<![CDATA[io9: space: above and beyond]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: space: above and beyond]]> http://io9.com/tag/spaceaboveandbeyond http://io9.com/tag/spaceaboveandbeyond <![CDATA[Jesse Alexander On Day One, Spaceships And Dungeons & Dragons]]> This week, Day One creator Jesse Alexander has been guest-blogging with us as part of our "TV Ate My Brain" week. Closing out the week, we talked to him about influences, the future of storytelling, and the importance of D&D.

You've worked on Lost, Alias, Heroes and now Day One. Have you been typecast as a science fiction and fantasy writer? Is there a great Grey's Anatomy script inside of you, waiting for the chance to come out?

I actually quite love my genre, the science fiction genre, and fantasy, and action adventure, really. It's what I grew up on. Growing up as a kid in the 1970s, I grew up on Star Wars and Ray Harryhausen and the Atari 2600 and Apple 2 and D&D and Doctor Who betamax bootlegs from England and all that stuff is really what I love. What drives me to be creative is coming up with new worlds and fun characters and extraordinary events and all that wonderful, fun stuff that so inspired me as a kid.

I think that I've been very lucky, incredibly lucky, to be able to work in the film and entertainment business doing what I love. Before I got into television, I did a little bit of writing in video games, which was very fun, and then I wrote feature screenplays for a number of years - None of which got produced, but they were all assignments and spec sales to Hollywood studios. My niche really was writing these big science-fiction adventure films, and videogames come to life. One of the first things that I sold was a modern-day Jason and the Argonauts, I sold that to Dreamworks, and I wrote a new take on Flash Gordon for Sony back in the day. I adapted the Berzerker novels for Alex Proyas as New Line, and made my bread and butter in the genre that I loved, and I've been lucky to continue to be able to do that.

So do you harbor secret wishes of going back and making that Flash Gordon movie? Do you want to go and work on a Star Wars project, now that you've made your name? Day One is your own creation, are you happier working on something that you've created, or do you want to make your mark on these worlds that meant so much to you?

I love creating my own worlds, it's something I'm very into. I think that now, with so many different platforms available to me as a storyteller, that I can really build out my own story. Day One is going to have many forms, it's going to have the version that is in prime time on NBC and then I'm going to be able to expand it into different arenas like comic books, novelizations and some really cool web stuff that we're going to be doing as well. So I love doing my own thing, creating my own intellectual properties and being able to build out my own little worlds.

So much of it for me is really about escaping to those worlds and being able to immerse myself in them, and explore more adventurous places and experiences that I'm not able to have in my daily life. I'm certainly open to working on other narratives and fictions, but there's something so special about creating something from scratch and then expanding it.

You're talking about what you've called on your blog "Transmedia Storytelling"; that there's going to be Day One the television show, but that there's also going to be Day One the web presence, and comic books as well... Is that how you see storytelling in general now? Multiple platforms for one story?

I certainly do see storytelling as going across multiple platforms now, but that really has a lot to do with how I grew up as a kid. As I always say, everything I learned about everything comes from Star Wars. For me, those movies were so impactful on me, such a consuming reaction. But it was also playing with the action figures, reading the comics, reading the books, playing the games, making Star Wars movies of my own... All that stuff just imprinted itself in my head. So when I think about the worlds that I create, I just automatically imagine the expanded universe component and get excited about using the different platforms to tell the story in new ways.

I'm very lucky that transmedia storytelling, crossplatform narrative, is so important right now in the entertainment business, in all facets of it, whether it's a video game or a movie or a TV show, it's important to be able to extend your story across platforms to be able to reach the fractured audiences that are experiencing the stories in so many different places and in so many different ways. I'm lucky to be able to think about that stuff naturally.

That's touching on something I wanted to ask. You have NBC behind you on this?

Absolutely, NBC were such amazing and supportive partners in Heroes expanding their brand across the web and into different arenas, and I really made some great friends in our dotcom and licensing divisions who understood what I wanted to do and were really excited in having a show creator reach out to them and treat them like collaborators and partners. So I've been very lucky in having support from NBC.

I want to make sure that people understand that it's not about 'exploiting the brand,' it really is for me about having more toys to play with. I very much designed Day One, and that world, so that it would organically and authentically exist on those other platforms without being exploitative and ancillary. That every piece of the Day One brand that exists on whatever platform is incredibly valuable and canon for the mythology and important and valuable to the people who are looking at it.

