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San Francisco, 10:22 PM
Sun Dec 6
12 posts in the last 24 hours

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    Bruce Sterling And Jeff VanderMeer Offer 2 Lessons On How To Build A Science-Fictional City

    Why Does My City Scream?

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    Dsmvwl  Admin  Promote to frontpage Approve user Ban user ×
    Image of Anekanta - killed by a cacodemon Anekanta - killed by a cacodemon
    09/17/09

    In reply to Bruce Sterling And Jeff VanderMeer Offer 2 Lessons On How To Build A Science-Fictional City
    I was very close to picking up The City of Saints and Madmen last week. Maybe I should have.
     Reply
    Anekanta - killed by a cacodemon was starred Anekanta - killed by a cacodemon was unstarred
    Image of GuinevereLagman GuinevereLagman
    09/17/09

    In reply to Bruce Sterling And Jeff VanderMeer Offer 2 Lessons On How To Build A Science-Fictional City
    just a comment from an urbanist: there's a difference between built environment and the society that inhibits it (although you can see it as combine function) - the social aspects are reflections of the built environment (and vice versa) but one should be careful to correlate them in a one-dimensional way. seeing either or both together as technology is a singular viewpoint; it's an engineer's viewpoint. for others, cities are anything from artifact to, well, text, and can be "read" in different ways. interesting to see that bruce uses the past tense in the sentence i'm referring to. in any case, one core idea of the city is proximity, and people will need that in the future too, even if it takes on other, new shapes. or they'll cease being people. my two cents. love the future metro series!
     Reply
    Charlie Jane Anders approved this comment GuinevereLagman was starred GuinevereLagman was unstarred
    Image of Lightice Lightice
    09/17/09

    In reply to Bruce Sterling And Jeff VanderMeer Offer 2 Lessons On How To Build A Science-Fictional City
    Well, Jeff VanderMeer knows what he's talking about. His Ambergris, the City of Saints and Madmen is one of the most fascinating cities I've seen in speculative fiction. It's at the same time infuriating and pleasant to know that he'll probably never reveal all its secrets.
     Reply
    Charlie Jane Anders promoted this comment Lightice was starred Lightice was unstarred
    Image of Ruthless, If you let me Ruthless, If you let me
    09/17/09

    In reply to Bruce Sterling And Jeff VanderMeer Offer 2 Lessons On How To Build A Science-Fictional City
    I think that there is a lack of historical buildings in future city-scapes. So many old buildings gain that vaunted "historical" status that they can never be torn down/modified in exterior appearance.

    I can't imagine a Coruscant type city-scape, that totally displaces these structures. A group of 10 citizens will stop it from happening.
     Reply
    Edited by Ruthless, If you let me at 09/17/09 10:57 AM Ruthless, If you let me was starred Ruthless, If you let me was unstarred
    Image of Lightice Lightice
    09/17/09

    @Ruthless, If you let me: In the case of Coruscant it seems stranger that there are no *new* buildings. The Jedi Temple is apparently thousands of years old, yet its architecture doesn't seem significantly different from the rest of the city. The implication seems to be that now new buildings have been made in a millennia.
     Reply
    Ruthless, If you let me promoted this comment Lightice was starred Lightice was unstarred
    Image of icelight icelight
    09/17/09

    @Ruthless, If you let me: Those sorts of cities really only appear after wars. Rotterdam, in the Netherlands, was essentially flattened by the Nazis. With no historical sites to work around, the city is almost surreal in the quantity of glass and modern architecture it contains. It's not that any one building is notably exceptional, although there are a few. Instead, the unremitting expanse of skyscrapers, plazas and modern art make walking through the city unlike any other I've been to.
     Reply
    Ruthless, If you let me promoted this comment icelight was starred icelight was unstarred
    Image of skeksis skeksis
    09/17/09

    @Ruthless, If you let me: Bradbury Building, Blade Runner is the first one that comes to mind. But I am having trouble thinking of other examples.
     Reply
    Ruthless, If you let me promoted this comment skeksis was starred skeksis was unstarred
    Image of Evil Tortie's Mom: R.O.A.C.H. Evil Tortie's Mom: R.O.A.C.H.
    09/17/09

    @Lightice: I think you're both right.
     Reply
    Evil Tortie's Mom: R.O.A.C.H. was starred Evil Tortie's Mom: R.O.A.C.H. was unstarred
    Image of braak:  You are, as usual, completely correct. braak: You are, as usual, completely correct.
    09/17/09

    In reply to Bruce Sterling And Jeff VanderMeer Offer 2 Lessons On How To Build A Science-Fictional City
    I think it's important to remember, too, how economic realities affect the organization of a city--the banks are here because they want to be near the marketplace which is here, which is where it is for god only knows what reason, probably because it was the flattest part of the are six hundred years ago, and it's where all the cows stopped to graze.
     Reply
    braak: You are, as usual, completely correct. was starred braak: You are, as usual, completely correct. was unstarred
    Image of redqueenmeg redqueenmeg
    09/17/09

    @braak: and this road is in this dippy place because the dippy cows decided this was the shortest way to water, even though it wasn't... heh.
     Reply
    redqueenmeg was starred redqueenmeg was unstarred
    Image of braak:  You are, as usual, completely correct. braak: You are, as usual, completely correct.
    09/17/09

    @redqueenmeg: Yeah, cows don't like hills, so they'll go ten miles out of their way if it means not having to have to walk up.

    Which explains the entire layout of Boston.
     Reply
    braak: You are, as usual, completely correct. was starred braak: You are, as usual, completely correct. was unstarred
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