<![CDATA[io9: rant]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: rant]]> http://io9.com/tag/rant http://io9.com/tag/rant <![CDATA[The Case For Aliens Who Are Truly Alien]]> In James Cameron's Avatar, we're introduced to an alien race that we immediately take to: the almost-human Na'vi. But sympathizing with slightly-different people is easy. Here are few examples of sci-fi giving us truly "alien" aliens.

It's a common pet peeve among sci-fi fans: why do aliens always seem so undeniably human? Shouldn't a strange new consciousness from a far-away world seem more alien? And not just in looks - we've written about human-looking aliens before - but in motivations and behavior as well.

For instance, there's no reason to assume that an alien species would look like a human with a weird forehead. But there's also no reason to assume that aliens would have a human-like conception of property or of societal connection or even of self.

While what seems to be a majority of science fiction relies very heavily on making their aliens as behaviorally human as possible, there are a few aliens in the cannon that challenge our perceptions of aliens and what a true other might actually be like. Here are some examples of truly alien aliens (each include some spoilers).


Solaris

In one of the only common features between both film versions of Solaris and the original novel, one of the main objects of the story is to present a truly "other" alien. In Solaris, human scientists have stumbled upon a planet that seems to be covered in a living ocean. So, they attempt to communicate with it.

And the "ocean" communicates back in the only way it knows how: by conjuring up living manifestations of the deeply hidden tragedies and shames of the scientific crew. The films hint at what is the novel's focus: the sentient oceans are so alien from humanity that its attempts to communicate look more like torture. All three versions leave the audience with no clue as to what the sentient oceans actually want. And that's a lot more realistic than clear communication between two wildly different species.

The 456

The motivations of the 456 in Torchwood's Children of Earth miniseries are a lot clearer: they just want Earth's children for what appears to be a very gruesome narcotic-like use. But what makes the 456 so great an example of an alien species is that this use is never clear, and humanity is in no position to investigate the aliens.

It's another common misstep in alien stories: unlocking the biological or scientific secrets of the alien proves the necessary step to defeating them. In this story, the alien remains callously and disturbingly other throughout. It's like "To Serve Man" with a decidedly Lovecraftian twist.


The creature from Midnight

In the Dr. Who episode "Midnight," we see that in science fiction stories, you don't always need a malicious alien to find a villain. The alien in this case is certainly creepy, and its "voice stealing" method of communicating makes the viewer squirm, but in the end, the ones that we fear the most are not aliens, but other humans.

And that is what makes this, along with Children of Earth, such a great alien story: no matter what the extra-planetary life is, the much more frightening thing is the paranoia and fear-induced violence that this alien consciousness causes.

Rama

While Rama in Arthur C. Clarke's Rama series is actually a place, it reveals another misstep in most alien portrayals. When humans land on Rama and begin exploring, they are struck by how strange the place is. The "buildings" don't appear to actually be buildings, the "cities" are apparently uninhabited, and the sheer scope and engineering of the place betray a fundamental flaw in any human-assumption-based analysis of the place.

While this unknowable other concept gets shelved a bit in the sequels to Rendezvous with Rama, the first book ends as it might in reality: the craft moves on, and humanity is no wiser than before. Rama remains a foreign thing, even after all is supposedly "revealed."



(From this short film based on the book Rendezvous with Rama)

The Buggers and the Piggies

Finally, in Orson Scott Card's Ender's Game, and maybe more so in its sequel, Speaker for the Dead, we see two new alien races that eventually challenge humanity to tolerate and maybe even love something truly other. The buggers start the story as the frightening antagonist, but it's revealed that their acts of aggression were really attempts at communication. The piggies, on the other hand, seem wild and unpredictable at first, but their horrific acts were really ceremonies of great honor.

The reality of these books, though, is that, when all is said and done, the humans in these stories find the humanity in an inscrutable other. They prove to us that something menacing and indifferent and entirely alien can sometimes become almost human. And even if that means humanizing the aliens slightly, it's a feat that's far more impressive than getting us to sympathize with blue versions of ourselves.

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<![CDATA[The Decade That Superhero Movies Beat Video-Game Movies]]> Ten years ago, superhero films and video-game films were both minor genres. You had your Batman Forever and your Mortal Kombat, but not much else. Both genres blew up in the 2000s, but superhero films won much bigger. For now.

The 1990s were a pretty weak time for movies based on both video games and superhero comics. On the video game side, there were Super Mario Bros., Street Fighter and a couple of Mortal Kombat films. And on the superhero front, Batman acted out the law of diminishing returns. And that was about it. (I'm going to pretend Steel didn't exist.)


And then in the 2000s, CG visual effects caught up to the amazing superpowered spectacles that comics and games had led us to expect. In 2000, Bryan Singer, well-regarded director of The Usual Suspects, directed X-Men, which was a huge success. And the floodgates of superhero movies opened. Meanwhile, we got movies based on Tomb Raider, Final Fantasy, Resident Evil, and a ton of others.

But superhero movies have vastly outgrossed video-game movies, according to Box Office Mojo: $7.2 billion to $900 million. (And to be fair, the site lists 77 superhero films, and only 28 video-game films.) Not only that, but directors like Singer, Christopher Nolan, Sam Raimi, Jon Favreau and Ang Lee have been willing to venture into superhero films. By contrast, the most well-known video-game directors are people like Paul W.S. Anderson, and... Uwe Boll.

Why is this? There seem to be a few reasons. For one thing, many of the most successful video games haven't yet made the leap to movies. Neill Blomkamp's Halo film could have been the X-Men of video-game movies, but it fell apart. Ditto for Gore Verbinski's BioShock movie, which seems to have stalled out due to budgetary concerns.

And it's possible that translating video games to movies requires a higher level of CG mastery than translating comic books — the CG renditions of superhero comics just have to live up to our memories of 2-D pen-and-ink drawings. A live-action CG rendition of a video game, meanwhile, has to look cooler than the already impressive computer graphics most games serve up these days.

But also, movie adaptations of video-game films have generally employed the same kinds of story logic you used to see in the Joel Schumacher Batman films. Like, really — the Doom film, which featured evil alien parasites whose tongues could tell if you were genetically evil or not. Let me just repeat that: They had tongues that could genetically scan you and figure out if you were evil. No superhero movie in the past decade has shown that level of disrespect for the audience or the material. Sure, the Tomb Raider and Resident Evil films were a lot better — but even the mediocre superhero films showed a certain commitment to telling a semi-coherent story. Most comic-book heroes have decades of stories in the bank, however contradictory and full of holes, and the films have gotten slightly better about drawing on them.

But maybe the crux of it is that superhero films learned the difference between respect for the format, and respect for the characters. In some superhero films earlier in the decade, you saw some half-assed attempts at making "comic book panels" and captions on the screen — this was especially heinous in Ang Lee's Hulk. But as the decade went on, superhero films learned that the format wasn't what made these worlds awesome. Meanwhile, even as video games became more cinematic, the movies based on them haven't been able to distinguish between paying homage to video-game action, versus translating it to the different format.

But the other thing that becomes apparent, after you look at all of the superhero and video-game films of the past decade, is that the overall level of quality of both has been pretty bad. For every X-Men 2, Spider-Man or The Dark Knight, there are plenty of films like X-Men 3, Wolverine, Catwoman, Daredevil, and so on. Uwe Boll would have to work overtime and weekends to make a film half as bad as Catwoman. Superhero movies have won, in part, due to sheer quantity — if you generate a large enough mountain of crap, some good stuff will rise out of it. But also, a movie doesn't have to be good to make ten squillion quatloos.

But one thing's for sure: The House That Bryan Singer Built won't stand forever. Something's going to come along and knock superhero movies off their perch, establishing a new Hollywood feeding frenzy. Will it be video-game films? Maybe, if the ten video game movies that are in the pipeline actually get made, and achieve Dark Knight/Iron Man levels of success. It really only takes one movie to make half a billion dollars to turn on the firehose of copycats and sequels.

And even though Avatar isn't based on a video game, it's enough like a video game that if it has a strong enough second and third weekend, you could see the gears (of war) turning in the studio execs' heads. Avatar could turn out to be the movie that supercharged the video-game movie genre, since its strengths can so easily translate to recreating Dead Space or Bioshock. And of course if Tron Legacy does gangbusters next year, it could also provide a shot in the arm.

But right now, the up-and-coming genre seems to be toy movies instead. The two Transformers movies did superhero numbers, and appealed to a similar sense of nostalgia and escapism to superheroes. And there are tons and tons of toys out there waiting for their moment on the big screen — and unlike video-game companies, toy companies don't have any concerns about making sure the movies do justice to their existing stories. A toy movie doesn't have to tie in with existing continuity or jibe with the stories that have already told. A toy movie has one purpose only: To sell toys.

And that means toy movies can be dumber, and yet also more spectacular, than superhero films and video-game films combined. Just look at the Transformers films — they're so overstuffed and bloated with nonsense, they can barely move, but they have the power to spew crap for miles in all directions. And now there are films based on Monopoly, Battleship, Viewmaster, Stretch Armstrong, Battle Bots, and countless others on the way. Actual directors, like Ridley Scott (Monopoly) and Peter Berg (Battleship), are signing on to these projects.

Toy movies could well win out in the next decade, because the key to success will be casting the widest net for nostalgia among adults aged 18-49. Everybody feels vaguely nostalgic for Monopoly or Battleship — and it's just a matter of time before we get Steven Spielberg's Sorry! or David Lynch's Yahtzee. It's like the perfect combination: Everybody feels nostalgic, but nobody will complain that they got it wrong. How on Earth do you get a Yahtzee movie wrong?

It already seems like we're maxed out on superhero films, when Warner Bros. puts the kibosh on Superman and Wonder Woman movies and a Green Lantern film starring "it" boy Ryan Reynolds struggles to get made. If Marvel follows through on its plans to put out four movies a year, we could discover just how many superheroic origins the movie-going audience can stand. So maybe we'll see more of a blend of action/nostalgia pics, with films based on comics, toys, video games and other sources. Or maybe toy movies will just crush every other film genre, until there's nothing but massive CG recreations of your old plastic playthings, as far as the eye can see.

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<![CDATA[Why Bryan Singer's Return To The X-Men Is A Bad Idea]]> The news that director Bryan Singer is going to return to the X-Men movie franchise with prequel X-Men: First Class has been greeted with excitement across the industry. So why're we convinced it's the wrong move for everyone involved?

It's tempting to just leave it with a cheap shot and say "Have you seen Valkyrie?" but our concern for First Class is slightly more genuine than that. We'll grant you that Singer's first two entries in the X franchise are easily the best two movies in the series to date, and also that he clearly has a lot of love for the characters. We just don't think that he should've come back, is all.

We can see why Singer would be tempted by the lure of returning to the X-Men movies; not only were they arguably his creative highpoint outside of The Usual Suspects, but they were clearly his financial highpoint (Compare X2's $85,558,731 opening weekend with Superman Returns' $52,535,096 - the latter, in fact, is even lower than X-Men's opening, despite the first X-Men movie having to deal with lower awareness than the first movie featuring one of the most well-known fictional characters in over a decade). As his other projects seemingly stall for one reason or another - Remember his Logan's Run remake? Or, from earlier this year, his Battlestar Galactica movie reboot? - there has to be a sense of security in returning to an already successful franchise and the adoration of millions of fans for whom his work is the benchmark of quality. But those expectations become a double-edged sword (Quadruple-edged? There are two separate sets of expectations, after all): Charged with not only maintaining the financial success of the franchise but also reigniting hardcore fan excitement for it, Singer has landed himself in a high-profile situation very unlike what the one he was in first time around. All sets of eyes will be on his every move, not just comic fans critical that Wolverine is too tall and not Canadian. How would Singer react if Richard Donner visited to make sure the franchise was being maintained in the proper manner, as he did for X-Men Origins: Wolverine director Gavin Hood? What happens if Singer's ideas for First Class don't fit in with any of the other movies being simultaneously developed for the franchise?

It sounds both trite and obvious, but X-Men as a concept is about evolution, not devolution. Sure, it's also a civil rights metaphor and a superhero story, but at the heart of it is the idea of coming to terms with something new and different, even if (especially if) that something new and different had previously been something as familiar as ourselves or our loved ones. With that in mind, bringing Singer back to the franchise seems counter-intuitive at best. We've already seen what he thinks of the characters and is capable of; why can't someone else play with the toys and bring something else to them now?

It would be different if X-Men: First Class hasn't been revealed to be exactly the prequel that it sounds like - According to Singer himself, the movie will focus on

the formative years of Xavier and Magneto, and the formation of the school and where there relationship took a wrong turn... There is a romantic element, and some of the mutants from 'X-Men' will figure into the plot, though I don't want to say which ones.

- but knowing that it is just the backstory to what we've already seen (like X-Men Origins: Wolverine, as well; It's worth wondering why Fox seems scared to make movies set after X-Men: The Last Stand. Yes, it was a bad movie, but that bad?) saps the possibility of true surprise. We know where the main characters end up, even if we hadn't read the original comics. Hiding in the past and clinging onto what you know may sum up the attitude of most of those making X-Men comics for the last two decades, but that doesn't mean that it's not missing the point of the story they're supposed to be telling.

