<![CDATA[io9: xbox]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: xbox]]> http://io9.com/tag/xbox http://io9.com/tag/xbox <![CDATA[Product Placement (And Microsoft) Are Alive And Well In 2050]]> Okay, so Bollywood's Love Story 2050 wasn't the masterpiece we were hoping for. At least it gave us a few sublimely silly moments, like this futuristic video game fight. That's something.

Other great moments include all the amazing product placement throughout the film, and the wonderful salute to consumerism when our heroes arrive in the future Mumbai and discover that ads are now holographic and can lunge down your throat. (It's awesome!) And there's a snake charmer — with a robot snake! Plus the bit where they find a derelict sex bot and repair her, so she becomes their true companion.

And the bit, earlier on, where our hero tries to use the time machine to get some nookie from his girlfriend — who doesn't put out, so he coaxes her into running out into traffic to get him an ice cream. "Hurry up! I'm waiting for my cold kiss!" he yells just before a truck smushes her. Ah, love. [IMDB]

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<![CDATA[New Watchmen Video Game Groundbreaking, Unnecessary]]> Okay, Warner Bros, I'm willing to grant you that Zach Snyder's heart is in the right place with his movie adaptation of Alan Moore and Dave Gibbons' Watchmen. After all, he's gone on record multiple times about his respect for the original comic, and his desire to stay true to the spirit of that series. But the newly-announced video game tie-in to the movie that calls itself an "action brawler" and introduces new characters to the storyline? That's really going too far.

Don't get me wrong; I've got nothing against the idea of a movie, video game or whatever adaptation/spin-off expanding on the original if it's done well, but the idea of taking the characters of Rorschach and Nite Owl and turning them into generic crimefighters by setting portions of the game during the duo's less turbulent, earlier vigilante days - and then having them have to deal with all-new creations sort of begs the question of why bother in the first place? What makes Watchmen work isn't the stereotypical superheroics or beating up badguys, but everything behind those stereotypes: the humanity, the effects, the reality. Obviously, those elements don't make a thrilling video game, but why does Watchmen need a video game in the first place? After all, it's not as if fans will leave the theater or put down the book and think "Awesome! Now I wanna be Rorschach!"

There is, at least, one interesting and non-depressing thing about the new game; Warner Bros. is planning on ignoring the traditional game format, and plans to release the game episodically, with "at least two" episodes being made available for download for PS3, Xbox360 and PC formats around the release of the movie in theaters and then the DVD release. It's a move that - if successful - could change the way that games are released in future; if only it could've been used on a game with more reason to exist.

Watchmen game winds up at Warner Bros. [Gamespot]

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<![CDATA[First Vertigo-Inducing Screenshots From Spider-Man: Web Of Shadows]]> The huge innovation of Sam Rami's Spider-Man movie was its CGI web-slinging, which really made it look as if Peter Parker was bouncing around the skyscrapers of New York by his web thread. But movie CGI still isn't up to the task of creating an airborne battle as breathtaking — and air-sickness-causing — as this fight between Spider-Man and the Wizard, from the forthcoming xBox game Spider-Man: Web Of Shadows. The first Web Of Shadows screenshots just came out, and they show the range of Marvel heroes and villains you can play in the game, which is all about Spidey and friends fighting an alien invasion that's using Manhattan as its beachhead. Click through for a gallery.

Your web-swinging looks like it'll work pretty dynamically, with the ability to speed up and slow down. You'll also have "Spider-sense" to help you find the bad guys, and the ability to switch between the red and black uniforms. And there'll be a kind of Matrix-esque "time dilation" during fights, which sounds like it simulates Spider-Man's ability to react at super-speed to people's attacks. You won't just be working to fight those alien invaders, whoever they are — there will also be some missions related to fighting crime. And from hints the developers dropped in an interview, it sounds like the story could turn out different ways, depending on what you do. [Team xBox]

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