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		<title><![CDATA[io9: Worldbuilding]]></title>
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			<title><![CDATA[io9: Worldbuilding]]></title>
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		<description><![CDATA[io9 posts tagged Worldbuilding]]></description>
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			<title><![CDATA[Wild Talents Second Edition Brings a Superpowered World to Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wild Talents Second Edition Brings a Superpowered World to Life" href="http://io9.com/tabletop-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tabletopgaming</span></a></div -->					<div><a title="Click here to read Wild Talents Second Edition Brings a Superpowered World to Life" href="http://io9.com/5510962/wild-talents-second-edition-brings-a-superpowered-world-to-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wild Talents Second Edition Brings a Superpowered World to Life" alt="Click here to read Wild Talents Second Edition Brings a Superpowered World to Life" src="http://cache.io9.com/assets/images/8/2010/04/wt2-cover.jpg"/>
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				<a href="http://www.robotviking.com/2010/04/wild-talents-second-edition-brings-a-superpowered-world-to-life"></a>Arc Dreams' <em>Wild Talents Second Edition</em> dropped last week, and it's ten times as awesome as I'd hoped it would be. This book contains what is probably the most thorough and fascinating treatise on superhero worldbuilding I've ever read.				<a href="http://io9.com/5510962/wild-talents-second-edition-brings-a-superpowered-world-to-life" title="Click here to read more about Wild Talents Second Edition Brings a Superpowered World to Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tabletop gaming]]></category>
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			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Robot viking]]></category>
			<category><![CDATA[Worldbuilding]]></category>
			<pubDate><![CDATA[Tue, 06 Apr 2010 14:13:11 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Extinction Events That Almost Wiped Out Humans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Extinction Events That Almost Wiped Out Humans" href="http://io9.com/paleoanthropology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">paleoanthropology</span></a></div -->					<div><a title="Click here to read Extinction Events That Almost Wiped Out Humans" href="http://io9.com/5501565/extinction-events-that-almost-wiped-out-humans" class="pp_image">
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				 It turns out humanity has been almost wiped out a few times in our distant past. How did it happen, and what does it mean for the future of human evolution?				<a href="http://io9.com/5501565/extinction-events-that-almost-wiped-out-humans" title="Click here to read more about Extinction Events That Almost Wiped Out Humans">More&nbsp;&raquo;</a>
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			<category><![CDATA[Paleoanthropology]]></category>
			<category><![CDATA[Apocalypse]]></category>
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			<category><![CDATA[Extinction event]]></category>
			<category><![CDATA[Human origins]]></category>
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			<category><![CDATA[world building]]></category>
			<pubDate><![CDATA[Thu, 25 Mar 2010 17:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Iain M. Banks, Please Destroy The Culture!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iain M. Banks, Please Destroy The Culture!" href="http://io9.com/iain-m%27-banks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iainmbanks</span></a></div -->					<div><a title="Click here to read Iain M. Banks, Please Destroy The Culture!" href="http://io9.com/5475818/iain-m-banks-please-destroy-the-culture" class="pp_image">
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				The Guardian's Damien G. Walter issues a passionate plea to Iain M. Banks to complete an unofficial Culture trilogy that began with <em>Consider Phlebas</em> and <em>Look To Windward</em>. But really, Walter seems to want the Culture to die.				<a href="http://io9.com/5475818/iain-m-banks-please-destroy-the-culture" title="Click here to read more about Iain M. Banks, Please Destroy The Culture!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Iain M. Banks]]></category>
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			<category><![CDATA[space opera]]></category>
			<category><![CDATA[the culture]]></category>
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			<pubDate><![CDATA[Fri, 19 Feb 2010 12:00:00 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The Lost Culture Of New Island Is 43,500 Years Old]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Lost Culture Of New Island Is 43,500 Years Old" href="http://io9.com/worldbuilding/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read The Lost Culture Of New Island Is 43,500 Years Old" href="http://io9.com/5474214/the-lost-culture-of-new-island-is-43500-years-old" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Lost Culture Of New Island Is 43,500 Years Old" alt="Click here to read The Lost Culture Of New Island Is 43,500 Years Old" src="http://cache.io9.com/assets/images/8/2011/11/small_22305b87be3a52c080e2bfb9561add31.jpg"/>