So how established is the Day One mythology at this point? Do you have a clear idea of where everything is going, or at least a firm enough idea of the backstory so that other people can elaborate on it without contradicting what you want to do on the show?

Absolutely. Look, because I'm a psychopath and really into stories and a total D&D nut, I can't help but think about where everything is going and where everything came from, and who people are and why they're doing the things that they are. It comes very naturally to me to think about a massive arc for what's essentially a space opera. Again, it comes back to Star Wars: That's what George Lucas did! He sat down, and thought about it, and certainly Tolkein did as well. That's very much the school that I come from.

For Day One, I very much have a long term plan that's broken into, for the series, these different events. NBC, and rightly so, is very committed to making sure that, when Day One is on the air that it's very special, and doesn't overstay its welcome, and that every episode is important.

We're going to try some interesting things about a limited run. We're going to be on for twelve weeks in a row, starting in March. We're really trying to have the first season feel like a solid event that has a real sense of closure, and if it's successful, there are ways to continue the story. As I've been building Day One, I kind of think of it like I'm creating a D&D campaign, just to keep referencing D&D [laughs]. I feel like I'm designing a campaign, a ruleset, a world, and modules, and then my writing staff, or my partners in the publishing space or online are really the players. It's up to me to build space where they can be creative, and create stories that are fun for them to create and for other people to experience, and be integrated as canon into the Day One mythology.

How do you feel about the awareness of Day One? When it was first announced, a lot of people thought it was going to be something like Jericho, but here, you're talking about it being a space opera...

I can only hope that people will be surprised and excited about Day One. It's natural for people to compare it to other franchises or movies or stories, I certainly don't blame anybody for reading NBC's press release or looking at some images and comparing it with something that they're more familiar with. I'm totally okay with that, and I certainly do that all the time when imagining what Avatar's going to be like or some other movie that I'm really excited about. But I'm hoping that I'm being creative enough, and have hired amazing writers and collaborators to help me, to build out stories and a world that absolutely have familiar elements that people will see the influences, but they're going to be so fast and furious and thick that I think we're going to come up with something that's ultimately original. That's certainly my goal.

Do you have a finite ending in mind for the series? Are you heading towards a particular endpoint, or are you preparing to be Gene Roddenberry and have Day One still going in thirty years?

I certainly have a plan for the stories. Again, I am a product of sci-fi, fantasy and everything I grew up with in the seventies. I absolutely have a finite version of one of the Day One stories, but there are also ways that those stories can continue on television and in other places, as well. I don't necessarily need to be the guy in charge completely, it's important for a creator to have a firm hand on the tiller of their story, to believe in it and love it, but also be willing to bring on people who can collaborate in making those stories the best that they can possibly be. Certainly, Roddeberry was at the helm of Trek, but he certainly wasn't at the helm of The Next Generation, which was so great, or Wrath of Khan, or JJ's Trek. He established the culture and spirit with which Star Trek stories are told.

Lucas and Star Wars is another interesting example. He created an amazing universe and some fantastic movies, and there were periods in the development of the expanded universe where some amazing collaborators came in and were allowed to expand on it. I think some of the novels are such an amazing extentions of the Star Wars universe, as were some of the games. I think Knights of The Old Republic was such a great Star Wars adventure, and I can't wait to see what BioWare and Lucasarts come up with for the new MMO. And, you know, there were some good things about the prequels and there were some things that weren't so good. I'd love to see KOTOR the movie. Or Neill Blomkamp's adaptation of Republic Commando.

It's important, as an entertainer, a commercial artist really, to understand the value of having other voices in your process, to help make the work better and give it a longer shelf life.

If you had your chance to be part of the writing staff of any SF television show of the past, what would it be?

Well, I did just write about Space: Above and Beyond, and certainly Battlestar did some amazing things. Growing up with Star Wars was huge for me so being able to work on the new TV show that Lucas is doing would be really interesting as well. I'm completely obsessed with the Russel T. Davies and David Tenant years of Dr. Who. That would've been something magnificent to be part of. I can't wait to see how Steven Moffat tops Blink! But, really, At the end of the day, anything with spaceships in it is something that I would be all over. I just love spaceships. I hate to geek out like that, but that's what makes me more of sci-fi guy than a syfy guy. Know what I'm saying? it was so awesome to have Star Trek come out this summer and go and see a movie with space battles. It'd have to be something with some tech and some hardware. And you can bet your ass that, somewhere down the line, Day One will have it's fair share of that as well.

