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		<title><![CDATA[io9: Video Games]]></title>
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			<url>http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png</url>
			<title><![CDATA[io9: Video Games]]></title>
			<link>http://io9.com/tag/video games</link>
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		<link>http://io9.com/tag/video games</link>
		<description><![CDATA[io9 posts tagged 'video games']]></description>
			
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			<title><![CDATA[Tekken Movie Art Can't Measure Up]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/11/tekken.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/11/500x_tekken.jpg" class="left image500" width="500" /></a>Check out the very first images from the movie adaptation of winged-action videogame <em>Tekken</em>. Didn't we learn our lesson with <em>Street Fighter</em>? Fighting games made into movies are never a good idea.</p>

<p>I've always enjoyed the casual Tekken Cosplay, but a whole film about the game, without the crazy hair? I dunno. These new sales pictures aren't selling it for me. Unlike this fan-made trailer for Tekken pointed out by <a href="http://www.toplessrobot.com/2009/11/the_tekken_movie_looks_shockingly_tekken-ish.php#comments">Topless Robot</a>. Now that's a hyper stylized fighting movie I can get behind.</p>
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/4Ic1AL38O3I&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/4Ic1AL38O3I&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/io9/2009/11/4Ic1AL38O3I.jpg" class="left image340" width="340"  style="display: none;"/><br clear="all"></p>
<p>For a better look check out <a href="http://www.comingsoon.net/news/movienews.php?id=60612">Coming Soon.</a></p>
]]></description>
			<link><![CDATA[http://io9.com/5397236/tekken-movie-art-cant-measure-up]]></link>			<guid isPermaLink="false"><![CDATA[io9-5397236]]></guid>
			<category><![CDATA[tekken]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[trailer]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 04 Nov 2009 13:18:58 PST]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5397236&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Come To Post-Acocalyptic Moscow For The Radioactive Sunsets, Stay For The Toxic Cocktails]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/11/4058393212_a78d855813_o.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/11/500x_4058393212_a78d855813_o.jpg" class="left image500" width="500" /></a>The toxic clouds over post-apocalyptic Moscow paint lovely trails around the setting sun, in this <a class="autolink" title="Click here to read more posts tagged #conceptart" href="http://io9.com/tag/conceptart/">concept art</a> from THQ's <a href="http://kotaku.com/tag/pst/metro2033/"><em>Metro 2033</em></a>. And another piece of new concept art shows the subway tunnels where the ragged survivors hide.</p>
<p>Based on a novel by Dmitry Glukhovsky, <em><a class="autolink" title="Click here to read more posts tagged #metro2033" href="http://io9.com/tag/metro2033/">Metro 2033</a></em> takes place 20 years after an apocalyptic event that wipes out most of the human race. It's being developed for THQ by Ukrainian studio 4A Games. [<a href="http://www.flickr.com/photos/thqgames/sets/72157622694982102/">THQ Games on Flickr</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/11/4057654279_f1f2e78661_o.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/11/500x_4057654279_f1f2e78661_o.jpg" class="left image500" width="500" /></a></p>
]]></description>
			<link><![CDATA[http://io9.com/5395394/come-to-post+acocalyptic-moscow-for-the-radioactive-sunsets-stay-for-the-toxic-cocktails/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5395394]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[metro 2033]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 02 Nov 2009 11:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5395394&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Passage for the Narrowest of the Great Steam Ships]]></title>
			<description><![CDATA[
<p>This is a rare image of otherworldly tranquility from concept designer <a class="autolink" title="Click here to read more posts tagged THOMAS CRAUSAZ" href="http://io9.com/tag/thomas-crausaz/">Thomas Crausaz</a>. Usually his work tends towards gorgeous desolation and destruction, as you can see in our gallery. But here he managed to portray a massive steamship looking delicate.</p>

<p>You can see more of Thomas' amazing work - including a ton of videogame design - <a href="http://www.tharmine.com/">on his website</a>. I first came across his work <a href="http://conceptships.blogspot.com/2009/09/concept-ships-by-thomas-crausaz.html">via Concept Ships</a>.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/10/tharmine7.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/10/500x_tharmine7.jpg" class="left image500" width="500" /></a><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/10/tharmine4.jpg" class="left image340" width="340" /><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/10/tharmine.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/10/500x_tharmine.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/10/tharmine5.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/10/500x_tharmine5.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/10/tharmine3.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/10/500x_tharmine3.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/10/tharmine6.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/10/500x_tharmine6.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/10/tharmine2.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/10/500x_tharmine2.jpg" class="left image500" width="500" /></a></p>
]]></description>
			<link><![CDATA[http://io9.com/5381913/passage-for-the-narrowest-of-the-great-steam-ships/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5381913]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[thomas crausaz]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Wed, 14 Oct 2009 17:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5381913&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Will The Spore Movie Include Sporn's "Tent In Your Pants" Music Video?]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
newVideoPlayer("spornlove.flv", 506, 423,"");
</script><a rel="lytebox" href="http://cache.gawker.com/assets/stills/spornlove.flv.jpg"></a> Fox is readying an evolution movie based on the create-your-own-creature video game <em>Spore</em>. But will the new feature also include the Spore-inspired creature fad Sporn, in which genitalia inspired creatures dance for your amusement? (NSFW video.)</p>

<p>The video above comes from our roundup of Spore's most demented and inspired pornographic creations, a while back, gathered into one <a href="http://io9.com/5018089/best-of-sporn-a-love-song-%5Bnsfw%5D">giant sexy music video</a>. And now that Hollywood is interested in making Spore the movie, we demand it include some Sporn.</p>
<p>Chris Wedge (<em>Ice Age</em>) is producing the film, while the writers from Disney's latest animation project <em>The Princess and the Frog,</em> are writing the script.</p>
<blockquote>
<p>"I'm always looking for unique worlds to go to in animation," Wedge said. "From every perspective &mdash; visually, thematically and comedically &mdash; the world of 'Spore' provides the potential to put something truly original on the screen."</p>
</blockquote>
<p>That's the truth. We can't imagine an interesting Spore movie without some unconventional genitalia bursting out on screen. That's one clever way to market it as a tent pole production, no?</p>
<p>[<a href="http://www.variety.com/article/VR1118009454.html?categoryid=13&cs=1&nid=2563">Variety</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5374161/will-the-spore-movie-include-sporns-tent-in-your-pants-music-video]]></link>			<guid isPermaLink="false"><![CDATA[io9-5374161]]></guid>
			<category><![CDATA[spore]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[music video]]></category>
			<category><![CDATA[news]]></category>
			<category><![CDATA[sporn]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 05 Oct 2009 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5374161&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Images Give Us A Better Look At The Star Trek MMO World]]></title>
			<description><![CDATA[
<p>We're all still anxiously awaiting the release of the <a class="autolink" title="Click here to read more posts tagged STAR TREK" href="http://io9.com/tag/star-trek/">Star Trek</a> MMO. Until then, check out Cryptic Studios' beautiful new space images from inside the MMO that will give you renewed hope that the game will actually come out.</p>

<p>This game has a long, long wait but thankfully these images seem to promise an MMO world unlike any other. The detail is astounding, even on different planets. In this MMO players will be able to customize characters and their ships. Exploration isn't limited to already-existing Trek planets. And the game will include Trek alien races such as the Andorians and Klingons, which you can see in this gallery.</p>
<p>[More pictures via <a href="http://www.massively.com/gallery/star-trek-online-gallery/2024868/">Massively</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/sto_screen_092509_06.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_sto_screen_092509_06.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/screen_sto_0016.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_screen_sto_0016.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/screen_sto_0020.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_screen_sto_0020.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/sto_screen_042709_02.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_sto_screen_042709_02.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/sto_screen_051909_01_wm.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_sto_screen_051909_01_wm.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/screen_stoh35782f324.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_screen_stoh35782f324.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/e5yu5u35twerq2r3dd.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_e5yu5u35twerq2r3dd.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/sto_screen_042709_02-1.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_sto_screen_042709_02-1.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/screen_sto_0011.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_screen_sto_0011.jpg" class="left image500" width="500" /></a></p>
]]></description>
			<link><![CDATA[http://io9.com/5371340/new-images-give-us-a-better-look-at-the-star-trek-mmo-world/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5371340]]></guid>
			<category><![CDATA[star trek]]></category>
			<category><![CDATA[gallery]]></category>
			<category><![CDATA[mmo]]></category>
			<category><![CDATA[Star Trek MMO]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 12:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5371340&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Avatar Game Takes Us Deeper Into Pandora]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/avatar_main.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_avatar_main.jpg" class="left image500" width="500" /></a>Before <a class="autolink" title="Click here to read more posts tagged JAMES CAMERON" href="http://io9.com/tag/james-cameron/">James Cameron</a>'s <em>Avatar</em> hits theaters, you'll be able to explore the world of Pandora in the accompanying video game. New clips offer a few more glimpses of Pandora's lush jungles, monstrous creatures, and human-on-Na'Vi violence.</p>

<p><a href="http://makingof.com/filming_now/media/james-cameron-s-avatar-the-game/in-conversation-james-cameron-s-avatar-the-game/130/426"><em>MakingOf</em></a> spoke with <a class="autolink" title="Click here to read more posts tagged KEVIN SHORTT" href="http://io9.com/tag/kevin-shortt/">Kevin Shortt</a>, the lead scriptwriter for the <em>Avatar</em> game. The game's release actually predates the film's; it hits shelves on November 24th, when we won't see the full feature film until December 18th. Although the game is designed to be an immersive experience &mdash; one that delves farther into the mythos of Pandora and the Na'Vi than the film does &mdash; we apparently shouldn't expect any spoilers for the movie's storyline. The <em>Avatar</em> game and the <em>Avatar</em> film follow entirely different plots, though the human-Na'Vi conflict appears central to both.</p>
<p>In the interview below, Shortt talks a bit about his process and working with James Cameron, and shows some shots of the gameplay. They're not nearly as slickly animated as the film, but they do offer a sense of Pandora's world and creature design, including the planet's bioluminescent lifeforms:<br clear="all"></p>
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<param name="wmode" value="transparent">
<param name="movie" value="http://makingof.com/embed/v/6ecbdd6ec859d284dc13885a37ce8d81">
<embed src="http://makingof.com/embed/v/6ecbdd6ec859d284dc13885a37ce8d81" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" wmode="transparent" width="448" height="252"></object><br clear="all"></p>
<p>And here is a more promo-y video where Cameron and his crew hype the game and Pandora itself:<br clear="all"></p>
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<embed src="http://makingof.com/embed/v/25b2822c2f5a3230abfadd476e8b04c9" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" wmode="transparent" width="448" height="252"></object><br clear="all"></p>
<p>[<a href="http://makingof.com/filming_now/media/james-cameron-s-avatar-the-game/in-conversation-james-cameron-s-avatar-the-game/130/426">MakingOf</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5371244/avatar-game-takes-us-deeper-into-pandora]]></link>			<guid isPermaLink="false"><![CDATA[io9-5371244]]></guid>
			<category><![CDATA[avatar]]></category>
			<category><![CDATA[james cameron]]></category>
			<category><![CDATA[kevin shortt]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[ubisoft]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 10:36:24 PDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5371244&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wild Things Video Game Cuts Into Your Childhood Like A Skinned Knee]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
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</script><a rel="lytebox" href="http://cache.gawker.com/assets/stills/wildthingsvideogame_ionine.flv.jpg"></a>We're all for imaginative takes on past childhood delights, so we're primed to sob like toddlers when <a class="autolink" title="Click here to read more posts tagged WHERE THE WILD THINGS ARE" href="http://io9.com/tag/where-the-wild-things-are/">Where The Wild Things Are</a> comes out. But the video-game trailer screams "money-making tie-in" so hard, it sucks the charm right out.</p>
]]></description>
			<link><![CDATA[http://io9.com/5366198/wild-things-video-game-cuts-into-your-childhood-like-a-skinned-knee]]></link>			<guid isPermaLink="false"><![CDATA[io9-5366198]]></guid>
			<category><![CDATA[where the wild things are]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[spike jonze]]></category>
			<category><![CDATA[terrible things]]></category>
			<category><![CDATA[trailer]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 23 Sep 2009 13:55:33 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[The Empire Strikes Underhandedly]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/09/thumb160x_starwars_01.jpg" class="left image158" width="158" />How far would the Empire go to take over the intergalactic underworld? According to this new trailer for the <em><a class="autolink" title="Click here to read more posts tagged STAR WARS" href="http://io9.com/tag/star-wars/">Star Wars</a>: <a class="autolink" title="Click here to read more posts tagged THE OLD REPUBLIC" href="http://io9.com/tag/the-old-republic/">The Old Republic</a></em> MMO videogame, further than you'd think.</p>