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				 You can't find New Island on most maps of the Indian Ocean because its location was a secret for most of the twentieth century. But now one man has chronicled the long, strange history of its ancient inhabitants.				<a href="http://io9.com/5474214/the-lost-culture-of-new-island-is-43500-years-old" title="Click here to read more about The Lost Culture Of New Island Is 43,500 Years Old">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5474214/the-lost-culture-of-new-island-is-43500-years-old]]></link>			<guid isPermaLink="false"><![CDATA[io9-5474214]]></guid>
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			<category><![CDATA[The commonwealth of new island]]></category>
			<pubDate><![CDATA[Wed, 17 Feb 2010 15:28:43 PST]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Welcome to Snaiad, The World We Will Colonize]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Welcome to Snaiad, The World We Will Colonize" href="http://io9.com/worldbuilding/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read Welcome to Snaiad, The World We Will Colonize" href="http://io9.com/5463653/welcome-to-snaiad-the-world-we-will-colonize/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Welcome to Snaiad, The World We Will Colonize" alt="Click here to read Welcome to Snaiad, The World We Will Colonize" src="http://cache.io9.com/assets/images/8/2012/02/small_24ac20d199cc5340b3de35504f3f1f72.jpg"/>
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				Welcome to the strange, lush world of Snaiad, home to a future Earth colony. Currently it supports a variety of shocking fauna, which creator Nemo Ramjet has meticulously documented, also providing maps and a geopolitical history of the planet.				<a href="http://io9.com/5463653/welcome-to-snaiad-the-world-we-will-colonize/gallery/" title="Click here to read more about Welcome to Snaiad, The World We Will Colonize">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Feb 2010 15:28:48 PST]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[A Map Of The Cathedral Galaxy, Including Ancient Alien Artifacts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Map Of The Cathedral Galaxy, Including Ancient Alien Artifacts" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read A Map Of The Cathedral Galaxy, Including Ancient Alien Artifacts" href="http://io9.com/5427587/a-map-of-the-cathedral-galaxy-including-ancient-alien-artifacts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Map Of The Cathedral Galaxy, Including Ancient Alien Artifacts" alt="Click here to read A Map Of The Cathedral Galaxy, Including Ancient Alien Artifacts" src="http://cache.io9.com/assets/images/8/2009/12/cathedralgalaxymap.jpg"/>
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				 Aerospace engineer <a class="autolink" title="Click here to read more posts tagged #josephshoer" title="Click here to read more posts tagged #josephshoer" href="http://io9.com/tag/josephshoer/">Joseph Shoer</a> whipped up this cool map of a galactic civilization in his spare time, when he wasn't researching designs for real-life spacecraft. Not only is this galaxy thoroughly mapped, but it's also got an ultrafast transportation system.				<a href="http://io9.com/5427587/a-map-of-the-cathedral-galaxy-including-ancient-alien-artifacts" title="Click here to read more about A Map Of The Cathedral Galaxy, Including Ancient Alien Artifacts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5427587/a-map-of-the-cathedral-galaxy-including-ancient-alien-artifacts]]></link>			<guid isPermaLink="false"><![CDATA[io9-5427587]]></guid>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Cathedral galaxy]]></category>
			<category><![CDATA[Joseph shoer]]></category>
			<category><![CDATA[Maps]]></category>
			<category><![CDATA[Space]]></category>
			<category><![CDATA[Worldbuilding]]></category>
			<pubDate><![CDATA[Wed, 16 Dec 2009 07:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Gigantic Fleas and Killer Fish Wait on an Alien World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gigantic Fleas and Killer Fish Wait on an Alien World" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Gigantic Fleas and Killer Fish Wait on an Alien World" href="http://io9.com/5400067/gigantic-fleas-and-killer-fish-wait-on-an-alien-world/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gigantic Fleas and Killer Fish Wait on an Alien World" alt="Click here to read Gigantic Fleas and Killer Fish Wait on an Alien World" src="http://cache.io9.com/assets/images/8/2009/11/gigatus1.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #brynnmetheny" title="Click here to read more posts tagged #brynnmetheny" href="http://io9.com/tag/brynnmetheny/">Brynn Metheny</a>'s <em>The <a class="autolink" title="Click here to read more posts tagged #moraeriver" title="Click here to read more posts tagged #moraeriver" href="http://io9.com/tag/moraeriver/">Morae River</a></em> is a fascinating exercise in ecological worldbuilding. She populates her alien world with strange and unusual creatures, from man-sized rodents to towering, tentacled arthopods.				<a href="http://io9.com/5400067/gigantic-fleas-and-killer-fish-wait-on-an-alien-world/gallery/" title="Click here to read more about Gigantic Fleas and Killer Fish Wait on an Alien World">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5400067/gigantic-fleas-and-killer-fish-wait-on-an-alien-world/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5400067]]></guid>