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<![CDATA[Why Space: Above And Beyond Blazed New Trails]]> Before Apollo and Starbuck began frakking and fighting in Battlestar Galactica, the Wildcards of Space: Above and Beyond were dogfighting in their Hammerheads, bar-brawling with in-vitro hating racists, and elbow-deep in martian mud as alien artillery screamed from the sky.

Though S:AB only ran for one season on the then fledgling FOX network, its impact on me was significant and profound. I often think about those 24 episodes, as both a fan compelled by its fiction, and a show creator challenged by the vision and talent of its craft.

When S:AB debuted, I watched the pilot with mixed emotions. Much of the story felt sampled from Full Metal Jacket, even using R. Lee Ermey in the role of drill instructor. The emotional hook of the show was a romance between immature colonists that I found difficult to connect with... But those Hammerhead spaceships sure looked awesome, and the way they maneuvered, spinning around in zero-g was something I hadn't seen before. The attractive cast seemed committed to what they were doing. And, back in '95, you were as likely to reel in a coelacanth while fishing off the Santa Monica Pier as find a science fiction show on television. So WTF, I kept watching.

I was rewarded with twenty-four compelling episodes about relatable, almost ordinary characters overcoming extraordinary challenges through teamwork and sacrifice. I watched a TV show find itself. Discovering what it was good at. Finding a way to balance action packed episodic narrative with serialized arcs long before Alias, 24, and Lost.

S:AB was also one of the first shows to treat high quality visual effects as just another narrative tool, not something to be lingered on 'til the pixelated jaggies shatters one's suspension of disbelief (Firefly, BSG, and District 9 have since iterated on this conceit). I watched an ensemble of young actors grow confident in their roles. Kristen Cloke's turn as Capt. Shane Vanson was particularly inspired; she was a strong woman with a traumatic past, constantly pushing herself toward excellence while struggling to keep her squadron mates alive. Cloke's dramatic chops sold rich emotions and heroic complexities amidst starfighter jargon and TV budget sets - I still get choked up as I think about her character's fate in the series finale. Rodney Rowland's portrayal of a vat-grown outsider trying to fit in, delivered on the poignancy of that premise with a commitment akin to Rutger Hauer's Roy Batty. Before the silence of Buffy's Hush episode, Rowland's Cooper Hawks was silently prowling the grass of an alien world in "Who Monitors The Birds?".

Gender and Ethnic diversity was another arena where S:AB broke television ground; The Space Marines of the show were strong women and sensitive men fighting side by side long before the war in Iraq made such things commonplace. Morgan Weisser's Lt. Nathan West arc'd over the season from immature boy into battle tested veteran – without losing his emo side. The show's African American leaders could also show they had a softer side. Lanei Chapman's Lt. Damphousse and Tucker Smallwood's CDRE Glen Van Ross were created sans stereotypes in all the best ways. Joel de la Fuente's Lt. Paul Wang was an Asian American hero who didn't always do the right thing – and proved all the more compelling for it.

Clearly I could wax on and on about Space: Above and Beyond. The more I think about the show, the more I realize how insanely great it was. Had it been created in this era of cable channels and websites dedicated to science fiction, I wonder if it would have run for a hundred episodes. In this fractured media landscape, where a genre show can survive with only a few million viewers – would S:AB have found enough fans to protest its cancellation with decks of playing cards sent to the homes of Fox executives? We'll never know.

Part of me is glad S:AB wasn't renewed. Rather than adjust their tone or premise in a desperate beg for expanded viewership, creators Glen Morgan and James Wong ended the series on their own terms. I'm still haunted by that last episode, by the heart-breaking emotion and narrative ambiguity that demonstrated just how far the series had come from its pilot. Space: Above and Beyond went down with its passion blazing and its middle finger raised. We should all be so brave.

Semper Fi, Wildcards.

Jesse Alexander is creator and executive producer of NBC's Day One, and has worked on Alias, Lost and Heroes.

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<![CDATA[12 Coolest Deaths In Science Fiction History]]> It's never great to watch a beloved science fiction hero die — but sometimes a memorable heroic death can help turn a science fiction story into a real epic. And some science fiction characters are unforgettable and bad-ass precisely because they died in a memorable way. Here's our list of the dozen greatest deaths in the history of science fiction. With some spoilers, natch.