<p><object width="580" height="330"><param name="movie" value="http://cdn-www.swtor.com/sites/all/themes/swtor/en/assets/mediaPlayerInterior.swf">
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<embed src="http://cdn-www.swtor.com/sites/all/themes/swtor/en/assets/mediaPlayerInterior.swf" type="application/x-shockwave-flash" allowfullscreen="true" width="580" height="330" flashvars="title=undefined&description=undefined&source=http://cdn-www.swtor.com//sites/all/files/en/timeline/Timeline004_780x438.flv&fullscreen_source=/&comment_url=/media/clips/empire-changes-strategy#comments&download_1=header|Quicktime (.mov),thumb|null,filesize|128M,resolution|1280x720,url|/sites/all/files/en/timeline/downloads/TOR_Timeline004_mov.zip&download_2=header|Windows Media Video (.wmv),thumb|null,filesize|142M,resolution|1280x720,url|/sites/all/files/en/timeline/downloads/TOR_Timeline004_wmv.zip〈=EN"></object><br>
<a href="http://swtor.com/news/news-article/20090903_001">The Empire Changes Strategy</a> [<a class="autolink" title="Click here to read more posts tagged STAR WARS: THE OLD REPUBLIC" href="http://io9.com/tag/star-wars%7c-the-old-republic/">Star Wars: The Old Republic</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5356865/the-empire-strikes-underhandedly]]></link>			<guid isPermaLink="false"><![CDATA[io9-5356865]]></guid>
			<category><![CDATA[star wars]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[mmorpg]]></category>
			<category><![CDATA[star wars: the old republic]]></category>
			<category><![CDATA[the old republic]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Sun, 13 Sep 2009 15:00:58 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Videogamers Prefer Social Interaction To Killer Visuals]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/09/thumb160x_videogames.jpg" class="left image158" width="158" />The deciding factor in the success or failure of a videogame? It's not how good it looks, or even how great the gameplay is, say scientists - it's whether or not other people can afford to join in.</p>

<p>According to a study carried out by Russell Beale and Matthew Bond of the University of Birmingham in the UK, gamers value social aspects of gaming and pricing over storytelling and graphics. The two analyzed game reviews to find what mattered most in determining "good gaming," and found that the cost of the game, and whether or not the game offers chances for others to become involved in the experience outweighed bad storytelling or poor graphics.</p>
<p><a href="http://www.newscientist.com/article/mg20327255.500-plot-and-graphics-not-paramount-in-videogame-success.html">Plot and graphics not paramount in videogame success</a> [New Scientist]</p>
]]></description>
			<link><![CDATA[http://io9.com/5358064/videogamers-prefer-social-interaction-to-killer-visuals]]></link>			<guid isPermaLink="false"><![CDATA[io9-5358064]]></guid>
			<category><![CDATA[videogames]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[social interaction]]></category>
			<category><![CDATA[videogaming]]></category>
			<pubDate><![CDATA[Sun, 13 Sep 2009 09:00:05 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Marvel's New Game Looks Better Than Many Superhero Movies]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/09/thumb160x_civilwar.jpg" class="left image158" width="158" />The final trailer for Marvel's <em>Ultimate Alliance 2</em> game has hit the internet, and we have to admit: If ever there was a good argument for a CGI animated adaptation of the publisher's <em><a class="autolink" title="Click here to read more posts tagged CIVIL WAR" href="http://io9.com/tag/civil-war/">Civil War</a></em> series, this would be it.</p>

<p><object width="640" height="385" data="http://www.comicbookresources.com/VIEW/flowplayer.commercial-3.0.7.swf" type="application/x-shockwave-flash"><param name="movie" value="http://www.comicbookresources.com/VIEW/flowplayer.commercial-3.0.7.swf">
<param name="allowfullscreen" value="true">
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<a href="http://www.comicbookresources.com/?page=video&show_id=156395">Marvel Ultimate Alliance 2 Launch Trailer</a> [Comic Book Resources]</p>
]]></description>
			<link><![CDATA[http://io9.com/5357570/marvels-new-game-looks-better-than-many-superhero-movies]]></link>			<guid isPermaLink="false"><![CDATA[io9-5357570]]></guid>
			<category><![CDATA[civil war]]></category>
			<category><![CDATA[comics]]></category>
			<category><![CDATA[marvel comics]]></category>
			<category><![CDATA[marvel ultimate alliance 2]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Sat, 12 Sep 2009 11:00:18 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[First-Person Shooters Get Their Own Turing Test]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/io9/2009/09/UT2004_-_Finnish_It.jpg" class="left image340" width="340" />In a twist on the traditional <a class="autolink" title="Click here to read more posts tagged TURING TEST" href="http://io9.com/tag/turing-test/">Turing Test</a>, BotPrize asked contestants to program a bot that could play <em>Unreal Tournament 2004</em> with all the imperfections and trash talk of a real player. See if you can tell human from bot.</p>

<p>In a similar to the traditional Turing Test, BotPrize judges watched game play of a human player and a bot, and were asked to select which player was which. A $6000 grand prize was offered to any programmer whose bot could fool the judges 80 percent of the time. No one took home the gold, but one programmer did receive a $1700 for creating the most deceptively human bot. Below is a video comparing human play to bot play:<br clear="all"></p>
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/mUNfjMDhCpM&hl=en&fs=1&fmt=22">
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<embed src="http://www.youtube.com/v/mUNfjMDhCpM&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/io9/2009/09/mUNfjMDhCpM.jpg" class="left image340" width="340"  style="display: none;"/><br clear="all"></p>
<p><a href="http://www.popsci.com/entertainment-amp-gaming/article/2009-09/botprize-looks-human-fps-bots">A Turing Test and Cash Prize for Human-Like Video Game Bots</a> [Popular Science]</p>
]]></description>
			<link><![CDATA[http://io9.com/5356901/first+person-shooters-get-their-own-turing-test]]></link>			<guid isPermaLink="false"><![CDATA[io9-5356901]]></guid>
			<category><![CDATA[artificial intelligence]]></category>
			<category><![CDATA[ai]]></category>
			<category><![CDATA[alan turing]]></category>
			<category><![CDATA[bot]]></category>
			<category><![CDATA[first person shooter]]></category>
			<category><![CDATA[turing test]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 10 Sep 2009 17:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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			<title><![CDATA[War Is Good-Looking Hell In New Halo Trailer]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/halo3.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_halo3.jpg" class="left image500" width="500" /></a>Ignore the Bear McCreary-esque music and goggle at the impressive new trailer for <em><a class="autolink" title="Click here to read more posts tagged HALO 3" href="http://io9.com/tag/halo-3/">Halo 3</a>: ODST</em>. Suddenly you'll want a <em>Halo</em> movie <a href="http://io9.com/5317671/gi-joes-writer-pitches-the-internet-his-halo-movie">as much as Stuart Beattie</a>.</p>

<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=852871&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/102/1021269/haloodst_liveaction_trl_090409_flvlowwide.flv&allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360'><br clear="all">
<br>
[<a href="http://xbox360.ign.com/dor/objects/852871/bungie-project-2/videos/haloodst_liveaction_trl_090409.html">IGN</a>] (<a href="http://kotaku.com/5352913/halo-3-odsts-amazing-live-action-trailer">Via</a>)</p>
]]></description>
			<link><![CDATA[http://io9.com/5352774/war-is-good+looking-hell-in-new-halo-trailer]]></link>			<guid isPermaLink="false"><![CDATA[io9-5352774]]></guid>
			<category><![CDATA[halo 3]]></category>
			<category><![CDATA[halo]]></category>
			<category><![CDATA[halo 3: odst]]></category>
			<category><![CDATA[trailer]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Sat, 05 Sep 2009 14:00:13 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Gamer's Lady Puppet Talks Sexy Nanotech Dressup]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/gamergirlfrnt.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_gamergirlfrnt.jpg" class="left image500" width="500" /></a>Amber Valletta talks about getting forcibly sexed up for her gross, futuristic "user" in the ultra-violent future wold of <em>Gamer</em>, the movie she wouldn't let her son see.</p>

<p>We chatted with lovely <a class="autolink" title="Click here to read more posts tagged AMBER VALETTA" href="http://io9.com/tag/amber-valetta/">Amber Valetta</a> about the cold and cruel futuristic world <em>Crank's</em> Mark Neveldine and Brian Taylor created for <em>Gamer</em>. A world where people can control others like puppets, and believe you me, that's hardest on the ladies. Especially when your user makes you dress up in tiny blue short-shorts and crazy orange wigs. Valetta talked about what it all means, and what the Grey Goo theory has to do with <em>Gamer</em>.</p>
<p><strong>So you were a sociology major ... what do you think you learned about people in general in this whole experience?</strong><br>
I think first and foremost films are for enjoyment. The arts in general are for two things: they're for entertainment purposes, but they're also to reflect our dreams, our hopes, the present, the future, the past. Whether it's good or bad.</p>
<p>So, I think that this movie says a lot about what's going on today and also where we could possibly be moving to in a darker future. And I think that on a psychological level, if you look at the scheme of maybe a wider consciousness, there is this lack of intimacy, this acceptance of exploitation, this desensitization to violence and sex. And I think that's what this movie is really, on a deeper level, really showing and saying.</p>
<p>To what degree would you sell yourself? I would give my life for my son; and in this movie my character would give her life for her daughter, and she does. She's willing to be brutally ... I mean, they softened it a bit, but she's brutalized. And Gerard Butler's character is fighting for his life. So there are two people who are going to the most extremes to get back to one another and to their child, so I think there's something unique and interesting about those characters in the movie, but there's also something interesting about the bigger social commentary of what the film's saying. And it's ... disturbing, it is disturbing.</p>
<p><strong>How do you think people will react to it overall?</strong></p>
<p>I think there are going to be different reactions. I think people are gonna totally get off on that it's a ride; the film looks like a video game in the sense that it's constantly moving, and angles are all over the place, and so I think there's going to be that aspect. I think there's gonna be people who just love action, I think there's gonna be people who are so into the futuristic element of it, with the nanotechnology [the tech Gamer uses to control humans], and then I think there's some people who will just get into the whole thing of it, you know? And I'm sure it's gonna not be for everybody. This movie is not for everybody.</p>
<p><strong>When you say 'not for everybody,' do you mean the violence?</strong><br>
Yeah, I mean, I would never show it to my son. Maybe when he's like, a teenager or something, but I would never show it to my son.</p>
<p><strong>Are you worried that ... there's a 'humanist thesis' to the film, but it's an awful lot of blow-shit-up action?</strong></p>
<p>Oh yeah, but the thing is - that [thesis] in itself is a satirical point of view. It's also showing you how, we don't give a shit. We'll just blow shit up and everybody will be all "Yay!" you know?</p>
<p><strong>How much of it the satirical aspect was discussed on set?<br></strong><br>
I think the directors [Mark Neveldine and Brian Taylor] knew exactly what they were doing; in fact I know they knew what they were doing. We talked about nanotechnology, we talked about the kind of subtext that was going on. But then, at the same time, they know they're there to entertain. It's not like we're all trying to get on a soapbox and be like, stuffing some message down people's throat. I think the point of an artist is expressing different ideas and showing different things, whether it's through this kind of avenue or something else. But I definitely know they knew what they were doing. I know they thought it was funny because that's the kind of guys they are. They laugh, but I think they also think it's ... I mean, we talked about how nanotechnology is terrifying.</p>
<p>I don't know, I think this movie definitely pushes some buttons; it pushes my buttons even.<br>
<strong><br>
You've got one strange futuristic ensemble on for most of this film. Were there any other favorite little world-building moments?</strong></p>
<p>They let me be extremely involved with costume, hair and makeup and we all got to share ideas and from day one when we tested different looks it was really clear to me that when I was in society, there was going to ... those aspects were going to be so important to me, (like) the costume.</p>
<p>My gamer creates an avatar; so it was vital to the character. When my character, Angie, is in her real life, I had to be as raw and scrubbed down - I was like, please don't put any makeup, as little as possible; the hair, I would (say), 'Let's not wash the hair' - we tried to stay as true to form as we could.<br>
And then all the sets were just amazing. I mean really really cool. Like the scenes with Milo were great. It was really crazy; and then the club scene, the raves -</p>
<p><strong>Gamer went through a lot of edits, what got cut that maybe you wish or you can't wait for people to see in the DVD release or bonus features?<br></strong><br>
Emovie gets cut, but this movie in particular, the way they wanted the movie to look ... was like this constant movement and action, so I don't think the movie was cut because of this or that. I think it's the way they wanted the movie to speak to people. Those things coming out on DVD? I think there are extended scenes with Milo and I that are great, some of the rave, I think there was some really great stuff in the rave that they didn't show because the rave's only 20, not even, maybe 10-15 seconds?</p>
<p><strong>On the in-game nanotechnology....</strong></p>
<p>I think the scary thing is is that nanotechnology is so ... we just don't know that much. We don't really know what it can do if it gets inside of you, the human body. It's not intend to go inside the human body, and they're already putting it out on the market. And there's the whole Grey Goo theory [that is referenced in the film].</p>
<p><strong>Can you elaborate about that?</strong></p>
<p>You should ask (Mark an Brian) about the grey goo theory. It's just the theory that nanotechnology because it's so tiny can pass even the membrane of your brain, but it can do that with anything. So they would take over. It's kinda like that book Crichton wrote, <em>Prey</em>.</p>
<p><strong>So this cup of coffee could just become a mess of cells because nanotechnology is screwing up the molecules?</strong></p>
<p>Exactly.</p>
<p><em>Gamer</em> comes out this Friday September 4th.</p>
]]></description>
			<link><![CDATA[http://io9.com/5351145/gamers-lady-puppet-talks-sexy-nanotech-dressup]]></link>			<guid isPermaLink="false"><![CDATA[io9-5351145]]></guid>
			<category><![CDATA[gamer]]></category>
			<category><![CDATA[amber valetta]]></category>
			<category><![CDATA[interview]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 02 Sep 2009 13:23:18 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5351145&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Disney/Marvel: What Does Disney Actually Get?]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/disneymarvel2-1.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_disneymarvel2-1.jpg" class="left image500" width="500" /></a>So, Disney has bought Marvel, but - with both companies claiming that current licensing deals will stay in place - what does this actually mean for both companies (besides <a href="http://bullyscomics.blogspot.com/2009/08/meet-new-boss-same-as-old-boss.html">awesome comics like this</a>)? We consider some facts.</p>