(Selfishly, we would much rather have seen Josh Schwartz' take on the idea, now sadly dumped to make way for Singer. Not only is he new to the franchise, but his other work - be it The OC, Chuck or Gossip Girl - suggests that he could've brought a new tone to the movies, a lighter one that could also be more in tune with the teen characters First Class is said to feature in addition to the younger Xavier and Magneto. Somewhere, there's probably a great script out there...)

We're not doubting that Singer's First Class will be a financial success - He's not a bad filmmaker, after all, and if the franchise is strong enough for The Last Stand to be a massive hit, it's unlikely he could sink it unless he was really trying - but, in terms of the quality of the movie? We kind of wish he'd passed, realized that he'd done his part already, and moved on to fresher pastures, allowing someone else to take the wheel. As it is, he's setting himself - and us - up for the possibility of disappointment and frustration. They say you can't go home again for a reason, after all.

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<![CDATA[When Will White People Stop Making Movies Like "Avatar"?]]> Critics have called alien epic Avatar a version of Dances With Wolves because it's about a white guy going native and becoming a great leader. But Avatar is just the latest scifi rehash of an old white guilt fantasy. Spoilers...

Whether Avatar is racist is a matter for debate. Regardless of where you come down on that question, it's undeniable that the film - like alien apartheid flick District 9, released earlier this year - is emphatically a fantasy about race. Specifically, it's a fantasy about race told from the point of view of white people. Avatar and scifi films like it give us the opportunity to answer the question: What do white people fantasize about when they fantasize about racial identity?

Avatar imaginatively revisits the crime scene of white America's foundational act of genocide, in which entire native tribes and civilizations were wiped out by European immigrants to the American continent. In the film, a group of soldiers and scientists have set up shop on the verdant moon Pandora, whose landscapes look like a cross between Northern California's redwood cathedrals and Brazil's tropical rainforest. The moon's inhabitants, the Na'vi, are blue, catlike versions of native people: They wear feathers in their hair, worship nature gods, paint their faces for war, use bows and arrows, and live in tribes. Watching the movie, there is really no mistake that these are alien versions of stereotypical native peoples that we've seen in Hollywood movies for decades.

And Pandora is clearly supposed to be the rich, beautiful land America could still be if white people hadn't paved it over with concrete and strip malls. In Avatar, our white hero Jake Sully (sully - get it?) explains that Earth is basically a war-torn wasteland with no greenery or natural resources left. The humans started to colonize Pandora in order to mine a mineral called unobtainium that can serve as a mega-energy source. But a few of these humans don't want to crush the natives with tanks and bombs, so they wire their brains into the bodies of Na'vi avatars and try to win the natives' trust. Jake is one of the team of avatar pilots, and he discovers to his surprise that he loves his life as a Na'vi warrior far more than he ever did his life as a human marine.

Jake is so enchanted that he gives up on carrying out his mission, which is to persuade the Na'vi to relocate from their "home tree," where the humans want to mine the unobtanium. Instead, he focuses on becoming a great warrior who rides giant birds and falls in love with the chief's daughter. When the inevitable happens and the marines arrive to burn down the Na'vi's home tree, Jake switches sides. With the help of a few human renegades, he maintains a link with his avatar body in order to lead the Na'vi against the human invaders. Not only has he been assimilated into the native people's culture, but he has become their leader.

This is a classic scenario you've seen in non-scifi epics from Dances With Wolves to The Last Samurai, where a white guy manages to get himself accepted into a closed society of people of color and eventually becomes its most awesome member. But it's also, as I indicated earlier, very similar in some ways to District 9. In that film, our (anti)hero Wikus is trying to relocate a shantytown of aliens to a region far outside Johannesburg. When he's accidentally squirted with fluid from an alien technology, he begins turning into one of the aliens against his will. Deformed and cast out of human society, Wikus reluctantly helps one of the aliens to launch their stalled ship and seek help from their home planet.

If we think of Avatar and its ilk as white fantasies about race, what kinds of patterns do we see emerging in these fantasies?

In both Avatar and District 9, humans are the cause of alien oppression and distress. Then, a white man who was one of the oppressors switches sides at the last minute, assimilating into the alien culture and becoming its savior. This is also the basic story of Dune, where a member of the white royalty flees his posh palace on the planet Dune to become leader of the worm-riding native Fremen (the worm-riding rite of passage has an analog in Avatar, where Jake proves his manhood by riding a giant bird). An interesting tweak on this story can be seen in 1980s flick Enemy Mine, where a white man (Dennis Quaid) and the alien he's been battling (Louis Gossett Jr.) are stranded on a hostile planet together for years. Eventually they become best friends, and when the alien dies, the human raises the alien's child as his own. When humans arrive on the planet and try to enslave the alien child, he lays down his life to rescue it. His loyalties to an alien have become stronger than to his own species.

These are movies about white guilt. Our main white characters realize that they are complicit in a system which is destroying aliens, AKA people of color - their cultures, their habitats, and their populations. The whites realize this when they begin to assimilate into the "alien" cultures and see things from a new perspective. To purge their overwhelming sense of guilt, they switch sides, become "race traitors," and fight against their old comrades. But then they go beyond assimilation and become leaders of the people they once oppressed. This is the essence of the white guilt fantasy, laid bare. It's not just a wish to be absolved of the crimes whites have committed against people of color; it's not just a wish to join the side of moral justice in battle. It's a wish to lead people of color from the inside rather than from the (oppressive, white) outside.

Think of it this way. Avatar is a fantasy about ceasing to be white, giving up the old human meatsack to join the blue people, but never losing white privilege. Jake never really knows what it's like to be a Na'vi because he always has the option to switch back into human mode. Interestingly, Wikus in District 9 learns a very different lesson. He's becoming alien and he can't go back. He has no other choice but to live in the slums and eat catfood. And guess what? He really hates it. He helps his alien buddy to escape Earth solely because he's hoping the guy will come back in a few years with a "cure" for his alienness. When whites fantasize about becoming other races, it's only fun if they can blithely ignore the fundamental experience of being an oppressed racial group. Which is that you are oppressed, and nobody will let you be a leader of anything.

This is not a message anybody wants to hear, least of all the white people who are creating and consuming these fantasies. Afro-Canadian scifi writer Nalo Hopkinson recently told the Boston Globe:

In the US, to talk about race is to be seen as racist. You become the problem because you bring up the problem. So you find people who are hesitant to talk about it.

She adds that the main mythic story you find in science fiction, generally written by whites, "is going to a foreign culture and colonizing it."

Sure, Avatar goes a little bit beyond the basic colonizing story. We are told in no uncertain terms that it's wrong to colonize the lands of native people. Our hero chooses to join the Na'vi rather than abide the racist culture of his own people. But it is nevertheless a story that revisits the same old tropes of colonization. Whites still get to be leaders of the natives - just in a kinder, gentler way than they would have in an old Flash Gordon flick or in Edgar Rice Burroughs' Mars novels.

When will whites stop making these movies and start thinking about race in a new way?

First, we'll need to stop thinking that white people are the most "relatable" characters in stories. As one blogger put it:

By the end of the film you're left wondering why the film needed the Jake Sully character at all. The film could have done just as well by focusing on an actual Na'vi native who comes into contact with crazy humans who have no respect for the environment. I can just see the explanation: "Well, we need someone (an avatar) for the audience to connect with. A normal guy will work better than these tall blue people." However, this is the type of thinking that molds all leads as white male characters (blank slates for the audience to project themselves upon) unless your name is Will Smith.

But more than that, whites need to rethink their fantasies about race.

Whites need to stop remaking the white guilt story, which is a sneaky way of turning every story about people of color into a story about being white. Speaking as a white person, I don't need to hear more about my own racial experience. I'd like to watch some movies about people of color (ahem, aliens), from the perspective of that group, without injecting a random white (erm, human) character to explain everything to me. Science fiction is exciting because it promises to show the world and the universe from perspectives radically unlike what we've seen before. But until white people stop making movies like Avatar, I fear that I'm doomed to see the same old story again and again.

Dune image via leywad.

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<![CDATA[Why Do Westerners Fetishize Japan's Futuristic Weirdness?]]> Since the late 1970s, a key idea in Western science fiction has been that Japan represents the future. Japan's "weird" culture is a figure for an incomprehensible tomorrow. But commentator Lisa Katayama says this idea reveals common misconceptions about Japan.

io9 pal Katayama writes the popular Tokyomango blog and has recently published a series of pieces on Japanese men who marry cartoon characters (she's covered this phenomenon for the New York Times Magazine, as well as in the BoingBoingTV segment above) . Dismayed over the oddly serious, and occasionally insulting, responses from Western audiences, she recently analyzed the idea of "Japanese weirdness" over on BoingBoing. Katayama writes:

Why do so many love to gawk at this mysterious, foreign "other" that is Japanese culture? There are plenty of strange things going on in the US too, but when it happens in Japan, it's suddenly incomprehensible, despicable, awesome, and crazy. This fascination doesn't just end with angry commenters, either. Over the last couple of decades, it has spawned a huge industry of magazines, blogs, and products themed around Japanese culture marketed to Westerners by Westerners who are also obsessed with Japanese culture . . . [But the fact is] that none of this is meant to be taken seriously. One important premise of Japanese popular culture is the commitment to have fun and not take offense. Japanese humor works on many different levels and its nuances can be hard to explain to people who didn't grow up with it.

If you're one of those people who watched our wedding video between the man and his DS girlfriend and said things like: "He's such a loser" "He takes it too seriously LOL" and "God help this poor soul" - not to mention the racist comments about Japs and nukes and one-inch dicks - you just don't get it. You're not in on the joke. You're the one taking it too seriously, and you might be imposing your own biases and hang-ups on someone else's situation.

Being majime (too serious) is not cool in Japan; likewise it is important for voyeurs of Japanese culture to recognize that most everything pop-culture-y that is exported to the West comes at us with a wink. If you're all up in arms about it, then maybe the joke is on you.

I think her comments here apply to far more than videos of Japanese men marrying anime characters. She's talking about a strong tendency in Western culture to misinterpret Japanese goofiness as something seriously weird. In science fiction, this misinterpreted humor is used as a way of showing an "incomprehensible" or bizarre future world.

Obviously some of William Gibson's early works exhibit this fascination with Japan, as does the movie Bladerunner. These days, Western SF has also turned its eye toward the "weirdness" of China (think Firefly, or Neal Stephenson's The Diamond Age) and India (Ian McDonald's River of Gods). And in recent indie flick Moon, our abused clones were manufactured by a Korean company. Is the West doomed to misunderstand the Eastern present as some weird version of the future?

via BoingBoing

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<![CDATA[Why Fake-Looking CG Space Battles Are Beautiful]]> Television used to be full of space skirmishes... that looked kind of bogus. And yet, they're totally beautiful and make our inner children giggle with excitement. Here's why we love the faux space battles.

The 1990s were really the heydey for wonderful but not-quite-convincing space skirmishes. We used to see tons of ships flying around our screen, often too many to count. Unlike Battlestar Galactica's quick cuts and weird handheld camera footage, these 1990s space wars were usually filmed with an unflinching eye or a slow pan, letting you see every computer-generated line and explosion.

And it's totally awesome.

You can compare these massive space shoot-outs to video games, but it's not entirely accurate — because the absolute best of these TV shoot-em-ups have more sensory overload, and you can't even imagine trying to interact with them. (I have seen a few video game cut scenes that approach this level of overload though.) You get ships flying in every possible direction, or a hundred individual starships on screen at once, and all you can do is sit there and drool. It doesn't look real, but your imagination fills in the gaps, which only makes it better.

That's really the key — these space battles are super elaborate and over the top, and that helps them draw on your imagination.

Remember when you used to imagine what a whole fleet of Federation and Klingon Starships flying into battle would look like? And then Star Trek: Deep Space Nine finally gave it to us, and it was completely unreal looking, yet amazing:


It wasn't really until the 1990s when you could have tons of ships flying in formation, like these SA-43 Hammerheads from Space: Above And Beyond:

Possibly my favorite 1990s CG space battles came from Babyon 5, however. They were even cheaper looking than Trek's battles, but even more ambitious. Look how much stuff they pack into every frame of these battles. And every penny they don't have for CG effects is more than made up for by the conviction of the actors:




For people who grew up on space battles as shown on the original Trek, Space: 1999, Blake's 7 or even the first few seasons of Star Trek: The Next Generation, these dogfights are revelatory. If space battles in the late 1970s and 1980s were all about trying to match the dog-fighting feel of Star Wars, then 1990s space battles were all about massive fleets going at it, sustaining massive casualties and fighting on. And yes, the massive casualties are a big part of why these battles rock so hard — you don't ever quite believe that each of those Federation starships has hundreds of crewmembers aboard, dying every time there's another flare on your screen, but it's still kind of horrifying and exciting to think so.

It really is all about suspension of disbelief — these battles ask more suspension of disbelief from you, but they give more back as well.

Here's some amazing battle footage, showing crowds of ships swarming, in this snippet from Andromeda as well. (Skip the first minute or so of this video):

And some awe-inspiring Farscape action:

And then there's Doctor Who's fake but oh-so-lovely Dalek fleet:

I suspect that we'll see a wave of nostalgia for these 1990s-style fleet-on-fleet battles, one of these days. Just like today, geeks feel nostalgic for guns that went "pew-pew-pew" and models roaring around fake starfields, in another decade everyone will be discovering the beauty of computer-generated space mayhem.

For now, though, the only place you can get this kind of star-fighting (in the United States, anyway) is on Syfy:


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<![CDATA[Does CGI Ruin Movies?]]> Today's big budget movies have the technology to create worlds and characters unlike anything we've ever seen before... but is that really a good thing? What if CGI just distracts from all the important things about moviemaking?

