<![CDATA[io9: monster]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: monster]]> http://io9.com/tag/monster http://io9.com/tag/monster <![CDATA[Beware the Goldfish Monster in Animated Short "The Passenger"]]> Chris Jones spent eight years animating his moody and quirky short The Passenger, and now it's available online. It's a dark and stormy night, and a nervous chap rides a bus with only a spooky goldfish for company.

Jones created The Passenger entirely by himself, doing everything from the modeling to the editing to the musical composition solo. He completed the short in 2006, but just put it online and is offering high quality version on DVD.


[The Passenger via Neatorama]

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<![CDATA[What the Wild Things Wear]]> In honor of the Where the Wild Things Are movie, designer Christian Joy, the man behind Karen O's wardrobe, created five one-of-a-kind costumes based on Maurice Sendak's book. Now you can not only pretend you're Max, you can also sparkle.

Joy designed the costumes for that haven of hipster merchandising, Urban Outfitters, and they are on display at the company's Space 15 Twenty store in Los Angeles, which is currently hosting a Where the Wild Things Are art show. The costumes are for sale, with proceeds going to the Los Angeles chapter of Dave Eggers' non-profit 826.

Christian Joy & Where the Wild Things Are [Urban Outfitters via Superpunch]









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<![CDATA[The Hunt for the Mongolian Death Worm Begins Anew]]> The legendary Mongolian Death Worm is reportedly five feet long, with the ability to spew sulphuric acid and emit a deadly electrical charge. But it's these very qualities that have cryptid seekers searching high and low for the toxic monster.

Natives of the Gobi Desert region have long told stories about the Mongolian Death Worm, and the creature came to Western attention through the writings of Roy Chapman Andrews, the man said to be the inspiration for Indiana Jones. As if it's resemblance to a Graboid were not enough, its acidic saliva and ability to discharge electricity could, if real, kill any curious cryptozoologist it believed to be a threat. Still, the Death Worm has captured the imagination of the cryptozoological community, inspiring curious artwork and numerous expeditions. In 2005, zoological journalist Richard Freeman mounted one such expedition, but came up empty handed.



Freeman resolved that the tales of the worm must be apocryphal, and that reported sightings probably involved non-poisonous burrowing reptiles. But that hasn't stopped others from trying to find the worm for themselves. Entertainment reporter David Farrier was inspired by an interview with Freeman and his crew to try his hand at tracking the monster. He'll also be bringing a documentary crew to film the hunt, so should Farrier actual encounter the worm himself, at least he'll leave some photographic evidence behind.

David Farrier goes on hunt for Mongolian death worm [via Cryptomundo]
Images and background via Environmental Graffiti
"Lair of the Red Worm" via BoingBoing

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<![CDATA[A Working-Class Monster Hunter Saves The World]]> A working stiff who collects cryptobiological specimens and keeps them from menacing the hapless citizenry encounters a mundane woman who weird stuff constantly happens to. A. Lee Martinez's Monster feels like a sillier version of Joss Whedon's Angel.

Monster's main character, also named Monster, is a sad-sack human who responds to 911 calls that involve trolls, kobolds, ancient Japanese demons and other weird creatures that intrude into our world and threaten to upset the delicate balance of our society. He's been bitten by a weird creature, so now he changes colors every time he falls asleep, and each color gives him a different, usually useless, ability. His sidekick is a paper gnome named Chester, from another dimension, and his girlfriend is an evil succubus from Hell.

Monster's content (more or less) to drift through his life, never actually taking the initiative, until he meets Judy, a convience store worker. Like almost all humans, Judy's unaware of the existence of magic, and when she sees it, she soon forgets it afterwards. Except that Judy is some kind of magic magnet, and weird creatures and bizarre apparitions pop up wherever she goes. Judy and Monster are forced to team up to discover the reason for her weird creature infestation, and they stumble on a plot to erase the very human race from existence.

Martinez is known for his zippy, jaunty books — last year's The Automatic Detective was a fun read — and Monster is no exception. It's fun and silly, and you'll probably read it in one sitting. The parade of goat monsters, yeti and walrus dogs keeps the action moving, and both Monster and Judy are appealingly shlubby heroes, who just want to get on with their lives but keep getting tangled up in crazy mishaps. Like in this passage, where they face a walrus dog from Greenland in a greasy diner:

He completed the rune, satisfied it would do the trick.