<p>It should be pointed out that, right now, no-one really seems to have a clear idea of what'll happen next. For one thing, the sale isn't even expected to be completed until the end of the year, shareholders and antitrust oversight approval pending, and for another, if Joe Quesada is to be believed, <a href="http://twitter.com/JoeQuesada/status/3666342670">maybe there'll be no obvious change</a><a href="http://twitter.com/JoeQuesada/status/3666342670"></a>:</p>
<blockquote>
<p>Everybody take a deep breath, all your favorite comics remain unchanged and [Marvel editor] Tom Brevoort remains grouchy.</p>
</blockquote>
<p>So what do both companies actually get from this buyout? Marvel, for their part, go from being the fourth biggest worldwide entertainment brand to being part of the biggest, with all the distribution and licensing perks that come with that. Disney, as the <a href="http://marvel.com/news/comicstories.9360.Disney_to_Acquire_Marvel_Entertainment">official press release</a> states, get access to Marvel's IP - which arguably gives them the potential to own the tween/teen male market in the same way that they currently own the female market with the <em>Princesses</em> brand, <em>High School Musical</em> and its like, and pop moppets like the Jonas Brothers. They also get Marvel Studios, which had been considered one of the most successful independent movie studios of recent years. Except... it's not necessarily as simple as all of that.<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/disneymarvel2-2.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_disneymarvel2-2.jpg" class="left image500" width="500" /></a><a href="http://paliresearch.com/2009/09/01/disney-hulks-up-but-when-will-investors-benefit-from-synergies/">Here</a> are existing licensing deals that Marvel has in place, that Disney said yesterday they would honor, and which place all of this outside of Disney's control (for now):</p>
<blockquote>
<p><strong>Film</strong><br>
Marvel's current distribution deal with Paramount (Viacom-owned) covers the next five Marvel pictures including <a class="autolink" title="Click here to read more posts tagged IRON MAN" href="http://io9.com/tag/iron-man/">Iron Man</a> 2 (2010), Thor (2011), Captain America (2011), The Avengers (2012) and Iron Man 3 (2012/2013). Paramount confirmed the films to be produced under their Marvel agreement. These films would all flow thru to Paramount's new pay TV network EPIX, however, all new properties beyond these would likely flow through Disney's output partner (currently Starz).</p>
<p>X-Men property has been licensed to 20th Century Fox (News Corp. owned) while Spider-Man has been licensed to Sony, which seems to have plans for the next three installments.</p>
<p><strong><a class="autolink" title="Click here to read more posts tagged THEME PARKS" href="http://io9.com/tag/theme-parks/">Theme Parks</a></strong><br>
It appears that Universal Studios maintains geographical rights to Marvel IP for as long as they have Marvel-related rides/attractions at the park (unclear if this also includes merchandise that exists within its parks today). In other words, Walt Disney World in Orlando is unlikely to see a Spiderman/Hulk themed attraction for the foreseeable future. The following excerpt comes from Universal City Development Partners' (owner of Universal Studios Orlando) 10-K: "We have geographical exclusivity east of the Mississippi River with regard to the specific Marvel characters we utilize. The license for the Marvel properties does not prohibit its assignment and is for the duration of our use of attractions themed around Marvel characters."</p>
<p><strong>Video Games</strong><br>
THQ: Multi-year deal signed in May 2008 for Marvel Super Hero Squad.<br>
Activision: Deal signed Nov 2005 and goes through 2017 for Spider Man and X-Men<br>
Sega: Multi-year deal signed in April 2007 for Captain America, Hulk, Thor and Iron Man</p>
<p><strong>Toys</strong><br>
Hasbro 10K: "Subsequent to December 28, 2008, the Company entered into an agreement with Marvel that resulted in the extension of the current agreement from the end of 2011 through the end of 2017."</p>
</blockquote>
<p>Deadline Hollywood's Nikki Finke <a href="http://www.deadlinehollywooddaily.com/universal-vs-disney-over-marvel-characters/">has the list of characters specifically licensed for Universal's theme parks</a>:</p>
<blockquote>
<p>For starters, here's the main list of licensed characters at Marvel Island inside Universal Orlando's Islands Of Adventure (provided me by Universal): Spider-Man (also attraction), Dr. Doom (also attraction), Hulk (also attraction), Storm (also attraction), Captain America, Cyclops, Green Goblin, Rogue, Storm, Wolverine, "and lots more if you include stores and dining," a Uni exec tells me.<br>
Paramount tells me Iron Man and Thor also are included.</p>
<p>According to other sources, here are the characters by Attractions, Walk Around, and Shop:</p>
<p>Attractions (Characters licensed for the attraction use, but not necessarily for walk-around. Some in the attractions list are also licensed for walk-around, but not all.): Spider-Man, Doc Oc, Scream, Electro, Hydro-Man, Hobgoblin, J. Jonah Jameson, Hulk/Bruce Banner, Dr. Doom, <a class="autolink" title="Click here to read more posts tagged FANTASTIC FOUR" href="http://io9.com/tag/fantastic-four/">Fantastic Four</a> (as a group, not individually), Storm, Magneto, Professor X.</p>
<p>Walk around and/or Shop: Green Goblin, Cyclops, Rogue, Wolverine, Fantastic 4 (restaurant / walk around), Captain America (restaurant / walk around), Kingpin (shop / walk around), Merch (shop)</p>
</blockquote>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/09/disneymarvel2-3.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/09/500x_disneymarvel2-3.jpg" class="left image500" width="500" /></a>So no movies until 2013, no toys until 2017, and no theme parks or videogames for the big name characters in the foreseeable future, either. What does Disney actually get for their $4 billion right now? Maybe television and comics? <a href="http://marvwolfman.com/2009/08/mouse-of-ideas.html">Former Marvel editor-in-chief and <em>Disney Adventures</em> creator Marv Wolfman thinks so</a>, even if he's not too hopeful about that whole "comics" thing:</p>
<blockquote>
<p>Publishing. Well, that's the big one, isn't it? At least for us. Actually, only for us. The big ones in reality are movies, TV and video games. One major video game hit can make more money than 95% of all movies. But let's talk comics. What division will that fall under? Publishing? Movies? Consumer Products? Something else? What happens to <a class="autolink" title="Click here to read more posts tagged MARVEL COMICS" href="http://io9.com/tag/marvel-comics/">Marvel Comics</a> will depend on which Disney company it falls under and as of 1:30PM, I don't know the answer to that.</p>
</blockquote>
<p>With this level of uncertainty, it's no surprise that <a href="http://latimesblogs.latimes.com/money_co/2009/08/some-marvel-entertainment-inc-shareholders-may-wonder-if-theyre-getting-a-high-enough-premium-for-the-company-in-walt-d.html">some feel that Disney paid too much for what they're actually getting</a> (although <a href="http://www.fool.com/investing/general/2009/08/31/mickey-mouse-robs-spidey.aspx">others feel just the opposite</a>).</p>
<p>There are other questions still left to be answered: What happens to Disney's existing comic deals with Boom! Studios and their own Kingdom Comics line? Will Disney and/or Marvel look for alternate distribution for their comics, and if so, are we looking at another <a href="http://www.milehighcomics.com/tales/cbg129.html">Heroes World</a> situation? With all this talk of Marvel's 5000-strong character base, does Disney really believe that there are multiple <em>Iron Man</em>-scale successes in there - and what happens when superheroes fall out of fashion? All of these will, undoubtedly, be answered at some point in the near future, but for now, as the dust settles, the most important question may end up being: Is it all worth it?</p>
<p><em>Wolverine/Donald Duck by <a href="http://saiyagina.deviantart.com/art/Logald-Duckerine-135478491">SaiyaGina</a>, Punisher/Mickey Mouse by <a href="http://www.flickr.com/photos/75435172@N00/3877765140/">AlexFugazi, Theme Park image by</a> <a href="http://www.flickr.com/photos/fuzzcat/496211174/">Fuzzcat</a>.</em></p>
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			<link><![CDATA[http://io9.com/5349561/disneymarvel-what-does-disney-actually-get]]></link>			<guid isPermaLink="false"><![CDATA[io9-5349561]]></guid>
			<category><![CDATA[disney/marvel]]></category>
			<category><![CDATA[comics]]></category>
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			<category><![CDATA[iron man]]></category>
			<category><![CDATA[marvel comics]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[overmind]]></category>
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			<category><![CDATA[theme parks]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[videogames]]></category>
			<category><![CDATA[walt disney co.]]></category>
			<category><![CDATA[x-men]]></category>
			<pubDate><![CDATA[Tue, 01 Sep 2009 10:38:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Epic Mickey Is Coming Your Way Soon]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/08/thumb160x_epicm.jpg" class="left image158" width="158" />Yesterday, we <a href="http://io9.com/5348876/what-is-this-strange-dystopian-disneyversese">showed you images from a potential "Dystopian Disneyverse" videogame codenamed <em>Epic Mickey</em></a>. Anonymous sources have since let us know that the game is definitely real, and that we should expect to hear more about it on September 9th.</p>
]]></description>
			<link><![CDATA[http://io9.com/5349678/epic-mickey-is-coming-your-way-soon]]></link>			<guid isPermaLink="false"><![CDATA[io9-5349678]]></guid>
			<category><![CDATA[epic mickey]]></category>
			<category><![CDATA[dystopian disney]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Mon, 31 Aug 2009 13:40:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[In This Rough, Robot-Infested Land, Life Is Much Cheaper Than Dirt]]></title>
			<description><![CDATA[
<p>Welcome to the distant planet Nia, an Earthlike world that offers a new energy source that may be the salvation of humanity... if we can only deal with Nia's robotic natives. This <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" href="http://io9.com/tag/concept-art/">concept art</a> comes from a new MMORPG, Perpetuum.</p>
<p>According to <a href="http://www.perpetuum-online.com/Features">the website for the in-development MMO Perpetuum</a>:</p>
<blockquote>
<p>In the not-too-distant future, a strange anomaly opens the gates of the universe for humans. With this new technology, energy, information and atomic size objects can be transported to anywhere in space.</p>
<p>The most intriguing of all new discoveries is an Earth-like planet, where humanity discovers a new source of energy, vital to its unbroken advancement. However, this planet is inhabited by a synthetic, robot-like life form. Their technology and resources are the goal of humanity's new conquest.</p>
<p>Players may take part in various areas of the project. They may fight on the front lines for new territories, develop the already established infrastructure, trade goods or services, or even set their own goals and set up their own corporations.</p>
</blockquote>
<p>There's a ton more info at the website, including some screenshots and a complete future history of the next 200 years of human development. Let's just hope the finished project looks as kick-ass as this concept art of alien landscapes, robots, teleportation gear and stations.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/concept-nia01.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_concept-nia01.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/concept-pelistal_station.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_concept-pelistal_station.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/concept-seraph.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_concept-seraph.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/concept-teleportstation.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_concept-teleportstation.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/concept-station01.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_concept-station01.jpg" class="left image500" width="500" /></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/concept-nia03.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_concept-nia03.jpg" class="left image500" width="500" /></a></p>
]]></description>
			<link><![CDATA[http://io9.com/5346677/in-this-rough-robot+infested-land-life-is-much-cheaper-than-dirt/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5346677]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[mmorpgs]]></category>
			<category><![CDATA[mmos]]></category>
			<category><![CDATA[perpetuum]]></category>
			<category><![CDATA[robots]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 27 Aug 2009 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Bioshock Movie Gets A New Big Daddy &mdash; Verbinski's Out]]></title>
			<description><![CDATA[<p><em><a class="autolink" title="Click here to read more posts tagged PIRATES OF THE CARIBBEAN" title="Click here to read more posts tagged PIRATES OF THE CARIBBEAN" href="http://io9.com/tag/pirates-of-the-caribbean/">Pirates Of The Caribbean</a></em> director <a class="autolink" title="Click here to read more posts tagged GORE VERBINSKI" title="Click here to read more posts tagged GORE VERBINSKI" href="http://io9.com/tag/gore-verbinski/">Gore Verbinski</a> won't direct a <em>Bioshock</em> movie. Instead, it may fall to <a class="autolink" title="Click here to read more posts tagged JUAN CARLOS FRESNADILLO" title="Click here to read more posts tagged JUAN CARLOS FRESNADILLO" href="http://io9.com/tag/juan-carlos-fresnadillo/">Juan Carlos Fresnadillo</a> (<em><a class="autolink" title="Click here to read more posts tagged 28 WEEKS LATER" title="Click here to read more posts tagged 28 WEEKS LATER" href="http://io9.com/tag/28-weeks-later/">28 Weeks Later</a></em>). Verbinski bailed after the film's budget was slashed and filming moved overseas for tax reasons. [<a href="http://weblogs.variety.com/bfdealmemo/2009/08/fresnadillo-in-bioshock-talks.html">Variety</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5344853/bioshock-movie-gets-a-new-big-daddy--verbinskis-out]]></link>			<guid isPermaLink="false"><![CDATA[io9-5344853]]></guid>
			<category><![CDATA[bioshock]]></category>
			<category><![CDATA[28 weeks later]]></category>
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			<category><![CDATA[gaming]]></category>
			<category><![CDATA[gore verbinski]]></category>
			<category><![CDATA[intacto]]></category>
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			<category><![CDATA[movies]]></category>
			<category><![CDATA[pirates of the caribbean]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 25 Aug 2009 15:20:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[10 Video-Game Movies You'll See Before Halo]]></title>
			<description><![CDATA[
<p>We're totally calling it: the <em>Halo</em> movie is never happening. When Steven-freakin-Spielberg says he wants to make a film, <a href="http://kotaku.com/5334508/microsoft-halo-movie-still-on-hold">and Microsoft <u>still</u> says no</a>, it's doomed. Here are 10 other video game films you'll see before you ever see <em>Halo</em>.</p>
<p>After seeing <em><a class="autolink" title="Click here to read more posts tagged DISTRICT 9" href="http://io9.com/tag/district-9/">District 9</a></em>, we're sad we'll never get to see <em>Halo</em> done by Neill Blomkamp and Peter Jackson, because those are some storytelling <em>and</em> visual-effects chops. The truth is, video game movies don't have to suck &mdash; as long as someone better than Uwe Boll is in the director's chair, and you avoid the kind of bizarre decisions that went into giving us <em>Doom</em>.</p>
<p>So here are the ten movies that have a better chance of reaching screens than Halo right now - some of which might even be great.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/deadspace3.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_deadspace3.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> <a class="autolink" title="Click here to read more posts tagged DEAD SPACE" href="http://io9.com/tag/dead-space/">Dead Space</a>.<br>
<u>Who's in?</u> D.J. Caruso, director of <em>Disturbia</em> and <em>Eagle Eye</em> (and in line to direct <em>Y: The Last Man</em>) was <a href="http://weblogs.variety.com/bfdealmemo/2009/07/deadspace-plots-feature-course.html">announced as director of this film</a> recently.<br>
<u>What's the Hollywood summary?</u> As Variety puts it, "Set in deep space in the 26th Century, the thriller focuses on an engineer who responds to a distress signal from a mining ship, only to find it infested with monstrous creatures called Necromorphs, human corpses that have been re-animated by an alien virus. The engineer and his team retrofit most of their weapons from tools on the mining ship, and try to stay alive long enough to discover the "hive mind" that is controlling the creatures."<br>
<u>Is it really more likely than Halo?</u> There's a production deal, but nobody's written a script yet, and Caruso still wants to make a <em>Y</em> movie. He's also in pre-production on a movie called Jack <em>The Giant Killer</em>, and working on <em>The Defenders</em>, according to IMDB.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/bioshock1.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_bioshock1.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> BioShock<br>
<u>Who's in?</u> Gore Verbinsiki, director of the <em>Pirates Of The Caribbean</em> movies. With a screenplay by John Logan (<em>Gladiator, Star Trek: Nemesis</em>).<br>
<u>What's the Hollywood summary?</u> <a href="http://www.variety.com/article/VR1118002851.html?categoryid=1079&cs=1">Says Variety</a>, "Story takes place in the underwater city Rapture, where a pilot crash-lands near a secret entrance and becomes involved in a power struggle."<br>
<u>Is it really more likely than Halo?</u> Maybe not. Back in April, <a href="http://io9.com/5227633/bioshocks-cost-too-high-for-studio">Universal put the project on hold</a> due to concerns about its high budget (around $160 million.) But Variety adds: "All parties vow that "Bioshock" will not become another "Halo," the would-be live-action adaptation of the Microsoft game that was canceled when Universal and Fox got cold feet over budget fears." So there you go. They vow. And Verbinski bailed out of <em>Pirates 4</em> to do this project, so he's motivated.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/duke_in_action_1280.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_duke_in_action_1280.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> Duke Nukem<br>
<u>Who's in?</u> Depth Entertainment, the studio that produced <em>Max Payne</em>. (So if you liked <em>Max Payne</em>, you're all set.)<br>
<u>What's the Hollywood summary?</u> No details are available, but basically a wisecracking guy fights aliens. <a href="http://www.gamecyte.com/scott-miller-nukes-our-duke-movie-fears">Says</a> Scott Miller with 3-D Realms: "We're taking an all-new direction this time around. I haven't seen that old material in years, and can't even remember what it was about. So, we're starting from scratch on a story. Our first order of business is to create a Duke Nukem storyverse, which is similar to a story bible, and fleshes out all of the characters, their histories, motives, and gives a very detailed description of the Duke Nukem "universe." Once this is created, we then have the foundation to create a story and a script. This storyverse document will also be useful for future projects."<br>
<u>Is it really more likely than Halo?</u> <em>Max Payne</em> got made, didn't it? Picture Mark Wahlberg in a tank top.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/20071212_Blacksite512007121.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_20071212_Blacksite512007121.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> Area 51<br>
<u>Who's in?</u> Comics god Grant Morrison was hired to write the screenplay in 2007 for Paramount Pictures. No director or stars are attached, though.<br>
<u>What's the Hollywood summary?</u> <a href="http://www.variety.com/article/VR1117962479.html?categoryid=13&cs=1&nid=2563">Says Variety</a>, "Set in the U.S. government's most top-secret military facility, storyline revolves around a hazardous materials specialist who is called in to investigate a viral outbreak that could be extra-terrestrial in nature."<br>
<u>Is it really more likely than Halo?</u> Um, well... there's been no movement since Morrison was attached as screenwriter in 2007.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/mass-effect-bring-down-the-.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_mass-effect-bring-down-the-.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> Mass Effect<br>
<u>Who's in?</u> Avi Arad, former head of Marvel movies and producer of the Spider-Man and X-Men movies, <a href="http://io9.com/5052898/mass-effect-will-save-all-the-wacky-aliens-from-extinction-in-the-movies">signed on last September</a>.<br>
<u>What's the Hollywood summary?</u> The story follows Commander Shepherd and his crew as they save alien species from the systematic eradication that a random species must face every 50,000 years from a pitiless mechanical foe. And a crusty bureaucray stands in their way at every turn.<br>
<u>Is it really more likely than Halo?</u> Arad has a track record of getting movies made, obvously &mdash; but there's been no news in almost a year.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/01877904-photo-infamous.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_01877904-photo-infamous.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> inFAMOUS<br>
<u>Who's in?</u> It was <a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3ide843f7bf07c511f6fa9a413341dfcb0">announced in late July</a>8 that Sheldon Turner, writer of The Longest Yard remake and Up In The Air, pitched a movie adaptation and Sony picked it up. Former Marvel exec Avi Arad (and Ari Arad) will produce.<br>
<u>What's the Hollywood summary?</u> Says the Hollywood Reporter, "inFAMOUS centers on bike messenger Cole MacGrath, who survives an explosion that destroys entire blocks of Empire City only to find he has new electricity-derived super powers."<br>
<u>Is it really more likely than Halo?</u> Sony seems highly motivated to make it happen, especially since sister company Sony Computer Entertainment published the game, from Sucker Punch Prods.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/asteroids.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_asteroids.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> Asteroids<br>
<u>Who's in?</u> <a href="http://io9.com/5306576/movie-based-on-asteroids-game-will-boggle-your-mind">It was just announced</a> that Lorenzo di Bonaventura (G.I. Joe) will be producing, with a screenplay by Matthew Lopez (Race To Witch Mountain.) No director or stars yet. (Insert your own joke about various Hollywood stars who could play convincing chunks of space rock.)<br>
<u>What's the Hollywood summary?</u> <a href="http://io9.com/5321852/new-videos-from-gamer-gi-joe-and-time-travelers-wife-plus-the-plot-of-asteroids-the-movie">Says di Bonaventura</a>, "We've crafted a really strong, deep mythology for the thing. Without divulging too much about it, it's two lead characters – two brothers – who have to go through a seminal experience to figure out their relationship, against this huge backdrop."<br>
<u>Is it really more likely than Halo?</u> Well, <em>G.I. Joe</em> did pretty well. So, yeah.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/8134109_jzcxof090521131041.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_8134109_jzcxof090521131041.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> World Of Warcraft<br>
<u>Who's in?</u> Sam Raimi <a href="http://kotaku.com/5319972/youll-never-guess-whos-directing-warcraft-flick-%5Bupdate%5D">is signed up to direct</a>, after he's done making <em>Spider-Man 4</em>. Charles Roven (<em>The Dark Knight</em>) is producing.<br>
<u>What's the Hollywood summary?</u> <a href="http://www.guardian.co.uk/film/2009/jul/22/sam-raimi-world-of-warcraft">Says the Guardian</a>, <em>Warcraft</em> "is set in a medieval-style fantasy world called Azeroth populated by humans and such Lord of the Rings-style races as orcs, trolls and dwarves, but also the undead and blood elves. Players must choose whether to join the nefarious Horde or the Alliance faction."<br>
<u>Is it really more likely than Halo?</u> It's pretty much a done deal. Raimi is supervising the start of production while he works on Spidey. It may even be decent.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/gears-of-war-2-reaver-on-gr.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_gears-of-war-2-reaver-on-gr.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> Gears Of War<br>
<u>Who's in?</u> Len Wiseman (Live Free Or Die Hard) is directing, from a script by Chris Morgan (Wanted), with Bowen and Godfrey of Temple Hill producing for New Line. Dwayne "The Rock" Johnson won't star, because "a <em>Doom</em> connection would not be smart for us," <a href="http://movies.ign.com/articles/100/1007578p1.html">says Wiseman</a>. But he's hoping Kate Beckinsale will play Maria, the doomed wife of second-in-command Dominic Santiago.<br>
<u>What's the Hollywood summary?</u> Wiseman told Comic Con that the movie will include Emergence Day, when the enemy Locusts emerged from underground and revealed themselves to the human inhabitants of the distant planet Sera. That would make the movie a prequel to the games, which take place long after Emergence Day. Also, Wiseman says there would be more bad-ass female soldiers.<br>
<u>Is it really more likely than Halo?</u> It's still in the early stages, but Wiseman seems pretty determined to make it a reality.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/Games_The_Sims_2_Nightlife_.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/500x_Games_The_Sims_2_Nightlife_.jpg" class="left image500" width="500" /></a><br>
<u>The game:</u> The Sims<br>
<u>Who's in?</u> John Davis (<em>Norbit, Eragon</em>) is producing for Fox, with a screenplay by Brian Lynch.<br>
<u>What's the Hollywood summary?</u> A couple of kids get their hands on the Sims Enhancement Pack, <a href="http://kotaku.com/5053209/the-sims-movie-concept-explained">says Davis</a>, and then mayhem results: "What they realize is that they can scan their world in, because this is the most life-like, real Sims game ever. As they are playing this, they are all of a sudden realising [that] what they are playing on the game is having an effect on the real world. So in effect, through the game, they are able to control their world. It's wish fulfillment, and obviously it turns against them."<br>
<u>Is it really more likely than Halo?</u> It was announced in 2007 and has been stalled since then. But never underestimate Hollywood's sadism.</p>
]]></description>
			<link><![CDATA[http://io9.com/5342283/10-video+game-movies-youll-see-before-halo/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5342283]]></guid>
			<category><![CDATA[video-game movies]]></category>
			<category><![CDATA[dead space]]></category>
			<category><![CDATA[District 9]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[halo]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 21 Aug 2009 11:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Touchable Holograms Bring the Holodeck One Step Closer]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/Holodeck.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/504x_Holodeck.jpg" class="left image500" width="500"></a>Sure, the characters in the Enterprise's holodeck would occasionally try to kill you, but when they worked, the tactile holograms looked like incredible fun. Now researchers are getting closer, creating holograms that can be felt and respond to human touch.</p>