12) Searle in Sunshine.

Okay, I may be the only person who really loved Danny Boyle's blazing space opera about a doomed crew trying to reignite the sun. That's okay, I can be right all on my own. I especially love the way the character of Searle, the ship's psychiatrist, surprises you in his final moments. He's kind of a prurient asshole for most of the movie, obsessed with looking into the sun with as little filter as possible. He's a pretty terrible therapist. But when the chips are down, he knows he's the most expendable crewmember. When four crewmembers from the Icarus II get trapped on the wrecked ship Icarus I, with the airlock damaged, Searle agrees to stay behind so the rest of the away team can get back to the Icarus II. He helps blast the others out the airlock, then exposes himself to the sun, dying the same way as the Icarus I's crew.
If you're going to be a creepy therapist, the least you can do is self-immolate to save the rest of us.

11) Woody in Mission To Mars.

This is a pretty terrible movie overall, but a fantastic death scene. Our heroes have to abandon their vessel. And then Woody, played by Tim Robbins, leaves the others and launches himself at the Resupply Module (REMO), but after he attaches the line from the other astronauts at the REMO, he keeps moving towards the planet. His wife, Terri, wants to go after him, but Woody knows she'll die in the rescue attempt. So he takes off his own helmet and dies of depressurization rather than let her die for him. (Thanks to Meredith for the suggestion!)

Runner up: Speaking of depressurization deaths, Graeme really wanted me to include Cally's death from Battlestar Galactica. But I didn't really think her death was awesome. Sorry, G.

10) Graham in "The Sleeper Wakes" by H.G. Wells.

One of Wells' weirdest stories involves a man known only as Graham, who sleeps for over 200 years and wakes to find that he's not just the richest man in the world, but actually the owner of the entire world. He eventually discovers that the White Council, which governs in his name, is oppressing everyone, and he helps a revolutionary named Ostrog to mount a revolution. But afterwards, Ostrog starts oppressing people just as badly as the White Council had. So finally Graham gets mad. This time, it's personal — he gets into an airplane and rams a whole bunch of Ostrog's air fleet. (Remember, this was written in 1910.) Finally, he rams his plane into Ostrog's, then spirals to Earth, knowing that the revolution will prevail at last.

Runner up: Someone suggested Hari Seldon from Forward The Foundation, but I haven't read that book and couldn't find much about it or track down a copy. Was his death truly awesome? Let me know.

9) The Controller in Doctor Who, "Day Of The Daleks"

"Day Of The Daleks" is probably not on my list of the 100 greatest Doctor Who stories of all time, but it has a few really amazing moments. The greatest of these is where the Controller finally stands up to his Dalek masters. All along, the 22nd century bureaucrat has been fooling himself that he can help the Daleks govern the human race and actually do some good along the way, helping people when the Daleks aren't looking. But after a few chats with the Doctor, he finally realizes you can't work within the Dalek system. He helps the Doctor escape, and when his coverup fails, the Daleks decide to exterminate him. "Who knows?" he says. "I may have helped to exterminate you." Awesome.

Runners up: Various people suggested the deaths of various Doctors, but none of them really jumped out at me as especially cool. One person suggested Adric, and I'll protect his/her identity, to save him/her from the inevitable scorn of the masses.

8) Lt. Paul Wang from Space: Above And Beyond.

"Everybody's favorite tortured bipolar guy," Lt. Wang, callsign "Joker," gives his life to hold off the aliens while everyone else gets away. "This is for you!" he shouts as he pours ammo into the enemy. Commenter oconnellmd suggested this scene, and I can see why.

7) Certain people in Blake's 7, "Blake"

I'm going to show an unusual degree of restraint and not say who dies in this episode. Let's just say it's an incredibly fitting end for the saga, one which makes all of the stuff that comes before seem cooler because it leads up to this. In my write-up on how to discover Blake's 7, I actually advocate watching the last episode first. At the very least, I think this is one spoiler that makes you appreciate the rest of the show more. But don't take my word for it: watch for yourself.

6) Pham Nuwen from A Fire Upon The Deep by Vernor Vinge.

