailer. Yes it's CG. Yes the gameplay won't look like that. Okay, now that we're over that, how many other forms of entertainment have been introduced to us using trailers that show us things that may or may not make it into the actual product when it's completed?
06/02/09
Think about it. They keep an archive of every single thing that ever happens ever in the universe, and then somehow, like clockwork, every couple of hundred years they seem to get "surprised" by a Sith uprising.
You'd think at least once, one of these "peaceful, meditative scholars" would take a break from lopping off criminal heads with their sabers, and maybe crack open a book and say to themselves "hmmmm... maybe the Sith AREN'T gone, as perhaps can be evidenced by the past 78 Sith uprisings."
06/02/09
06/02/09
is it impossible to have a game with epic single player content that takes place in a persistant world with other players that are predomanently there to trade with? and i don't mean random shouting to everyone in a town or the trade channel waiting for someone to come along with the item you need that happens to need the item you have nor do i mean a swirling vortex of market prices and goods in a constant state of flux due to player tampering masqurading as an auction house. i want a system where every good is traded by an NPC at a market price determined by a supply and demand algorithm that forces every seller to be a price taker.
06/03/09
It was never hard to "convince" other ppl to play in groups at the highest level either. If you were having to "convince" people to play with you, then that typically meant that you weren't very good and that word had gotten around :)
06/03/09
@thepirateking: cornering the market, monopolies, and cartels are not 'the market' they're artifical strategies that are largely illegal in the real world. it would be nice to see an in game market that actually functioned instead of one driven by what would be, in the real world, illicit activities.
06/03/09
You need a glass for all that whine?
Don't like it? Don't play MMO's. It's inherently the way they are.
06/03/09
Furthermore there are MMOs without those flaws; Guild wars, as an example, has several items that are traded in exactly the manner i discribed i.e. primarily through an intermediary (an NPC vendor) that sets prices based on a supply and demand algorithm. Obtaining the market price for a given crafting supply in guild wars is as easy as walking up to the NPC and asking for it. It would be nice if all items worked this way and given the incomplete status of this game it's entirely possible they will in this title.
04/20/09
04/20/09
04/20/09
04/20/09
04/20/09
04/20/09
04/08/09
Good luck.
04/08/09
"Team members" "Development team"
The euphemisms are a dead giveaway. How many people are on this development team exactly? Balentine's answer, being as vague as it is and evasive as it is... I'm not surprised Gateworld passed on following up the story.
12/17/08
12/17/08
It's really sad. I desperately wanted to like this game.