"Now what?" she asked.

"Now I throw this at it, freeze it in a block of ice. I make the world safe for greasy-diner-goers everywhere, and get a few bucks for my trouble."

"You said it's from Greenland, right?"

"Yes."

"Well, isn't Greenland the one with all the ice? What if it doesn't freeze?"

"Actually, Iceland is the one with all the ice," he said.

"No, it isn't."

Monster spoke through a tightly clenched jaw. "It doesn't matter. Even if Greenland is the one with the ice — which it isn't because that would make no goddamn sense — this isn't regular ice. This is magic ice."

The banter between Monster and Judy, with Chester the paper gnome jumping in every now and then, is usually pretty engaging. And Monster's relationship with his evil sex-starved diva girlfriend, who's actually really evil, is a fun running subplot.

You get just enough of the weird workings of this magical universe to keep it intriguing — magic is everywhere, but most humans are "incognizants" or, if they're lucky, "light incognizants," who can just barely perceive magic but can't remember it. It's as if we're the butt of a great cosmic joke.

Sadly there's one area where Monster falls flat, and that's the overall plot. As long as it's the story of two lovable losers grappling with an infestation of supernatural creatures, it's a fun read. But the novel's overarching plot slowly rears it's head, supported by a huge superstructure of infodumps and limp exposition. There's a woman named Lotus who's billions of years old, and Monster and Judy are pawns in her game of universal domination, sort of. The more the story becomes about Lotus and her naughty power-mad ways, the less interesting it gets, and the more Martinez feels the need to tell the reader instead of showing. The plot only really kicks into high gear in the last third of the book, but it feels like a colossal let-down.

All in all, Monster manages to be a fun ride — but only as an inconsequential diversion. When it tries to have a larger plot, or more significant suddenly it runs out of gas.

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<![CDATA[New Star Trek Clip Pins Kirk Against The Snow Beast]]> The latest Star Trek clip (from last nights Lost) delivers a faceful of J.J. Abrams' eyeball covered snow monster. Run, baby Kirk, run!

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<![CDATA[Don't Go Boating If You Owe Money to a Giant Squid]]> How often do you get a really great movie in the romantic monster comedy genre (AKA "romster comedy" or "romcomster")? "Not that often" is the correct answer, but luckily a bunch of Australian filmmakers and comedians got together to produce the ultimate example of the romcomster — featuring musical interludes. The result is a short film called $quid (yes, with the dollar sign), a tragic tale of two friends whose friendship goes terribly wrong . . . and then gets worse when one reveals to the other that he owes millions of dollars to a giant squid who inhabits the Brisbane River where they're boating. Now the short flick $quid is about to become a feature-length blockbuster.

Below, you can see the short film version of $quid, which is pretty much completely awesome — though the musical interlude could have used a little bit more of the Dr. Horrible treatment, at least in terms of the lyrics.

Here's what filmmakers Daley Pearson and Luke Tierney say about the feature-length version of $quid:

Imagine Anaconda directed by the Coen Brothers; a 'creature feature' driven by character rather than action. Then imagine a giant squid attacking a singles cruise on the out skirts of the Brisbane River. That is the inspiration for the feature film, $quid. [It's] about a giant squid that terrorises a New Year's Eve cruise on the Brisbane River.

Can't wait for this kickass new flick. The romster comedy really needs a reboot after My Stepmother Is an Alien.

$quid Movie Synopsis [$quid site] Thanks, Avery Guerra!!!

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<![CDATA[Move Over Montauk Monster: The Chupacabra Is Taking The Spotlight]]> One dead, washed up creature has nothing on this crazy hairless Texas monster. Cuero, Texas is a hot bed for Chupacabra action. One incredibly busy police officer managed to catch a supposed chupacabra on camera from his trusty cruiser camera. One big problem: the mutant chupacabra are notoriously nocturnal creatures. You be the judge, the full CNN footage is after the jump.

Now according to my chupacabra knowledge the location of this chupy spotting is correct, but the movement is not. Isn't it supposed to walk on it's hind legs? I don't know, it looks suspicious... unless that's what it wants us to think.


