<![CDATA[io9: paul ws anderson]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: paul ws anderson]]> http://io9.com/tag/paulwsanderson http://io9.com/tag/paulwsanderson <![CDATA[The Decade That Superhero Movies Beat Video-Game Movies]]> Ten years ago, superhero films and video-game films were both minor genres. You had your Batman Forever and your Mortal Kombat, but not much else. Both genres blew up in the 2000s, but superhero films won much bigger. For now.

The 1990s were a pretty weak time for movies based on both video games and superhero comics. On the video game side, there were Super Mario Bros., Street Fighter and a couple of Mortal Kombat films. And on the superhero front, Batman acted out the law of diminishing returns. And that was about it. (I'm going to pretend Steel didn't exist.)


And then in the 2000s, CG visual effects caught up to the amazing superpowered spectacles that comics and games had led us to expect. In 2000, Bryan Singer, well-regarded director of The Usual Suspects, directed X-Men, which was a huge success. And the floodgates of superhero movies opened. Meanwhile, we got movies based on Tomb Raider, Final Fantasy, Resident Evil, and a ton of others.

But superhero movies have vastly outgrossed video-game movies, according to Box Office Mojo: $7.2 billion to $900 million. (And to be fair, the site lists 77 superhero films, and only 28 video-game films.) Not only that, but directors like Singer, Christopher Nolan, Sam Raimi, Jon Favreau and Ang Lee have been willing to venture into superhero films. By contrast, the most well-known video-game directors are people like Paul W.S. Anderson, and... Uwe Boll.

Why is this? There seem to be a few reasons. For one thing, many of the most successful video games haven't yet made the leap to movies. Neill Blomkamp's Halo film could have been the X-Men of video-game movies, but it fell apart. Ditto for Gore Verbinski's BioShock movie, which seems to have stalled out due to budgetary concerns.

And it's possible that translating video games to movies requires a higher level of CG mastery than translating comic books — the CG renditions of superhero comics just have to live up to our memories of 2-D pen-and-ink drawings. A live-action CG rendition of a video game, meanwhile, has to look cooler than the already impressive computer graphics most games serve up these days.

But also, movie adaptations of video-game films have generally employed the same kinds of story logic you used to see in the Joel Schumacher Batman films. Like, really — the Doom film, which featured evil alien parasites whose tongues could tell if you were genetically evil or not. Let me just repeat that: They had tongues that could genetically scan you and figure out if you were evil. No superhero movie in the past decade has shown that level of disrespect for the audience or the material. Sure, the Tomb Raider and Resident Evil films were a lot better — but even the mediocre superhero films showed a certain commitment to telling a semi-coherent story. Most comic-book heroes have decades of stories in the bank, however contradictory and full of holes, and the films have gotten slightly better about drawing on them.

But maybe the crux of it is that superhero films learned the difference between respect for the format, and respect for the characters. In some superhero films earlier in the decade, you saw some half-assed attempts at making "comic book panels" and captions on the screen — this was especially heinous in Ang Lee's Hulk. But as the decade went on, superhero films learned that the format wasn't what made these worlds awesome. Meanwhile, even as video games became more cinematic, the movies based on them haven't been able to distinguish between paying homage to video-game action, versus translating it to the different format.

But the other thing that becomes apparent, after you look at all of the superhero and video-game films of the past decade, is that the overall level of quality of both has been pretty bad. For every X-Men 2, Spider-Man or The Dark Knight, there are plenty of films like X-Men 3, Wolverine, Catwoman, Daredevil, and so on. Uwe Boll would have to work overtime and weekends to make a film half as bad as Catwoman. Superhero movies have won, in part, due to sheer quantity — if you generate a large enough mountain of crap, some good stuff will rise out of it. But also, a movie doesn't have to be good to make ten squillion quatloos.

But one thing's for sure: The House That Bryan Singer Built won't stand forever. Something's going to come along and knock superhero movies off their perch, establishing a new Hollywood feeding frenzy. Will it be video-game films? Maybe, if the ten video game movies that are in the pipeline actually get made, and achieve Dark Knight/Iron Man levels of success. It really only takes one movie to make half a billion dollars to turn on the firehose of copycats and sequels.