Wired magazine's recent story about the making of Avatar contained the following passage:

Cameron is trying to show me something with a laser pointer. He queues up a scene towards the end of Avatar and freezes the frame on an image of a large crowd of Na'vi. He uses the pointer to draw attention to an ornate headdress composed of hundreds of tiny beads. The onscreen image is amazingly crisp, and the headdress appears utterly real. Each bead was designed by a digital artist, Cameron says, so it would look handmade. "Every leaf, every blade of grass in this world was created," he says, and his laser pointer streaks across the screen, alighting on so many things I can't follow its path.

When I read that, I thought to myself, that's everything that's wrong with CGI movies. I'm always torn when it comes to live action movies that rely so heavily on CGI'd surroundings and special effects: On the one hand, it's amazing what can be done with the technology, but on the other, it's depressing seeing what has been done with it, as well. CGI has become the atom bomb of movie special effects: Yes, we have the technology to "fix" everything, but that doesn't necessarily mean that we should use it.

In many ways, the argument against the overuse of CGI is like critic Douglas Wolk's complaint against autotune in modern pop music:

And now, the smallest errors are vanishing, too. The gift that modern digital technology has given pop music is the ability to fix every nagging inconsistency in a recording, note by note and beat by beat. If you hear a contemporary mainstream rock record, you're almost certainly hearing something that has been digitally nipped and tucked and buffed until it shines.

The little inconsistencies in musicians' performances aren't just glitches, though: They're exactly what we respond to as listeners — the part that feels like "style," or even like "rock." The exciting part of guitar-bass-drum-voice music is the alchemy of specific musicians playing with each other, and the way those musicians' idiosyncratic senses of timing and articulation and emphasis relate to each other. That's where the rhythmic force of rock 'n' roll comes from; that's also why a great band can replace one of its members with someone who's technically a more skillful musician, only to discover that their instrumental chemistry isn't there anymore.

Watching movies where CGI has created entire worlds like Pandora - or The Lord of The Rings' Middle Earth or anywhere in the three Star Wars prequels, for that matter - and what you're seeing may be technically impressive and the work of hundreds of artists up and down the moviemaking food chain, but none of it entirely convinces; there's a distance that we, as viewers, instinctively pick up on because what we're watching is so fake that it can't even convincingly fake verisimilitude. It doesn't matter how many how many hours or computer modeling programs have been spent to create "lifelike" scenery or surroundings, it will always lack the element of chaos, the potential for mistakes, that makes it something we can believe (and lose ourselves) in. Moviemakers today can try and distract us from that missing piece - with occasionally unintentional results; how many times do we watch something and think that it's impressive or "must have taken a lot of work," and not notice that we're being taken even further out of the story in order to do so - but there hasn't been any CGI-centric creation that has managed to replace it, yet.

More worryingly, CGI has given free rein to the worst, most-OCD elements of moviemakers' imaginations. Whereas, before, worldbuilding would have meant coming up with the strongest stories and performances in order to pull audiences in, now both of those seem to often take backseats to the spectacle of the spectacle itself (Think of this summer's Transformers: Revenge of The Fallen, which didn't appear to make sense, or again, the Star Wars prequels, where Lucas as a director was clearly more in love with the technology responsible for the worlds he was building than the actors and dialogue he was populating them with). That James Cameron has created languages, flora and fauna and hundreds of elements for Avatar's Pandora that we may not even really see in the finished product is, at once, both an impressive and incredibly frustrating feat: Good for him for being so dedicated, but without a good story, it'll be the most expensive window dressing for a store that no-one wants to shop at.

As technology has become more and more adept at literally translating someone's imagination into a finished product, so, it seems, has the focus of filmmaking become using that technology: Pushing it to create new things, replace reality as closely as possible and take out all of the confusion, disarray and accidents of the real world. But in doing so, actually imagining things seems to have become diminished, both in terms of the creators - because flights of fancy soon become weighed down by translating them into something that computers can understand and model in visually "believable" terms - and in terms of the audience, who now get imaginary worlds presented to them in as close to photo-realistic terms as possible, but missing any genuine life. What we're left with, then, are movies overpowered by themselves, making everything more "perfect," more sterile and more lifeless than what we've seen before, no matter what our eyes may tell us.

Of course, I'm writing this before seeing Avatar, so maybe I'm wrong; maybe Cameron has spent enough time on the story, perhaps all the actors involved do wonderful work, and all of the work that's gone into the CGI has created everything we've been promised: an immersive, believable new world unlike everything we've ever seen before. But everytime I think of Cameron boasting to the Wired journalist about the CGI-creation of blades of grass - because, obviously, real grass isn't good enough sometimes - I worry that it'll just be more of the same old empty razzle-dazzle.

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<![CDATA[How Marvel Learned To Stop Worrying About 9/11 And Love Slaughter]]> Wondering how long it'd take for the events of September 11th to go from real life tragedy to thoughtless plot McGuffin? Marvel's new mega-event Siege demonstrates that the answer is "eight years, and we can kill even more people."

Marvel Comics' reaction to 9/11 was both heartfelt and far-reaching, understandable for a company not only based in New York but one so tied to the city in its demeanor and subject matter (Marvel's New York state is the setting for the majority of its line, being home for years to Spider-Man, the Fantastic Four, Avengers, X-Men and Daredevil, amongst many others): Not only did they publish the prerequisite memorial special editions (Heroes and A Moment Of Silence), they also created a short-lived line of emergency services comics (The Call), relaunched Captain America as a hero hunting terrorists (with patriotic covers announcing things like "Fight Terror" and "Never Give Up"), placed a memorial logo of the World Trade Center Towers on all of their comics published for more than a year afterwards, and published a very special issue of Amazing Spider-Man where the company's most well-known character visited Ground Zero to help with rescue efforts, and found that it wasn't only the heroes who realized how terrible the terrorist attacks were:
Yes, Doctor Doom crying may have been a little too much - writer J. Michael Straczynski later denied asking for that in the script to avoid a backlash - but the meaning of all of this was clear: As a company, Marvel Comics had been severely affected by the devastating attacks, and had not only faced up to the reality of such widescale destruction previously fantasized about in their books, but also felt that reality for themselves. This was a sobered company.

Cut to last week's Siege: The Cabal, the prelude to next month's Siege event running across their entire line. Following September 11th, an increasingly political subtext has crept into Marvel's superhero lines, whether it's the "Personal Liberty or Safety" question at the heart of Civil War, terrorist sleeper cell paranoia of the run up to 2008's Secret Invasion or "The People Running Our Country May Not Have Our Best Interests At Heart" theme of this year's Dark Reign, and it's been something that's worked very well for the company: A decade ago, they were coming out of bankruptcy and their future looked uncertain, and now they're being bought by Disney for $400 billion. Siege: The Cabal acts as prologue to the big Final Act of the uber-storyline that's been running throughout their titles since 2004's Avengers: Disassembled, and ends with Norman Osborn - onetime Green Goblin and now head of what is essentially Marvel's Homeland Security department - talking with Norse God Loki about how he can make a pre-emptive strike against the mythical realm of Iraq. Wait, I mean, Asgard:
This explains the opening of next month's Siege, which was released in previews last week:

That's Chicago's Soldier Field getting destroyed, by the way. While there's a game going on, and the stands are full of people. Considering Soldier Field's seating capacity is 61,500, it's probably safe to say that we're talking about upwards of 50,000 fictional deaths in the stadium alone, even going with a "Well, it wasn't sold out" defense, and that's ignoring any damage and deaths in surrounding areas.

I think I'm allowed a W. T. F. around now.

There are so many things that come to mind from seeing this preview, and this amount of devastation for the purposes of getting a plot about good guys teaming up to reform the Avengers going, and to prepare for a new, optimistic status quo called "The Heroic Age". Primarily, it's the thoughtlessness and/or bad taste of the whole thing, especially coming from the publisher who seemed so affected by - or, perhaps, just displayed more of an emotional response to - September 11th (Which resulted in almost 3,000 deaths) and seemed to have come to some level of understanding of what an event of that scale actually means (Hint: It's not four issues of Cap and Iron Man and Thor getting back together to kick some bad guy ass, True Believer!). Don't get me wrong, I understand the difference between fictional death and real death, but that doesn't excuse the strange insensitivity here.

Secondly: Killing tens of thousands of people as an excuse to go to war? This is supervillainy on a ridiculous scale here, way beyond anything we've seen in a long time and not only completely removed from the intentional scale and bombast of old school supervillains, but (a) literally collateral damage given little thought on the road to Osborn's true plan, and (b) unlike other supervillain's genocidal plans, apparently completely successful (I hope that the next scene, not shown in previews, will reveal the Soldier Field destruction to be a fantasy sequence, but somehow I doubt it - And, if it were, it'd seem even more ghoulish to release these pages to get fans excited about reading Siege: "Look, kids! WIDESCALE DEATH TWENTY TIMES LARGER THAN 9/11! THIS IS THE BIG ONE YOU'VE BEEN WAITING FOR! EXCELSIOR!"). I'm all for demonizing bad guys, but this is just insane; even going on the "Well, he's mentally unbalanced" explanation Siege writer Brian Michael Bendis has been giving in interviews about the character and project, it makes mastermind Norman Osborn into a character that is impossible to sympathize with, and reduces him to almost cartoon proportions and ideas about evil. All he needs now is a moustache to twirl when explaining his plan to the heroes.

(Second-and-a-half-ly: Killing tens of thousands of people as an excuse to go to war? Is this some kind of veiled "The American Right Wing Were Behind 9/11 As A Way Of Motivating People To Back An Invasion Of Afghanistan and Iraq" thing? After all, Bendis has said about the plot, "much like we've seen in our own modern history, it's not beyond world leaders to fabricate incidents if it serves a purpose." Hmm.)

Thirdly: We've seen this before, in more than one sense. Not only is this a deliberate and literal call-out to the accidental explosion that launched Marvel's Civil War, but the idea of using the destruction of a sports stadium to launch a war is from Tom Clancy's 1991 novel The Sum Of All Fears (adapted into a movie in 1999, but not released until 2002). Of course, in that case, it's a neo-Nazi trying to convince the US and Russia to go to war by placing blame on the event on the Russians, but still, the tone-deaf quality of the plot device becomes even stranger when you realize that it's not even original.

So what to make of Siege's Destruction McGuffin? A sign that, even if the rest of the world hasn't gotten over 9/11, Marvel has managed to move on and enjoy fictional slaughter as a motivator for superheroes to team-up again? Proof that cynical shock tactics outweigh genuine emotional responses when it comes to upping the ante in the name of sales? A thoughtless plot that leaves a nasty taste in the mouth? Maybe I'm just too sensitive to these kinds of things; it's been eight years, after all. Perhaps I should shut up and hope that they blow up an entire continent next so that Doctor Doom can reveal that he really did only have something in his eye down at Ground Zero. After all, destroying Antarctica would be really bad-ass, wouldn't it?

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<![CDATA[Give Me A Biotech Apocalypse That I Can Believe In]]> So Hollywood trashed the world in 2012, and scourged it in The Road. But neither apocalypse delivered the sweet tang of satisfaction. That's because what the Earth needs now are life-distorting biotech mutation stories. Here's why.

First of all, there haven't been very many biotech apocalypse flicks at all, even though genetic engineering and other genome/proteome-based weirdness are freaking everybody out in the pop science media. Possibly 28 Days Later is the iconic example of a biotech apocalypse, since it's a human-made virus that unleashes the zombie hoardes. But honestly, we can do better than plagues - we've all seen those before. Besides, the upcoming World War Z movie is probably going to hold the whole plague subgenre hostage to its awesomeness next year.

So what would have to happen to produce a really great biotech apocalypse that wasn't just a virus scare with zombies that made us all think disappointedly of I Am Legend?

First of all, the biotech armageddon would have to affect the entire biosphere, not just humans. When it comes to imagining this scenario I always think of Kathleen Ann Goonan's Jazz Quintet novels, which begin with Queen City Jazz. She creates a future where many people move into biotech cities whose entire infrastructure is mutable and organic - genetically-engineered bees keep the cities "growing" by fertilizing the buildings, which are actually giant wildflowers. The problem comes when the city itself is infested with a virus that causes its entire fabric to remake itself to resemble stories from files stored in the city's library. What if your city decided that it wanted to be a film noir Paris, and then reprogrammed every person and building to emulate that (fictional) place?

If you wanted to go even weirder, visit the scenarios that Rudy Rucker comes up with in Hylozoic, where every object on the planet becomes sentient. Suddenly you are having an emotional relationship with your telephone, which has a lot of opinions about how you've abused it in the past.

I'm not saying we need movie versions of these books, though that might be nice if done by the right people. What we need is for mainstream media to catch up to what is happening in literature and in the lab.

