<![CDATA[io9: next generation]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: next generation]]> http://io9.com/tag/nextgeneration http://io9.com/tag/nextgeneration <![CDATA[Digging Deep: 24 Science Fiction Archaeologists [Triviagasm]]]> What's the best part about living in the distant future? There's so much more past for you to explore! We take a look at some of science fiction's most illustrious antiquarians.

It's pretty much impossible to discuss fictional archaeologists without talking about Indiana Jones, but until a year ago he arguably wouldn't have belonged on this list. If nothing else - and I'm pretty sure that that film didn't accomplish anything else - Kingdom of the Crystal Skull firmly ensconced Indy in the realm of science fiction. Which is probably a good thing, considering Dr. Jones is generally considered the quintessential fictional archaeologist, the iconic representative of everything alluring about the discipline - solving history's mysteries, going on exotic adventures, stealing priceless cultural artifacts...it's all there! That said, Indy can't really be considered the preeminent archaeologist in science fiction.

That title would probably have to go to Stargate's Daniel Jackson, who in his various incarnations headlined both the original movie and a decade's worth of television, making him arguably the most prominent archaeologist in all of science fiction. As a nice bonus, he even occasionally bordered on being a vaguely realistic depiction of an actual archaeologist, particularly when he used his linguistic know-how in the original movie to decipher the language on the other side of the Stargate. And honestly, who can resist the oddball charm of James Spader?

There are plenty more scifi archaeologists; in fact, far more than any one list can hope to capture. But here's a rundown of some of the most notable.

Doctor Who

Despite his stated policy of pointing and laughing at archaeologists, the Doctor does seem to spend a lot of time with them. If I had to guess, it's probably because nothing beats an archaeologist when you need to accidentally release an ancient evil. There's Professor Parry and his assistant Viner from the Patrick Troughton classic The Tomb of the Cybermen – I think you can guess which bunch of monsters they awaken (hint: it's not the Daleks). But nobody beats Marcus Scarman in Pyramids of Mars when it comes to unleashing evil; he lasts for maybe thirty seconds of episode one before the all-powerful alien Sutekh murders and possesses him.

The new series has only introduced one archaeologist, but Professor River Song is fairly important, what with her being the Doctor's wife and all (or not…I'm still not completely clear on that point). Still, she's not the first such scientist to play a major role in the Doctor's life – that honor goes to Professor Bernice "Benny" Summerfield, a hard-drinking, wise-cracking archaeologist from the 26th century. Originally created by new series scribe Paul Cornell in his novel Love and War, she both accompanied the seventh Doctor and had her own adventures in a horde of novels and audios.

Star Trek

Jean-Luc Picard was a huge archaeology buff, studying under the preeminent archaeologist of the 24th century, Richard Galen. He was even entrusted with completing Galen's final project, which revealed…well, I think I've dealt with that before. Picard also romanced the ethically dubious Vash, who was really more of a looter with a diploma than anything else.

Captain Kirk, on the other hand, showed no particular interest in the field. It probably didn't help that every archaeologist he ever encountered was a crazed degenerate with woman issues, whether it was Robert Crater in "The Man Trap" or Roger Korby in "What are Little Girls Made of?" It's almost as though the Federation's apparent policy of stranding one or two people on an uninhabited planet for years at a time to dig through the remains of a dead civilization was somehow flawed.

DC Comics

Want to become a superhero without all the hassle of locking yourself inside a nuclear reactor? Archaeology might just be the career for you! It's actually unclear whether there are any ancient idols in the DC Universe that won't give you superpowers. There's Carter Hall, who upon touching a stone knife remembered his past life as Prince Khufu and so becomes Hawkman. Rex Mason became Metamorpho when he was exposed to the radioactive Orb of Ra. The Silver Age Blue Beetle*, Dan Garrett, discovered the mystical scarab that gave him his powers during an excavation in Egypt. Adventurer Adam Strange was engaged in some archaeological work when the Zeta Beam transported him to the planet Rann. Sven Nelson died shortly after uncovering the Tomb of Nabu, but his son Kent would be trained by Nabu's spirit to become Doctor Fate. Oh, and the Tim "Robin" Drake's dad Jack was an archaeologist as well, but he somehow managed to never get any superpowers out of the deal.

*OK, technically a Charlton, not DC, character. But you get the idea.

Revelation Space, by Alastair Reynolds

In his 2000 novel, Reynolds follows Daniel Sylveste as his excavations on the planet Resurgam reveal newfound details about the long-dead Amarantin civilization. From this starting point, Reynolds weaves a tale of cyborgs, assassins, cosmic mysteries, and antimatter implants, all of which sounds pretty awesome. It's almost enough for me to forgive him for not knowing how to spell "Alasdair." Almost.

