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7 Failed Virtual Reality Technologies
| posts about #virtualboy more → |
7 Failed Virtual Reality Technologies |
06/05/09
I expected some motion sickness, but it really was not much of a problem. But at the end of two days, I felt like I had been hit by a truck.
Taking a group of 10 - 12 people on a normal site tour is pretty exhausting. Taking 10 - 12 people on a tour where you could not just walk around, but "fly" through representations of data sapped every last bit of energy I had. After two days, I woke up and could not get out of bed. The VR lab called me at 8 am and asked if I could give one more tour, and just the idea of going back into space made me hurl.
PS, that Nintendo Virtual Boy display caused vision damage, a total disaster.
06/05/09
"Work and fun: now with more barf and exhaustion than the real world!"
06/05/09
06/05/09
The sad truth is that the whole VR movement was 10 years before its time. If they tried it now with the motion tracking they can do, the graphics capabilities and the fact that they can cheaply put HD video into a screen the size of your eyeglasses it could probably be formidable. But, sadly, I fear it will stay a nostalgia.
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