And even though Avatar isn't based on a video game, it's enough like a video game that if it has a strong enough second and third weekend, you could see the gears (of war) turning in the studio execs' heads. Avatar could turn out to be the movie that supercharged the video-game movie genre, since its strengths can so easily translate to recreating Dead Space or Bioshock. And of course if Tron Legacy does gangbusters next year, it could also provide a shot in the arm.

But right now, the up-and-coming genre seems to be toy movies instead. The two Transformers movies did superhero numbers, and appealed to a similar sense of nostalgia and escapism to superheroes. And there are tons and tons of toys out there waiting for their moment on the big screen — and unlike video-game companies, toy companies don't have any concerns about making sure the movies do justice to their existing stories. A toy movie doesn't have to tie in with existing continuity or jibe with the stories that have already told. A toy movie has one purpose only: To sell toys.

And that means toy movies can be dumber, and yet also more spectacular, than superhero films and video-game films combined. Just look at the Transformers films — they're so overstuffed and bloated with nonsense, they can barely move, but they have the power to spew crap for miles in all directions. And now there are films based on Monopoly, Battleship, Viewmaster, Stretch Armstrong, Battle Bots, and countless others on the way. Actual directors, like Ridley Scott (Monopoly) and Peter Berg (Battleship), are signing on to these projects.

Toy movies could well win out in the next decade, because the key to success will be casting the widest net for nostalgia among adults aged 18-49. Everybody feels vaguely nostalgic for Monopoly or Battleship — and it's just a matter of time before we get Steven Spielberg's Sorry! or David Lynch's Yahtzee. It's like the perfect combination: Everybody feels nostalgic, but nobody will complain that they got it wrong. How on Earth do you get a Yahtzee movie wrong?

It already seems like we're maxed out on superhero films, when Warner Bros. puts the kibosh on Superman and Wonder Woman movies and a Green Lantern film starring "it" boy Ryan Reynolds struggles to get made. If Marvel follows through on its plans to put out four movies a year, we could discover just how many superheroic origins the movie-going audience can stand. So maybe we'll see more of a blend of action/nostalgia pics, with films based on comics, toys, video games and other sources. Or maybe toy movies will just crush every other film genre, until there's nothing but massive CG recreations of your old plastic playthings, as far as the eye can see.

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<![CDATA[First Look At Alice On Set For Resident Evil: Afterlife]]> Finally, here's our first good look at everyone's favorite Umbrella Corp resistance leader, Alice. Take a peek at Milla Jovovich and the cast of the next Resident Evil film, looking bad as hell. Plus on-set reports from Milla herself. Spoilers...

First off, it's so good to see Milla in her ass-kicking Alice gear again. We can't wait to find out what happened to her sexy naked clone army and what new mind powers she'll have in this movie. Also, you can see Ali Larter — so it's nice that she survived the last movie. Still, it looks like they never made it to Alaska, ah well.

For a better look check out all the strange white hospital like garb over at Shock Til You Drop, which has a bigger picture. Let's go ahead and assume that these white-dressed extras are part of some exceedingly excellent experiment group.

Meanwhile, Milla has been Twittering up a storm while on set, and I have to say, it sounds like fantastic, violence heavy, mayhem. Exactly how we like our Resident Evil. Here are a few highlights, including a couple items we touched on in yesterday's morning spoilers:

"When Ali and i were doing the fight in the shower block, i had to point my shotgun into camera and shoot...but when i did, the glass protecting the camera completely shattered! that is definitely going on the gag reel for the dvd! lol!"

"and its supposed to be super heroic with all of us shooting thru a wall of undead as we run towards a potential escape route..."

"They were of the big action sequence with Alice and Claire fighting THE EXECUTIONER who in reality is an 8 ft. tall heavy weight boxer! He has a HUGE axe and we're in a prison shower, so every time he swings the axe, showers explode! So thru the whole scene its literally raining! so beautiful!"