Isaac Asimov

Archaeology forms a pretty big part of my second favorite Asimov book, the criminally underrated Pebble in the Sky. The Sirius-born Bel Arvadan comes to the primitive backwater known as Earth in the hopes of evaluating the local claims that humanity originated there. Naturally, he gets a bit distracted by a plot to wipe out all of humanity and never does get round to doing any excavating. Which is why Foundation, set millennia later, finds the foppish Lord Dorwin blathering on about some very promising leads regarding humanity's origins recently discovered in the Arcturus system. For obvious reasons, this line of inquiry doesn't pan out, and shortly thereafter galactic civilization pretty much collapses, which I'm guessing led to some serious budget crunches in a galaxy's worth of archaeology departments.

Babylon 5

Ian McShane took some valuable time out from being a total badass to play Dr. Robert Bryson in the B5 television movie The River of Souls. Dr. Bryson brings an orb on board Babylon 5 that apparently contains a billion tortured souls. For some reason, the orb holds the secret to immortality. Either way, this is a serious enough situation that Martin Sheen shows up as a Soul Hunter to demand the orb be returned to him. This eventually happens, but not before Dr. Bryson and the billion souls team up for some serious havoc-wreaking.

"Omnilingual", by H. Beam Piper

This 1957 short story centers on the efforts of an archaeological team to decipher the language of an ancient Martian civilization, a task that at first seems all but impossible. They eventually figure out a road to decipherment with the discovery of some linguistic common ground: the periodic table of elements.

Saga of Seven Suns, by Kevin Anderson

The husband-and-wife xenoarchaeological team of Louis and Margaret Colicos accidentally set off Anderson's seven-book battle royale of elemental forces when they discover ancient technology that can turn gas planets into stars. This is great news for lovers of solar energy, but bad news for the super-intelligent, all-powerful aliens that live on gas planets (it's also bad news for people who don't want to be wiped out by super-intelligent, all-powerful aliens). Not the greatest advertisement for archaeology I've ever heard, really.

Futurama

I'm fairly sure we've yet to see any actual archaeologists on Futurama. If I had to guess, they're probably hiding out of shame at the general terribleness of their work.


Mystery Science Theater 3000

Speaking of shame, the wonderfully, horribly Canadian MST3K entry The Final Sacrifice probably involved archaeology. The film isn't really coherent enough for me to speak with certainty, but I believe the father of hero person with the most lines Troy McGreggor got killed by an evil cult because he was investigating the ancient Ziox civilization. Although, on second thought, I think Crow and Servo clearly established Troy's father was really Miami Dolphins great Larry Csonka, who is not generally considered an archaeologist. Not yet, anyway.

There are plenty more, of course. Who are some of the biggest ones I missed?

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<![CDATA[Ron Moore Drags Us Back To The Holodeck [Virtuality]]]> hollowpursuits206.jpgBattlestar Galactica producer Ron Moore is going back to his Star Trek roots for his next project, a "backdoor pilot" for Fox called Virtuality. Moore got his start writing for Star Trek: The Next Generation, which became notorious for its frequent episodes featuring the crew trapped inside a holographic simulation that got out of control. It was a cheap way to do a cowboy episode or a 1920s gangster episode. And now Moore's new show will revolve entirely around the crazed-holodeck storylines.

hollowpursuits229.jpgSays Hollywood Reporter:

[Virtuality] is set aboard the Phaeton, Earth's first starship. It revolves around its crew of 12 astronauts on a 10-year journey to explore a distant solar system. To help them endure the long trip and keep their minds occupied, NASA has equipped the ship with advanced virtual-reality modules, allowing the crew members to assume adventurous identities and go to any place they want. The plan works flawlessly until a mysterious "bug" is found in the system.

"It's very much about what's fantasy and what's reality; what we do to escape our lives and what actually institutes our lives; are these things very different," [Universal] president Katherine Pope said.

Moore didn't actually come up with the idea for the show. It was the brainchild of producer Lloyd Braun, who approached several writers and clicked with Moore's spin on the premise. I'm assuming that it if gets to series, there'll eventually be some added wrinkle in the "virtual reality with a bug" premise — like the VR characters become sentient, or there are aliens in the system — but you never know. Either way, it sounds a bit too "Bride of Chaotica" to me. [Hollywood Reporter, via TV Junior]]]>
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<![CDATA[Do Real-World Politics Affect Star Trek's Prime Directive? [Chart]]]> primedir2.jpgThe cardinal rule in the Star Trek universe is the Prime Directive, which forbids the super-advanced Federation from interfering with the development of less-advanced cultures. Of course every crew breaks it regularly, but some crews have broken it more than others. Since Star Trek often tries to make reference to current U.S. politics, we decided to see if there was a relationship between these imaginary violations and what the US was doing in the world. Click through for a comparison of U.S. overseas troop levels and Star Trek's meddling, which may surprise you.

primedir.jpgAs you can see, Trek's crews have always treated the Prime Directive like a speed limit on the Interstate. But the high point of Prime Directive violations was the late 1990s, which surpassed even the late 1960s of Kirk's cowboy-ism.