[via Geekologie]

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<![CDATA[More Beasts For Your Buck In Feast 2: Sloppy Seconds]]> Didn't get enough monster in the original Feast? Well, hang on to your campy fan-kid hat — Feast 2 is stuffed to the fangs with more men in monster suits. With their bellies full of human remains from the local bar, the monster baddies from the original Feast attack the nearby town, looking for dessert. In Feast 2: Sloppy Seconds, it's up to the villagers to outwit the hungry beasts and escape with their lives. John Gulager from Project Greenlight is back in the director's chair, and the script is penned by the original writing team Patrick Melton and Marcus Dunstan. Click through for a gallery of movie stills including up close and personal looks of the fangy monster.

For more Feast 2 beast pics check out Shock Till You Drop.

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<![CDATA[Meta-Monster Attack with Boobies and Doobies in "The Being" [NSFW]]]> The Being is your classic small-town radioactive monster movie that was made in 1983 but looks like it was made in 1973. Improbably starring Jose Ferrer and Martin Landau, it's a tale of anti-pornography crusaders and corrupt potato growers in an Idaho town — a town that just wants to forget that some crazy old lady's kid is actually a slimy, toxic monster who is eating people. In this great meta-monster scene from early in the flick, the atomic slimeball attacks kids in at a drive in. While the kids watch a movie about a naked lady getting attacked by a monster in a hotel room! Wait, which is real, and which is the movie? Whoa, dude, just take another hit on that joint. [The Being]

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<![CDATA[io9 Talks To Cloverfield Monster Designer Neville Page]]> We've showcased Neville Page's conceptual artwork and designs before. Now we're psyched because he's finally allowed to talk to us about his design for our favorite recent movie monster, "Clover" (as he calls it) from Cloverfield. Right now, Page is working on James Cameron's Avatar, the movie adaptation of Watchmen, and J.J. Abrams' new Star Trek. But with the new Clovie toy out, all we wanted to do was talk monster. And we got some good answers. Did you know Clover has more than one way to eat? Find out everything you want to know about the Cloverfield monster in our interview with Page.

Can you let us know what other scifi projects you've worked on? How did you get started?

My education was at the Art Center College of Design in Product Design (Pasadena, California). Upon graduation I started a design Consultancy with Scott Robertson and we went down many different paths creatively. One of which was products for the disabled. Now, although this was a very satisfying experience, I still yearned for the world of entertainment. So, I will cut to the chase with some of the first experiences. I worked with Rhythm and Hues on many "pitch" projects and a number of films, X-Men and Chronicles of Narnia to name some. A fantastic break, however,was working for James Cameron on Avatar. Started off as a few months and went on forover 2 years. Amazing experience. That then rolled into Cloverfield and Watchmen and currently Star Trek.

How were you approached to work on Cloverfield?

It is kinda funny. While I was in the last few months of Avatar, I received an email from someone who has seen my educational DVDs with the Gnomon Workshop and they liked the way I worked. They said that they were working on a monster movie and would like to see if I could be involved. As mentioned, I was in the last moments of Avatar and overwhelmed with work. Sadly, I did not even respond to the email. Then I got another. Again, I was terrible at responding to them (think of how long it took me to get to answering these questions). Eventually, Gnomon called me up and said this guy is trying to get in touch with you, can you please deal with it. So, I thought, "who is this guy, and what does he want"?. I went online and googled J.J. Abrams and could not have kicked myself harder. Not just for being so bad at responding to the emails, but to be so clueless. Anyhow, it all worked out.

How many iterations did the monster go through? Were there different versions with it walking upright, etc? Were you told specifically to avoid any Godzilla-esque designs?

If an iteration was a sketch, then maybe 50 or so. I really did not have the time to invest in this as I had wanted to, because I was still wrapping up Avatar. So. weekends and evenings were all that was available. With that, I had to be very efficient with my time and the process of development I chose. There were many different versions that we explored as we were all looking for what it could be. There were tentacles, there were fewer limbs, more limbs, no limbs... big, broad strokes in search of Clover. I am not recalling being told to NOT do Godzilla like designs, it was more implicit. Since it was not a Godzilla movie, it would have been a huge mistake to do things like it. However, it still needed to be huge, have a head full of teeth, arms and legs, and, because of it coming out of the water, I felt it needed a tail to justify an aquatic potential origin or existence.

Did you also design the smaller parasite creatures?