Though I wasn't entirely crazy about Minority Report, one thing that film got right was its emphasis on believable technology. The filmmakers went to MIT, checked out labs where futuristic computer interfaces and biotech are being invented, and incorporated them into the film. I'd love to see the movie that got made after some filmmakers spent some time hanging out at the Department of Energy's Genome Research Institute, or the Max Planck Institute in Europe - or, hell, how about just reading even one essay by Drew Endy? In fact, you don't have to read - you can just watch him talk about synthetic biology here:

If researchers can genetically-engineer bacteria whose behavior changes with a flash of light, or build poplars that contain termite genes so that they break down into ethanol more easily, imagine what kind of apocalypse we're facing. That's right - it's not necessarily an apocalypse at all. It's simply a world packed with flora and fauna we couldn't possibly recognize today. In her novels Oryx and Crake and Year of the Flood, Margaret Atwood imagines that this will result in creepy half-human pigs and sheep who sprout human hair that can be sold as wigs. There is something admittedly horrifying about the idea that humanity could reshape the biosphere in its greedy, simian image. What marks the biotech apocalypse is that it's a scenario where life as we know it doesn't end - it turns into new forms of life.

What I'm saying is that I want to see stories where synthetic biology generates cities and technologies like the ones Jeff VanderMeer imagined in his recent novel Finch, where spore people grow buildings and guns from mushrooms. And I want these tales to do what few apocalyptic tales have dared to do: Explore what it means when what has been destroyed isn't the world, but instead just one instance of the world.

One of the most basic truths we learn from evolutionary theory and geology is that the world we live in - the one whose climate and landmasses we fuss about endlessly - is in fact just one version of Earth. For a long period, Earth had a different set of gasses in its atmosphere, and all life lived in the seas. The composition of our biosphere and state of our climate has changed dramatically over the millennia. C'mon Hollywood - give us a story where the world doesn't suffer apocalyptic death, but instead a dramatic rebirth. One that begins in our nanoscopic genomes, not in mega-explosions.

Image via Yanko Design

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<![CDATA[Reclaiming Your Humanity Means Killing A Whole Lot Of People]]> Wolverine, out on DVD recently, is a great example of one of the silliest clichés in escapist entertainment: someone reclaims his/her true humanity and unique individuality — by killing everyone in sight. What the hell is this about?

Speculative fiction is full of stories about people who've lost their identity – AMC just gave us a dreamlike remake of The Prisoner in which Number Six forgets who he really is, and Dollhouse returns Friday with more mind-erasing fun. But it's weird to see the trope of "fighting for selfhood" merged with that action-movie staple, the entertaining killing spree.

Recently, I was re-watching chunks of X-Men: Origins: Wolverine and thinking about that movie's insane body-count — both before and after Logan starts trying to regain his elusive humanity. In Wolverine, the mutant known as Logan is caught between his bestial nature and his dignity as an individual. For a hundred-odd years, he is a slaughter machine for the military, and then he joins a super-secret mutant taskforce. But in mid-atrocity, he suddenly starts questioning orders, and then he goes… rogue. (No, he doesn't bleach part of his hair and start talking in a Southern-girl voice. He just wanders off the reservation.)

The point is, Wolverine is just as much of a killing machine after he starts asserting that he's not just part of the machine, or not just an animal. He never makes the connection between the sacredness of his own personhood, and the sacredness of human life in general. I get that you have to fight for your freedom sometimes, but the movie makes a big point of showing Wolverine killing when he could just as easily disable his opponents — one of the movie's few great fuck-yeah moments involves cold-blooded murder. (Sure, he's killing scumbags. But he was just as much of a scumbag twenty minutes earlier.)

Likewise, Terminator Salvation (newly on DVD) gives us Sam Worthington's tormented cyborg Marcus, who discovers that he's basically a reanimated corpse with metal parts — and he makes the choice to be human, slaughtering several of John Connor's men in the process. (During his heroic escape from the resistance compound.) But it's okay, because Marcus' emergent selfhood is more important than any sense of self all of those dead people might have possessed. (Actually, I might need to — shudder — rewatch this sequence. I know a bunch of the rebels die, but some of them die due to hydrobots that attack afterwards. Does Marcus actually kill anybody directly, or just cause their deaths by tearing apart their security?)

And then, of course, there's District 9, in which Wikus also fights to regain his humanity — by putting on a battlesuit and shredding people with alien weapons. This film at least subverts this trope a bit, by having Wikus use alien weaponry that he's only able to use because he's losing his humanity — and the film doesn't exactly reward Wikus for his mass murder.

This odd combination — the hero who devalues human life in the process of exalting his own — has been around for ages, but seems to be on the rise. RoboCop and the Universal Soldier movies give us cyborg heroes who struggle to re-humanize while killing lots of other humans. Michael Bay (surprise!) gave us The Island, in which a clone grown as an organ donor kills his "original" self, along with a number of other people, on the way to becoming a full-fledged person.

For almost as long as there have been action movies, there's been the high body count: watching a Rambo movie in the 1980s, you don't stop and think that everyone of these bodies flopping to the ground is another person who won't come home to his/her family. It's one of the conventions of action movies that we accept that this carnage isn't really happening – even as the movie expects us to suspend our disbelief about a guy falling out of a helicopter on fire and surviving, it asks us to maintain full disbelief that mass murder is taking place in front of us.

On some level, too, we stop thinking that those people dying in front of us are really people – especially in a movie with tons of bad CG (like Wolverine). We can watch the corpses piling up because we know they're not human.

But the action-movie body count and the "search for identity" plot are great separately — I love a good John Woo bloodbath — but they sit uneasily together. The more people we see your cyborg or mutant kill — and the more casually they're killed — the less we can identify with our hero's quest for selfhood. The whole thing starts to feel more like a first-person shooter, and the main character more like a video-game avatar, rather than an individual who Deserves Human Rights and all that stuff.

If life is so cheap, then who really cares about Logan's quest for self? Not to pick on Wolverine, but these questions keep coming back as you watch the movie, as if they have a mutant healing factor.

How do you square the contrast, between the hero's inalienable uniqueness and everyone else's disposability? Maybe it's because Our Hero is a Nietzschean ubermensh, whose will to power makes his individuality more precious than everyone else's? What do you think?

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<![CDATA[Six Things I'm Thankful For In Science Fiction]]> Science-fiction fans sometimes focus too much on the negative, in a world where remakes run rampant and Sarah Connor Chronicles dies so that Til Death might live. But here are six things I'm thankful for in science fiction right now.

This is just my own personal list of what I'm thankful for — feel free to add your own things you're thankful for in the comments.

1. That maybe, just maybe, movie audiences are developing some good taste.

I know, I know. Transformers: The Revenge of the Fallen made about $833 million. And New Moon just had the third biggest opening weekend ever. Not exactly strong arguments for the intellect of the filmgoing public. But even so, both of them still came up short when compared to The Dark Knight, which set all manner of non-Titanic box office records. And for all the financial success of Transformers 2 and New Moon, I think there's a solid argument to be made that neither really compares to the cultural impact of The Dark Knight.

The Twilight franchise has its extremely devoted fanbase, but almost no crossover appeal. To be sure, tons of people saw Revenge of the Fallen, but how many people now remember doing so? The Dark Knight, on the other hand, launched a ton of memes, established the definitive version of the Joker for years to come, and won a ton of awards, assuming you care about that stuff. (I don't particularly, but evidence is evidence.)

And let's look at all the movies that aren't sequels. District 9 made $200 million on a $30 million budget thanks to a clever viral marketing campaign, strong word of mouth, and the fact that it was actually a good movie. All the standard industry reasons to assume a movie like District 9 wouldn't make money — it's too political, it's too violent, it's too South African — turned out to be completely wrong, and I'm just going to be a ridiculous optimist and assume that the quality of the movie was the reason for its success.

Finally, there's Star Trek. If anything, the fact that it was the eleventh movie in the franchise just meant it had more baggage to overcome, and yet it was the first bona fide hit of the summer, making $384 million. The fact that it did all that while gleefully reveling in the very same continuity that had sunk so many previous revival attempts, all because the movie was just so damn fun... well, yeah, I'm pretty thankful for that.

2. That Dollhouse somehow, against all odds, got a second season.

Sure, it's a shame that Dollhouse is coming to a close, but that show had no business making it past season one. Hell, it probably should have, by rights, been canceled about six episodes in. The show wasted its first five episodes on variations on the personality-of-the-week theme before launching into the master plot — admittedly because of network interference, but still — and then proceeded to unfold its convoluted, off-putting mythology that left the show without a clear central hero and a whole lot of really uneasy questions the audience had to answer. And it did all this while comfortably settling into #132 in the ratings, bringing in a paltry 3.73 million viewers per episode.

And then, thanks to favorable internet numbers, some decent critical buzz, and maybe some lingering Fox guilt about the fate of Firefly (nah), it got a second season, and Joss Whedon went full tilt at making it the craziest, most nerderiffic show ever. I mean, look at all the guest stars. Jamie Bamber! Michael Hogan! Alexis Denisof! Keith Carradine! Summer Glau! Ray Wise! More Alan Tudyk and Felicia Day! Not to mention the fact that the show is, if anything, even better, crazier, and more gleefully off-putting than last season. Dollhouse might be going out, but under the circumstances, you can't really say it isn't going out on its own terms.

3. That Doctor Who and Futurama are coming back, and everything will be (never) the same again.

It's a been a long year, with so little new Doctor Who to get excited/thrilled/confused/conflicted about. But now "The End of Time" is coming to close out David Tennant and Russell T. Davies's tenures with the show, and it clearly promises to be the most bonkers thing ever made. And then the Steven Moffat and Matt Smith era officially begins, and I really can't wait.

I got into Doctor Who in 2003, back when the show was still very much in the wilderness and the closest thing to new Who were a bunch of audios starring Paul McGann. (Sure, they were pretty good, but they were also pretty far from the real thing.) As such, I'm probably one of the very last people who can even somewhat legitimately call themselves "old school" fans of Doctor Who, and though I can't exactly claim a long memory of the time before the series returned, I remember just enough to be eternally thankful that the show is simply back at all.

Meanwhile, Futurama is finally completing its long road back. It's survived one cancellation, come back for four direct-to-DVD movies, at least two of which were pretty good, gotten picked up by Comedy Central, and muddled through one hell of a tense negotiation with the voice actors. A decade after it began, this show has even less business than Dollhouse still being on the air. Yet...here it is. With lots more crazy stories coming! And the original cast back! And maybe a decent budget to work with! Honestly, at this point, it's all gravy anyway.

4. That this happened.


Nothing like a little Nathan Fillion fan service to put a smile on my face. And hey, Castle isn't exactly bad! (It's not exactly good either, but that's besides the point.) I'd still gladly trade every show I've loved for the past seven years just for another season of Firefly, though. Yes, that includes you, Battlestar Galactica!

5. Starcraft II is coming.

So what if it's "just" a computer game? I'd happily argue Starcraft is at least one of the five best works of science fiction in the last twenty years. At least. And now it's got a sequel coming? I can barely contain my excitement, and it's still months away. I mean, just look at this:


You know, I'm going to really miss my productivity. But I'm thankful it'll be put to such an important use - helping the Terrans defeat the Zerg! (And then, once that is completed, helping the Zerg defeat the Terrans!)

6. That, no matter what Roland Emmerich does to them, I'll still have all my Foundation books.

You know, in a world of seemingly endless unnecessary adaptation and pointless remakes, this is probably a very useful thing to keep in mind.

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<![CDATA[Where Are All The Space Pilgrims?]]> As the U.S. celebrates Thanksgiving and we all prepare to watch Avatar, yet another movie where we invade the aliens, it's worth asking: why aren't there any movies or TV shows where humans come in peace and try to coexist?

Before really digging into my question, let me offer a few disclaimers. The "First Thanksgiving", as it is popularly known, is a mix of real history and folklore, and most accounts gloss over the complex nuances of early relations between the Pilgrims of the Plymouth Colony and the Pokanoket Tribe. And even if the First Thanksgiving does help promote an image of peaceful relations between Europeans and Native Americans, it's hard to ignore that centuries worth of disease, war, and oppression were to follow that idyllic scene in 1621.

But even so, for all these complications, it's surprising how rarely media science fiction has been willing to consider first contact between humans and aliens that is premised on peaceful settlement and coexistence, rather than invasion and occupation, as depicted in the popular conception of the First Thanksgiving.

By my count, five films this year deal with human-alien relations — the pleasantly diverting Monsters & Aliens, the vaguely didactic Battle for Terra, the awesome District 9, the kinda stupid Planet 51, and the, um, Avatar-ilicious Avatar. Oh, and I guess I shouldn't forget television's V.

Beyond suggesting that no one is willing to depict aliens in full live action anymore, these six works all have similar conceptions of how aliens and humans would interact: One is going to invade the other. (District 9 is the only exception, but then we never do learn what the aliens' original goals in coming to Earth were.) Indeed, in most cases, the invasion is militaristic in character, whether it's General Hemmer in Battle for Terra or SecFor in Avatar.

There are some recent works of popular science fiction that fit the pilgrim archetype, but only imperfectly. The inhabitants of the Outer Rim in Firefly don't just act like Pilgrims; they also dress and talk like them. Indeed, Joss Whedon has famously described the "River almost gets burned at the stake as a witch" episode "Safe" as "The Crucible in space."

Malcolm Reynolds talks a lot about moving just a little bit further into space to escape Alliance oppression, something meant to recall the pioneer spirit of the 19th century that just as easily fits the ethos of the Plymouth colonists, who fled first to the Netherlands and then to the New World in search of religious freedom. The Pilgrims might be there, but with the exception of an upside down cow fetus, there weren't any aliens to complete the setup.