<p>Researchers at the University of Tokyo are working to create holographic displays that mimic the sensation of interacting with solid objects. Sadly, there are none of the holodeck's forcefields at work to turn light into a solid object. Instead, the researchers place a reflective marker on a person's hand and use Nintendo Wiimotes to track the position of the hand relative to the hologram. As the hand gets near the hologram, the display triggers a feedback mechanism, which feeds acoustic radiation pressure to the hand, creating the sensation that the person is touching an object. At the same time, the hologram reacts to the hand's position, and can be batted, grabbed, or floated based on the hand's position.</p>
<p><object width="502" height="309" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/Y-P1zZAcPuw&hl=en&fs=1&fmt=22">
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<p>At the moment, it is all an extremely clever illusion, and one in need of greater development. But I hope that the researchers plan on sticking to holograms of balls and don't get around to creating a holographic Professor Moriarty any time soon.</p>
<p>[<a href="http://www.physorg.com/news168797748.html">Physorg</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5332438/touchable-holograms-bring-the-holodeck-one-step-closer]]></link>			<guid isPermaLink="false"><![CDATA[io9-5332438]]></guid>
			<category><![CDATA[holograms]]></category>
			<category><![CDATA[acoustics]]></category>
			<category><![CDATA[holodeck]]></category>
			<category><![CDATA[holodecks]]></category>
			<category><![CDATA[holography]]></category>
			<category><![CDATA[radiation]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 07 Aug 2009 10:47:06 PDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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			<title><![CDATA[Paella At The End of the Industrial World]]></title>
			<description><![CDATA[
<p>In the trashed remains of an anonymous European city, people live in half-disgorged buildings produced by buggy nanoswarms. It may look like the apocalypse, but on a warm afternoon there is still time for paella cooked over an open fire.</p>