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			<pubDate><![CDATA[Mon, 09 Nov 2009 08:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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			<title><![CDATA[All Your Characters Talk The Same &mdash; And They're Not A Hivemind!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read All Your Characters Talk The Same &amp;mdash; And They're Not A Hivemind!" href="http://io9.com/free-advice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeadvice</span></a></div -->					<div><a title="Click here to read All Your Characters Talk The Same &amp;mdash; And They're Not A Hivemind!" href="http://io9.com/5379280/all-your-characters-talk-the-same--and-theyre-not-a-hivemind" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read All Your Characters Talk The Same &amp;mdash; And They're Not A Hivemind!" alt="Click here to read All Your Characters Talk The Same &amp;mdash; And They're Not A Hivemind!" src="http://cache.io9.com/assets/images/8/2011/11/small_7da7b8b39f3ef429bd24af01c308067e.jpg"/>
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				It's one of the biggest problems plaguing fiction &mdash; and it seems to hit genre fiction especially hard sometimes: the characters who all sound exactly alike. How do you keep your characters from all having the same voice?				<a href="http://io9.com/5379280/all-your-characters-talk-the-same--and-theyre-not-a-hivemind" title="Click here to read more about All Your Characters Talk The Same &mdash; And They're Not A Hivemind!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5379280/all-your-characters-talk-the-same--and-theyre-not-a-hivemind]]></link>			<guid isPermaLink="false"><![CDATA[io9-5379280]]></guid>
			<category><![CDATA[free advice]]></category>
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			<pubDate><![CDATA[Wed, 04 Nov 2009 14:26:42 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[James Cameron Is The Tyrannical God of Pandora]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read James Cameron Is The Tyrannical God of Pandora" href="http://io9.com/avatar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">avatar</span></a></div -->					<div><a title="Click here to read James Cameron Is The Tyrannical God of Pandora" href="http://io9.com/5385162/james-cameron-is-the-tyrannical-god-of-pandora" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read James Cameron Is The Tyrannical God of Pandora" alt="Click here to read James Cameron Is The Tyrannical God of Pandora" src="http://cache.io9.com/assets/images/8/2009/10/cameronamp.jpg"/>
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				<em>The New Yorker</em> followed <a class="autolink" title="Click here to read more posts tagged #jamescameron" title="Click here to read more posts tagged #jamescameron" href="http://io9.com/tag/jamescameron/">James Cameron</a>'s alien opus <em>Avatar</em> throughout its production and has delivered a fascinating article, detailing Cameron's tyrannical behavior on-set, Peter Jackson's opinion of the effects, and how much more went into Pandora than naked cat people.				<a href="http://io9.com/5385162/james-cameron-is-the-tyrannical-god-of-pandora" title="Click here to read more about James Cameron Is The Tyrannical God of Pandora">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5385162/james-cameron-is-the-tyrannical-god-of-pandora]]></link>			<guid isPermaLink="false"><![CDATA[io9-5385162]]></guid>
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			<pubDate><![CDATA[Mon, 19 Oct 2009 13:22:45 PDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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			<title><![CDATA[What's The Difference Between Denouement And Picking At A Scab?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's The Difference Between Denouement And Picking At A Scab?" href="http://io9.com/free-advice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeadvice</span></a></div -->					<div><a title="Click here to read What's The Difference Between Denouement And Picking At A Scab?" href="http://io9.com/5354119/whats-the-difference-between-denouement-and-picking-at-a-scab" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's The Difference Between Denouement And Picking At A Scab?" alt="Click here to read What's The Difference Between Denouement And Picking At A Scab?" src="http://cache.io9.com/assets/images/8/2011/10/small_3179178723_8c1f34a7f8_b_01.jpg"/>
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				So your space-wizard novel has resolved its epic storyline: Your hero has defeated your villain, or your central mystery's been solved. But unlike your hero, your work isn't done: there's still the denouement, where we find out what happens afterwards.				<a href="http://io9.com/5354119/whats-the-difference-between-denouement-and-picking-at-a-scab" title="Click here to read more about What's The Difference Between Denouement And Picking At A Scab?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5354119/whats-the-difference-between-denouement-and-picking-at-a-scab]]></link>			<guid isPermaLink="false"><![CDATA[io9-5354119]]></guid>