It's the same problem with Battlestar Galactica. The 50,000 survivors of the destruction of the Twelve Colonies were fleeing a rather more tangible threat than the religious policies of King Charles I, but the opening titles always made their real objective clear: they were looking for a home. Again, that's a decent fit with the Pilgrims' goals, and the on-ship tensions that led to the creation of the Mayflower Compact recall the factional tension that formed a key part of BSG's dramatic backbone. (And that's not even mentioning all the religious zealotry.)

But again, since the Cylons remained fundamentally tied to their human origins, the humans never really encountered any aliens. Well, unless you want to get into some rather tedious arguments about the humans in the finale. But that part was over with in about thirty seconds.

So what's left? Even an old warhorse like Doctor Who hasn't really explored the notion of peaceful coexistence between humans and aliens. Last year's "The Doctor's Daughter" at least ends on a hopeful note, but a lot of Hath had to be slaughtered to get there. Probably the best example of this sort of idea is 1971's Colony in Space, in which humans fled the polluted, overcrowded Earth in favor of Uxarius, where they eke out a living as farmers and live in an uneasy truce with the planet's "primitive" indigenous inhabitants.

The only problem is that the serial is just as much about an evil mining company, ferocious reptiles, and the Master trying to get his hands on an ancient super-weapon, and as such the human-alien relations angle doesn't get to be developed quite as much as it deserves.

And even in Star Trek, where the complexities of human-alien interaction is at the franchise's core, that pesky Prime Directive keeps humans from just up and settling any already inhabited rock, vastly limiting the space pilgrim potential.

Perhaps part of the reason science fiction has eschewed this approach is that the Pilgrims don't feel terribly relevant today. The age of exploration and colonization is now in our past (and, if we're lucky, maybe our future), and in a world where pretty much all territory is already known and claimed, invasion and forceful conquest seems a far more plausible way for boundary lines to be redrawn between humans and aliens.

Well, maybe it's just the tryptophan talking, but I think science fiction is seriously missing a beat here. Recent works ranging from Battlestar Galactica to District 9 have intelligently explored how hoary old science fiction cliches might work when approached realistically, but all have pretty much assumed it would be impossible for all parties to approach such situations in good faith. After all, even when attempting to forge a truce with the humans, the Cylons always (allegedly) have a plan.

But since I'm pretty sure we're still supposed to be in a bold, optimistic new age, I'd like to see what happens when you take a bunch of human separatists, throw them in a rickety old spaceship, and have them try to coexist with those already living on the planet they choose to settle. I'm not saying it would end well - if history is any indication, it won't - but it would be interesting to see, just once, humans and aliens both start out with the best of intentions.

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<![CDATA[New Moon, Or How I Learned to Stop Worrying and Love Celibacy]]> You've heard it's bad. You've heard it's sexy. But you haven't heard the truth about New Moon, which is that it's actually a not-so-stealthy satire of itself. If you don't realize that, you're the butt of the joke.

The Twilight series, whose second installment hits theaters tonight in the weird form of New Moon, has gone through a lot of changes in its journey from book to screen. This paranormal romance about a postgrunge girl from the Pacific Northwest and the monsters she loves isn't just a fictional world. It's a lifestyle. But what exactly is this lifestyle about? Is it about celibacy and traditional gender roles, the way its conservative Mormon creator Stephenie Meyer would have us believe? Or is it about rampant girl hormones, boys who strip at the slightest provocation, and otherworldly sparkle woodies?

Or is it, perhaps, about something else entirely?

I'll go with door number three. From the moment that Bella arrives for her first day of school and sees vamp Edward ambling toward her in slo-mo, his skin powdered white and lips cherry red, we're plunged into some kind of gender-bending satire of beer commercials. But instead of a busty blonde boob-bouncing her way towards the camera, we have the ridiculously made-up Edward, looking like something that got dunked in a Sephora store and then hurled through the stock room at Abercrombie and Goth. Once the two have kissed in extreme lurid closeup, wolfboy Jacob emerges literally from nowhere to show off his mega-muscles (which everybody comments on endlessly). As he gives Bella a hug, he explains that he likes the Reservation school way better than the white people's school. The scene is sheer comic genius, with the actors panting exaggeratedly as they kiss, and the lines wildly out-of-sync with the action (Jacob is constantly reminding the main characters how white they are in the middle of a "let's kiss" moment).

And it only gets better. Bella's human friends, represented incongruously as hipsters, are in on the joke. Their banter, possibly the best part of the whole movie, tips you off immediately to the fact that writer Melissa Rosenberg - whose main claim to fame is as a producer on ultra-dark serial killer satire Dexter - knows there is a significant audience who has come to watch New Moon just to laugh their asses off. And indeed, when I saw the film at a special sneak preview, loud laughter was as frequent as shots of Jacob's perky nipples.

It's almost as if the ostensible set-up of the movie - EDWARD: We can't be together; BELLA: Ohhhhhh [sigh] - is there just as a kind of blocky set in the background of the real story. A story about smart, snarky teens who think the entire premise of the film is stupid. There's a terrific scene when Bella starts to hang out with her old friends again after months of moping over the missing Edward, and she and her gal pal go to see a zombie movie. As they walk out of the theater, her friend launches into a long rant about how zombie movies claim to have some "deep meanings about consumerism" but that they're just dumb. Hello, moment that is way too meta for this movie.

And that's not the only meta moment. After the zombie rant, Bella and her pal run into a gang of motorcyclists who are catcalling and hooting at them, asking them if they want rides. As Bella stares at the men, Edward appears before her in a really bad Obi Wan-style apparition, urging her to "keep walking - danger." So of course, Bella walks up to the motorcycle guys and hops on the motorcycle, only to see the Obi Edward ghost go all after-school special on her, warning her again about the naughty man. This is the kind of pop culture reference that teens raised on "very special episodes" and old Star Wars movies will get, especially with the cheese larded on in such dramatic proportions.

Don't get me wrong: There are long, boring parts in this movie, mostly featuring the giant lack of chemistry that is Edward/Bella. But there are moments of subversion in between the emo globs that tantalize us into asking what Bella could become - if she would just exit the Twilight plot arc that will eventually propel her into marriage and babymaking.

In New Moon, that exit feels like a real possibility in a way that it won't after next year's wedding-oriented sequel Eclipse. The Bella of New Moon becomes "an adrenaline addict," seeking out motorcycle rides with shirtless Jacob and jumping off cliffs into the water, just so she can see Obi Edward again, telling her to be safe. She also starts cozying up with shirtless wolf boy Jacob and his pals - who cheerfully remind her that she's "not brown enough" to be clever. Again, Bella's friends (and writer Rosenberg) supply the ironic commentary that's running through everybody's heads anyway.

When a human boy with a crush on Bella asks her out to the movies and suggests a romantic comedy, she insists that they go see a movie hilariously called Face Punch, because she's "all about the adrenaline." First of all, Face Punch is now my new favorite movie title - New Moon cannot stop making jokes about teen pop culture. And second, I love the idea that Bella has this totally badass side that in no way matches the character's reputation as chaste romantic girly-girl.

The Bella of New Moon is a chick who fools around with vampires and werewolves, and then goes cliff jumping, "you know, recreationally," as she puts it later. And when this girl finds herself in the middle of over-the-top romantic scenarios, she's not exactly a swooner. In fact, she just wants to get her annoying boyfriend to turn her superpowered and vampy like him. When the boringly tormented Edward hints that he can't make her a vampire because she'll "lose her soul" and she looks kind of irritated and replies, "Well I don't believe in that."

So is this a movie about the glories of celibate romance? Not metaphorically, and not literally either.

Let's just take a quick gander at the much-vaunted symbolism of the series, where monsters stand in for humans and monstrous desires stand in for sexual ones. Edward's brother tries to eat Bella when she gets a paper cut; Jacob's brother also tries to eat Bella when she makes him mad. So: Sexiness is in the metaphorical air. But then things go literal. Jacob takes off his shirt and Bella tells him he's beautiful. Then when Jacob goes Total Wolf, he just stops wearing shirts altogether, spending most of the movie in tight denim cutoffs and running shoes. Edward also takes off his shirt in a scene where his pants ride so low that we see a little wisp of sparkling vampire pubes.

Nobody ever says anything about celibacy ever. Indeed, they spend more time arguing about race than they do about sex. As Jacob snarks to Bella, "Maybe I'm not the right kind of monster for you." All these teens ever do is jump into each other's bedrooms and kiss and pant heavily. This is not a movie about avoiding sex: The sex is just taking place offscreen. I guarantee that people the world over will be jacking off to memories of Jacob and Edward and Bella in their ruffled pink beds tomorrow night because this flick is packed so full of beefcakery. Basically, New Moon is training wheels for future Playgirl readers.

What's amazing about New Moon, and the whole Twilight series generally, is how easily it becomes self-parody. I think that's part of its appeal to teenagers, a group of people who cut through adult pretension and lies so incisively - and yet fall so hard for impossible fantasies. It caters to a youthful desire to watch a fairy tale, and then to see that fairy tale mocked mercilessly as the after-school-special bullshit it is.

I suspect that audiences for New Moon will sometimes choose to see Edward as genuinely romantic, while others will laugh at his makeup. Still others will - like the movie itself - vacillate wildly between romantic yearning and scornful laughter.

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<![CDATA[The New York Times Columnist Who's Helping To Ruin The Future]]> Why is John Tierney so skeptical, and yet so gullible? The New York Times' science columnist is one of the most vocal global-warming doubters in the media, but when it comes to Ray Kurzweil's Singularity and geo-hacking, he's suddenly wide-eyed.

People often lump Tierney together with George Will, as global-warming doubters at major newspapers who use somewhat specious arguments to downplay the scientific consensus that we're slow-cooking our planet. But Tierney's position as the Times' science columnist gives him more authority than Will's as a random TV pundit. But also, the thing I find fascinating about Tierney is that even as he goes to great lengths to paint the evidence about global warming as mere hype, he's also eager to buy into the hype whenever there's a claim that new technology will deliver us to a beautiful future, without having to make any hard choices. It's hard not to believe the two things are related.

Reading Tierney's columns and blog posts on global warming, a few things become clear. He's a global warming skeptic, rather than an out-and-out denier. (In one blog post, he says he believes there's "some risk" that global warming will be a danger.) But he's given tons of exposure and legitimacy to outright deniers, including some groups with ties to the oil industry. And he's done a lot to paint the scientific consensus on global warming as pure hype and conformism.

In Tierney's world, the reason the majority of scientists agree that global warming is a worsening crisis is dick-measuring. In a column on Obama's science advisor, John Holdren, Tierney spends most of the column quoting Roger Pielke, a climate researcher who's been one of the most vocal critics of the idea that the polar ice caps are melting. According to Pielke, scientists present conclusions about global warming as definitive not because the data supports them, but just to boost their own "authority in the political debate" and tarnish their opponents.

And Tierney implies that scientists sign on with the global-warming orthodoxy because that's where the money is. (One blog post is provocatively titled, "Global Warming Payola?".) And the idea that we're cooking the planet is sold to the public by taking advantage of natural disasters and tragic images of sad polar bears:

Two studies by NASA and university scientists last year concluded that much of the recent melting of Arctic sea ice was related to a cyclical change in ocean currents and winds, but those studies got relatively little attention - and were certainly no match for the images of struggling polar bears so popular with availability entrepreneurs.

Recently, Tierney has also been pounding on the common conservative meme that the same scientists who now warn about global warming were warning, in the 1970s, that we faced a new human-made ice age. Since they were so wrong back then, and have changed their tune so drastically, the implication is, why should we believe them now? (The meme is massively overplayed, but even if it were true, so what? Smart people adjust their views when they receive new information. And when the data becomes overwhelming, only idiots and tools stay agnostic.)

You should definitely read Andrew Leonard's takedown (at Salon.com) of one of Tierney's columns, in which he basically claims that the more energy we use, the faster we'll solve any environmental problems — because we'll all get richer, and rich people demand clean air. (Shorter version: CO2 is odorless and colorless, so relying on wealthy people's distaste for smog won't do much good.)

I'm not just picking on Tierney because he's the science columnist at one of our biggest newspapers — I'm fascinated with him because while he paints global-warming concerns as pure hype, he's also one of the biggest boosters of the hype around the Singularity, as simplified by Ray Kurzweil and others. Reading Tierney's writing makes me wonder if the two things (skepticism on pressing, real problems, and wide-eyed enthusiasm for fictional, easy solutions) go hand in hand.

In fact, Tierney has explicitly pushed the idea of a technological Singularity, happening by 2030, as the alternative to neo-Malthusian warnings that overpopulation will result in starvation and environmental disasters. In one blog post, "Malthus Vs. The Singularity," Tierney cites a paper by Robin Hanson in the IEEE Spectrum saying that the Singularity could speed up our economic growth so much, our economy would double within a month. (Or even a week.) Says Tierney, this provides an alternative to that downer Malthusian view:

Now, you could argue that his projections of artificial intelligence are as speculative and unprecedented as the Malthusian visions of resource depletion. But I'd bet on him over the Malthusians. Unlike Malthus, we can look around and see that we already have the energy and technology to feed a larger population than exists on Earth today. And we can look at Ray Kurzweil's graphs showing exponential growth in computing power for more than a century, with no apparent end in sight.

Here's a smaller version of the Ray Kurzweil graph he's talking about:

Kurzweil, author of The Singularity Is Near, was a frequent touchstone in Tierney's column and blog posts in the summer of 2008, although not so much since then. And the idea that you can extrapolate from existing trends in computing power into the next century is a cornerstone of Kurzweil's prediction that machines smarter than humans are coming in the next few decades. (Actually, the graph maps "calculations per second per $1,000," which seems a tad arbitrary — and how do you measure how many human brains $1,000 will buy you?)