Yes. But, not without major help from the talents of Tully Summers. A fantastic creature designer and sculptor. We worked together on Avatar and many a project in the past.

What inspired your design? What sources did you draw from?

Well, once we had a direction the inspirations were definitely aquatic. Especially with the head. There is a very complex skeletal structure in there for eating, but you don't see it at all in the movie or toy. Clover also has a complex breathing system and more than one way to eat. But, again, it is hardly obvious in the film nor toy. Honestly, the biggest inspiration is less about one or two other animals, but rather inspired by biological plausibility in general (ignoring the fact that something that big could never live on land). Sometime the cart has to lead the horse and you make it cool first then justify it later, but I always try to give the creatures I design a "good reason" to be. As for the parasite, I knew that I wanted something thin and vertical and light. Kinda like a flea.

What's a favorite of creature of yours, that you didn't design, in another film or tv show?

A favorite still is Alien. HR Giger is one of the few people out there that did something really new and fresh. Granted, it still had to be a man in a rubber suit for all sorts of other reasons, but Giger has such a unique style, that he even made those challenging parameters work. It would be incredible to one day achieve such a unique style that does become iconic. I can only try.

Was the scale of the creature always the same?

Not sure really. I know that often times the scale changes to suit the particular moment or narrative, but I think Clover was around 250 feet?

The monster looks ungainly and J.J. Abrams has said in the press notes that it's a "baby". Was that also part of the design? For it to look a bit clumsy?

I would have preferred that it be even clumsier. But then it can get comical. Yes, it was the intention that it is a baby and it is not only developing its strength, but also its land legs. The proportions are intended to feel a little like a new born deer or horse. Long, thin and slightly awkward.

How involved were you with the final, CGI version of the creature?

Very and not at all. Phil Tippett's group has way more knowledge in the realm of bringing this stuff to life that I ever will, so they would have no use for me. The "very" part is that the sculpture that I did in "Z-Brush" is essentially what they used. There is a tremendous amount of work that needs to be done when you hand over a digital model, but the sculpture part of it usually remains intact.

Have you seen the finished film? If so, what did you think about it?

I have. A couple of times at Paramount and once at the Mann's Chinese Theater with friends. I was real impressed actually. I had no idea how they were going to pull the whole thing off and it was defiantly risky. But, I was engaged from start to finish. Sure it is a little difficult to be completely objective as I was aware of how it was made, what was to happen next, etc. But what was telling for me was that my palms were sweaty from the experience. And I did not throw up from it.

Do you think there will be a sequel for sure? We know they've said that they are working on one.

I am only speculating here, but I do think so. There are so many other movies that have sequels that make you wonder why. So, if a motivation to make a movie is based on the box office success, then it seems very probable. I have asked, and I still don't know yet. Regardless, I am designing Clover 2 in my head.

You can check out Neville's impressive portfolio of work at his website.

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<![CDATA[Cthulhu + Mechas = CthulhuTech]]> You take a shambling horror from a Lovecraft story, pop a couple of shoulder cannons on it and a replace a few tentacles with laser beams, and you've got yourself a whole new kind of horror: CthulhuTech.

According to the CthulhuTech Web site:

CthulhuTech is an innovative storytelling game that started out as a combination of two popular genres. The first was that of cosmic horror, made popular by H. P. Lovecraft and culminating in the modern day with elements of Mike Mignola's Hellboy and John Carpenter's In the Mouth of Madness. The second was that of giant mecha Japanese animation, made popular by such series as Robotech, Neon Genesis Evangelion, and Rahxephon.
Personally, we can't think of many things scarier than a 500 foot tall monster sporting tech weapons. If it had another fearsome baddie to square off against, you could sell popcorn and front row seats for miles.

In fact, Paramount if you're still listening, just give the Cloverfield monster some sort of a blaster or missile pod in the sequel. Then we promise we won't complain. Check out Wildfire's CthuhuTech game on their site, where you can order everything you need to open dimensional portals and summon demonic forces. We didn't see any Shoggoths with armaments, but when you combine these two genres, you just know it's coming.