"I fly a small aircraft in this film and they did a shot of it landing on the boat we're on the night before last and get this, all the people who live in the skyscrapers around the harbor phoned 911 reporting a plane crash on the ship! how rad! they got HUNDREDS of call!"

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<![CDATA[Resident Evil's Alice's Heads To Infected Hollywood For Bloody Revenge]]> Last we heard about the next Resident Evil movie, Milla Jovovich was going to team up with Wentworth Miller inside an infected prison, but now the official synopsis is out. And Paul W.S. Anderson is back in the director's chair.

Sony Screen Gems finally announced the official synopsis. Sounds like the prison we heard about earlier inside the the burning remnants of Los Angeles may be a trap. But I'm loving that Alice is going after the evil Umbrella Corp, where the last film left off. Kill em all Alice!

In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead leads them to Los Angeles, but when they arrive the city is overrun by thousands of Undead and Alice and her comrades are about to step into a deadly trap.

And it's official: Paul W.S. Anderson is coming back to direct the fourth film in the series he launched. The film will be released August 27th, 2010.

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<![CDATA[Prison Break's Miller Heads Back To Zombie Filled Jail For Resident Evil's Afterlife]]> Milla Jovovich just got some end-of-the-world eye-candy competition. Wentworth Miller has joined the next Resident Evil film, but the Prison Break star is still stuck in jail in LA... which has been burning for three years.

In an interview with Black Film new cast member Bodjoe Kodjoe talked about his latest role in the next in the long line of Umbrella Corp films. Sadly there is no mention of the cloned Alice army, but he does reveal that the movie takes place in LA:

Boris Kodjoe: : I play the leader of the survivors in LA. Milla Jovovich's character, Alice, is roaming the world looking for survivors and she's wound up in LA, which has been burning for three years. She comes across an LA jail surrounded be these half-dead, uhh…[zombies]. Yeah, they're those monsters, what are they called? Anyway, she comes across the jail and there's a couple of survivors and she lands on top of the roof and partners up with me to fight the guys that are coming after them. We're trying to get all of the survivors out of the jail to safety. We're starting next week, actually.

He goes on to reveal that Ali Larter will also be returning and Miller's new role is someone who already was in prison when everything went down.

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<![CDATA[A Death Race Prequel: Because Running Over People For Sport Needs Explanation]]> Want to know how the world of the Death Race remake got its start? Yeah, me neither. Paul W.S. Anderson has a origins story in the works penned by Tony Giglio. Spoiler alert: it's about cars, and killing people with them. [Shock Till You Drop]

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<![CDATA[Only 14 Months Until Evil Takes Up Residence Again]]> Start your countdown: the fourth Resident Evil movie (complete with multiple Millas) will arrive in little over a year from now.

Shock Till You Drop has received confirmation that the next movie in the one-time trilogy will be released on September 17, 2010. Called Resident Evil: Afterlife, Paul WS Anderson's fourth movie will - as we revealed last year - feature an army of Milla Jovovich's Alices taking on the Umbrella Corporation. September 2010 seems too far away already.

Confirmed Exclusive: Resident Evil 4 Arriving in Late 2010 [Shock Till You Drop]

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<![CDATA[Death Race Is Car Porn For A Dystopian Internet Age]]> Death Race is full of awesome exploding car-fu, but it's in the service of a crash course (sorry) in dystopia for the Internet age. The race in question is a prison game which nobody can ever really win, webcast to millions of viewers who might as well be in prison. In fact, Death Race is a good object lesson in why subtlety is overrated. Even the fact that Jason Statham only has one facial expression helps keep the movie's bleak message alive. Click through for spoilers and details and stuff.

For those of you who are hoping for a smiple verdict on the movie, here it is: the car stunts are breathtaking, if occasionally confusing. Stuff blows up real good. Joan Allen is magnificent as the prison warden. Jason Statham is Jason Statham. The movie holds up pretty well, until it fizzles completely in the last 15-20 minutes. (Seriously, I can't remember when I've seen a movie take such a steep nose-dive in its last reel.)

