<![CDATA[io9: russian]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: russian]]> http://io9.com/tag/russian http://io9.com/tag/russian <![CDATA[Will People On Long Space Missions Inevitably Kill Each Other?]]> For 105 days, 4 Russians and 2 Europeans holed up in isolation in Moscow, to see if they could survive a mission to Mars without killing one another in frustration, while American scientists watched. Tomorrow, they'll be freed.

The experiment was designed to see if the crew could conduct experiments and deal with stressful situations they might experience, including emergencies and communication delays. No murderous computers were involved. The American scientists running the experiment forced their counterparts to endure sleep deprivation, monitored their interactions with Mission Control, and then looked at how stress and fatigue impacted the performance of their duties.

The scientists running the experiment consider it a great opportunity. Said project leader Charles A. Czeislder, who worked on the project,

We've done experiments in the sleep lab to test the efficacy of lighting interventions, but that is a highly controlled environment. By transitioning studies into an operational environment, like the 105-Day Mission, we have the opportunity to learn how to best deploy interventions in a realistic mission setting. This analog is a great intermediate step before implementation on an actual spaceflight.

He and colleagues are hoping that the experiment will allow them not only to help astronauts survive long flights in cramped quarters, but provide some data to help other sleep-derived Earthbound professionals with stressful jobs to stay awake and function better.

In the sleep deprivation experiment, scientists expect to prove that bathing sleep-deprived workers in green light rather than red suppresses the body's production of melatonin, allowing them to work more effectively during overnight shifts. In the stress impact experiment, scientists used facial recognition-style software during videotaped cognitive tests, to have the computer look for signs of stress or negative emotions, in an effort to validate the software for use during real missions. Meanwhile, they went through tests that measured their attentiveness, response times and impulsiveness. In the final experiment, the crew experimented with differing levels of autonomy with mission control to track whether lots of interaction with management was more or less helpful to individual relationships and job performance. Initial results suggest that they didn't appreciated being nagged any more than the rest of us.

105-Day Mars Simulation: U.S. Studies Focus On Improving Work Performance [National Space Biomedical Research Institute ]

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<![CDATA[Kazakhstan's Cosmodrome Prepares for the Conquest of Space]]> It's amazing how sleek and old-school the Soyuz rocket looks, preparing to blast off from Kazakhstan's Baikonur Cosmodrome to the International Space Station. Especially surrounded by Soviet-looking guards. More Cosmodrome porn is below.

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<![CDATA[Final Proof That Communism Breaks Your Brain]]> Two regular guys fall into an alien teleportation device and find themselves on a planet of crazy people in Kin-Dza-Dza!, a 1986 Russian movie that satirizes the declining USSR by having people act very very silly for 135 minutes. It's basically like the longest Monty Python sketch in history: the Plukanians only say the word "Koo!" (they're telepathic or something) until they eventually learn some Russian. And there's lots of silly behavior, like the funny pumpy bouncing in this clip.

The Plukanians have bizarre customs, including the fact that when we see two guys, one of them always has a bell hanging from one nostril. And they have a little device that looks like a thumb drive, but can tell whether you're upper class or lower class by scanning you (which one of the Plukanians attempts to do in this clip.) They're technologically advanced but have weird shortages, and a box of matches our travelers are carrying becomes the most valuable object on the planet. An animated remake (hopefully with English subtitles) is in the works for next year.

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<![CDATA[The Tomorrow War Looks Good Today]]> One of the best parts of video-game classic Mass Effect was the ability to take your ship to different planets throughout the galaxy, and actually touch down, get out and explore the places. A new game, The Tomorrow War, takes that concept and expands on it exponentially, giving you a virtual sandbox of systems and worlds to explore. Of course, if you have to dole out some Soviet-style ass-kicking in the process, then so be it. At least you'll be tooling around in this cruiser that looks a lot like the U.S.S. Sulaco from Aliens. Check out a full gallery of new images from this game below.

This game is based on a trilogy of novels by Russian author Alexander Zorich, which present an alternate future where the Russians end up dominating outer space. As they struggle to control their extraterrestrial colonies and work with four different alien races, you take command of a ship and help quell uprisings and explore the universe. Complete planetary systems are modeled, and you can take your ships all the way from high orbit down into the atmosphere for your peeping pleasure. Hopefully you've developed some extrasensory abilities along the way as well, because it looks like you'll need them to keep track of everything happening on-screen at once. The Tomorrow War will be out for PC gamers later this year, and with any luck there will be an English translation coming soon after.

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<![CDATA[Your Favorite Scifi Films As Russian Woodcuts]]> As Chancellor Gorkon from Star Trek VI would say, "You have not experienced Shakespeare until you have read him in the original Klingon." We'd reply by telling him that unless he'd seen Star Wars in the original Russian folk art version, he was a pansy. Russian artist Andrey Kuznetsov has created some pretty impressive versions of films like The Matrix, The Terminator (or maybe that's T2: Judgement Day), Star Wars, Spider-Man, War of the Worlds, and others using the traditional style of Russian folk art. We've been able to decipher most of them from the original page, but we can't figure out for the life of us what this piece is supposed to represent with the guy using a computer and sticking a knife (or is that a USB drive?) in his butt. War Games: The Porno? Let us know what you think it is in the comments, after you check out the gallery below.

[/Film]

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<![CDATA[Russian Space Pirates Melt Your Synapses With Rock]]> Russian translation circuits: inoperable. We may not know what this band from the motherland is singing about in this science fiction-themed music video, but we do know that a band of crazy space pirates are invading a fleet of women clad in silver jumpsuits. Everybody parades around and sings the chorus of the song while their ship rolls back and forth. Oh, and their ship looks like the interior was designed by whoever did the interior of the old TARDIS from Doctor Who.

Our tour of the interwebs in search of Страху нет yielded the band Mumiy Troll, who have been playing music in Russia since 1981. We couldn't find hide nor hair of this song on the site, though. You can hear their entire new album played on their website if you're patient enough to endure their brain-melting powers of rock. Maybe this will spawn a whole slew of scifi music videos that tell an epic story. We can only hope! After all, we're tired of listening to Styx's Kilroy Was Here over and over again.

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<![CDATA[Russian Space Rocket Looks Totally Old-School]]> The Soyuz-FG launcher sticks to a 1950s snub-nosed aesthetic, even though it was built in 2001. The Soyuz is preparing to launch Dec. 14 from Kazakhstan's Baikonur cosmodrome. Image by STR/AFP/Getty Images.

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