Cthulhu Tech

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<![CDATA[First Official Clip of Cloverfield Monster]]> A new clip from Cloverfield released over the weekend shows a couple of brief glimpses of the monster in full effect. So those of you who live overseas, or who have been letting the "motion sickness" fears keep you from witnessing the full cloverfication, this is your chance to get to know our friend Cloverfieldy. [1-18-08]

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<![CDATA[Cloverfield Toy Costs $100, Has Two "Interchangeable Heads"]]> Hasbro is going to release a 14-inch model of the Cloverfield monster, which will undoubtedly be one of the strangest toys ever made by the company known for G.I. Joe and Transformers. It'll cost a hundred bucks, and will feature over 70 "points of articulation," along with authentic sound effects, 10 parasites (alleged leaked photo of one here), two interchangeable heads (insert theories here), and a Statue of Liberty accessory head. Plus, it won't be out until September. Oh, and to protect against spoilerifaction, Hasbro has no photos of this hundred-dollar baby on its order site. Admittedly, we thought this was a fairly ridiculous idea for a toy... just before we pre-ordered one. [Variety]

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<![CDATA[Cloverfield Graphic Novel + Last Shot Of Movie = Wink, Wink]]> So Cloverfield came and shed the "is it just internet buzz?" curse of Snakes on a Plane this weekend by chewing up over $41 million bucks at the box office, and that's not including the bonus holiday Monday take. Although the film has been out only three days, there's already more monster-sized rumormongering going on. Consider this your spoiler warning, dorkaholics!

Cloversplash.jpg Remember this last shot in the film of our intrepid heroes at Coney Island, enjoying a post-coital day of amusement? Apparently something huge splashes down into the ocean in the background. We missed it, but if you couple it with the translation from the graphic novel that says the Japanese Tagruato corporation's satellite fell from orbit, then bingo. You've got the alarm clock that woke up the monster from its deep-sea slumber. We have no idea if it's true or not, but there you have it. We now promise you a Cloverfield free week from here on out. Well, maybe.

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<![CDATA[Stay After The Credits For More J.J. Abrams Mysterification]]> Cloverfield opens this Friday, and if you're planning on seeing it in the theaters, make sure you stay planted after the credits roll. If you do, you'll be rewarded with a "Wink, wink. We'll be back!" moment. Basically the screen goes black and a walkie-talkie crackles to life and a voice says... something. None of us could figure out what they said, leading to speculation about a sequel, what the numbers actually mean on Lost, or maybe just a radio commercial for Slusho. If you see it this weekend, let us know what you think it was.

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<![CDATA[io9 Talks To Cloverfield Director Matt Reeves]]> Cloverfield opens today, ending months of internet speculation and Slusho tie-in controversies. We spoke to the man behind the movie, Matt Reeves. He took time out of his busy day, where he's poised to count bags of incoming cash and laugh maniacally, to talk to us about Gojira, David Schwimmer, and the big secret at the end of the movie. Check out the interview inside, and steel yourself for one of the nicest guys we've ever met in Hollywood.

We know about J.J. Abrams going into the toy store in Japan and seeing all these Godzilla figures and being inspired to make this film, but at what point were you contacted and asked to come onboard to direct?

Basically, J.J. and Drew were talking about the story, and they went in and pitched it to Paramount and they immediately said "Okay, we'll make it." It wasn't like, okay write a script and then we'll put it into development. They were like, We love the idea, we'll make it, we know where it goes, we know when to open it. Apparently Drew walked out of that meeting and turned to J.J., because they'd pitched it as if they had everything, and he said "J.J., that's all we have!" J.J. said, "No no, we're gonna do it."

It all happened very, very quickly, so Drew went off and wrote a 60 page outline which we called a "scriptment" because it was a weird hybrid between a script and a treatment. That was what they showed me. J.J. and Bryan Burk, who has been his producing partner for years, came to me and showed me the treatment. I read it and they said I should meet Drew. The thing is... it was clearly filled with a huge amount of special effects. I was thinking, "We can't just go out on the streets of New York and film this as is. There's going to be a lot of effects work." I'd never done effects work before, and I was also in the middle of of putting this film together that I'm hoping to do now called The Invisible Woman, and we were in the middle of a casting snafu and J.J. was like "I want you to do this! Do this first and you can do that film right after." So I said to him, "Why do you want me? It's such a heavy visual effects thing." And he said, "Because I know that you love character, and that's what we want. We want a sense of realism."