It's true, as director Paul W.S. Anderson says, that the new Death Race isn't as overtly satirical as the 1970s original, Death Race 2000. This movie is actually too sledge-hammery to be a satire. It starts with a voice-over (and captions) telling us that it's 2012 and everything has gone ass-up. The U.S. economy is rotten, there are no jobs, and everyone's in prison. Prisons, meanwhile, have all been outsourced to private corporations, which try to make a profit through entertainment. First, it's just cage matches and stuff, but eventually it gets more elaborate, leading to the Death Race, which is a huge road rally of mutilation inside the prison grounds, broadcast on the Internet.

Then we see Jason Statham on his last day, working at a steel mill, which is closing down. The mill's owners cheat Statham and his fellow workers out of most of their final pay, and then call the riot cops on them before they can even grumble. "Self-fulfilling prophecy," Statham announces to the camera. The workers try to invoke working-class solidarity with the cops, but to no avail, and the violence begins, with the cops firing rubber bullets and beating the crap out of the downtrodden workers. From there, the movie zips forwards through the murder of Statham's sexy wife in his inexplicably nice house, and in a jiffy he's in prison for his wife's murder. His only hope of release: to take part in the Death Race and win.

We quickly realize the evil prison warden (Joan Allen) had Statham's wife killed and framed Statham, so he would take part in the race. And not too long after that, we're shown that Allen's character never intends to let anyone win enough races to get out of prison. The game is (say it with me) rigged. There are little video-gamey "power-up" symbols that you're supposed to drive over to get weapons or defenses, but they only work when Allen wants them to. Just like the steel-mill's owners, Allen has everything fixed in her favor. (I mentioned this movie was subtle, right?)

Whatever Anderson paid Allen to be in this movie, he should double it. She's easily the best thing about the film, enjoying the hell out of playing a one-dimensional monster. (As I mentioned yesterday, there's a shortage of decent villains, and Allen's character is up there, until the aforementioned terrible ending.) She's purely interested in profit, and driving Internet traffic to the webcast of the Death Race, and she'll do anything to get more online subscribers. The only time she's freaked out or flustered is when she thinks she won't get enough hits. The rest of the time, she's supremely in control — like in one scene where she's talking to Statham with one finger on the trigger of a gun under her desk, aimed at his crotch. It's Allen who really sells the movie's crazy premise, as a smiling yuppie surrounded by working-class men who fear and/or worship her.

We're constantly reminded, through fancy graphics, that this the Death Race is a webcast and that you have to pay to watch. It's a particularly web-savvy vision of a dystopian America in 2012, where the economy has collapsed and everybody's a prisoner one way or the other.

Did I mention this movie is kind of pornographic? It is. From the early shots of molten steel and sweaty men at the steel mill, to the numerous excuses for the camera to linger over Statham's bare torso and his encyclopedic muscle definition, to the cars themselves, men and machines are fetishized. Oh, there are women, too, besides Allen's long-legged warden. The prison buses in female convicts to be the "navigators" for most of the male drivers. Every time one of those women walks across the screen, the movie goes into slow-mo (literally) and a hip-hop song about sexy girls plays. The same song, two or three times, as if Anderson could only afford to license one sexy-girl song. But because of the movie's breakneck pace, it doesn't do too many of those slow-mo girlie shots, and most of the time, the only body we linger on is Statham's.

It's fitting that Death Race ends the summer that began with Iron Man. In Iron Man, we see Tony Stark's naked torso, and it's slightly flabby and vulnerable, symbolizing how fragile he is now that he's mortally wounded. In Death Race, you could write an anatomy textbook using Statham's naked muscles for reference. Robert Downey, Jr. is a rich guy who becomes part machine, pretty much working on his own, with some slight help from Professor Expendable in Afghanistan. Jason Statham helps to build the perfect driving machine, but he's working with a whole team of mechanics. And Statham isn't separate from the mechanics, just because he's the driver — when he's not on the track, he's working in the pit, as a junior mechanic. (This is mostly because it's supposed to be a secret that Statham's character is the masked racer Frankenstein, so he's posing as a mechanic. But it also establishes that he has solidarity with the grease monkeys, and much is made of his auto-mechanic training.)