Tierney eagerly seizes on Kurzweil's predictions that rapidly accelerating technological advances will solve all of our problems — he's devoted a column and at least one blog post to Kurzweil's Law Of Accelerating Returns, which says that progress has been speeding up since the beginning of life on Earth. (There are more charts, which show the timeline between multi-cellular organisms and the development of mammals, versus between the Industrial Revolution and the development of the personal computer. Guess which took longer?) According to Kurzweil, the time between Paradigm Shifts has been halving with each decade, and soon our paradigms will be shifting constantly.

Among other things, that means we'll have unlimited clean energy soon, life expectancy will start shooting up every year "faster than you're aging," and all of our problems will be solved. In another blog post, Tierney addresses his commenters who doubt Kurzweil's Law. (Don't they realize it's a Law?):

In response to my Findings column about [Kurzweil] and a post about his graphs, some readers were skeptical. Francis and others insisted it's naive to assume exponential progress can go on - that, just as bacteria proliferating in a petri dish will eventually exhaust the resources, we too will hit a limit.

I think these skeptics are missing the lessons of history, but before explaining why I like Mr. Kurzweil's theory more than theirs, let me grant them a couple of points. First, there is no guarantee that exponential increases in computer power will continue, or that the exponential growth in computer science will be matched in other fields. One of the most common mistakes of technoprophets is to assume that the the technology du jour will shape the future. When radio was invented, futurists envisioned locomotives powered by radio waves; when atomic power was discovered, there were predictions of nuclear-powered car in every garage.

Also, futurists tend to underestimate the social and political obstacles to progress, so they're often too optimistic about how soon people's lives will be transformed. Just because new tools exist doesn't mean they'll be used widely. Donald Norman, a technology expert profiled in my Findings column in December, says the chief problems to overcome in introducing new technologies involve people, not machines.

That said, after watching the impact of computers on so many fields, I share Mr. Kurzweil's belief that these tools are especially transformative and that change is just going to accelerate. Yes, there are physical limits to what can done with computer chips. But for a century now, each time computer engineers ran into previous physical limits - with the original electro-mechanical machines, with vacuum tubes, with transistors - they jumped to a new technology, and they're already working on successors to today's chips. It may seem naive to expect continuing leaps forward, but I think it's naive to ignore the trend of the past century - or the past 10,000 years.

The Cassandras have been warning of limits and resource depletion and population crashes for thousands of years, but as Julian Simon explained, we've kept exceeding limits and finding new resources and extending our life expectancy. The new problems lead to new solutions that leave us better off in the long run. Today's Cassandras are focused on climate change, which could bring real problems, but to think these problems are insurmountable seems to me as short-sighted as the prophecies of the 1960s ("overpopulation" leading to worldwide famines) and 1970s (the exhaustion of energy supplies).

If anything, climate change seems much more manageable than previous "crises" because the chief consequences are so far in the future. We have decades to figure out ways to deal with it: to find carbon-free sources of energy, to develop techniques for removing carbon from the atmosphere or geoengineering the climate, or simply to adapt. These are all formidable challenges, but our tools for dealing with them are going to be improving exponentially, as Mr. Kurzweil argues.

So once again, you see the connection — even as Tierney says that we have decades to figure out what to do about climate change, he's also tremendously excited about a Singularity in which all our troubles will melt away and magic robots will carry us into the cyber-heaven on their shoulders. Rather than viewing the Singularity as a huge disruption, one which we can't possibly understand in advance, as many science fiction writers have done, Tierney buys into the hype that the Singularity will give us unlimited rice pudding.

You'll notice the mention of "geoengineering" in that last paragraph — it's another one of Tierney's favorite pie-in-the-sky themes. If it really does turn out that CO2 in the atmosphere is causing some problems, there's a potential fix that doesn't involve making any sacrifices:

Originally called geoengineering, this approach used to be dismissed as science fiction fantasies: cooling the planet with sun-blocking particles or shades; tinkering with clouds to make them more reflective; removing vast quantities of carbon from the atmosphere.

Today this approach goes by the slightly less grandiose name of climate engineering, and it is looking more practical. Several recent reviews of these ideas conclude that cooling the planet would be technically feasible and economically affordable.

Possible ideas include lofting aerosol particles into the ionosphere to reflect shortwave radiation back into space, spraying seawater mist into low-lying clouds, to brighten them and reflect sunlight away from the Earth, and removing carbon dioxide from the atmosphere.

Scientists have pooh-poohed the idea of geoengineering because — wait for it! — they don't want to lose the prestige and money they've gotten from warning about carbon emissions. But there are real reasons to think that geo-engineering without reduction in carbon emissions would be worse than doing nothing — and that's if it even succeeds. Futurist Jamais Cascio, author of Hacking The Earth, writes in the Wall Street Journal recently:

To be clear, geoengineering won't solve global warming. It's not a "techno-fix." It would be enormously risky and almost certainly lead to troubling unforeseen consequences. And without a doubt, the deployment of geoengineering would lead to international tension. Who decides what the ideal temperature would be? Russia? India? The U.S.? Who's to blame if Country A's geoengineering efforts cause a drought in Country B?

Also let's be clear about one other thing: We will still have to radically reduce carbon emissions, and do so quickly. We will still have to eliminate the use of fossil fuels, and adopt substantially more sustainable agricultural methods. We will still have to deal with the effects of ecosystems damaged by carbon overload...

[Geoengineering] would simply hold temperatures down temporarily, doing nothing about the causes of climate change, let alone ocean acidification and other symptoms of a carbon overdose. We can't let ourselves slip back into business-as-usual complacency, because we'd simply be setting ourselves up for a far greater disaster down the road.

Cascio explains further here:

I'm an optimistic person — but my optimism comes from a faith that we, as human beings, will figure out a way to change what we're doing before it's too late. I don't believe there are magical "get out of eco-hell free" cards lying around, or that the Singularity is going to solve all of our problems. The Singularity has given us some fantastic science-fiction novels by people like Vernor Vinge, Rudy Rucker and Charles Stross — but it's not going to come true, any more than the novels 1984 or 2001 were accurate descriptions of those years in real life. But even if computers did become smarter than humans in 100 years' time — for some values of "smarter" — I'm not sure that would save us from the results of our own fecklessness. For one thing, who's to say those super-smart computers would care whether the Earth was habitable for humans?

You can certainly look at our history, as a species, and see an unbroken line of progress. But you can also see many eras where we've driven ourselves into a technological hole (the Dark Ages come to mind) or engineered ourselves into mass starvation (China's Great Leap Forward was a purely human-made catastrophe.) There's certainly no guarantee that we get to have an unbroken upward progression going on for ever and ever.

We'll get a beautiful future — but only if we work for it. The idea that a wonderful, shining future will be handed to us, or that the awful dilemmas we're facing as a species will just go away, feels worse than foolish. It feels like sabotaging the future, for the sake of a bit more comfort and a false sense of security today.

If Tierney only used his bully pulpit at the Times to raise doubts about global warming, he'd just be one of many obstacles to saving our planet. But the fact that he's simultaneously guzzling the Kool Aid on things like Ray Kurzweil's Panglossian Law of Perfect Awesomeness and the mad-science easy fix for global warming makes him something much worse. His cheery outlook is actually helping to ruin our future.

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<![CDATA[V Is Not Doomed, And You Should Still Watch]]> It's hard to have faith in ABC's remake of alien-Trojan-horse show V. Paradoxically for a show about aliens who inspire unquestioning love and loyalty, it's been questioned constantly. But there's still hope, and you should still tune in tonight.

The reason why I say that so emphatically is, there's a tendency to avoid watching a television show if you think it's already pre-cancelled. Why give your heart to a piece of ephemeral pop culture that won't even last the five-to-seven years that a successful show lasts? Why become fixated on a story you know won't end? Part of the answer is that we are science-fiction fans, and having our hearts broken is part of the deal. But you also have to keep the faith alive that it won't happen this time.

So in case you've missed our grindingly depressing coverage (mirroring everyone else's) of V's misfortunes, it's had a troubled ramp-up. First it was put on a production hiatus for a few weeks, then it was announced that showrunner Jeff Bell (who was showrunner on Angel's final season) was being demoted — he's still around as a writer, but he's no longer in charge. Then before the first hiatus was even over, a second hiatus was announced, and the show was on hold for at least a couple of months. And then the network decided to air only four episodes, this month, and then put the show on hold until after the Olympics, in March.

And today, there's the news that Scott Peters, the show's creator who replaced Bell as showrunner, was himself ousted. His replacement, luckily, will be Scott Rosenbaum, who's been a producer on Chuck and The Shield. Judging from the USA Today article, it sounds like the root of all these problems, including the production turnovers and delays, is the network's discontent with the show's creative direction. Here's USA Today's succinct explanation:

[T]he series remake has run into roadblocks. V's pilot episode was well-received by advertisers and critics, but ABC's late-summer decision to start the show two months earlier than planned – in part to dodge American Idol and the broadcast of the Winter Olympics, also in Vancouver – led to script problems, which forced reshoots and a five-week production break.

The first of three planned story arcs was condensed from six to four fall episodes. And the show will test viewers' loyalty with a three-month hiatus; remaining episodes won't surface until March. A promotional campaign that called for planes to skywrite red V's over national landmarks was scuttled after publicity over potential environmental effects.

And Thursday, in a response to the show's production problems, Peters (USA Network's The 4400) was replaced at the helm of the show by Scott Rosenbaum (Chuck, The Shield), though he is expected to stay aboard as an executive producer.

"We had a great pilot, then a couple of great episodes, but we had a disconnect on where we were going from there," says ABC Entertainment Group chief Stephen McPherson. Though no stranger to tinkering (he made extensive changes to the original Grey's Anatomy pilot), "I hadn't had the experience of that before." But McPherson accepts "a little blame for rushing them."

Mitchell, who plays hero FBI agent Erica Evans, says the resulting changes merely speed the pace of storytelling to pack a bigger wallop, including big cliffhangers in the Nov. 24 episode. Filming on that episode is set to wrap today, giving actors another unexpected 10-week break as the show is retooled. (Mitchell will trek to Hawaii to shoot new Lost episodes.)

So, yes. A troubled show, even before its first episode airs — and this does remind me a bit of similar behind-the-scenes stories about Bionic Woman, Dollhouse, Life On Mars, and countless other shows that had difficult gestations leading to troubled runs. But these things aren't fore-ordained, and a show can beat the odds.

Here are some reasons why I'm still cautiously optimistic about V in spite of all of the negative buzz:

1) The pilot really is great. From what I hear, the pilot that airs tonight is much the same one we all watched at Comic Con, and it's truly impressive. I went into the pilot expecting, at best, pleasant mediocrity or a watered-down tribute to the geek TV of our childhoods. And instead, I was surprised by what a cracking great piece of television it is. The story of the aliens who arrive promising great wonders, but quickly turn out to be a lot worse than we realize, is retold at a zippy pace and revamped for our wired, media-savvy culture. And it's provocative to have a show that says that despite all of our proud cynicism and air quotes, we're still suckers for the first super-advanced civilization that shows up offering us small-pox-infested blankets.

2) The cast is terrific. This matters a lot. You know who they never replaced during Bionic Woman's behind-the-scenes dickering? Michelle Ryan. You could have swapped in a dozen different producers, and it wouldn't have made Ryan watchable. In V, Elizabeth Mitchell is proving that her sparks of versatility on Lost weren't just illusions — she's really great as the show's heroine. (And how great is it that we actually have a female lead on a network show, who's not Michelle Ryan?) Given time, Mitchell could be as great as Lena Headey as Sarah Connor. Also, Whedonverse alums Alan Tudyk and Morena Baccarin are also just as great as you'd hope — and Baccarin is so natural as a smarmy alien leader, you'll almost forget Inara.

3) Maybe all the tinkering really will make it a better show in the end. Rosenbaum coming on as show-runner is actually great news — and if he can bring a bit of The Shield to V, then we'll be doing great. Also, I'm not entirely sad to hear they're tightening the pace. When I hear that six episodes were compressed to four, or that a show is going to cut to the chase faster, I often secretly rejoice — the biggest pitfall with a show like V is that the mysteries will be sustained for too long, that characters won't figure stuff out until long after the audience has, and that we won't get to see people fighting aliens until season three. As the SF Chronicle's Tim Goodman points out, this sort of molasses-slow storytelling has already overtaken fellow ABC show FlashForward (which might get renamed "inch forward" soon) — so it would be a shame if it happened to V as well.

4) We sort of owe it to ourselves to support any show about alien invaders. It's not as if we have a bevy of alien-invasion shows to choose from, or really a bevy of shows about aliens period. American television seems to have abdicated the territory it once owned, of first contact, alien attackers, galactic imperialists, and so on. I am prepared to apologize for mocking the boring alien makeup on shows like Star Trek: Voyager, if it means that we'll get aliens on TV once again. But for now, if there's even a hope of getting a show about meeting people unlike ourselves on television again, we need to grasp it with both hands.