Then I got very excited, because I was reading it and I was seeing all of the crazy detail, I thought if we could really do this, against this epic scale... on the page it read like a Roland Emmerich-sized Independence Day kind of movie. But I thought, if do it in this kind of intimate, naturalistic style... And I wanted to do some improvisation and other things to make it feel real. That was very exciting to me, and they said great, so J.J. and Drew and I got together and started talking about the direction to take the outline and we fleshed it out further.

That's basically how I got involved. I'm going to guess they had their pitch around January or February, and then Drew wrote up that very extensive treatment very quickly. By the end of February I'd already read it and was on board, and we started developing the treatment further and going into production on the teaser trailer. There was no script when I got on-board, so from when I got on to the release date, is still under a year, which is crazy. In fact, we didn't even have a script until four weeks before we started shooting. Drew was still working on Lost, and we were working on weekends and talking about how to rework the story, coming up with the structure of the flashbacks and all that stuff. It was all madly coming together because we knew that we had this release date, and we also knew we wanted to finish this teaser trailer and get it onto the front of Transformers.

We thought for a movie that didn't have any recognizable people in it, we thought it would be great to tease people with that trailer on the front of a huge movie like Transformers, and we had no idea what kind of a reaction we'd get. All of that, working on the script, readying the trailer, was all happening at once.

How different was this experience vs. your other feature film, The Pallbearer?

It was very different, although it's funny because the casting process was very similar in that... it's funny, because when we did that film I wanted the main character to be someone you didn't recognize, and who you'd meet as that new character. When we cast David Schwimmer at the time he was on the first season of Friends. We thought it was this show that had just begun, and he was part of a huge ensemble, and in it's first season it wasn't a hit, it was only sort of a middling success. However, right when it began filming it became this monster smash, and we knew this because we'd be out on location filming and kids, little kids, would come out and surround where we were shooting, and then we realized, "Oh, we don't have an unknown cast."

In this case, we thought it was critical to cast people you didn't realize, because in trying to create this "reality," and create this illusion that you're watching found footage. If you're supposed to be looking at someone's camcorder, you don't want to end up seeing Will Smith, because as great as he is, that immediately tells you that you're watching a movie.

The actual process itself was different, and not just for me, because I'd never done effects before, but also for the visual effects people as well. I went to them and I said "Okay, I don't know how this is done, but this is what I want to do. I want it to look handheld, and I want it to be continuous takes." I thought it was critical that this needed to look like a handheld film. Our escape route has always been that we could put in a jump cut, but I felt if we used that in this, people would feel cheated. So when we met with the vfs people, they suggested shooting on steadicam and then adding shake later, but the problem with that is that anyone who is doing these kind of videos that you see on YouTube every day, which is really our audience, will say "Hey, that's not authentic." So they had to figure out a way that it could all be done handheld.

Also, in most films you have all these shots that are like a small shot here, a few seconds there, and it would all be very containable and the visual effects people would know exactly how many shots they'd be working on. But, with this film since we were doing everything in continuous takes, we'd shoot a scene and I'd ask them "How many effects shots is that?" and they'd say, "Well, we don't know." Instead of doing many shots, we did one long shot that would basically take in all the effects of many shots.

It was also really different for the crew, because I was having the camera operators run the cameras as unprofessionally as possible. And the focus pullers as well... focus pullers lose their job if they're not dead on when someone walks into a room and hits their mark. I'd be saying "No! You're too dead on! This is autofocus on a handheld consumer camera, it has to go past them, and come back." They'd say, "Well, this is the kind of thing that gets me fired." I told them, "Not on this movie!"

I also wanted to be able to use the handheld camera as a basis for improvisation as well. Instead of shooting the scene a normal way where you'd have several angles, I'd only have one angle. I would also shoot the rehearsals, because you never know if something great was going to happen. Then after we'd done the scenes a bunch of times, I'd say "Okay, forget the words and lets just try something else. You know what the scene is about." I'd let them go and improv the scene, and a lot of times those ended up in the movie, because they felt more understated and natural.

Were you inspired at all by the original 1954 Gojira film?

Yeah, absolutely! That's actually an incredible film, and we've seen the bastardized version here in the United States. Most people are familiar with the film and have seen the Raymond Burr intercut scenes, but that movie is far inferior to the original. It came out the same year as Seven Samurai, and is considered to be a masterpiece in that country. It is a great movie, and it's very haunting.