Oh, and this wouldn't be a prison movie without a gay subtext. Luckily, the movie designates Tyrese Gibson's character, Machine Gun Joe, as the sole bearer of that burden. Machine Gun Joe is the only driver who has a male navigator instead of a female one, supposedly because his navigators tend to die quickly and the viewers would be too squeamish to watch that many women get killed. But his navigators are sort of his "bitches," and there's a running joke where people call his character gay, over and over. At the end of the film — major spoiler — he gets street clothes for himself and Statham, and they're super-faggy. Statham says "Anyone would think the guy who got these clothes..." And Gibson finishes the sentence: "...had no taste." They share a little "We're not really gay" laugh.

(Actually, the movie is mercifully free of "funny" rape, which is a trend I hope to see continue in prison movies.)

So yeah, Death Race is not a particularly smart or subtle movie — even Statham, in interviews, has been saying things like "It's not the Godfather." But it is an interesting spin on a dystopia where a tiny minority of powerful people screw over everybody else — and then sell us front-row seats for our own destruction, via the Internet. Sometimes, a movie doesn't have to be smart if it's vaguely topical and has lots of cars going boom. If it wasn't for the wimpy ending, I would recommend Death Race whole-heartedly, but as it is... it's okay.

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<![CDATA[Death Race Director Comes Clean About How Many Cameras Were Smashed During Filming]]> Director Paul W.S. Anderson, known for bringing the monstery violence in Resident Evil and AVP, is also at the helm of the controversial remake of Death Race 2000. We got a chance to talk to Anderson at a press conference, where he explained the best way to run over a camera with a speeding armored vehicle, the physics behind mounting two Vulcan cannons on the side of a car, and why he excised the original flick's bonus points for running over old people. Click through for the entire interview.

Let's cut to the chase, the pedestrian point system, what happened to it?

I loved [producer] Roger [Corman]'s movie. And one of the things that fascinated me about it, I mean really fascinated me about it, and I've had a lot of time to think about it, is: how did the Death Race become the national sport of America? It's not like the American president woke up one morning and went, "I know! We're going to make the national sport of America driving around in these killer cars that are outfitted with guns and knives, running people over. And we'll televise it." You know, he clearly latched onto an existing sport or an existing trend or some kind of underground thing and developed it. And that always fascinated me. I thought, you know, how did the Death Race come about?

And that was really the intention of our movie, was to do the genesis of the Death Race. In a believable way, how could something like this evolve in the near future? You know, the whole point system, it's not like we don't run people over in this movie. Plenty of people get run over. Plenty of people get killed. It's just you don't score points for doing it. There were versions of the script that had the point system in, and versions that didn't have it. And ultimately I felt that for the story we were telling it was too close to the genesis of the Death Race to have the point system. The point system felt it belonged to a more developed form of the sport.

Yeah, you did say that there was a line in there about how he's getting squeamish.

Yeah, exactly. You know, I felt that if you were a fan of the original movie and you see this movie, you can see how the point system evolved. I didn't really feel that we had to have points to make it Death Race. Yeah, and I think it's part of, you know, re-imagining a property like this. You know, it's like Batman Begins. It wasn't Joel Schumacher's Batman. I think it's better that it wasn't Joel Schumacher's Batman, but it did keep a lot of the characters the same. It just told a different story and told it a different way. And that's how I approached this movie: as a re-imagining rather than a direct remake. It was a prequel rather than a direct remake. And that's why no points. But if we are lucky enough to make a sequel, I think that is one of the things that we would do in the sequel, the evolution of the points. Again, all leading up to what Roger Corman's movie represented.

Was the fact that you decided to put the point system in the sequel due to internet fan outrage?

[Laughs] No. I loved the original Death Race, a lot. It was a very influential movie for me. One of the things I'm fascinated with [is] how did running people over become the national sport of America and the point system that came of it.

