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San Francisco, 2:39 PM
Sat Dec 5
18 posts in the last 24 hours

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11/25/09
11/25/09
11/25/09
1. The buildings are shockingly out of perspective.
2. I am tired of the "Gotham City" look. And I love Art Deco.
11/25/09
I'm interested to see where this franchise goes, but I hope they improve the gameplay a bit. Bioshock was top notch with story and design, but the gameplay got a little repetitive.
11/25/09
@tipsymongoose: you know, I never understood it when people say "the gameplay got a little repetitive". you're playing a game with a story. Were you expecting to shoot things then go race around in a hovercar and then paint a picture and dash your wizard's staff with some magic spell? yeah i guess you're right....
11/25/09
11/25/09
And oh God, the first Assassin's Creed was *awfully* repetitive. Gorgeous game, great setting, neat mechanics... and then you realized it was just "Dragon's Lair", repeated ad infinitum.
11/25/09
11/24/09
Can't wait to get this game.
11/12/09
That seems sort of okay when they're going up the ramp, but a disaster on the way back down...
-Kle. #thecloud
11/11/09
I eagerly await the construction of this tempting target. #thecloud
11/11/09
Are they saying it could be ready in time for the 2012 games? If so that's pretty impressive to go from planning to full completion in 2 years. Although if it was designed as a modular system that would speed up construction. #thecloud
11/11/09
11/11/09
11/11/09
11/11/09
What happened to the Academy?
[io9.com] #thecloud
11/11/09
11/11/09
11/11/09
10/21/09
10/20/09
Or, they could use one of the many craters on Earth as a mold itself, and hoist it out with helicopters (like the Simpsons!). #speculativearchitecture
10/20/09
Also, hurricanes are hundreds of miles across. Even if you could build such a structure, wouldn't a strong hurricane just rip this thing right off the city like a bottlecap? #speculativearchitecture
10/20/09
10/20/09
10/20/09
10/19/09
#@! #speculativearchitecture
10/20/09
10/20/09
10/21/09