@worsethannormal: Yeah, I saw a demo of this. You can create a character from established Star Trek race or mix and match features to create something new.
I am really concerned about the in-game, not randomly generated content in this game. Will I only be shooting things? Puzzle elements? Will I have to decode an ancient alien language? The Star Trek universe has always been very diverse and constantly moving, am I going to only be able to interface with PC, and NPCs that say nothing of interest? I want a meaty science fictional experience, with ideas and time travel, and paradoxes and spacial anomalies and transporter malfunctions. The maxi-story stuff with clans and the like will be fun, but I'm concerned that this might just end up being City Of Heroes In SPACE!
Damn, they mussed have missed the memo about the alternate Star Trek Future where Lens Flares occur EVERYWHERE.
Now that that's over with, here's my issue: There has not been an MMO that has really tackled on full two game systems (I.E. Ship-based combat AND Land based Gameplay) that hasn't managed to make one section or the other complete balls. It REALLY concerns me that a company that frankly isn't that big is trying.
@Evdor: I was able to catch the demo of the game (and get a spot on the beta) at the last Vegas convention - both the space and ground based gameplay look amazing.
It's all handled "real-time", each with a unique set of game mechanics that actually fit the setting.
@Dunny0: Though I am looking forward to this game the combat has never been the best part of Star Trek. Will I be able to seduce alien women or deliver awesome speeches involving the breaking of little ships.
@Evdor: From what I've seen, both sides are pretty strong, although most of the best customisation was in officer selection for your ship. Frankly, I think a large company would be at more risk of not meshing the two parts properly.
@Evdor: Agreed. I really really hope this doesn't suck, but I'm concerned about this too.
That being said, this looks a bit like another space MMO that I absolutely loved, Earth and Beyond. I mean, maybe I'm just seeing things in this game that I loved about that game, but if they're there, they're there. It just makes me look forward to ST:O that much more.
@deworde: Now see, you and Dunny are gonna have to just point me somewhere, because what little I heard said the ground combat was bad. I try to keep an open mind though, and god I want a Space MMO that isn't a spread-sheet SO BAD!
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SOLD. SoldSoldSOLD. When can I play?
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Now that that's over with, here's my issue: There has not been an MMO that has really tackled on full two game systems (I.E. Ship-based combat AND Land based Gameplay) that hasn't managed to make one section or the other complete balls. It REALLY concerns me that a company that frankly isn't that big is trying.
09/30/09
It's all handled "real-time", each with a unique set of game mechanics that actually fit the setting.
I cannot wait to give this game a spin.
09/30/09
09/30/09
I plan on having at least seven hot-keys dedicated to the self-destruct sequence.
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09/30/09
That being said, this looks a bit like another space MMO that I absolutely loved, Earth and Beyond. I mean, maybe I'm just seeing things in this game that I loved about that game, but if they're there, they're there. It just makes me look forward to ST:O that much more.
Here's hoping they manage to pull it off.
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