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		<title><![CDATA[io9: Tetris]]></title>
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			<title><![CDATA[io9: Tetris]]></title>
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		<description><![CDATA[io9 posts tagged Tetris]]></description>
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			<title><![CDATA[Play a giant-size game of Tetris in your living room]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play a giant-size game of Tetris in your living room" href="http://io9.com/design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">design</span></a></div -->					<div><a title="Click here to read Play a giant-size game of Tetris in your living room" href="http://io9.com/5625065/how-to-stage-a-giant-game-of-tetris-in-your-living-room/gallery/" class="pp_image">
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				It's just normal to want to live inside a Tetris game. Now Singaporean designer Gaen Koh has created these giant, plush Tetris pieces for kids of every age. Use them to create chairs, a play area, and even a sofa.				<a href="http://io9.com/5625065/how-to-stage-a-giant-game-of-tetris-in-your-living-room/gallery/" title="Click here to read more about Play a giant-size game of Tetris in your living room">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5625065/how-to-stage-a-giant-game-of-tetris-in-your-living-room/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5625065]]></guid>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Gaen Koh]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[Videogames]]></category>
			<pubDate><![CDATA[Mon, 30 Aug 2010 08:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Bejeweled + Science Fiction = Galactrix]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bejeweled + Science Fiction = Galactrix" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Bejeweled + Science Fiction = Galactrix" href="http://io9.com/361028/bejeweled-%252B-science-fiction--galactrix" class="pp_image">
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				The addictive fantasy puzzle game <em>Puzzle Quest: Challenge of the Warlords</em> has just made the leap into science fiction. Game-maker Infinite Interctive recently announced <em>Galactrix</em>, which mixes portions of<em> Hexic, Tetris</em> and <em>Bejeweled</em> with outer space battles between all kinds of spaceships. Plus you can challenge other players to puzzle duels, and there will be extremely cool aliens. Find out more and check out the gallery inside.				<a href="http://io9.com/361028/bejeweled-%252B-science-fiction--galactrix" title="Click here to read more about Bejeweled + Science Fiction = Galactrix">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[galactrix]]></category>
			<category><![CDATA[Hexic]]></category>
			<category><![CDATA[Outer Space]]></category>
			<category><![CDATA[puzzle quest]]></category>
			<category><![CDATA[Ships]]></category>
			<category><![CDATA[Spaceship]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Tue, 26 Feb 2008 14:00:45 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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			<title><![CDATA[I Was Programmed by Tetris to be a Better Person]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Was Programmed by Tetris to be a Better Person" href="http://io9.com/mangobot/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mangobot</span></a></div -->					<div><a title="Click here to read I Was Programmed by Tetris to be a Better Person" href="http://io9.com/353746/i-was-programmed-by-tetris-to-be-a-better-person" class="pp_image">
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				 At a young age, my brain was hijacked by the game of Tetris. Now it helps me navigate through life.  When I was in the sixth grade, my friend Chiyo and I used to play this addictive puzzle game&mdash;developed in 1985 by a <A HREF="http://en.wikipedia.org/wiki/Alexey_Pajitnov">Russian engineer</A>&mdash;for hours on end with a single 100 yen coin at an arcade in Tokyo. We probably should have been doing homework or at least pretending to, but instead, there we were, every day after school, sitting side by side executing crazy maneuvers with our joysticks. The mantras that I repeated in my head while playing the game at max speed as a pre-teen are totally in sync with some basic tenets of Asian philosophy. 				<a href="http://io9.com/353746/i-was-programmed-by-tetris-to-be-a-better-person" title="Click here to read more about I Was Programmed by Tetris to be a Better Person">More&nbsp;&raquo;</a>
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			<category><![CDATA[mangobot]]></category>
			<category><![CDATA[autobiographical neuropsychology]]></category>
			<category><![CDATA[consciousness]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Psychology]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[Valleywag]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Fri, 08 Feb 2008 09:00:27 PST]]></pubDate>
			<dc:creator><![CDATA[Lisa Katayama]]></dc:creator>
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			<title><![CDATA[Tetris-Style Slovenian Housing Projects]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris-Style Slovenian Housing Projects" href="http://io9.com/architecture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">architecture</span></a></div -->					<div><a title="Click here to read Tetris-Style Slovenian Housing Projects" href="http://io9.com/341919/tetris+style-slovenian-housing-projects" class="pp_image">
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				 Public housing projects might have limited funds, but that doesn't mean they have to look cheap. Slovenian architecture firm <A HREF="http://www.ofis-a.si/">Ofis Arhitekti</A> built these Tetris-style apartments in Ljubljana for the Slovenia Housing Fund last year. The firm was given limited funds, 4 stories, and less than 54,000 square feet to build on. Plus the land faced a super busy highway. So how did the designers overcome their budgetary and space constraints? 				<a href="http://io9.com/341919/tetris+style-slovenian-housing-projects" title="Click here to read more about Tetris-Style Slovenian Housing Projects">More&nbsp;&raquo;</a>
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			<category><![CDATA[Architecture]]></category>
			<category><![CDATA[Slovenia]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Tue, 08 Jan 2008 07:40:02 PST]]></pubDate>
			<dc:creator><![CDATA[LISA KATAYAMA]]></dc:creator>
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