<p>I love how this image - and many of artist <a class="autolink" title="Click here to read more posts tagged MIGUEL ANGEL MARTINEZ MONJE" href="http://io9.com/tag/miguel-angel-martinez-monje/">Miguel Angel Martinez Monje</a>'s images - manage to show both machine ruin and a still-thriving Earth. Industrial wreckage is illuminated by gorgeous skies; killer robots flash through verdant forests.</p>
<p>Monje grew up in Spain, and is a concept designer - some of these designs were concept work for the Killzone games.</p>
<p>via <a href="http://conceptships.blogspot.com/2009/07/miguel-angel-martinez-monje-concept.html">Concept Ships</a> and <a href="http://www.bymonje.com">Monje's website</a>.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/mam_04.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/504x_mam_04.jpg" class="left image500" width="500"></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/mam_07.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/504x_mam_07.jpg" class="left image500" width="500"></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/mam_06.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/504x_mam_06.jpg" class="left image500" width="500"></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/mam_08.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/504x_mam_08.jpg" class="left image500" width="500"></a><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/08/mam_05.jpg"><img src="http://cache.gawker.com/assets/images/8/2009/08/504x_mam_05.jpg" class="left image500" width="500"></a></p>
]]></description>
			<link><![CDATA[http://io9.com/5331138/paella-at-the-end-of-the-industrial-world/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5331138]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[killzone]]></category>
			<category><![CDATA[miguel angel martinez monje]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Thu, 06 Aug 2009 08:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Flashing Fairies And Moblins: The Legend Of Neil Is Back]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/07/504x_neil.jpg" class="left image500" width="500">It's been too long since we've had an update about our autoerotic asphyxiation-happy hero Neil, and his journey inside <em>The Legend of Zelda</em>. But Monday the 27th, Neil is back and we've got an exclusive look inside the new series.</p>

<p><script type="text/javascript" charset="utf-8">
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<p>First off, if those are arrow-carrying Moblins, then that's hilarious, because I always thought their spears were more arrow-like. Other great <em>Z</em> references in the gallery include mummies and the life potion &mdash; also, I spy a Blue Candle, so hopefully Neil will start burning down the forest and pissing off even more bad guys. The new series premieres in two weeks on Monday the 27th over at <a href="http://LegendofNeil.Atom.com.">Atom</a>. Don't miss it.</p>
<p>If you haven't seen the glory of Neil here's the first episode. It's full of self degrading, foul humor, and you won't be disappointed.</p>
<p><embed src="http://media.mtvnservices.com/mgid:hcx:content:atom.com:0168d1c1-249a-4a41-8bde-59f3ac99f53b" width="425" height="350" type="application/x-shockwave-flash" wmode="window" allowfullscreen="true" flashvars="autoPlay=false&dist=http://www.effinfunny.com&orig="></p>
<div style='border-top:1px solid #343f43; padding:5px 0 7px 0; text-align:center; width:426px; background:#000; color:#fff; font: bold 10px verdana, sans-serif;'><a href='http://www.atom.com/' target='_blank'><img src='http://www.atom.com/i/universal/atom_20.jpg'></a> <a href='http://www.atom.com/funny_videos/' target='_blank' style='color:#c1ddf2; margin:0 5px;'>Funny Videos</a> | <a href='http://www.atom.com/channels/category_cartoons/' target='_blank' style='color:#c1ddf2; margin:0 5px;'>Funny Cartoons</a> | <a href='http://www.atom.com/' target='_blank' style='color:#c1ddf2; margin-left:5px;'>More Video Clips</a></div>
<p><br clear="all"></p>
<p>Look for Neil and friends, including cast members Sandeep Parikh and Tony Janning, at San Diego <a class="autolink" title="Click here to read more posts tagged COMIC CON" href="http://io9.com/tag/comic-con/">Comic Con</a> on Thursday at Booth 3445 at 1:40 and on Saturday at 4:30 <a class="autolink" title="Click here to read more posts tagged FELICIA DAY" href="http://io9.com/tag/felicia-day/">Felicia Day</a> will join up with the rest of the group for a Rock Band session. And, of course, there will be a panel on Saturday at 7:30 in Room 7AB. Let's hope they bring back Felicia Day as the flashing, cutter fairy. Hopefully her appearance at the Con solidifies her commitment to that wonderful character for future episodes.</p>
]]></description>
			<link><![CDATA[http://io9.com/5316373/flashing-fairies-and-moblins-the-legend-of-neil-is-back]]></link>			<guid isPermaLink="false"><![CDATA[io9-5316373]]></guid>
			<category><![CDATA[exclusive]]></category>
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			<category><![CDATA[Felicia Day]]></category>
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			<category><![CDATA[legend of neil]]></category>
			<category><![CDATA[san diego comic con]]></category>
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			<category><![CDATA[stills]]></category>
			<category><![CDATA[the legend of neil]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[web series]]></category>
			<category><![CDATA[zelda]]></category>
			<pubDate><![CDATA[Thu, 16 Jul 2009 13:19:40 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Your Bioshock 2 Character Went On A Diet]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/06/evolutionofbigdaddy.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/06/evolutionofbigdaddy.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>Game developer 2K Marin posted a bunch of <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" href="http://io9.com/tag/concept-art/">concept art</a> showing the evolution of <a href="http://kotaku.com/tag/bioshock-2/">Bioshock 2</a>'s protagonist, Big Daddy, from lumbering brute to "guy in a diving suit." Check out the full-sized versions below, and decide which you prefer.</p>
<p><script type="text/javascript" charset="utf-8">
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<p>I have to say I kind of like the alien, menacing look of the earlier designs, but I bet the svelte newer version will be a lot easier to maneuver. [<a href="http://www.2kgames.com/cultofrapture/bdconceptart.html">The Cult Of Rapture</a> via <a href="http://www.gamesetwatch.com/2009/06/prototypes_for_the_prototype_b.php">GameSetWatch</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5302978/your-bioshock-2-character-went-on-a-diet]]></link>			<guid isPermaLink="false"><![CDATA[io9-5302978]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[bioshock]]></category>
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			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 26 Jun 2009 12:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Handy Chart Explains What Happened To TNG After Spock Traveled Through Time]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/06/340x_trekchart1.jpg" class="left image340" width="340"  style="display:block;"/>How can the <em><a class="autolink" title="Click here to read more posts tagged STAR TREK" href="http://io9.com/tag/star-trek/">Star Trek</a></em> MMO, <a class="autolink" title="Click here to read more posts tagged STAR TREK ONLINE" href="http://io9.com/tag/star-trek-online/">Star Trek Online</a>, be planning on creating a whole universe based on the <em>TNG/DS9/Voyager</em> version of <em>Trek</em>, when Nero erased that timeline by traveling backwards? The MMO has released a handy chart to explain.</p>
<p>You probably already knew that Spock and Nero created an alternate universe, where Vulcan got vulcanized and James Kirk's dad died when he was born. So the TNG continuity still exists, just as an alternate reality. But just in case you got confused, here's a chart to explain it all for you. Also, is this the first time we've seen official dates for the events of J.J. Abrams' recent <em>Trek</em> movie?</p>
<p><script type="text/javascript" charset="utf-8">
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<p>[<a href="http://www.startrekonline.com/startrek_xi">Star Trek Online</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5290664/handy-chart-explains-what-happened-to-tng-after-spock-traveled-through-time]]></link>			<guid isPermaLink="false"><![CDATA[io9-5290664]]></guid>
			<category><![CDATA[chart porn]]></category>
			<category><![CDATA[charts]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[mmos]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[star trek]]></category>
			<category><![CDATA[star trek online]]></category>
			<category><![CDATA[television]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 10:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Get Your Han On With The Old Republic's Latest Characters]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/06/swtor1.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/06/swtor1.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>Worried that <em><a class="autolink" title="Click here to read more posts tagged STAR WARS" href="http://io9.com/tag/star-wars/">Star Wars</a>: <a class="autolink" title="Click here to read more posts tagged THE OLD REPUBLIC" href="http://io9.com/tag/the-old-republic/">The Old Republic</a></em> wouldn't let you live out your childhood dreams of becoming <a class="autolink" title="Click here to read more posts tagged HAN SOLO" href="http://io9.com/tag/han-solo/">Han Solo</a>? Fret no more - The MMO's website has just released details of the next playable class: The smugglers.</p>