5) I'm hoping that the creative stew of influences will still yield something really subversive and interesting. Peters, who created The 4400, is still on board as a producer according to USA Today, and Angel's Bell still seems to be in the mix as well. And the pilot definitely contains a huge dose of the paranoia and concerns about selling out that those earlier works were all about. (There's the journalist who's willing to ask only softball questions of the alien leader, as well as the religious figures who hitch their wagon to the aliens' star.) So maybe if those things remain part of V's DNA, and they aren't part of what gets sacrificed in the network's headlong dash to create soft and mushy enough for the general public to chew and swallow, then we'll still get a show that challenges us and reminds us that science fiction, even on television, can be a thing of amazement.

So yes, it's worth risking another disappointment. V is on ABC tonight at 8.

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<![CDATA[Why Great Horror is Heartbreaking]]> We've spent this week talking about horror in all its myriad forms: scary sex scenes, terrible monsters, and mental horrors. But some of the most haunting and terrifying horror stories aren't merely terrifying; they're also terribly sad.

I have to confess, it's very hard for me to watch horror movies. It's not that I don't enjoy the occasional scare, and it's not that I'm worried about ghosts and monsters following home (although I will confess to a mild fear of zombies). No, it's just that when the body count starts rising, I start feeling, well, sad. I don't come out of the theater pumping with adrenaline; I'm too distracted thinking about the people who died and the loved ones they've left behind.

The plots of several pieces of horror are discussed below, so be warned there may be spoilers.

The movie that really hit this home for me is not a science fiction movie, but Wes Craven's Scream. In the movie's opening sequence, Drew Barrymore is terrorized by a knife-wielding serial killer one night while she's home alone. As the killer is chasing her down, her parents pull up in the driveway. For a brief moment, it looks like she's saved, but in the next shot, we see the parents, happy from a pleasant evening out, and their daughter pulled down by the killer before she has the chance to cry out for help.

How horrible. It's a suspenseful moment to be sure, but one that evokes horror more than terror. Horrifying that she was so close to salvation only to meet a brutal end, and horrifying that her parents will find their daughter mutilated on their lawn and spend the rest of their lives wondering what would have happened if they have come home just a little sooner. It's a scene tinged with more tragedy than terror.

Horror is a genre that picks and pokes at our deepest anxieties. It's a reminder that we live in an unstable world, and that no matter how careful or good we are, we could at any time be struck with death, disfigurement, or madness. A lot of horror movies appeal to our limbic systems, to that part of our brain that wonders what lurks in the shadows and triggers a happy release of hormone every time someone shouts "Boo!" And there is undeniably an artistry to that, to the sort of jumps and thrills so frightening that, weeks later, you're still checking under the bed for demons from Hell. But often the horror that still lingers for years afterwards are the ones that play on the less primal — but still very human — fears of losing the ones you love and being left alone in the world.

When Heartbreak Drives the Horror

Horror protagonists don't always make the best choices. They insult powerful witches, run up the stairs when they should run out the door, and try to capture the man-eating alien instead of killing it. And when Louis Creed buries his son Gage in the Micmac burial ground in Stephen King's Pet Sematary, we know it's a bad idea. He knows it's a bad idea. But he so desperately hopes that he can repair his wounded family that he is willing to make a terrible and utterly wrong decision. And when Gage comes back only to murder his mother, Louis too easily manages to talk himself into burying his wife in the same graveyard.

It should be a forehead-slapping moment, but it's depressingly relatable. That Gage comes back as an undead monster is pretty horrifying (he did make our list of scariest characters in film), but what's more horrifying is what grief can drive Louis to do. His grief is so potent, so unbearable that he's willing to make monsters out of his loved ones in the hope that seeing them again will mend his heart.

It's an idea that harkens back to WW Jacobs' "The Monkey's Paw," that famed exercise in truly depressing horror. After the Whites receive a wish-granting monkey paw, they wish for money, only to lose their son in an accident and receive compensation for his death. In that moment, they understand the nature of the monkey paw: it grants wishes, but in a perverse way. Still, the husband defers to his wife's terrible, maddening grief and wishes their son back to life. But, like Louis Creed, Mr. White must make his son dead again — knowing what comes back couldn't possibly be right — doubling his guilt and grief.

There are reasons why stories like "The Monkey's Paw" endure, and why its ideas find its way into so many other works of horror. They force us to access our fears of losing those closest to us, asking us how far we would go to keep them with us. Perhaps the most frightening thing about these stories that many of us will face terrible grief in our lives — and perhaps even guilt at the deaths of our loved ones — and we could be capable of making the same terrible decisions as the people in these stories, even if we don't get the opportunity to act on them.

When Losing Someone Makes Things That Much Worse

Even when grief and loss aren't the focus of a horror story, a moment of terrible loss can have more impact than even the most terrifying monster. 28 Days Later adds a frightening bit of realism to the zombie apocalypse, but it never forgets that the fear of losing your life is little match for the sadness that comes in a world suffused with death. When Jim discovers that his parents committed suicide in the face of violent death (leaving a note begging him not to wake from his coma), it's a bright spot of pain in a movie already filled with terror. But when our merry band of survivors becomes something of a family, with Frank playing the wise and protective father, the apocalypse seems survivable, almost manageable. Then Frank becomes infected with the Rage virus, and it's not just another zombie movie death. It puts a lump in your throat and reminds you that the zombie outbreak isn't all fun and killing the Infected — it's actually horribly sad.

This threat of loss adds dimension to other horror movies as well. Take The Ring, a film already terrifying in its J-horror weirdness. That The Ring turns a VHS cassette into an object of terror is incredibly impressive, but it's when Rachel's son Aidan watches the tape that the clock really starts ticking. Faced with the death of her son, Rachel must not only save herself, but survive long enough to keep Samara from killing her son as well. It adds a deeper, driving motivation to an already scary movie.

Joss Whedon is perhaps the master of this particular brand of horror. Though the series was filled with man-eating monsters, death in Buffy the Vampire Slayer is often random, senseless, and poignant. Few moments in the show stand out as clearly as Joyce's death from an aneurysm, or Tara's from a stray bullet. The central theme in Buffy is that family and friends make life grand, even when your life is filled with mayhem and violence. In such a world, few things are as horrifying as losing part of your family, and such deaths always left the characters unbalanced, even psychotic with grief. Even the show's most calculated death, Angelus' slaying of Jenny Calendar, is designed to maximize heartbreak. It's not enough that Angelus kills her; he also has to place her in Giles' bed with a trail of roses leading up to it, in a mockery of romantic seduction. And that heartache, far more than fear, drives Giles to hate and try to destroy Angelus.

When Your Loved One Turns Monstrous

This is a staple of vampire and zombie movies, when you find you must destroy the creature wearing your loved one's face. Buffy tried this in the very first episode, turning Willow and Xander's friend Jesse bloodsucker and forcing Xander to kill him an episode later. It's not the strongest instance of this particular trope (I'm not sure if Jesse is even mentioned later in the series), but it's a solid introduction to the horrible nature of vampires. Zombie movies are stronger in this regard. Even Shaun of the Dead, a movie mostly devoted to the funny side of the undead, goes suddenly tearjerker when we learn Shaun's mother has been bitten by a zombie. This bit of sadness is then compounded by the ensuing debate over shooting Shaun's dead mother in the head. Even though everyone knows it has to happen, Shaun can't bring himself to let it happen, and even the normally logical Liz argues against it. And when his mother inevitably rises from the dead, Shaun is the one who must shoot her body, a shockingly tearful moment from the zombie romantic comedy.

It's another work from Stephen King, The Shining, that offers a more realistic view on why this concept is so horrifying. Jack Torrance is a man so driven to drink that he gives his soul over to the hotel for alcohol. In the movie, it's played more as slasher horror, with Jack Nicholson gleefully hunting down his wife and child, but it's a grim reminder that the people we love could become the people we fear, or that we ourselves might be capable of inflicting terrible harms on our loved ones.

When Hope Is Your Worst Enemy

Few genres are as relentlessly obsessed with death as post-apocalyptic fiction. In Cormac McCarthy's The Road, death abounds; most of the world is dead, bands of rapists and murderers prowl the road, and the protagonist's wife has killed herself. The protagonist is not concerned for his own survival — he's already dying — but for his son's. He's confronted with the wrenching knowledge that he might have to kill his son to save him from an even worse fate. But he hopes for something better, hopes that he will find good people with whom his son could make a future. The whole book is a dirge for civilization, but the father's hope might only leave his son open to future horrors — and tragically, the father dies without knowing his son will fall in with good people after all.

In The Walking Dead, zombies are less agents of fear than they are death incarnate, and the comic often plays on themes of hope and how we cope with loss. Hope is tragic as much as it is necessary for survival. A farmer keeps his undead family in a barn by his house, hoping there will someday be a cure. The survivors hope to rebuild some semblance of civilization, but lose some of their number every time they think they've found peace. And as brutal and horrible as death is for the ones who die, the grief of the survivors is far more powerful and frightening.

The Fear of Dying Alone

It's telling that the very first episode of The Twilight Zone , "Where Is Everybody?" deals with loneliness, and the human need for companionship. It's a theme that inspired one of the more unnerving episodes of Star Trek: The Next Generation. In "Remember Me," Dr. Crusher sees the her son and everyone else aboard the Enterprise disappear, until she's the only one left (of course, it turns out that she's the one who has actually disappeared, in this case into a static warp bubble). The episode has a Twilight Zone quality to it, but it's especially bleak that Crusher is at the center of it. Here is a woman who has already lost a husband to the hazards of Starfleet, whose closest friends routinely put their own lives in danger, and whose son is joining the very military organization that took her husband. "Remember Me" is, more than anything, a metaphor for the very real possibility that she could end up alone. Even Garfield, of all things, played with this idea in its surprisingly depressing 1989 Halloween run, where the orange fat cat wakes to a future where his house is abandoned and he never exists.

Even the episode of The Twilight Zone that was most optimistic about the apocalypse, "Time Enough at Last," deals with loneliness. After a nuclear attack wipes out everyone around him, Burgess Meredith is about to commit suicide until he realizes there's a library full of books to keep him company. It's only when he breaks his glasses that he feels truly alone, and that loneliness is more frightening than anything that goes bump in the night.

(Thanks to Graeme for suggesting "Remember Me").

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<![CDATA[Terminator Salvation Deleted Scene: Is This What The Fuss Was All About? [Maybe NSFW]]]> You might remember last spring, McG talked up Moon Bloodgood's topless scene in Terminator Salvation, which the studio suits wanted him to remove from the film. And now that scene is out... and it's pretty boring. Oh, possibly NSFW.

So now that you've seen it, what do you think? Worth creating a huge public apocalypse and humiliating poor Moon Bloodgood over? I didn't think so either.

To refresh your memory, back in February, McG made Bloodgood stand up (fully clothed) in front of a crowd of Wondercon fans and shouted, "Who wants to see Moon's boobs?" until the crowd roared. McG explained that the studio wanted to cut Bloodgood's topless scene, to keep the movie PG-13. In the roundtables afterwards, they talked up the scene and how great it was:

Afterwards, at the roundtable, McG told us he saw Moon's breasts as expressing the human softness that's what we're fighting the machines for, and they're like the opposite of the hard machine world, but on the other hand maybe it's just a gratuitous juvenile scene that drags down an otherwise serious movie, and that's what he's debating with the studio right now. And Moon herself told reporters the scene is very tasteful and she felt very comfortable with it. And the scene is about knowing you could die soon and wanting to be close to another person, without any barriers in the way. Including clothing.

Did you get all of that from the above clip? No? Then you're obviously an ingrate, who cannot appreciate the subtleties of McG's film-making process. In any case, I'm probably the last person who would object to a little gratuitious nudity or extra trashiness — especially in an already cheesy apocalyptic film, where it mixes in with the shouting and the ridiculous stunts and the nonsensical dialogue. In fact, if Christian Bale had spent the entire movie nude, it might have been the one thing that would have salvaged his performance. But especially after having seen the rest of the film, the auteur-ish temper tantrums over this brief snippet of "Moon's boobs," and the grandiose boob exegeses seem a bit overplayed. Just a tad.

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<![CDATA[Scare Fail!]]> A horror movie that fails to make you scared is worse than bad. There's something embarrassing about watching it, akin to the feeling of having to turn down the advances of a well-meaning but unsexy friend.

It seems to me that there are five basic characteristics of a scare fail, though I'm open to the idea that there may be more. Humiliation knows no bounds, after all. Allow me to elaborate.

Failure of the Monster
An ill-conceived or shabbily-constructed monster is perhaps the most common source of scare fail. Possibly the worst offender - at least in recent memory - is The Happening, a monster movie whose "monster" was basically wind in trees. Pretty trees. Not "I rape you" trees like in Evil Dead, or "I eat you" trees like in Poltergeist. No, just nice, leafy New England trees that you want to climb in or laze underneath. Nothing reeks of fail more than the moments in this film when director M. Night Shyamalan builds up the tension, shows you a zillion suicides, and then zooms into the monster - which looks like a bucolic scene from a Hallmark card!

Other monster failures can be traced to a lack of imagination, which certainly plagued the zombie/disease things in I Am Legend, as well as unmemorable beasties from the flick Boogieman and Stephen King's worst scare fail novel, Cujo. I should caution that a cheaply-constructed monster does not always equal scare fail. The partially-glimpsed yuck monster in The Descent may have been a fairly ordinary Gollum-like creature, but it scared the crap out of audiences because of the scary things it did. Meanwhile the giant monster robots in Terminator 3 were awesomely (and expensively) done, but completely unscary. In fact, the instant I saw those harvester Terminators I had to restrain myself from yelling SCARE FAIL! right there in the theater.