Pham Nuwen is animated by the Old One, a super-powerful artificial intelligence, and he dies fighting the Blight, another super-A.I. First Pham downloads as much of the Old One into his brain as possible, overclocking his human brain by containing this massive superhuman intelligence, which will inevitably destroy him. And then he launches the Countermeasure, an advanced weapon which moves the boundaries of the Slow Zone far enough to enclose and destory the Blight. But the Countermeasure also has the effect of terminating Pham at the same time:

The Countermeasure's writhing had slowed. Its light flickered bright and then out. Bright and then out. She heard Pham's breath gasp with every darkness. Countermeasure, a savior that was going to kill a million civilizations. And was going to kill the man who triggered it.

Almost unthinking, she dodged past the thing, reaching for Pham. But razors upon razors blocked her, raking her arms.

Pham was looking up at her. He was trying to say something more.

Then the light went out for a final time. From the darkness all around came a hissing sound and a growling, bitter smell that Ravna would never forget.

(Thanks Annalee!)

5) The T-800 in Terminator II.

After Arnold Schwartzenegger's T-800 helps Sarah and John Connor defeat Robert Patrick's mean T-1000 by blowing it up and knocking it into molten metal, Arnie knows he has to go too. If there's anything left of the T-800, the technology could be used to reconstitute Skynet and bring the badness down on our heads. So Arnie gets Sarah Connor to lower him — slowly — into the molten metal. He gives a thumbs up as he descends to his robo-fondue doom. (Thanks, Annalee!)

4) Biggs from Star Wars.

I was seriously considering making Obi-Wan the coolest death from Star Wars, but really, screw that guy. First of all, as he points out himself, he comes back a thousand times more powerful afterwards. And secondly and more importantly, he's kind of a big martyr, as everyone points out in the awesome parody Hardware Wars. And Biggs doesn't have any super Force powers, or the ability to come back a thousand times more anything. All Biggs has is a X-ing, a can-do attitude, and an awesome porn-stache. And he's the greatest wingman ever, taking enemy fire and blowing up so that Luke can nuke the death star and get all the glory afterwards. And look how stoic Biggs is in this deleted scene from Episode IV, telling Luke he may never come home again because he's off to join the rebels:

When does baby Biggs get his own episode of the Clone Wars cartoon? Preferably with a little baby mustache?

3) Spike from Cowboy Bebop.

Martian bounty hunter Spike Spiegel gets into a duel with his former best friend, Vicious after Vicious' Red Dragon gang has killed Spike's girlfriend Julia. Spike finally decides to face the past with Vicious that he ran away from three years earlier, and he storms the Red Dragon headquarters, killing a bunch of its members as he climbs. Vicious manages to slash Spike with his katana, but then Spike shoots Vicious dead. Spike comes down the stairs, wounded and weakened, to face all the remaining members of the Red Dragon. Spike makes a gun with his fingers and says "Bang"... then collapses. Most people seem to assume Spike dies of his wounds, and it's not hard to find tons of people online listing this as one of the coolest death scenes in all anime, or all Asian films, let alone science fiction.

2) Someone from Anathem by Neal Stephenson.

Since this book just came out and it's a bit of a major spoiler, I won't say who dies and how — click here if you've already read the book and/or don't care about spoilers.

1) Spock from Star Trek II: The Wrath Of Khan.

I'm not putting the pointy-eared green blooded Vulcan first just because I know I'd get lynched otherwise. I'm not even including the death of Spock because I pretty much memorized all the dialog from that scene as a little kid. I'm including it because it's the template of how to do a memorable, important death in a science fiction epic. The movie isn't ABOUT Spock at all, but it still feels as though the whole film has been leading up to his death. A lesser film would have been more clumsy and obvious about giving Spock a bunch of cool moments leading up to his death, and trying to manipulate us into feeling the Spock love before he snuffs it. Instead, we do get plenty of cool Spock moments, including giving Kirk his present and mentoring Lt. Saavik. But it's woven into the rest of the movie, and the film's running theme of the "no-win situation" and the impossibility of cheating death every single time help to set up the death of Kirk's best friend way better than a scene where Spock talks about what he's going to do when he retires and goes back to Vulcan. The result is one of the most amazing moments in Trek history, one of those moments where you can really beleive Trek is a sweeping saga instead of just a zany adventure with green women and Saurian brandy.

Runner up: I can't believe I left out Roy Batty in Blade Runner, as various commenters have pointed out. Especially since I went on a whole tangent about Roy's amazing death scene in my rant about why there shouldn't be a BR sequel earlier in the day. Suffice to say the Roy Batty death scene is definitely one of the all-time classic, and easily up there with Spock's.

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