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posts about #projectnatal more →
7 Virtual Reality Technologies That Actually Work
| posts about #projectnatal more → |
7 Virtual Reality Technologies That Actually Work |
06/13/09
In SL, perhaps it's more apt to say that you choose your own goals - there are roleplaying game experiences within the virtual world, tho.
I gotta let Pathfinder know one of his pics made it to io9! :D
06/12/09
06/12/09
06/12/09
06/15/09
I didn't get a chance to try out the more advanced E3 builds but I've had access to a devkit for the past few months. Like Wii remotes, the Balance Board, light guns, analog sticks, triggers, and having more than two face buttons, the success of Natal is inextricably linked to whether game developers embrace it as a gimmick or a legitimate control scheme.
Since almost nothing has been written ground-up for Natal, it's important to remember that most of the demonstrated usages have been shoe-horning Natal's control scheme into games that were designed to be played with controllers.
This is analogous to the early days of the Wii, where many games simply replaced a button push with a waggle. And, like with the Wii, I predict that the first batch of games to come out will exploit the novelty of non-traditional control without focusing on designing programs that fit. Established companies are terrified of being upstaged by anything perceived as "disruptive." Professionally speaking, some of the people designing Wii games simply don't have the creativity or ability to adapt to full leverage the platform. They just can't ignore such a huge installed base.
"As a core gamer I think the idea of motion controls are ludicrous, and no controller at all is even worse."
As a core gamer, I think this attitude hinders progress. Some games, though admittedly not many yet, are better controlled by motion, the difficulty is both capturing the input precisely as well as managing expectations of "core" gamers. Analog stick skills do not translate perfectly to motion control, just like mouse & keyboard FPS skills didn't translate 1:1 to consoles back when Halo first came out.