<p>Describing smugglers as "slick, sneaky and street-smart," it's almost as if they're daring you <em>not</em> to want to play this particular class, even before you get to the outfits inspired by <a class="autolink" title="Click here to read more posts tagged LANDO CALRISSIAN" href="http://io9.com/tag/lando-calrissian/">Lando Calrissian</a>. Who would want to be a Jedi when you can be one of these guys, instead?</p>
<p><script type="text/javascript" charset="utf-8">
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<p><a href="http://swtor.com/info/holonet/classes/smuggler">Smuggler</a> [<a class="autolink" title="Click here to read more posts tagged STAR WARS: THE OLD REPUBLIC" href="http://io9.com/tag/star-wars%7c-the-old-republic/">Star Wars: The Old Republic</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5288687/get-your-han-on-with-the-old-republics-latest-characters]]></link>			<guid isPermaLink="false"><![CDATA[io9-5288687]]></guid>
			<category><![CDATA[star wars]]></category>
			<category><![CDATA[han solo]]></category>
			<category><![CDATA[lando calrissian]]></category>
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			<category><![CDATA[smuggler]]></category>
			<category><![CDATA[star wars: the old republic]]></category>
			<category><![CDATA[the old republic]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Sat, 13 Jun 2009 11:00:10 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5288687&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Text Adventure Games That Ate Our Brains]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/06/thumb160x_2543d37e88403fa969acd375a6fa1e84.jpg" class="left image158" width="158" />Long before computer animation and virtual reality, people were creating virtual worlds in a more traditional way: text. And some of the most vibrant and complete virtual worlds existed in a quirky genre of video game called the text adventure.</p>

<p>Most people have experienced <a class="autolink" title="Click here to read more posts tagged TEXT ADVENTURES" href="http://io9.com/tag/text-adventures/">text adventures</a> (also known as interactive fiction) in some way: the phrase "you are likely to be eaten by a <a href="http://en.wikipedia.org/wiki/Grue_(monster)">grue</a>" still strikes fear into many hearts. The same way a well-written novel can conjure up detailed and engrossing pictures in the mind of a reader, so, too, can a good text adventure.</p>
<p>The first experiment with interactive fiction, ADVENT (or Colossal Cave Adventure), and the first commercial text adventure, Adventureland, were the model for future games of this format. Both were fantasy games with increasingly widening worlds to explore. From there, though, one company dominated the text adventure market: <a href="http://en.wikipedia.org/wiki/Infocom">Infocom</a>.</p>
<p>In addition to their humor, their unconventional packaging (including "feelies," odd little artifacts from the game), and their innovative interface, Infocom also developed a reputation for creating large and strange virtual worlds. They also inspired independent creators to take up the mantel of creating text-based worlds. Here are some of the most expansive and iconic of those worlds.</p>
<p><strong><a href="http://en.wikipedia.org/wiki/Zork">Zork</a></strong></p>
<p>The first version of <em>Zork</em> was written in the late 70's, but since then, the world of <em>Zork</em> has expanded into something giant and complex. The game is divided into three parts, all set in the vast <em>Zork</em> universe. In part 1, throughout your quest to collect treasures and become the Dungeon Master, you explore a fiendishly complex maze, an ancient ruined temple, a portion of the "Land of the Dead," and a flood control dam, all part of a great Underground Empire.</p>
<p>An that's all just part 1. Parts 2 and 3 take you to more mazes, a carousel, a volcano, a museum, an immense "Land of Shadows," and more, encountering wizards, thieves, and the infamous grue. The tone of the games is lighthearted and full of jokes. The combined effect makes the <em>Zork</em> trilogy totally engrossing, one of the first fully immersive virtual worlds. (<a href="http://thcnet.net/error/index.php">Play part 1 here</a>)</p>
<p><img src="http://cache.gawker.com/assets/images/io9/2009/06/bureaucracy.jpg" width="400" height="408" style="display:block;"><strong><a href="http://en.wikipedia.org/wiki/Bureaucracy_(computer_game)">Bureaucracy</a></strong></p>
<p><em><a class="autolink" title="Click here to read more posts tagged HITCHHIKER'S GUIDE TO THE GALAXY" href="http://io9.com/tag/hitchhiker.s-guide-to-the-galaxy/">Hitchhiker's Guide to the Galaxy</a></em> author <a class="autolink" title="Click here to read more posts tagged DOUGLAS ADAMS" href="http://io9.com/tag/douglas-adams/">Douglas Adams</a> worked closely with Infocom to create two different games. The first, and more well known, was based off of his famous <em>Hitchhiker</em> series, but the second was set in an entirely different, entirely scarier world.</p>
<p>It's called <em>Bureaucracy</em>, and in it, you are a confused citizen trying to file a change of address card. This simple task spirals into a complex, infuriating adventure in a fully formed world disconcertingly similar to the real one. In the world of Bureaucracy, your lunch order is lost due to a computer crash, your mail is scattered throughout the various houses you visit, you are almost eaten by a tribe of cannibals, and you eventually enlist the help of a hacker to finally get your address changed.</p>
<p>The thing that makes the world of <em>Bureaucracy</em> so engrossing is that it starts as a routine exploration of the town you find yourself in, but it quickly develops into a giant web of confusion and manipulation. It feels a little like waking up and finding yourself in a parallel world where everyday tasks take a SWAT team to accomplish.</p>
<p><img src="http://cache.gawker.com/assets/images/io9/2009/06/trinity.jpg" width="400" height="409" style="display:block;"><strong><a href="http://en.wikipedia.org/wiki/Trinity_(computer_game)">Trinity</a></strong></p>
<p><em>Trinity</em> opens on a quiet English park about to be blasted by a nuclear explosion. Your job is to escape into a parallel universe of sorts and explore the mystery of how the bomb came to be launched at the park that day. What follows is a journey through nuclear test sites of the past and future and the surreal landscapes of another dimension, a sort of speculative history and future of the development of nuclear weapons.</p>
<p><em>Trinity</em> is an unabashedly political game. It was released in 1986, and it's a commentary on the nuclear age. But it's also an exploration of a strange dimension with it's own rules, a blend of fiction and reality. Figuring out these rules means fully delving into <em>Trinity</em>'s strange world.</p>
<p><img src="http://cache.gawker.com/assets/images/io9/2009/06/amfv1.jpg" width="400" height="415" style="display:block;"><strong><a href="http://en.wikipedia.org/wiki/A_Mind_Forever_Voyaging">A Mind Forever Voyaging</a></strong></p>
<p>In a strange experiment with the virtual worlds of text adventures, <em><a class="autolink" title="Click here to read more posts tagged A MIND FOREVER VOYAGING" href="http://io9.com/tag/a-mind-forever-voyaging/">A Mind Forever Voyaging</a></em> presents a laboratory creating its own simulated virtual world. This research team has created a virtual city to model a new plan for economic and social development. You control an artificial intelligence named PRISM, and your job is to delve into the virtual town to observe conditions under this new plan.</p>
<p>The game progresses through years in the simulated city, and you observe the slow growth of dystopia. It's an unconventional entry in the text adventure canon. There are very few puzzles and the ultimate goal seems merely to observe and learn from the failures of the research team. The game essentially presents you with a declining world for you to explore and try to understand.</p>
<p><img src="http://cache.gawker.com/assets/images/io9/2009/06/curses.jpg" width="400" height="400" style="display:block;"><strong><a href="http://en.wikipedia.org/wiki/Curses_(computer_game)">Curses</a></strong></p>
<p>With the fall of Infocom in the late 80's, text adventures and interactive fiction seemed to be on the decline. But there was a minor resurgence in the format not long after. Graham Nelson's 1993 game, <em>Curses</em>, is considered a standout in that resurgence.</p>
<p>In <em>Curses</em>, you are a wealthy Englishman searching through the attic of your recently inherited house for a map. Of course things get complex from there, but the bulk of the richness of the environment comes from the clearly carefully conceived mansion, Meldrew Hall. In exploring the house, it seems to come alive with its own history. <em>Curses</em> is worth checking out for this section alone. (<a href="http://www.if.correspondencechess.com/curses.html">Play it here</a>)</p>
<p>These games, among others, show the power of text to develop immersive and complex virtual worlds.</p>
<p>Further reading: <a href="http://io9.com/343987/the-cursor-is-your-friend-in-scifi-text-adventure-games">The Cursor Is Your Friend In Scifi Text Adventure Games</a></p>
]]></description>
			<link><![CDATA[http://io9.com/5279044/the-text-adventure-games-that-ate-our-brains]]></link>			<guid isPermaLink="false"><![CDATA[io9-5279044]]></guid>
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			<category><![CDATA[douglas adams]]></category>
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			<category><![CDATA[hitchhiker's guide to the galaxy]]></category>
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			<category><![CDATA[trinity]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[zork]]></category>
			<pubDate><![CDATA[Thu, 04 Jun 2009 12:31:38 PDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Goldmeier]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5279044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Control Gerard Butler's Killing Spree From Your Futon]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/06/gamersfront.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/06/gamersfront.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>An exclusive shot from <a class="autolink" title="Click here to read more posts tagged GERARD BUTLER" href="http://io9.com/tag/gerard-butler/">Gerard Butler</a>'s new action movie <em><a href="http://io9.com/5248642/new-trailer-shows-that-gamer--crank-%252B-death-race">Gamer</a></em> reveals how the berzerker's stay-at-home puppet master controls his every function. Time to step it up, Gerard and skinny user boy &mdash; zero kills is just pathetic.</p>

<p>In <em>Gamer</em>, Kable (Butler) is the poor death-row inmate sold into slavery in evil Michael C. Hall's real-life video game. Butler is a puppet for a wealthy user, competing in a first person shooter war game. The kid pictured above can literally step into Kable and control his every move, pinning him against other inmates. After a certain amount of never before reached wins, Kable gets his freedom.</p>
<p>Official synopsis:</p>
<blockquote>
<p>Set in a future-world where humans can control other humans in mass-scale, multi-player online gaming environments, a star player (Butler) from a game called "Slayers" looks to regain his independence while taking down the game's mastermind (Hall)</p>
</blockquote>
<p>Here's the high res. version of that image:<br>
<script type="text/javascript" charset="utf-8">
galleryPost('gamerstillexclusive', 1, '');
</script></p>
<p><em>Gamer</em> will hit theaters September 4th.</p>
]]></description>
			<link><![CDATA[http://io9.com/5278281/control-gerard-butlers-killing-spree-from-your-futon]]></link>			<guid isPermaLink="false"><![CDATA[io9-5278281]]></guid>
			<category><![CDATA[exclusive]]></category>
			<category><![CDATA[gallery]]></category>
			<category><![CDATA[gamer]]></category>
			<category><![CDATA[gerard butler]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[stills]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 04 Jun 2009 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5278281&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Spaceport Bustles With Mercenary Scum And Deadly Space Guns]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/05/arcturis2.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/05/arcturis2.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>Welcome to Arcturis spaceport &mdash; you can land any time, amongst the humming radar dishes and hovering patrol ships. But will you be able to take off again? I love the <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" href="http://io9.com/tag/concept-art/">concept art</a> of Australian artist <a class="autolink" title="Click here to read more posts tagged ADAM PAQUETTE" href="http://io9.com/tag/adam-paquette/">Adam Paquette</a>, for its mixture of gleaming futurism and gritty, gun-blazing danger.</p>
<p>You can see more of Paquette's work <a href="http://www.paquette.com.au/manifested.html">at his website</a>. And his blog, with shiny new work, <a href="http://adampaquette.blogspot.com/">is here</a>.</p>
<p><img src="http://cache.gawker.com/assets/images/io9/2009/05/escape_from_AA_guns.jpg" width="379" height="470" style="display:block;"><br>
<img src="http://cache.gawker.com/assets/images/8/2009/05/DOW_Room_Final.jpg" class="center image1024" width="1024"><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/05/stormtree.jpg" width="685" height="424" style="display:block;float:none;"><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/05/space_mining.jpg" width="685" height="365" style="display:block;float:none;"><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/05/solar_power_array.jpg" width="641" height="470" style="display:block;float:none;"><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/05/mercenary_marketplace.jpg" width="685" height="448" style="display:block;float:none;"><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/05/futuristic_medical_vehicle_2_01.jpg" width="685" height="470" style="display:block;float:none;"><br>
<img src="http://cache.gawker.com/assets/images/io9/2009/05/futuristic_medical_vehicle_01.jpg" width="685" height="423" style="display:block;float:none;"></p>
]]></description>
			<link><![CDATA[http://io9.com/5272233/a-spaceport-bustles-with-mercenary-scum-and-deadly-space-guns/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5272233]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[adam paquette]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 28 May 2009 14:17:39 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5272233&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Will A TV Star Make Bioshock Movie Cheap Enough?]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/05/340x_bioshock.jpg" class="left image340" width="340"  style="display:block;"/>After hearing about Hollywood's sticker shock over the <em>Bioshock</em> movie's <a href="http://io9.com/5227633/bioshocks-cost-too-high-for-studio">rumored $160 million dollar budget</a>, we knew they'd be coming up with new ideas to try and lower the overall cost. But if the rumored lead actor gets the part, it'll be kind of a steal for Universal.</p>