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			<pubDate><![CDATA[Thu, 15 Oct 2009 12:19:33 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The One Sentence That Can Ruin Your Whole Day]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The One Sentence That Can Ruin Your Whole Day" href="http://io9.com/free-advice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeadvice</span></a></div -->					<div><a title="Click here to read The One Sentence That Can Ruin Your Whole Day" href="http://io9.com/5375964/the-one-sentence-that-can-ruin-your-whole-day" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The One Sentence That Can Ruin Your Whole Day" alt="Click here to read The One Sentence That Can Ruin Your Whole Day" src="http://cache.io9.com/assets/images/8/2009/10/3883535232_2512f5e348_b_01.jpg"/>
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				Your space-warping, mind-bending science fiction/fantasy novel isn't just action set pieces and breathtaking ideas &mdash; it's got character and atmosphere. And when you're developing those things, it's tempting to reach for that great tool, the Topic Sentence. But beware.				<a href="http://io9.com/5375964/the-one-sentence-that-can-ruin-your-whole-day" title="Click here to read more about The One Sentence That Can Ruin Your Whole Day">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5375964/the-one-sentence-that-can-ruin-your-whole-day]]></link>			<guid isPermaLink="false"><![CDATA[io9-5375964]]></guid>
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			<pubDate><![CDATA[Wed, 07 Oct 2009 11:32:36 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The Questions You Shouldn't Answer, And The Answers You Can't Let Go Of]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Questions You Shouldn't Answer, And The Answers You Can't Let Go Of" href="http://io9.com/guest-blogger/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guestblogger</span></a></div -->					<div><a title="Click here to read The Questions You Shouldn't Answer, And The Answers You Can't Let Go Of" href="http://io9.com/5347563/the-questions-you-shouldnt-answer-and-the-answers-you-cant-let-go-of" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Questions You Shouldn't Answer, And The Answers You Can't Let Go Of" alt="Click here to read The Questions You Shouldn't Answer, And The Answers You Can't Let Go Of" src="http://cache.io9.com/assets/images/8/2011/11/small_e125b970d0c05dc09e9962f41b18eef8.jpg"/>
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				I was lucky enough to be talking with one of my favorite scifi novelists the other day, and I asked him a question he didn't know the answer to.				<a href="http://io9.com/5347563/the-questions-you-shouldnt-answer-and-the-answers-you-cant-let-go-of" title="Click here to read more about The Questions You Shouldn't Answer, And The Answers You Can't Let Go Of">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5347563/the-questions-you-shouldnt-answer-and-the-answers-you-cant-let-go-of]]></link>			<guid isPermaLink="false"><![CDATA[io9-5347563]]></guid>
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			<pubDate><![CDATA[Fri, 28 Aug 2009 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Josh Friedman]]></dc:creator>
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			<title><![CDATA[Make Your Epic Space Novel Live Up To Your &quot;Elevator Pitch&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Make Your Epic Space Novel Live Up To Your &amp;quot;Elevator Pitch&amp;quot;" href="http://io9.com/free-advice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeadvice</span></a></div -->					<div><a title="Click here to read Make Your Epic Space Novel Live Up To Your &amp;quot;Elevator Pitch&amp;quot;" href="http://io9.com/5318070/make-your-epic-space-novel-live-up-to-your-elevator-pitch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Make Your Epic Space Novel Live Up To Your &amp;quot;Elevator Pitch&amp;quot;" alt="Click here to read Make Your Epic Space Novel Live Up To Your &amp;quot;Elevator Pitch&amp;quot;" src="http://cache.io9.com/assets/images/8/2011/10/small_3353915770_6bd6c7af6a_o_01.jpg"/>
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				The best science-fiction novels boast panoramic world-building and complex ideas. But eventually, you must explain your grand design in a few sentences. This is what's called the "elevator pitch," and it's actually a helpful way of thinking about your novel.				<a href="http://io9.com/5318070/make-your-epic-space-novel-live-up-to-your-elevator-pitch" title="Click here to read more about Make Your Epic Space Novel Live Up To Your &quot;Elevator Pitch&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5318070/make-your-epic-space-novel-live-up-to-your-elevator-pitch]]></link>			<guid isPermaLink="false"><![CDATA[io9-5318070]]></guid>
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			<pubDate><![CDATA[Wed, 22 Jul 2009 11:40:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Enrollment Open to Teens for "Shared Worlds" Summer Worldbuilding Workshop]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Enrollment Open to Teens for &quot;Shared Worlds&quot; Summer Worldbuilding Workshop" href="http://io9.com/school-rules/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">schoolrules</span></a></div -->					<div><a title="Click here to read Enrollment Open to Teens for &quot;Shared Worlds&quot; Summer Worldbuilding Workshop" href="http://io9.com/5215926/enrollment-open-to-teens-for-shared-worlds-summer-worldbuilding-workshop" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Enrollment Open to Teens for &quot;Shared Worlds&quot; Summer Worldbuilding Workshop" alt="Click here to read Enrollment Open to Teens for &quot;Shared Worlds&quot; Summer Worldbuilding Workshop" src="http://cache.io9.com/assets/images/8/2009/04/sharedworldslogo.jpg"/>
