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		<title><![CDATA[io9: Trinity]]></title>
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		<description><![CDATA[io9 posts tagged Trinity]]></description>
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			<title><![CDATA[The Text Adventure Games That Ate Our Brains]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Text Adventure Games That Ate Our Brains" href="http://io9.com/games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">games</span></a></div -->					<div><a title="Click here to read The Text Adventure Games That Ate Our Brains" href="http://io9.com/5279044/the-text-adventure-games-that-ate-our-brains" class="pp_image">
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				Long before computer animation and virtual reality, people were creating virtual worlds in a more traditional way: text.  And some of the most vibrant and complete virtual worlds existed in a quirky genre of video game called the text adventure.				<a href="http://io9.com/5279044/the-text-adventure-games-that-ate-our-brains" title="Click here to read more about The Text Adventure Games That Ate Our Brains">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Jun 2009 12:31:38 PDT]]></pubDate>
			<dc:creator><![CDATA[StephenGoldmeier]]></dc:creator>
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			<title><![CDATA[Our Interview With Trinity Creator Kurt Busiek]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Interview With Trinity Creator Kurt Busiek" href="http://io9.com/trinity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trinity</span></a></div -->					<div><a title="Click here to read Our Interview With Trinity Creator Kurt Busiek" href="http://io9.com/5273490/our-interview-with-trinity-creator-kurt-busiek" class="pp_image">
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				<br  clear="all" /><strong>How much of the story did you have in mind when you started, and how much came into place as you went along? What were some of the biggest changes to the story from original conception to finished product?</strong>				<a href="http://io9.com/5273490/our-interview-with-trinity-creator-kurt-busiek" title="Click here to read more about Our Interview With Trinity Creator Kurt Busiek">More&nbsp;&raquo;</a>
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			<category><![CDATA[Trinity]]></category>
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			<category><![CDATA[Trinity Review]]></category>
			<category><![CDATA[Wonder Woman]]></category>
			<pubDate><![CDATA[Sun, 31 May 2009 15:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Alasdair Wilkins]]></dc:creator>
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			<title><![CDATA[Trinity Is Metaphysical Epic Done Right]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trinity Is Metaphysical Epic Done Right" href="http://io9.com/trinity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trinity</span></a></div -->					<div><a title="Click here to read Trinity Is Metaphysical Epic Done Right" href="http://io9.com/5273513/trinity-is-metaphysical-epic-done-right" class="pp_image">
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				The final issue of <em>Trinity</em>, DC's third yearlong weekly series, hit stores last Wednesday, concluding a dense, mystical, multiverse-spanning epic that was also absolutely brilliant. Here's our review of this groundbreaking series, plus <a href="http://io9.com/5273490/our-exclusive-interview-with-trinity-creator-kurt-busiek">our exclusive interview with creator Kurt Busiek</a>.				<a href="http://io9.com/5273513/trinity-is-metaphysical-epic-done-right" title="Click here to read more about Trinity Is Metaphysical Epic Done Right">More&nbsp;&raquo;</a>
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			<category><![CDATA[Trinity Review]]></category>
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			<pubDate><![CDATA[Sun, 31 May 2009 15:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Alasdair Wilkins]]></dc:creator>
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			<title><![CDATA[Underage Heroes And Troubled Times In This Week's Comics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Underage Heroes And Troubled Times In This Week's Comics" href="http://io9.com/new-comics-we-crave/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newcomicswecrave</span></a></div -->					<div><a title="Click here to read Underage Heroes And Troubled Times In This Week's Comics" href="http://io9.com/5270669/underage-heroes-and-troubled-times-in-this-weeks-comics" class="pp_image">
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				Wondering where to get your fix of teens in tights? Look no further than your local comic store &mdash; but don't worry, there are tales of future utopias, dystopias and older superheroes awaiting you, as well.				<a href="http://io9.com/5270669/underage-heroes-and-troubled-times-in-this-weeks-comics" title="Click here to read more about Underage Heroes And Troubled Times In This Week's Comics">More&nbsp;&raquo;</a>
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			<category><![CDATA[Static shock]]></category>
			<category><![CDATA[The hood]]></category>
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			<category><![CDATA[Trinity]]></category>
