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		<title><![CDATA[io9: Will Wright]]></title>
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			<title><![CDATA[io9: Will Wright]]></title>
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		<description><![CDATA[io9 posts tagged Will Wright]]></description>
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			<title><![CDATA[Best of Sporn: A Love Song [NSFW]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Best of Sporn: A Love Song [NSFW]" href="http://io9.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read Best of Sporn: A Love Song [NSFW]" href="http://io9.com/5018089/best-of-sporn-a-love-song-[nsfw]" class="pp_image">
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				<!-- videoId: explore/Io9/videos/2107 --><!-- /videoId: explore/Io9/videos/2107 --> Why does Spore, the <a href="http://io9.com/5017425/can-a-video-game-teach-evolution">new evolution game from EA/Maxis</a>, give us hope for the future of humanity? Because the first thing everybody did with the "creature creator" editor was create a bunch of, shall we say, genitally-oriented organisms. Call it Sporn. EA is unlikely to let you share these creatures with other Spore players, and every time somebody posts footage of a new one on YouTube it gets taken down. That's why we've put together this happy music video, featuring the vocal stylings of Peaches' "Tent in Your Pants," celebrating the very best of Sporn. There are some things in here that even I can't identify. Ah, evolution.				<a href="http://io9.com/5018089/best-of-sporn-a-love-song-[nsfw]" title="Click here to read more about Best of Sporn: A Love Song [NSFW]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jun 2008 13:42:29 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Spore's Creature Creator Lets You Seed the Galaxy with Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spore's Creature Creator Lets You Seed the Galaxy with Life" href="http://io9.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read Spore's Creature Creator Lets You Seed the Galaxy with Life" href="http://io9.com/5017058/spores-creature-creator-lets-you-seed-the-galaxy-with-life" class="pp_image">
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				<a href="http://www.spore.com/">Spore</a>, the upcoming 6+-years-in-the-making project from Will Wright (Sim City, The Sims, and Sim everything else) is releasing its fabulous alien species design tool, the Creator Creator today as a <a href="http://www.spore.com/getSpore#ccgetspore">free download</a>. Spore is Sim-Rise-of-Intelligent-Life-In-The-Galaxy, and it is a fountain of scifi awesomeness. I've followed Spore’s development for a long time, and feel licensed to talk about what I’ve seen and speculate irresponsibly about what I haven’t.  (I should disclose at this point that periodically I work as a freelance game designer for Electronic Arts, which owns Maxis, which makes Spore.) 				<a href="http://io9.com/5017058/spores-creature-creator-lets-you-seed-the-galaxy-with-life" title="Click here to read more about Spore's Creature Creator Lets You Seed the Galaxy with Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[Spore]]></category>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Tue, 17 Jun 2008 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Austin Grossman]]></dc:creator>
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			<title><![CDATA[Will Wright Wants To Control Your Miniature Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Wants To Control Your Miniature Worlds" href="http://io9.com/will-wright/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">willwright</span></a></div -->					<div><a title="Click here to read Will Wright Wants To Control Your Miniature Worlds" href="http://io9.com/359655/will-wright-wants-to-control-your-miniature-worlds" class="pp_image">
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				Video game designer and visionary Will Wright, inventor of Sim City and The Sims, spoke spoke last night at the Mezzanine Bar in San Francisco, but not about his upcoming evolution game <em>Spore</em>. But he did have a geekgasm about science fiction, miniature worlds, and the future of the user/viewer/gamer experience. Plus he referenced Godzilla, Battlestar Galactica, Star Wars, and Phillip K. Dick during his 45 minute speech, complete with slides. So we weren't complaining. Check out some highlights in the gallery and the list below.				<a href="http://io9.com/359655/will-wright-wants-to-control-your-miniature-worlds" title="Click here to read more about Will Wright Wants To Control Your Miniature Worlds">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 14:30:07 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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