You shot this without special effects. Did you want to give it a more 70s feel?

Yes.

But you were obviously inspired by Mad Max. Were there any other films, 70s films, like Vanishing Point that inspired you?

Oh, I grew up with Vanishing Point, Two Lane Blacktop, Walter Hill's The Driver, Sam Peckinpah's The Getaway, The Road Warrior, Bullett, The French Connection—- I mean those are some of my favorite movies. And you know, those movies gave you a visceral thrill because they were real. When you see Sam Peckinpah's The Getaway, and you see those cars crunching into one another, damn it looks good! Because bits are really flying off the cars, not CG shit flying off the cars. It's real, and the physics are real as well. And that's the kind of movie I wanted to make, but I wanted to make it with the best kind of technology now. So instead of spending our money on six months worth of guys crunching on computers, generating computer generated cars, we spent our money on a year's worth of preparation, building camera rigs, special camera rigs, that would get the camera closer to the action than was physically possible in the 1970s.

You know, the 1970s, when they shot these movies, sometimes they got shots from inside the cars, sometimes they got shots from cameramen on the cars, but they were always car mounted. I wanted to get the camera in there and move the camera. I wanted to get the cars to drive into the cameras at high speeds, so we built one of my favorite rigs. We built a rig that had a camera and was completely ringed with basketballs. So it was this big giant ball. We stick it in the middle of the road, and the cars would drive at it. There is a shot in the very first race, when the original Frankenstein drives, where the car slides around the corner, and it looks like it hits the camera, and it does. And then the continuation of that is really funny because the camera just rolls away, bounces away, and it hits the wall. We developed rigs like that that would allow us to have real impacts. We killed a lot of cameras in the making of the movie. But no people.

What were the things that proved problematic in some of those scenes, in terms of the cars?

It was really doing everything practical. I mean, we spent a year designing the cars. I was insistent that we wanted real armor plating and real firing machine guns. And the further we got into it the more complicated it became. So we weren't just making a car movie, we were making a war movie. So as well as watching all these 70s car movies, we watched Saving Private Ryan, we watched Black Hawk Down. There's an element to this movie that is like a war film, or it is like a Second World War fighter pilot movie, because the guns are hard-mounted on the cars. So in a way you have to line up where the airplanes had to line up in the Second World War to really get a bead on someone and be able to fire at them. The closer we got to the shooting of the movie the more complicated it became to do it practical. People started saying, "You know, maybe we should start doing some visual effects. Maybe you shouldn't have the machine guns firing, and we'll put it all in as visual—we'll do CG shells flying out of it." I'm like, "No, that's The Matrix."

I don't want to do that. They did it really well in the first Matrix movie and really badly in the second and third Matrix movies. It's old fashioned now. I don't want to see that. I want to see—we're going to have a Vulcan cannon, mounted on the side of Tyrese's truck. Normally they mount one of those on a Black Hawk gunship. His car has two of them. It fires 6000 shells per minute. I want to see 6000 shells tumbling out the back of that thing. So we did everything practical. Just to reload the guns on Tyrese's car literally took an hour. You would do one take, and then you would have to get the armorer to come in and reload the machine guns, because there is a limit to how many shells you can carry on the car. So practical gunfire was very difficult. Getting cars to spin thirty feet in the air was [also] very difficult. The death of the Dreadnaught was something where everybody came to me at some point and said, "Paul, we should really do this in miniature. We understand that you want to do everything practical, but we really feel that this is like an impossible stunt. To drive a seventy-five foot armor-plated truck into a metal post at sixty miles per hour and dead-stop it...we don't think it can be done." And I'm like, "You know what, let's try it. Let's do it."

And we tested it twice, and each time the truck did something completely different, because it's not an exact science when you do things practically. If you do it in the computer you got a guy that just punches in the numbers and you know exactly what's going to happen and if you don't like it you can change it, but it's never going to look real. If you do it for real, you never know quite what you are going to get. So the stunt that is in the movie, we ringed the Dreadnaught with fifteen cameras, and we had really good camera men. I said, "I think this thing is going to go like that, but I don't know. We've tested it twice, and it's done something completely different. So be on your toes." I think that also gives the movie a kind of, gives it a cinema vérité, gives it a war zone feeling.

