When the huge, dusty metal balls sprouted legs and started crabwalking around, we knew something was wrong. But then they unfolded their lasers like long tongues, as if they were nyah-nyahing the sky itself, and the vastness of space beyond. That's when it was time to take cover.
Neil Blevins in a concept artist in Los Angeles, who creates graphics at Blur Studios for videogames, movies, TV and more. You can see his artwork on his website.