There's no question that we were aware of the fact that the monster in that film was really a metaphor for the anxiety of that time. That was definitely the idea here that we wanted to create our own national monster the same way Godzilla did to create a monster of our time.

When you worked with artist Neville Page who designed the monster, what inspirations did both of you draw from? What was that like?

We wanted it to be totally original. He is really amazing, he has this thing I affectionately call his "Wall of Terror." You walk into this office and there's this very colorful wall of pictures, and immediately you want to walk over to it and check it out. However, the closer you get to it, the more quickly you want to look away. They're images of intestines and body parts and all these different things because there's a very biological, evolutionary logic to his work. He was coming up with all of these different features for the monster, and drawing from nature for this.

In working with him I was very interested in what the creature was going through, and we came up with the secret that the creature was a baby. It was this enormous baby that was going through terrible separation anxiety, it didn't know what was going on, and it was pissed. I wanted a creature that would be ferocious and angry, but also that there would be fear in the eyes. He showed all these sorts of fearful eyes, like how horses have a lot of white showing under their eyes when they're scared. He would always come up with these diabolical features that the creature would have. He has a singular talent, and he's really amazing.

So, at the end of the film, after the credits, a walkie-talkie crackles to life and you hear... something. What is it?

Yes, you do hear something! That's another sort of radio chatter moment. I don't actually want to give that away at this point, because it is decipherable. That's the very last thing we did on the mix, I sort of jumped up to the microphone and did this thing. I know someone will figure it out, but I don't want to give it away yet.

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<![CDATA[Nevermind the Monster — Cloverfield Is All About 9/11]]> All this rampant speculation about the Cloverfield monster has been distraction from the real thrill of the movie: Getting to watch a reenactment of 9/11 without all the scary political implications and the guilt over one's fascination with mass death. Like the disturbing original Gojira from 1954, Cloverfield is a monster movie whose purpose is nakedly therapeutic. New York must recover from the historical trauma of 9/11, and what better way than by containing its reenactment in a completely generic story whose monster-comes-to-town-monster-leaves-town narrative structure is as familiar as the fairy tales we heard as kids? (spoilers ahead)

Early in Cloverfield, when the monster first attacks New York, we see nothing of the giant beast — only the destruction it's leaving behind. As bloodied people stumble from the wreckage of leaning skyscrapers, dazed and covered in a thick layer of dust, one cannot help but recall the first, terrifying images that leaked from New York after the World Trade Center was hit. Most of it came from shaky, amateur footage. Likewise, Cloverfield is shot to look like it comes from a handheld camera dragged around by a group of rich twenty-somethings fleeing the wreckage of a party. So Cloverfield isn't just reenacting the attacks. It's reenacting TV news images of the attacks too. cloverfield911.jpgThere is something genuinely shocking and brilliant about those moments in the film when you know you're watching scenes so clearly inspired by 9/11. It feels risky and wrong, and therefore you are profoundly relieved to see the comical, rubbery monster come on the scene, stomping and roaring and shedding lice the size of great danes. That creature, who does all the appropriate monstery things like resist conventional weapons and open its mouth really wide to reveal layers of weird teeth, is profound reassurance that we are firmly in the realm of fantasy. New York has not been attacked. It's just a silly dream about a monster so goofy-looking that you can hardly look at it without giggling. (Don't believe me? See the Cloverfield monster do its funky chicken dance in our morning spoilers.)

Director Matt Reeves knows what he's doing with his monster, bringing it blundering into the story whenever we get too close to remembering the real disaster that inspired it. In fact, one of the most genuinely horrifying scenes in the film has no monster at all. Several characters decide to rescue their friend from a sixty-story building that has collapsed against another one. Exhausted and in shock from watching their other friends die, they climb those sixty flights up the non-collapsed building, and jump into the slowly-crumbling one next door to get to their friend. Nothing is more terrifying than these vacant, tottering buildings whose blasted walls howl with wind.

And then, just as you start to contemplate those other blasted buildings, those other terrified people trapped inside them, the monster arrives and suddenly everything is fun, B-movie goodness. It takes smart writing and directing to make a movie like this, that pushes raw historical tragedy right into our eyeballs and then deftly distracts us with old-fashioned entertainment.