			<category><![CDATA[X-men]]></category>
			<pubDate><![CDATA[Wed, 27 May 2009 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Never Mind This Week's Comics, Look At The Boxes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Never Mind This Week's Comics, Look At The Boxes" href="http://io9.com/new-comics-we-crave/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newcomicswecrave</span></a></div -->					<div><a title="Click here to read Never Mind This Week's Comics, Look At The Boxes" href="http://io9.com/394696/never-mind-this-weeks-comics-look-at-the-boxes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Never Mind This Week's Comics, Look At The Boxes" alt="Click here to read Never Mind This Week's Comics, Look At The Boxes" src="http://cache.io9.com/assets/images/8/2008/06/small_lobsterjohn.jpg"/>
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				I swear to God, it's absolutely not a comment on the quality of this week's comics when I tell you that the best thing arriving in comic book stores this week is a lunch box. I promise you, it's not like this week's comics are bad or anything, but come on: <a href="http://www.darkhorse.com/profile/profile.php?sku=15-166">Look at this lunchbox and tell me that you're not tempted</a>. You are, aren't you? It's okay. You can admit it (For more straight forward <em>Serenity</em> lunchbox nerditry, you could always <a href="http://www.darkhorse.com/profile/profile.php?sku=14-785">look here</a>). But you came here to know about comics, right? Hit that link and join me under the jump.				<a href="http://io9.com/394696/never-mind-this-weeks-comics-look-at-the-boxes" title="Click here to read more about Never Mind This Week's Comics, Look At The Boxes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[You Won't Need A PhD In DC Comics To Understand New Weekly]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Won't Need A PhD In DC Comics To Understand New Weekly" href="http://io9.com/countdown-to-dc-comics-of-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">countdowntodccomicsof2008</span></a></div -->					<div><a title="Click here to read You Won't Need A PhD In DC Comics To Understand New Weekly" href="http://io9.com/354783/you-wont-need-a-phd-in-dc-comics-to-understand-new-weekly" class="pp_image">
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				DC Comics is still in love with weekly comics, judging from its latest announcements about its plans for 2008. DC will put out two more sequels to its first weekly success story, <em>52</em>. But also, DC plans a third weekly comic, on the heels of <em>52 </em>and the current <em>Countdown</em>. DC will also put out a low-priced one-off special giving new readers a chance to catch up on everything before a summer full of death, destruction and rebirths. We've got the details on the new projects under the jump.				<a href="http://io9.com/354783/you-wont-need-a-phd-in-dc-comics-to-understand-new-weekly" title="Click here to read more about You Won't Need A PhD In DC Comics To Understand New Weekly">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 08:00:34 PST]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[The Cursor Is Your Friend In Scifi Text Adventure Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Cursor Is Your Friend In Scifi Text Adventure Games" href="http://io9.com/text-adventures/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">textadventures</span></a></div -->					<div><a title="Click here to read The Cursor Is Your Friend In Scifi Text Adventure Games" href="http://io9.com/343987/the-cursor-is-your-friend-in-scifi-text-adventure-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Cursor Is Your Friend In Scifi Text Adventure Games" alt="Click here to read The Cursor Is Your Friend In Scifi Text Adventure Games" src="http://cache.io9.com/assets/images/8/2008/01/small_PlanetfallFolio.jpg"/>
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				 Before video games were blasting you into 80 billion megapixels with enough raw processing power to send a human to Jupiter and back, they used to exist as mere words on the screen. Much like <a href="http://io9.com/343402/listen-up-++-weve-got-11-classic-scifi-audiobooks">audiobooks</a>, text adventure games exist halfway between reading and watching a movie. In the heyday of text games, Infocom quickly became a leader, pumping out the best games in the genre (which they called "interactive fiction") from 1979 until 1986, when Activision bought them. We still love them, and you will too. We've made a list of Infocom's best science fiction text adventure games below the fold.				<a href="http://io9.com/343987/the-cursor-is-your-friend-in-scifi-text-adventure-games" title="Click here to read more about The Cursor Is Your Friend In Scifi Text Adventure Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Text Adventures]]></category>
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			<category><![CDATA[Suspended]]></category>
			<category><![CDATA[The Hitchhiker's Guide To The Galaxy]]></category>
			<category><![CDATA[Trinity]]></category>
			<pubDate><![CDATA[Fri, 11 Jan 2008 18:00:05 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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