Most of the movie is all hand-held, because the camera had to have to freedom to move. They couldn't be locked off because the cars could go anywhere. Sometimes the shots are a little out of focus, obviously. Cars have been coming right at them, and they have to kind of get out of the way. But I think it really adds to the thrill of the movie. We watched a lot of war zone reportage as well, and that was kind of a feeling that I thought we would have to try to emulate, but the cameramen were so under stress because the bullets were flying at them and the cars were flying at them, that we kind of got that rugged hand-held feeling naturally.

So is Death Race a cool a idea to make a movie out of, or maybe a warning to a reality obsessed culture?

I think it's a cool movie for sure, but Roger's movie was a very satirical, a very openly satirical, movie about the American media and where he thought American society was going. Ours is a different kind of film. It's not as openly satirical as Roger's is. It's played more straight. It has more comedy in it, but it is played straight as an action movie. But I think whereas his satire is explicit, ours is implicit in the movie. It's a warning of where we certainly feel reality television could take us. Ten years ago wrestling used to be fake, but it was big. Now no one cares about wrestling, it's all about ultimate fighting. It's about real guys being in an octagon beating the hell out of one another. How long before somebody dies? I mean, it's gonna happen, and when it happens you can bet your bottom dollar they are going to sell a million DVDs of the fight. And when people realize the profits that can be made out of the possibility of death in these sporting events, it may not happen in North America, but you can bet your dollar it is going to happen somewhere in the world and it is going to be available on import or be available on the Internet, and it is going to be a big business. And that was what we felt was the first baby step towards what we portrayed in Death Race.

This is such a guy movie. Was adding the super curvy females a way to salt this up a little bit?

Well, there were women in the original movie — not as proactive as they are in this film — but for me as a filmmaker I have always felt that my movies have strong women in them, whether it is Alien Vs. Predator or Resident Evil. And if you look at Resident Evil that's a very male-centric game, but the movies have always had very strong female protagonists. Right from my very first movie I've just been very interested in that. I've always liked movies with very strong female protagonists, and this movie is no different for me. The drivers tend to be men, but, for example with Joan Allen, I thought, you know, we are making a prison movie here, and we're following in the footsteps of so many good movies with great prison governors. There's Shawshank, there's Escape from Alcatraz, there's Birdman of Alcatraz, there are so many. How do we differentiate our prison governor from them? How do we do something different? So we don't invite all of these kind of, like, unfair and probably unfavorable comparisons? And I thought the most interesting thing to do, which I'd never seen done, was to have a female warden.

And it's not like it doesn't really exist. Jean Woodford was the prison governor at San Quentin for ten years, and now she runs all the correctional facilities in California. So she runs twelve different jails, including Corcoran, which is the toughest jail in America. So the fact is that female prison governors exist, it's just that they have never been portrayed. I thought it would be very interesting to have that, and also very interesting to have an actress like Joan Allen, who I always see in the movies, she always seems like the moral center to the film she's in. You know, she's always the good heart of these movies. So I thought how interesting to take someone who is usually the moral center and make them the exact opposite, make them like the evil part of our movie.

It's awesome. She's had three Oscar nominations. Now that she's said "cocksucker," I really feel this is the performance, best supporting actress. I've got to tell you, that scene, it was amazing, because when we shot it, the very first take we did of it, she was great, the take was fantastic. The first take was unusable because all the camera people were filming, and then she says "Okay, cocksucker!" And they all went "Gah!" They were all shocked to see Joan Allen swear. The first take was all out of focus, because everyone was all "Oh my God!" They couldn't believe it. It was like hearing their mother swear. It was just, just wrong. That is why when the movie plays we always get such great reactions. People are so shocked by it.