Sure, you can go see Cloverfield for the stomping and roaring, and you won't be disappointed. But when the movie's images of a destroyed New York fallen into chaos haunt you for days afterward, you'll start to realize that Reeves and his twangy-ass monster have given the U.S. its first great movie about 9/11.

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<![CDATA[J.J. Abrams' X-Files Television Show Still Rolling Along]]> While J.J. Abrams is currently busy remaking Star Trek and shepherding the Manhattan-smashing monster movie Cloverfield, his X-Files 2.0 television show (on Fox, nonetheless) Fringe has quietly cast two of the FBI agents who will be checking out the paranormal and bizarre. Kirk Acevedo from Oz and Mark Valley of Boston Legal will be stepping in, but sadly they won't be Mulder and Scully.

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<![CDATA[Axe-Wielding Mutant Monster Loves Nudists]]> Yeah, you've all heard about how bad movies like Battlefield Earth and Blonde Ambition are, but this one makes both of those look like Citizen Kane. The Monster of Camp Sunshine was one of the nudist exploitation films that came out in the 1960s, and it features bad acting, an incoherent plot, mutant monster, mad (or dumb) scientists, and a lot of naked flesh. Check out our NSFW clip, and a rundown of everything you need to know about this awe-inspiring flick.

We've broken the hour-long movie down to its best parts in the video above, while trying to maintain some semblance of a story. However, since it still doesn't make much sense (although it seems a lot clearer than the whole film), we'll break it down for you.


  • The grooviest part of the movie are the opening credits, which actually feature some Terry Gilliam-esque animations. If the whole film had been done this way, we might have loved it.

  • A scientist accidentally concocts a serum that unleashes the "killer instinct" in lab rats. They attack his assistant, and chase her inexplicably out a window. He saves her as she dangles from the ledge. What a hero

  • The scientist takes the serum in a simple Mason jar down the the ocean, and tosses it in to get rid of the evidence. But not before taking a huge whiff of the contents. Good quarantine procedures, doc.

  • The serum ends up in a shopping bag, and gets caught by a local fisherman. He decides to hang onto the jar (what?) and takes it to another fishing location, this time in a stream in the woods.

  • Whoops, he knocks the jar into the stream where it smashes to bits. A few feet downstream, the weird gardener at a nudist camp drinks some of the serum-laced water. It makes him crabby and grumpy, so his blonde sister chains him up in a shed. You know, just like a doctor would recommend.

  • The lab assistant and her fashion model roommate both turn out to (surprise!) be members of the nudist camp, and they come in for a party weekend to celebrate their friend Claire's birthday.

  • The monster, enraged by barren flesh we suppose, tears loose from his chains and sets off with his newly ugly mutant face and an axe in search of nubile flesh.

  • A call gets put in to a bored military commander who brings the cavalry, and they blow the poor monster to bits. Actually, a very small bit. They turn him into a rock or... something.

  • The group is momentarily sad, but then point out that the sun is coming out, so they strip off and enjoy life once again in the nude, and now monster-free.


And there you have the naked horror of The Monster of Camp Sunshine. If io9 ever gets locked in an orbital satellite and forced to watch terrible movies, I hope this is the first one they force on us. Never will you see so many bored looking naked people in one place, smoking so many cigarettes. Ah, the 1960s. Time travel, we really need you now.
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<![CDATA["Monster" Travels Through Time, Rips off Cloverfield Before Opening Day]]> Cloverfield hasn't even made it to theaters yet, and knockoffs are already appearing on DVD. Case in point is Monster, which features a semi-Cloverfieldian cover, although it actually shows the monster — which looks like a ginormous Octopus. The movie features characters running around a city while blabbering about the footage from the destruction appearing on YouTube. If a giant monster starts beating on your city, are you going to take time to upload shaky-cam footage you shot of it? Having the most popular video of the day might not be so important when your ass is on the line.

Holy duplicates, Batman! This couldn't look more like Cloverfield unless they called it Cloverdale and set it in New York City instead of Tokyo. They even use the same font to plug to direct-to-DVD date of 01-15-08. I guess they're hoping that their three day lead on J.J. Abrams' film will fill up their coffers with bewildering video store browsers. Not surprisingly, it's from the same director who brought you Snakes on a Train. We can't wait to see his next flicks: Space Journey and Tungsten Man.

Movie Trailer: Monster - The Asylum's Cloverfield Knock-off [/Film]

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