I like your point about art movies turning the conventions of hard SF into metaphors -- I immediately thought of Godard's "Alphaville," though the metaphor there is interstellar travel, not time travel.
"Back to the Future" and "Bill & Ted's Excellent Adventure" series are examples of *lowbrow* movies using hard SF conventions as metaphors. Because obviously what those movies are really about is the angst of being a white suburban-Californian teen in Reagan's America. Unable to realize that post-punk music is superior to rock'n'roll (which they worship; and that's a big part of their problem), the protagonists of these films slip into psychotic fantasies about time travel.
Seriously, though, you're helping me think historically about pre-Golden Age SF, whose pioneering metaphors will eventually become the Golden Age's hard SF conventions. Now you've *really* got me wishing I could afford a copy of E.V. Odle's 1923 novel "Clockwork Man," in which madness and time travel are also intimately connected. (In the far future, we'll all be cyborgs who can travel through time at will... unless the clockwork in your head goes awry, at which point you pop up at random times past and future, like it or not... plus you're already very confused.)
Not an art movie by any means, but "Somewhere in Time" leaves you wondering if Christopher Reeve has gone crazy. "A Christmas Carol" and "Connecticut Yankee" are stories (adapted more than once into movies) about time travelers who are probably only dreaming. "Time Bandits" also ends with the protagonist waking up in his bedroom -- but then there's that final twist, too. "Groundhog Day" is closer in spirit to "Somewhere in Time" (sentimental, earnest) than "Time Bandits" (ironic) I guess. But where does that leave "Demolition Man"?
One of the greatest time travel stories I've ever read is Ted Chiang's 'Story of Your Life'. Aliens land on earth and a linguist is dispatched to learn their language so that we can communicate with them. The alien's sentence structure and thinking process does not flow from beginning to end like humans but rather in a circular pattern. As the linguist learns the alien's language her own thought process changes and she is able to see and experience every point in her life from birth to death.
@BullfightsOnAcid: That is a beautiful piece. I love everything I've read of Chiang. Wish he'd write more but apparently he's pretty satisfied with his day job or something.
@Grey_Area: I know. I really wish he would devote himself to writing full time. His short story 'Understand' about a man who becomes hyper-intelligent after undergoing an experiment is another one of my all time favorites.
If you consider 12 Monkeys high art, then it's fair that La Jetee, its direct inspiration from 1962, be included too.
I liked the ideas behind Primer. I wasn't entertained by it, and it wasn't memorable. I did appreciate the highly-detailed dissection of its timelines.
Saw Timecrimes last night and enjoyed it. Not a cinematic tour de force but quite good. The time travel dillyo is never explained, just some weird contraption with a milky fluid--a plot device if you will. Annalee is right on the money describing it as more of an exploration of morality and the good ol' human condition rather than Hard Science Fiction. The charming lady I watched it with was less than impressed, "too deterministic!" she railed. And indeed the whole plot was completely dependent on a "one world" hypothesis of time travel--once $hit happened (will havem happened? Aargh! Transchronogrammar is such a bitch.) our protagonist, Hector, is compelled to follow through without free will. Whether he decides to conform to the narrative he has already seen or attempts to change the time stream it always follows what will have always been happened(?!?).
I choose to think of this film as more of a locked room mystery than a Sci Fi flick. Horrible events occur and we have to figure out how, why, and when. Frankly, I saw the Big Twist Ending about 20 minutes before the credits and confirmed it when the ladder comes out for the "first" time. Still, I gasped and squirmed as the resolution played out.
It ain't Citizen Kane or even Momento but might be a well spent evening for my fellow io9ers.
If anything we can learn from this movie is that while the clandestine surveillance of firm young norks through binoculars (binorkulars?) may seem like innocent fun, there can be horrible consequences. Also, when running from maniacs/police/criminals in rural settings and seeking shelter in a mysterious and sophisticated laboratory, when the weird guy (possibly in a lab coat) gestures to an odd Device and says, "Quick hide in here!", politely refuse his offer. But all of us genre fans should already know this can only lead to transmorgrification/heartbreak. Stupid mad scientists.
P.S. The "Mumia Rosa" could be the next cool Halloween costume. Just need a peacoat, scissors, food dye, and bandages.
@Hannah Dusty Froemming: If you're responding to me, I'm being perfectly honest. As noted, my only knowledge of Catch-22 is the famous fighter-pilot paradox: if you're crazy enough to fly missions, you're crazy enough to warrant medical leave, but if you're sane enough to realize that flying missions is crazy, you're too sane to get a medical leave. You can only stop flying if you don't realize you should stop flying. If there are some weird temporal effects going on in the novel, they haven't pervaded the pop-culture synopsis of the novel I've acquired through osmosis.
Slaughterhouse-Five, on the other hand, I have read. Time-travel (or at least being "unstuck in time," those words exactly) is a major part of the novel, with the implication that the character is in fact taking information from the future back to the past during his trips (though not acting on this information to change anything). If I were asked to pick a book which could be briefly summarized as "a war novel about a man whose madness causes his very narrative to become unstuck in time," I would pick Slaughterhouse-Five without a moment's hesitation.