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<![CDATA[Resident Evil Director Confirms Army Of Alices In Resident Evil 4]]> While doing press for his latest movie Death Race, Paul W.S. Anderson took some time to address one of the most pressing issues of our time: the fourth Resident Evil movie. Would the army of cloned Alices from the end of RE3 appear in the sequel? After much prodding, io9 got Anderson to at least admit that should said video game movie be made, there WOULD be an army of sexy lady clones.

io9: Are We Going To See An Army Of Alices?

Anderson: We're in very early discussions about all of it, so it's not a definite thing by any means. Mila would like to return, and I would certainly like to see the franchise continue. Last year there were, I think, eight 'threequels' got released. Rush Hour 3, Pirates 3, Spider-Man 3...but there was eight of them. Shrek 3. Six out of the eight, the third movie did worse business than the second movie. There were only two where the third movie did better than the second movie. That was Bourne Ultimatum and Resident Evil. So, you know, it is quite an achievement for a franchise to keep growing like that, and we all feel that the audience is excited to see another one clearly. We would like, if we could put it together, we would do it.

io9: Right, but hypothetically how would you go about using all of those Alices?

Anderson - I'm not going to tell you that. [laughs]... but we would

io9: You would?

Anderson: We would, yes. Absolutely.

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<![CDATA[Resident Evil 4 Could Send The Army Of Naked Alices To War]]> We could be getting a whole slew of rough-and-tumble machete-fighting Alices (played by Milla Jovovich) if Resident Evil director Paul W.S. Anderson has his way. Anderson told MTV about the possibility of Resident Evil 4: “I’m just starting to talk to Sony about it,” Anderson explained. “I don’t even know if anything will come of it, but there’s a possibility it might happen.” But do we really need a fourth Resident Evil movie, and who can be in it?

Does Resident Evil 4 need to be made? Yes, yes, a million times yes. Why? Because I want to see an army of Alices riding in on zombie horses, and storming the gates of Umbrella Corp's many hidden cities across the globe. Anderson agrees with me, saying: “I love the Resident Evil franchise and we always try to make the best possible movie we can. If we could find a good ‘Resident Evil 4’ to make, then we would do it,” he said. “But I wouldn’t just do it for the sake of it, that’s for sure.”

But who will be in this movie as they killed off every single character we cared about, including foxy L.J? Will we get to find out what happened in Alaska? Did Claire make it to the new Earth? And what about all of the Alices? Where did they all find clothes, where will they live, how do we tell them apart? There are so many questions, this movie is just begging to be made. [MTV]

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<![CDATA[Death Race's Postapocalyptic Road Rage Will Be Splattery, Silly]]> The first reports from early screenings of September's Death Race have popped up online, and the dystopian race-for-your-life movie sounds just as silly as you'd probably expected. Starring Jason Statham, Death Race is less a remake of 1970s cult classic Death Race 2000 than a movie inspired by it. It features lots of weird video-game touches, and some very over-the-top graphic violence, courtesy of director Paul W.S. Anderson (Event Horizon). Click through for details and spoilers.

  • One line synopsis: "Competitors race for their lives. What's not to love?" Slightly longer synopsis: Statham is a prisoner who's forced to take part in a "death race" for entertainment purposes, where the reward is not getting horribly smushed.
  • It's like "Mario Kart on steroids." When the drivers drive over little sword-and-shield-shaped markers on the road, they get offensive or defensive weapons activated on their cars.
  • The movie has really intense violence, including people getting run over and impaled. One tattooed driver gets splatted incredibly graphically as he's trying to escape the shattered wreckage of his own car. People also get blown up and "shot to hell." You get to see Jason Statham's butt when he gets hosed down in prison, in one scene early on.
  • It's a "silly action update" of the 1970s cult classic. And there's a Frankenstein mask.
  • Joan Allen plays a Cruella Deville-type baddie. Ian MacShane steals all his scenes, and Tyrese is hardly in it despite being the other main character besides Statham.
  • It has a really, really weirdly abrupt ending, with very little resolution of what happens to the characters.
[Statham Fan]]]>
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