<p><em>Prison Break</em> actor <a class="autolink" title="Click here to read more posts tagged WENTWORTH MILLER" href="http://io9.com/tag/wentworth-miller/">Wentworth Miller</a> took to his <a href="http://twitter.com/wentworthmiller/status/1931527608">Twitter</a> to let his fans know that he's talking <em>Bioshock</em>. And later tweets seem to imply it's indeed the video-game's movie version.</p>
<p><img src="http://cache.gawker.com/assets/images/io9/2009/05/miller.jpg" width="577" height="251" style="display:block;"><br clear="all"></p>
<p>This means a few things: that Hollywood is moving forward with the long-in-development film, budget problems or not. Plus it means actors like Miller are going to be getting a second look as they are a bit cheaper than the big Hollywood A-list actors. I'm completely for this. I like Miller &mdash; he's a solid actor in <em>Prison Break</em> &mdash; and I'm interested to see more from him. And I want to see who else they start to tap for roles in this film.</p>
<p>UPDATE: Sorry guys, I was had. Thanks to commenters pointing this out, looks like this Twitter might be a big fat fake. I apologize if I excited anyone (including myself). I wish it was true because I really would like this movie to be filmed.</p>
]]></description>
			<link><![CDATA[http://io9.com/5271798/will-a-tv-star-make-bioshock-movie-cheap-enough]]></link>			<guid isPermaLink="false"><![CDATA[io9-5271798]]></guid>
			<category><![CDATA[bioshock]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[news]]></category>
			<category><![CDATA[twitter]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wentworth miller]]></category>
			<pubDate><![CDATA[Thu, 28 May 2009 07:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5271798&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Robot Chicken's Contribution To The Spore Universe is Explosively Demented]]></title>
			<description><![CDATA[
<p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/FHwCBmgOoU4&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/FHwCBmgOoU4&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object>Maxis invited the creators of cult TV show <a class="autolink" title="Click here to read more posts tagged ROBOT CHICKEN" href="http://io9.com/tag/robot-chicken/">Robot Chicken</a> to come in and design special downloadable levels for <em><a class="autolink" title="Click here to read more posts tagged SPORE: GALACTIC ADVENTURES" href="http://io9.com/tag/spore%7c-galactic-adventures/">Spore: Galactic Adventures</a></em>. Here's the first documentary showing the masters at work, with <em>literally</em> explosive diarrhea.</p>
]]></description>
			<link><![CDATA[http://io9.com/5261330/robot-chickens-contribution-to-the-spore-universe-is-explosively-demented]]></link>			<guid isPermaLink="false"><![CDATA[io9-5261330]]></guid>
			<category><![CDATA[robot chicken]]></category>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[comedy]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[spore: galactic adventures]]></category>
			<category><![CDATA[television]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 19 May 2009 14:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5261330&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Beam Down With New Space-Opera-Themed Spore Galactic Adventures Trailer]]></title>
			<description><![CDATA[
<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/jZZZ1svMqRE&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/jZZZ1svMqRE&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></object>This new 1950s-style trailer for <em><a class="autolink" title="Click here to read more posts tagged SPORE GALACTIC ADVENTURES" href="http://io9.com/tag/spore-galactic-adventures/">Spore Galactic Adventures</a></em> is heavy on the space-operatic bombast... and it's getting me intrigued. Especially the part about turning giant monsters into ginormous chaos.</p>
]]></description>
			<link><![CDATA[http://io9.com/5239547/beam-down-with-new-space+opera+themed-spore-galactic-adventures-trailer]]></link>			<guid isPermaLink="false"><![CDATA[io9-5239547]]></guid>
			<category><![CDATA[spore galactic adventures]]></category>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[maxis]]></category>
			<category><![CDATA[spore]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[videos]]></category>
			<pubDate><![CDATA[Mon, 04 May 2009 11:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5239547&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mutant Wolves Tear Through The Ruins Of Yale University]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/05/722xroad_bandits_1080.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/05/722xroad_bandits_1080.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>If only the real Connecticut had looked like this, I would have liked it more. Evil survivalists and mutant wolves tear up a post-apocalyptic landscape in the video game <em>Borderlands</em>. More new screenshots below.</p>

<p><script type="text/javascript" charset="utf-8">
galleryPost('borderlandz', 7, '');
</script>Some of the "concept-art-style" screenshots look a bit too clean and bright for my liking, but I still love the mutant wolves and the ruined ashes of Connecticut. [<a href="http://kotaku.com/5234759/borderlands-a-new-look-at-gearboxs-new-look">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5236402/mutant-wolves-tear-through-the-ruins-of-yale-university]]></link>			<guid isPermaLink="false"><![CDATA[io9-5236402]]></guid>
			<category><![CDATA[borderlands]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[post-apocalyptic]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[you can take a drink now]]></category>
			<pubDate><![CDATA[Fri, 01 May 2009 15:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5236402&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Video Games Are The Forefront Of Futuristic City Design]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/04/shanghai2_01.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/04/shanghai2_01.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>Shanghai in the year 2027 glimmers with life, setting the Huangpu river ablaze with reflections, in this image from Eidos' long-awaited game <em><a class="autolink" title="Click here to read more posts tagged DEUS EX" href="http://io9.com/tag/deus-ex/">Deus Ex</a> 3</em>. Are <a class="autolink" title="Click here to read more posts tagged VIDEO GAMES" href="http://io9.com/tag/video-games/">video games</a> the cutting edge of imagining <a class="autolink" title="Click here to read more posts tagged FUTURE CITIES" href="http://io9.com/tag/future-cities/">future cities</a>?</p>

<p><em><a class="autolink" title="Click here to read more posts tagged DEUS EX 3" href="http://io9.com/tag/deus-ex-3/">Deus Ex 3</a></em> is a prequel to the other two <em><a class="tagautolink autolink" title="Click here to read more posts tagged DEUS EX" href="http://io9.com/tag/deus-ex/">Deus Ex</a></em> games. In it, you're Adam Jensen, a private security officer working at a company that develops biomechanical augmentations for the human body, just one stepping stone towards the nanotech augmentations of the other games. Jensen witnesses an attack on his company, and has to investigate. Besides Shanghai, the game <a href="http://forums.gamers-union.net/new-deus-ex-t1631.html?s=01dc1c197ed108eb2f1cd98690e1d95e&amp;t=1631">will take you</a> to future versions of Detroit, Montreal and two other cities.</p>
<p>Here are some more bitchin images:</p>
<p><script type="text/javascript" charset="utf-8">
galleryPost('deusex3', 7, '');
</script></p>
<p>[<a href="http://forums.eidosgames.com/showthread.php?t=80886">EIDOS Forums</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5231419/video-games-are-the-forefront-of-futuristic-city-design]]></link>			<guid isPermaLink="false"><![CDATA[io9-5231419]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[deus ex]]></category>
			<category><![CDATA[deus ex 3]]></category>
			<category><![CDATA[eidos]]></category>
			<category><![CDATA[future cities]]></category>
			<category><![CDATA[future cityscapes]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[urban futurism]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 28 Apr 2009 13:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5231419&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bioshock 2 Ups The Post-Apocalyptic Creepy-Girl Ante]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/04/945380_04172009_790screen014.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/04/945380_04172009_790screen014.jpg" class="left image500" width="500"  style="display:block;"/></a><em>Bioshock</em>, one of the coolest games of the past few years, is finally spawning a sequel. And Gamespot got an exclusive look at the new edition of this bleak undersea shooter.</p>

<p>As in the original Bioshock, you'll be exploring the ruins of an undersea city that was supposed to be a utopia. This time around, it's ten years later, and you're a prototype "big daddy," escaping from mental conditioning by the mad scientist Dr. Bridgette Tenenbaum. Young girls are being kidnapped by a mysterious creature known as a "Big Sister," and Tenenbaum, the creator of the "Little Sisters," feels a sense of responsibility. It's hinted the "Big Sister" may be one of the "Little Sisters" freed at the end of the first game, who didn't take well to life on the outside. As you wake up at the start of the game, you hear Tenenbaum's voice urging you on to go find the Big Sister.</p>
<p>Here's a featurette about the new game:</p>
<p><embed id="mymovie" width="432" height="362" flashvars="playerMode=embedded&movieAspect=4.3&flavor=EmbeddedPlayerVersion&skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6208177%26mode%3Dembedded%26width%3D432%26height%3D362" wmode="transparent" allowscriptaccess="always" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"></p>
<p>And here are some awesome screenshots and concept drawings (more at the link below):</p>
<p><script type="text/javascript" charset="utf-8">
galleryPost('bioshock2', 12, '');
</script></p>
<p>In the new game, you won't just explore Rapture, you'll be able to go outside as well, thanks to a fancy diving suit that comes with your "big daddy" armor. This'll provide a break from the non-stop claustrophobic action and also let you access a part of the city you couldn't reach otherwise. And you start to realize that Rapture and the sea-slug stem-cell substance ADAM are having on the local sea life, including weirdly mutated coral that's meshed with the city walls. You also get to visit the headquarters of Fontaine Futuristics. And as in the first game, you have a choice between saving Little Sisters, or harvesting ADAM from them. But you can also "adopt" them, which means they become your friends and help you find other sources of ADAM, which enhances your abilities. But if you adopt a Little Sister, you have to protect her from the vicious Slicers. And of course, the Big Sister is horrifying and totally lethal, with a needle arm and a cage on her back to hold Little Sisters.</p>
<p>[<a href="http://www.gamespot.com/xbox360/action/bioshock2/news.html?sid=6208179&mode=news&page=1">Gamespot</a>]</p>
]]></description>
			<link><![CDATA[http://io9.com/5220165/bioshock-2-ups-the-post+apocalyptic-creepy+girl-ante]]></link>			<guid isPermaLink="false"><![CDATA[io9-5220165]]></guid>
			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[bioshock]]></category>
			<category><![CDATA[computer games]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[Marin 2K]]></category>
			<category><![CDATA[post-apocalyptic]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 20 Apr 2009 13:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5220165&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bane And His Pulsing Veins Burst From Arkham Asylum]]></title>
			<description><![CDATA[
<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/B3TNlP1J8kU&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/B3TNlP1J8kU&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></object>A new clip from creepy Batman video game, <em>Batman: <a class="autolink" title="Click here to read more posts tagged ARKHAM ASYLUM" href="http://io9.com/tag/arkham-asylum/">Arkham Asylum</a></em>, debuts the latest baddie for the bat: Bane the chronic Venom juicer.</p>
]]></description>
			<link><![CDATA[http://io9.com/5214240/bane-and-his-pulsing-veins-burst-from-arkham-asylum]]></link>			<guid isPermaLink="false"><![CDATA[io9-5214240]]></guid>
			<category><![CDATA[Arkham Asylum]]></category>
			<category><![CDATA[bane]]></category>
			<category><![CDATA[batman]]></category>
			<category><![CDATA[Batman: Arkham Asylum]]></category>
			<category><![CDATA[clip]]></category>
			<category><![CDATA[the joker]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 16 Apr 2009 09:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5214240&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[We Have Slain the Chomper And Brought Him Back to Our Village]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/io9/2009/04/058_gameovercontinue.jpg" class="left image500" width="500"  style="display:block;"/>This painting by Scrappers, called "Game Over 2," is a revisionist history of the Pac Man universe. Here the native ghosts are triumphant over the colonizing chompy mouth oppressor. And there's more.</p>