@nutmeag: Sure, Slaughterhouse Five fits too. But I mentioned Catch-22 because it's a piece of non-SF literature about insanity that nevertheless uses the idea of becoming unstuck in time as a way of talking about madness. If you've read the novel, you'll know what I mean when I say that the narrative itself is unstuck in time. Nothing is told in a linear fashion, and it gives the reader the dizzying sense of traveling at random backwards and forwards in time.
By "Joseph Heller's Catch-22", did you mean "Kurt Vonnegut's Slaughterhouse Five"? I haven't actually read Catch-22, but when I think of war novels whose protagonists are unstuck in time, I think Billy Pilgrim, not Yossarian.
@rwald: Actually, I was specifically thinking about The Sound and the Fury when I said that it requires artistry to create a good story about madness. Faulkner does an amazing job with Benji's point of view.
I got to see a showing of it last night and I must say that although it's well made, I really, really didn't like it. I hated the main character--he's just so painfully stupid it makes the entire movie unfun to watch.
@Dan Cordell: Yeah I thought his motivations only made sense if you read it as a kind of surreal look into his brain, rather than a guy actually doing things in real life. Even then, I agree that he was totally unsympathetic and random.
12/18/08
I like your point about art movies turning the conventions of hard SF into metaphors -- I immediately thought of Godard's "Alphaville," though the metaphor there is interstellar travel, not time travel.
"Back to the Future" and "Bill & Ted's Excellent Adventure" series are examples of *lowbrow* movies using hard SF conventions as metaphors. Because obviously what those movies are really about is the angst of being a white suburban-Californian teen in Reagan's America. Unable to realize that post-punk music is superior to rock'n'roll (which they worship; and that's a big part of their problem), the protagonists of these films slip into psychotic fantasies about time travel.
Seriously, though, you're helping me think historically about pre-Golden Age SF, whose pioneering metaphors will eventually become the Golden Age's hard SF conventions. Now you've *really* got me wishing I could afford a copy of E.V. Odle's 1923 novel "Clockwork Man," in which madness and time travel are also intimately connected. (In the far future, we'll all be cyborgs who can travel through time at will... unless the clockwork in your head goes awry, at which point you pop up at random times past and future, like it or not... plus you're already very confused.)
Not an art movie by any means, but "Somewhere in Time" leaves you wondering if Christopher Reeve has gone crazy. "A Christmas Carol" and "Connecticut Yankee" are stories (adapted more than once into movies) about time travelers who are probably only dreaming. "Time Bandits" also ends with the protagonist waking up in his bedroom -- but then there's that final twist, too. "Groundhog Day" is closer in spirit to "Somewhere in Time" (sentimental, earnest) than "Time Bandits" (ironic) I guess. But where does that leave "Demolition Man"?
12/18/08
"Mom! Dad! It's Evil! Don't touch it!"
I love that line and what follows next.
12/18/08
12/18/08
12/18/08
12/17/08
I liked the ideas behind Primer. I wasn't entertained by it, and it wasn't memorable. I did appreciate the highly-detailed dissection of its timelines.
12/17/08
Saw Timecrimes last night and enjoyed it. Not a cinematic tour de force but quite good. The time travel dillyo is never explained, just some weird contraption with a milky fluid--a plot device if you will. Annalee is right on the money describing it as more of an exploration of morality and the good ol' human condition rather than Hard Science Fiction. The charming lady I watched it with was less than impressed, "too deterministic!" she railed. And indeed the whole plot was completely dependent on a "one world" hypothesis of time travel--once $hit happened (will havem happened? Aargh! Transchronogrammar is such a bitch.) our protagonist, Hector, is compelled to follow through without free will. Whether he decides to conform to the narrative he has already seen or attempts to change the time stream it always follows what will have always been happened(?!?).
I choose to think of this film as more of a locked room mystery than a Sci Fi flick. Horrible events occur and we have to figure out how, why, and when. Frankly, I saw the Big Twist Ending about 20 minutes before the credits and confirmed it when the ladder comes out for the "first" time. Still, I gasped and squirmed as the resolution played out.
It ain't Citizen Kane or even Momento but might be a well spent evening for my fellow io9ers.
If anything we can learn from this movie is that while the clandestine surveillance of firm young norks through binoculars (binorkulars?) may seem like innocent fun, there can be horrible consequences. Also, when running from maniacs/police/criminals in rural settings and seeking shelter in a mysterious and sophisticated laboratory, when the weird guy (possibly in a lab coat) gestures to an odd Device and says, "Quick hide in here!", politely refuse his offer. But all of us genre fans should already know this can only lead to transmorgrification/heartbreak. Stupid mad scientists.
P.S. The "Mumia Rosa" could be the next cool Halloween costume. Just need a peacoat, scissors, food dye, and bandages.
12/17/08
12/18/08
12/17/08
12/17/08
Slaughterhouse-Five, on the other hand, I have read. Time-travel (or at least being "unstuck in time," those words exactly) is a major part of the novel, with the implication that the character is in fact taking information from the future back to the past during his trips (though not acting on this information to change anything). If I were asked to pick a book which could be briefly summarized as "a war novel about a man whose madness causes his very narrative to become unstuck in time," I would pick Slaughterhouse-Five without a moment's hesitation.
12/17/08
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