At the same time, the United States was reducing its troop presence around the world. Why did Starfleet start interfering more, even as America was throwing less of its weight around? The late 1990s was an era of military spending cutbacks and base closures, when the U.S. seemed to be less influential without the threat of the Soviet Union to rally our own citizens, let alone our allies.

I know what you're going to say: It's all down to Star Trek: Voyager's Captain Janeway and her "anything goes" approach. But first of all, Janeway's not the only culprit. Ben Sisko on Deep Space Nine also played fast and loose with the Directive more in the late 1990s than in its earlier seasons. And the Federation also threw its non-interference principles out the window, in different ways, in both 1998's Star Trek: Insurrection and 2002's Star Trek: Nemesis.

But also, consider that Voyager is a metaphor for the U.S.' more confusing situation after the Cold War. Instead of being one superpower facing another (like the Klingons, Romulan or Borg) suddenly the Voyager is isolated in a quadrant full of independent players, each of whom has its own agenda. Just as the Soviets were replaced with Bosnians, Serbs and Kosovans and the U.S. had to form alliances to deal with messy situations, Voyager faces a bunch of warring races and Janeway has to strike deals with different races to escape in one piece.

All of which makes us wonder: If Star Trek were on the air as a television show now, and it took place during an era where the Directive applied, would we see fewer violations? After all, U.S. troop levels in other countries have rebounded, and we're once again involved in a massive confrontation overseas. Would a 24th century Trek step more lightly around the galaxy, to counterbalance the United States' greater use of force?

Illustration by Stephanie Fox. Additional reporting by Nivair H. Gabriel.

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<![CDATA[Must See: Star Trek: The Next Generation [Star Trek]]]> Star%20Trek%20Next%20Gen.jpg Must-see TV shows are futuristic classics that shouldn't be missed. Of course, not every must-see is perfect. That's why we've rated them 1-5 on the patented "crunchy goodness" scale.

Title: Star Trek: The Next Generation.
Date: 1987-1992

Vitals: The Enterprise is voyaging again, but humans have outgrown all our aggression, and we no longer interfere in other cultures quite so blatantly. Plus, now there are kids on board!

Famous names: Patrick Stewart, Jonathan Frakes, Gates McFadden, Wil Wheaton, Rick Berman, Brannon Braga, Ronald Moore, Brent Spiner, LeVar Burton, Marina Sirtis, Michael Dorn

Crunchy goodness: 4

Design breakthrough: The boxy furniture and swivel chairs of the original series give way to sleek curvy consoles and luxury car seats. Plus, the Borg borrowed zombie imagery to make cyborgs creepier than ever before.

Stunt casting: Patrick Stewart brings a whole fancy Shakespearean veneer to the role of Jean-Luc Picard, elevating lines like "Engage," or "Let's see what's out there," to an almost mythic timbre.

Sights you'll never unsee: Klingon cowboy vs. android cowboy.

Tim Lynch reviews a number of Next Generation episodes.

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<![CDATA[Must See: Star Trek [Star Trek]]]> Star%20Trek%20TOS.jpg Must-see movies are futuristic classics that shouldn't be missed. Of course, not every must-see is perfect. That's why we've rated them 1-5 on the patented "crunchy goodness" scale.

Title: Star Trek
Date: 1966-1969

Vitals: A paramilitary science squad in color-coded pajamas grapples (and sometimes makes whoopie) with the unknown. Captain Kirk almost loses control of the Enterprise in almost every episode — usually to a man who's either younger and hungrier, or even older and creepier.

Famous names: Gene Roddenberry, William Shatner, Leonard Nimoy, Deforest Kelley, James Doohan, Harlan Ellison, Theodore Sturgeon.

Crunchy goodness: 3

Spinoffs/Sequels/Copycats: Eleven films, plus Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and Enterprise.

Sights you'll never unsee: The half-black, half-white space racists running through fake yule log flames. A big blob ordering Abraham Lincoln to wrestle Vulcans. Captain Kirk flying a starship into a space dildo. Spock flamenco-dancing. It goes on and on.

Life lesson: "You'll have to get your entertainment somewhere else." — Captain Kirk.

Most painfully dated moment: The planet where the Vietnam war never ended.

TrekToday

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