<p>These are just a few of the bizarre, haunting, and gooftastic paintings from <a class="autolink" title="Click here to read more posts tagged GIANT ROBOT GALLERY" href="http://io9.com/tag/giant-robot-gallery/">Giant Robot Gallery</a>'s "<a class="autolink" title="Click here to read more posts tagged GAME OVER CONTINUE" href="http://io9.com/tag/game-over-continue/">Game Over Continue</a>" Show, which opened on March 27 during the Game Developers Conference and closes today. So if you're in the San Francisco Bay Area, now's the time to check it out. I was there at the opening night, and the place was packed with indie gamer nerds, some showing off games they'd built just for the show and others just enjoying the videogame art ambiance.</p>
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<p>A frivolous but true observation: indie gamer nerds have incredibly good taste in hoodies. I would go to another opening like this just for the awesome hoodies, and then stay for the excellent art.</p>
<p>Check out art from the entire show (and buy one to support a geek artist!) <a href="http://www.gr-sf.com/artshows.php">via Giant Robot</a></p>
]]></description>
			<link><![CDATA[http://io9.com/5212615/we-have-slain-the-chomper-and-brought-him-back-to-our-village]]></link>			<guid isPermaLink="false"><![CDATA[io9-5212615]]></guid>
			<category><![CDATA[concept art]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[game over continue]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[giant robot gallery]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Wed, 15 Apr 2009 08:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Who Is Keeping Arnold From Fulfilling His Robot Destiny?]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/04/thumb160x_944def450e8c2de0b331b8014b407fdf.jpg" class="left image158" width="158" />McG addressed the Schwarzenegger cameo controversy, only to smash our dreams and tell us all that right now, Arnold is not in the movie. Plus, check out the latest footage from the <em><a class="autolink" title="Click here to read more posts tagged TERMINATOR SALVATION" href="http://io9.com/tag/terminator-salvation/">Terminator Salvation</a></em> game.</p>

<p>So either McG is messing with us or right now Arnold seriously isn't in <em>Terminator Salvation</em>. In an interview with <a href="http://www.mtv.com/movies/news/articles/1609160/story.jhtml">MTV</a>, McG said point blank, "We don't know if Schwarzenegger is in the movie or not; it's not clear. I can say that." He then went on to call the Arnold wrangling "a complicated, delicate balance."</p>
<p>He even dismissed <a href="http://io9.com/5204137/now-that-arnolds-back-for-terminator-can-he-ride-atop-the-shoulders-of-this-giant">Terry Crews' confirmation</a> that Arnold is indeed in the flick.</p>
<p>But McG has said that some version of Arnie's T-800 will be in the movie one way or another, so I'm not sure what to think but I'm guessing that they are haggling over a voice over for some sort of robot like face that may or may have Arnold's likeness. I hope there isn't some adviser out there, instructing Arnie to stay away from this flick. It's a recession, and it's his job as California governor to boost our morale and our economic spending, the best way he can - with action movies and Terminator cameos. No one has forgotten that Arnold was the Terminator. In fact, that whole shtick probably helped him get elected in some marketing way or another. Get out of the way of progress.</p>
<p>McG also touched on Linda Hamilton's voiceover in the MTV interview, explaining that<br></p>
<blockquote>Everyone knows she instructed her son how to survive and how to fulfill his destiny via audio tapes. There is a great deal of listening done to those audio tapes done in hope of guidance. There's some scenes with Christian being inspired by the character Linda played.</blockquote>
<p>In other bloody robot news, there is a new a new Terminator video game trailer stuffed with resistance goodness. Listen to the human army call out for help, blow up some bots, and hug it out.</p>
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			<link><![CDATA[http://io9.com/5211792/who-is-keeping-arnold-from-fulfilling-his-robot-destiny]]></link>			<guid isPermaLink="false"><![CDATA[io9-5211792]]></guid>
			<category><![CDATA[terminator]]></category>
			<category><![CDATA[arnold schwarzenegger]]></category>
			<category><![CDATA[mcg]]></category>
			<category><![CDATA[movies]]></category>
			<category><![CDATA[terminator salvation]]></category>
			<category><![CDATA[Terminator: Salvation]]></category>
			<category><![CDATA[trailer]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 14 Apr 2009 10:52:17 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Bioshock 2 Lets You View Steampunk Undersea World From Big Daddy's Eyes]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/8/2009/04/thumb160x_af5a548f87018916efa7e5ed9b6fa771.jpg" class="left image158" width="158" />The first gameplay footage for <em>Bioshock 2</em> gives us hope for the future of Steampunk, and of Hollywood. This is the type of gear-spinning, mechanical underwater world we deserve.</p>

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<p>The second game takes place in the 70s, ten years after the original. Yes, that's you controlling Big Daddy - Amazing, I know. In the video, you're chasing down Big Sister whilst the screams of helpless victims echo in the distance. Also, I believe that Bridgette Tenenbaum makes a quickie appearance. Apparently Tenebaum is distraught because "Big Sister" is taking little girls and turning them into monsters. You play Tenebaum's only hope, the prototype Big Daddy, and doesn't it feel good when you're holding the drill?</p>
<p>After watching this, one can only hope that Hollywood is paying attention. Yes, they're making a <a href="http://io9.com/388816/">Bioshock film</a>, but this is bigger than that. Oftentimes, the stories told via video game are a thousand times more compelling than most blockbusters. I hope the Bio film lives up to the game and maybe inspires Hollywood to hire a few folks from the video game world rather than just making a terrible Chun Li film.</p>
<p>Here is a much older trailer for Bioshock 2:<br>
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			<link><![CDATA[http://io9.com/5207203/bioshock-2-lets-you-view-steampunk-undersea-world-from-big-daddys-eyes]]></link>			<guid isPermaLink="false"><![CDATA[io9-5207203]]></guid>
			<category><![CDATA[bioshock]]></category>
			<category><![CDATA[clip]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 10 Apr 2009 12:00:40 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Stargate Worlds' Lights Are Still On]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/04/stargateworlds-1.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/04/stargateworlds-1.jpg" class="left image500" width="500"  style="display:block;"/></a>Despite Stargate executive producer Brad Wright's fears, the <em>Stargate</em> MMO is still up and running, according to GateWorld's Manager Kevin Balentine.</p>

<p>Despite an interview at Gateworld where Brad Wright hinted that the game didn't have much of a future by saying "They had an opportunity and they got our support, and they obviously had significant funding, and it didn't happen," Balentine (the Manager of the <a href="http://www.gateworld.net/news/2009/04/cme-stargate-worlds-is-coming/">GateWorld</a> project) says that progress is still moving forward with the MMO.</p>
<p>On the <a href="http://community.stargateworlds.com/news/4/1281/">World</a> site, he address Wright's interview, saying:</p>
<blockquote>
<p>Our official response is that the lights here are still on and the development team is working hard every day to get this game built.</p>
<p>I've been asked from many corners lately to provide an official response to a story circulated by Gateworld.net. I spoke with Darren Sumner, the author of the story, soon after it was posted and gave him a detailed response to the article which he decided not to publish.</p>
<p>Our official response is that the lights here are still on and the development team is working hard every day to get this game built. Team members are in the office seven days a week to deliver <a class="autolink" title="Click here to read more posts tagged STARGATE WORLDS" href="http://io9.com/tag/stargate-worlds/">Stargate Worlds</a>. Brad Wright is the Stargate expert and a creative consultant on Stargate Worlds who advises us on the story; unfortunately we had not recently updated him on our progress or the impact from the current global economic crisis, and he was not fully aware of the continuing progress on our game.</p>
<p>It's true that the production of Stargate Worlds has been significantly impacted by the greatest worldwide economic downturn in decades, but we are still raising enough money from angel investors to keep the dev team working.</p>
<p>We are currently negotiating several deals that will cover our financial responsibilities and fund the remainder of development. When we sign those deals, you'll hear about it. Until then, we'll keep building Stargate Worlds, because right now, that's the only thing that matters to us.</p>
</blockquote>
<p>So that's good news because from the <a href="http://io9.com/5059621/stargate-worlds-screenshots-and-battle-armor-get-you-gate-ready">concept art we've seen</a>, it looks pretty gorgeous for an MMO. I hope this project sees the light of day, for the <a href="http://io9.com/5029734/new-stargate-worlds-alien-gives-gaters-the-come+hither-look">sexy alien ladies</a> alone.</p>
]]></description>
			<link><![CDATA[http://io9.com/5204488/stargate-worlds-lights-are-still-on]]></link>			<guid isPermaLink="false"><![CDATA[io9-5204488]]></guid>
			<category><![CDATA[stargate worlds]]></category>
			<category><![CDATA[mmo]]></category>
			<category><![CDATA[stargate]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 08 Apr 2009 16:45:39 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Greg Bear Solves Halo's Greatest Mystery]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/io9/2009/04/OpeningShot1-large.jpg"><img src="http://cache.gawker.com/assets/images/io9/2009/04/OpeningShot1-large.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>We're finally going to learn more about Halo's mysterious Forerunners, at the hands of a master. Hugo- and Nebula-winning author <a class="autolink" title="Click here to read more posts tagged GREG BEAR" href="http://io9.com/tag/greg-bear/">Greg Bear</a> is writing a new Halo trilogy.</p>

<p>According to a press release from Tor Books:<br></p>
<blockquote>The first novel in this new trilogy will be published in early 2010. An unabridged audiobook edition will publish simultaneously with the new novel.
<p>A science fiction icon and winner of the field's highest awards, Greg Bear has signed on to write three "Halo" novels set in the time of the Forerunners, the creators and builders of the Halos. Almost nothing is known for sure about this ancient race. Worshipped by the Covenant as gods, their engineering relics pepper the galaxy, and their connection to humanity remains unanswered. Devoted fans of both the books and games will finally get to delve deep into the era of these enigmatic beings, and discover for themselves the epic story behind one of the great mysteries of the "Halo" universe: the complete disappearance of the Forerunners from existence. "Greg Bear is truly a living legend of science fiction. To have him at play in the Halo universe will be exciting not just to Halo fans but to science fiction fans on a whole," says Eric Raab, Tor editor.</p>
</blockquote>
]]></description>
			<link><![CDATA[http://io9.com/5202398/greg-bear-solves-halos-greatest-mystery]]></link>			<guid isPermaLink="false"><![CDATA[io9-5202398]]></guid>
			<category><![CDATA[halo]]></category>
			<category><![CDATA[books]]></category>
			<category><![CDATA[Forerunners]]></category>
			<category><![CDATA[greg bear]]></category>
			<category><![CDATA[media tie-ins]]></category>
			<category><![CDATA[novelizations]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 07 Apr 2009 13:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Shooting Virtual Zombies Is Good For You, Officially]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/io9/2009/03/game.jpg" class="left image340" width="340"  style="display:block;"/>It's one more blow to overprotective parenting worldwide, but scientists have discovered that playing videogames may actually be good for you after all. Please, wait until you've finished reading this before calling mom to laugh.</p>

<p>Daphne Bavelier, from the University of Rochester, New York, has turned into something of a gaming evangelist; six years ago, she proved that playing games made you more adept at completing visual tasks, and now she's on the way to proving that they also improve your eyesight.</p>
<p>A recent study conducted by Bavelier showed that gamers playing what she terms as "action" games (first person shooters) for 50 hours over a nine week period had a 43% increase in their ability to perceive contrast, a discovery that may pave the way to the first non-lens and non-surgical treatment for amblyopia, or failure to identify contrast, which affects 3% of the population of western society. Her study has led to the University of California in Berkeley starting an amblyopia trial where games will be prescribed as treatment.</p>
<p><a href="http://www.newscientist.com/article/dn16857-shoot-em-up-video-games-are-good-for-your-eyesight.html">Shoot 'em up video games are good for your eyesight</a> [New Scientist]</p>
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			<link><![CDATA[http://io9.com/5189570/shooting-virtual-zombies-is-good-for-you-officially]]></link>			<guid isPermaLink="false"><![CDATA[io9-5189570]]></guid>
			<category><![CDATA[medical science]]></category>
			<category><![CDATA[ambyopia]]></category>
			<category><![CDATA[daphne bavalier]]></category>
			<category><![CDATA[videogames]]></category>
			<pubDate><![CDATA[Mon, 30 Mar 2009 10:30:28 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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