Of course no discussion of monster fail would be complete without mentioning the completely disappointing dragons in Reign of Fire (is Christian Bale a glutton for monster fail or what?), as well as the utterly pathetic Godzilla from Roland Emmerich's Godzilla. The best part of Emmerich's Godzilla is that he's totally creamed by the REAL Gojira in recent Japanese flick Godzilla: Final Wars. That G vs. G fight was totally meta, and totally rectified the fail.

Failure to Build Tension
Exhibit A for the failure to build tension is the haunted spaceship fick Pandorum. The characters are walking, walking, walking down those long, dark corridors, and then the monster LEAPS out. Yes, it probably made you jump because you'd almost fallen asleep during the build-up. Pretty much any movie that relies entirely on jumps and shocks is basically admitting to suffering from scare fail. Several entries in the Friday the 13th franchise, most notably the much-hyped Jason X, suffered from this problem.

Movies like The Shining, Paranormal Activity, and 28 Days Later make excellent use of tension, showing you bits of terror in between moments of nerve-wracking waiting for something to happen. Tension fail is sort of like blowing your wad too soon, or maybe too late. Think of how disappointed you were when the big reveal about the once-scary Borg from Star Trek was that they were controlled by a greasy torso with an English accent. Or when you realized the entire Saw franchise was about a guy in a stupid mask. Just as fear and intrigue reach their peak there's a giant "blah" instead of a scream.

Failure to Make Me Care About Characters Dying
When the headless horseman stabbed little kids to death in Legend of Sleepy Hollow, I really did not care. It's not that I don't think kids are nice little creatures; it's that I didn't care about these particular kids at all. Kill 'em for all I care. How about spooky Halle Berry in Gothika? Do you really care if she's having sex with the devil or crazy or trapped in an alternate reality? No, you don't. You just want her to shut up.

Even though 2012 isn't out yet, I'm already filled with torpor by the trailer. While I care abstractly about the destruction of my home state of California, I don't give a crap about whether the main characters are able to outrun that earthquake. Of course the worst is when you actually dislike the characters so much that you want them to die. Like the annoying, whiny medical students in Flatliners. Go ahead and have your damn near-death experiences UNTIL YOU DIE, people. And the snotty teens in I Know What You Did Last Summer? I actually think they deserve to die.

I should add that some soon-to-be-dead characters are intended to be loathsome, like the hipsters in House of 1,000 Corpses (including a snacky Rainn Wilson). You're supposed to be amused by watching these kids die, so that's not a fail.

But when fear turns to a kind of bored, satisfied schadenfreude, that is major scare fail.

Failure to Engage in Diverting Quippery
How many movies have you seen where the intrepid heroes are trying to have amusing banter, with each other or the monsters, and you begin to clutch your head in pain? This happens a lot in the movie version of Doom, as well as all the Blade movies. (In Blade, one character actually says to the vamps, "Go ahead... Bite me.")

Or how about this amazing quip-off from the tragically unscary Van Helsing:

Anna Valerious: We Transylvanians always look on the brighter side of death.
Van Helsing: There's a brighter side of death?
Anna Valerious: Of course. It's just harder to see.

Huh?

And another fail moment in quippery, from Hannibal Rising:

Petras Kolnas: What did I ever do to you?
Hannibal Lecter: Aside from eating my sister? Nothing.

Cannibalism jokes! In a movie about a cannibal serial killer! Fail. You want good horror quippery? Just watch Buffy the Vampire Slayer, or one of the scarier episodes of Doctor Who.

Failure to Create A Scenario That Scares A Broad Range of People
Like monster failures, the failure to create a broadly scary scenario is probably at the root of most scare fail. For example, there is an entire subgenre of scary stories, like the Left Behind franchise, which is only scary for religious Christians. Stick an atheist Jew like me in the theater, or your typical J-horror fanatic from Tokyo, and you get a whole lot of fail. Same goes for movies like Reefer Madness or even a 1970s drug scare flick like Altered States. If you don't think drugs are a Scary Bad Thing, these movies will fail to fill you with The Fear.

But then there are other scenarios that fail because they are too murky to really bring on the shivers. The Mothman Prophesies is like this, with its nebulous alien/moth guy visions. Vagueness is almost never terrifying. Then there are haunted house flicks like 13 Ghosts and Amityville Horror. Some people are scared of old houses, but most of us feel pretty ho-hum about them. Is Satan in the basement? Really? Well, why don't you just call the Ghostbusters or Buffy or something? There are, of course, ways to do hauntings brilliantly - witness the haunted housing project in Candyman, which couldn't be more mind-blankingly scary.

The scary scenario fail also tends to creep up on formerly scary movies over time. Movies that are over 20 years old start to look campy rather than scary - witness the once-terrifying monster movies of the 1930s, or pretty much any slasher made in the 1980s. Still, there are some scary movies that stand the test of time, like Invasion of the Body Snatchers (the 50s version), The Shining, or (maybe) The Exorcist. I'll leave unanswered the question of whether we should deem a movie guilty of scare fail simply because it hasn't stood the test of time, or whether we should evaluate it within its historical context.

One scenario that clearly fails the fear test is the "real life alien abduction" story, which is returning to haunt us next week with The Fourth Kind. Unlike Close Encounters, an emphatically fictional flick which made abduction seriously terrifying, Fourth Kind is in the same subgenre as Communion (Whitley Strieber's autobiographical tale of being anally raped by aliens when he was a kid). It's supposed to be scary BECAUSE IT'S REAL. But what if you don't think aliens are real? Fail.

Fear can be highly personal, dependent for its effectiveness on your beliefs or experiences. But in order to avoid scare fail, it must transcend highly specific shocks and rain terror upon the masses.

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<![CDATA[Research Reveals That Apocalyptic Stories Changed Dramatically 20 Years Ago]]> Most major religions, going back thousands of years, tell stories about the End of the World. And post-apocalyptic fiction is perennially popular. So why, in the last twenty years, has the apocalypse ceased to matter?

I recently finished a thesis project on post-apocalyptic genre fiction, and in my research I made a list of 423 books, poems, and short stories about the apocalypse, published between 1826-2007, and charted them by the way their earth met its demise (humans, nature, god, etc.) to see the trends over time.

It's not the idea of Ending itself that has faded – that will be around until we are actually mopped off the face of the Earth. It's the actual moment of disaster, the blood and guts and fire, that has been losing ground in stories of the End. Post-apocalyptic fiction is a 200-year-old trend, and for 170 of those years, the ways writers imagined the end were pretty transparently a reflection of whatever was going on around them – nuclear war, environmental concerns, etc. In the mid-1990s, though, everything just turned into a big muddle. Suddenly, we'd get a post-apocalyptic world whose demise was never explained. It was just a big question mark.

That was the idea behind this chart – I wanted to see if there were patterns in how writers saw the monster. As it turned out, the patterns were clearer than I imagined. Nuclear holocaust was really popular after 1945; that's to be expected. But the precipitous and permanent drop in nuclear war's popularity after the dissolution of the U.S.S.R. in 1991 (see chart)? That surprised me.

Predictably, the human-made apocalypse is a perennial favorite. The way we go about it, though, is always changing, as you can see on the chart, where I've broken up the "human made disaster" into subcategories.

The post-apocalyptic technological utopias of the turn of the century are replaced by dystopias and robot rebellions after World War I (the first expansion of the green region devoted to human-made disaster), when everyone began to suspect that technology was only going to help us go about killing each other more efficiently, not cure us of the need to kill in the first place. Other trends are there, too: anxiety about pollution and global warming tend to spike whenever nuclear fears fade, for example.

The easily spotted trends make the patterns' total collapse in the mid-1990s even weirder. Human-created apocalypses shrink dramatically, and there's a sudden spike of unexplained apocalypse scenarios at the turn of the century. What happened? One possibility is that every End started to feel clichéd. The terror of a possible nuclear war faded, and no new extravagant ways to kill ourselves appeared to replace it.

That's an overly simplistic way of looking at it, though. It's not that the moment of destruction is boring; it's that it doesn't even matter anymore. There are an increasing number of books and films, like The Road and Zombieland, which pick up after the catastrophe and sometimes don't bother to explain what happened at all.

Disaster porn is no longer the point of the apocalypse. It doesn't matter how the world ends, just that it does. Making it to the End doesn't mean the story's finished; much of the time, it's only just gotten started. Stories of the End have never been about ending – they're about the beginning that comes after.

Preceding victory with annihilation disguises how dizzily optimistic some of these narratives are. Stories about the End are so beautifully paradoxical; they are some of the most powerful affirmation stories we have. They can hardly be classified as optimistic, but no matter what happens, even if the End came by human hands, in most stories we are fixable. For the most part, we have faith that though we may screw up, and very badly, we will learn from our mistakes and the world will be better for it.

When the survivors wander around, they're looking at a burned-out shell of a world, but it's still a clean slate. A clean slate full of radiation and cannibals, maybe, but still. I think everyone's had that feeling of wanting to just heave everything out the window and start over. That's what is at the heart of apocalypse stories: the opportunity to rebuild the world in a radically different way.

During the pilgrimage through the wasteland, the survivors – and the readers – are left feeling ostracized from reality. The characters are probably more concerned with where their next meal is coming from, but the reader sees how they are cut loose from the anchors that previously protected us from being overwhelmed by the meaninglessness of existence. The only way to fix it is to find new ways of looking, new patterns to create meaning in the new world.

Destroying the world in books about apocalypse is one way we can entirely take ownership of it. We can only see the world the way we have been raised to, the way our parents saw it, so we need to raze the old world and build a new one in its place in order to have a world that is really and entirely our own. The story of the End, after all, is not nearly as compelling as the story of the Beginning that comes after it.

This is hardly the final word; more a collection of observations and theories. I won't claim any more than that, because if there's one thing I learned while researching apocalypses, it's just how much humans like to see patterns in things – and that when patterns start getting too neat, you've done something wrong. There are still some things about the chart I don't understand – the three points where the natural apocalypse overtakes the human apocalypse, for example – and it doesn't take into account the effect that movies or television had on books. As will any discussion of a large genre, there are some necessary overgeneralizations. But it's a starting point – have at it.

Chanda Phelan just graduated from Pomona College, where she completed a thesis on post-apocalyptic literature. You can read her blog at phnuggle.wordpress.com.

Chart by Stephanie Fox!

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<![CDATA[Syfy's Americanization of Being Human Is Just Wrong]]> Syfy Channel got its mitts on the amazingly dark and witty BBC series Being Human. And the network plans to subject this clever series to an Americanized reboot. We. Are. Not. Happy.

Syfy president Dave Howe explains to the Hollywood Reporter:

"We've always been keen on vampires and werewolves, and we loved the originality of Being Human, the fact that the fantastical creatures in it are very young, accessible and charming."

They loved the originality of it so much, they decided to remake it.

Syfy has ordered 13 episodes of a remade Being Human, which could appear on screens as early at next fall. Across the pond the original Being Human gears up for its second season this January. Howe promised this won't be a poor recreation of the series, seeing as most Syfy watchers probably have seen the original, but we've been burned before.

I was one of the loudest haters of the American-ized Office before it aired, because British humor and sensibilities don't translate well in the States. But the show hired good writers, invested in the production and found a wonderful cast. It's engaging, even though it lacks that dry British wit that made me fall in love with the original, and despite the lack of Ricky Gervais and the arguable fact that the American version has been around for far too long, it's still funny. (Though I shudder to think of Jim and Pam, "the baby years.") That said, for every successful Americanized show, there are many dismal translations, such as Life on Mars, Coupling, and a host of other terribly translated or poorly copied series.

Being Human is a completely different show from The Office. You can not translate the kind of dark humor that parallels the main characters lives, without the flippant British style that manages to just slip in a turn of phrase here and there. That humor is what makes the whole idea that a ghost, vampire and werewolf all living together in real life believable, the whole casualness of it all.

The writing is woven together so perfectly. Take the shocking weirdness that comes when we see one character's vampire porno, in which one person cannot be recorded because they're a vampire. The vampire porno itself becomes a whole other plot point, which I won't ruin here. But it's a good example of how Being Human blends darkness and humor together so perfectly. I highly doubt we can make these kinds of jokes on the Syfy Channel, with American writers and actors.

You can also bet that any and all edge will get stripped away, in hopes of garnering more viewers, so kiss the amazing sex scenes goodbye, along with violence, blood and realistic humor.

Plus you will never, never, never be able to recreate the chemistry and timing the trio over at Being Human have. It is by far one of the better ensemble casts working today.

In short, this is a disaster. The worst case is, we'll end up with just another CW-esque dramedy show about pretty white kids and their magical issues. To me, this is on a par with an Americanized Doctor Who, — it's not needed, and all but impossible to adapt properly.

How can this be saved? If Syfy decided to spend lots of money on hard working writers and producers that can actually Imagine Greater. Even then, they'd have to attempt at translating the dark humor without throwing in a green screen, adding reality-show components or trying to make it any darker than it already is. Then they have to cast three people who can sell this crazy premise. But they could always take that money and create new material, and just air the original Being Human along with said new series, instead of butchering a great UK show. Because if it ain't broke...

If this makes more people watch the original, then that's one thing this new reboot has going for it. Still I honestly just don't think it can be done. And now with the internet making foreign shows more accessible to the masses, I think there will be a surprising amount of push-back from U.S. fans.

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