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				Are you a teen who is interested in worldbuilding in fiction, videogames, or art? Then we've got the best summer school class you'll ever take. It's called "<a href="http://sharedworlds.wofford.edu">Shared Worlds</a>," and it's a two-week workshop on a South Carolina college campus where you meet with science fiction and fantasy authors, who help you create the world of your dreams. Enrollment is now open.				<a href="http://io9.com/5215926/enrollment-open-to-teens-for-shared-worlds-summer-worldbuilding-workshop" title="Click here to read more about Enrollment Open to Teens for "Shared Worlds" Summer Worldbuilding Workshop">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5215926/enrollment-open-to-teens-for-shared-worlds-summer-worldbuilding-workshop]]></link>			<guid isPermaLink="false"><![CDATA[io9-5215926]]></guid>
			<category><![CDATA[school rules]]></category>
			<category><![CDATA[jeff vandermeer]]></category>
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			<pubDate><![CDATA[Fri, 17 Apr 2009 09:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[How To Start A Novel So It'll Grow Into A Compelling Series]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Start A Novel So It'll Grow Into A Compelling Series" href="http://io9.com/writing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">writing</span></a></div -->					<div><a title="Click here to read How To Start A Novel So It'll Grow Into A Compelling Series" href="http://io9.com/5204215/how-to-start-a-novel-so-itll-grow-into-a-compelling-series" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Start A Novel So It'll Grow Into A Compelling Series" alt="Click here to read How To Start A Novel So It'll Grow Into A Compelling Series" src="http://cache.io9.com/assets/images/8/2009/04/knifewoman2.jpg"/>
											</a></div>
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				Fantasy author <a class="autolink" title="Click here to read more posts tagged GWENDA BOND" title="Click here to read more posts tagged GWENDA BOND" href="http://io9.com/tag/gwenda-bond/">Gwenda Bond</a> <a href="http://gwendabond.typepad.com/bondgirl/2009/04/killer-serials.html">points</a> us to a fascinating discussion among novelists: How much planning do you put in before you start a novel? And raises a related question: what makes a great book series?				<a href="http://io9.com/5204215/how-to-start-a-novel-so-itll-grow-into-a-compelling-series" title="Click here to read more about How To Start A Novel So It'll Grow Into A Compelling Series">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5204215/how-to-start-a-novel-so-itll-grow-into-a-compelling-series]]></link>			<guid isPermaLink="false"><![CDATA[io9-5204215]]></guid>
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			<pubDate><![CDATA[Wed, 08 Apr 2009 15:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The Curious Art of Science Fiction Road Maps]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Curious Art of Science Fiction Road Maps" href="http://io9.com/mad-cartography/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madcartography</span></a></div -->					<div><a title="Click here to read The Curious Art of Science Fiction Road Maps" href="http://io9.com/5099082/the-curious-art-of-science-fiction-road-maps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Curious Art of Science Fiction Road Maps" alt="Click here to read The Curious Art of Science Fiction Road Maps" src="http://cache.io9.com/assets/images/8/2008/11/Breda1_2040.jpg"/>
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				 Adrian Leskiw is one of the rarest kinds of science fiction creators: He does his world-building entirely through the medium of road maps. A self-professed road geek, Leskiw creates extremely realistic road systems for fictional countries or alternate versions of existing ones. Here you can see a map he's created of an imaginary island called Breda in the south Pacific, in the year 2040. 				<a href="http://io9.com/5099082/the-curious-art-of-science-fiction-road-maps" title="Click here to read more about The Curious Art of Science Fiction Road Maps">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5099082/the-curious-art-of-science-fiction-road-maps]]></link>			<guid isPermaLink="false"><![CDATA[io9-5099082]]></guid>
			<category><![CDATA[Mad cartography]]></category>
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			<pubDate><![CDATA[Wed, 26 Nov 2008 07:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[The Greatest Characters Come From The Weirdest Worlds, Says Eileen Gunn]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Greatest Characters Come From The Weirdest Worlds, Says Eileen Gunn" href="http://io9.com/eileen-gunn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eileengunn</span></a></div -->					<div><a title="Click here to read The Greatest Characters Come From The Weirdest Worlds, Says Eileen Gunn" href="http://io9.com/5074474/the-greatest-characters-come-from-the-weirdest-worlds-says-eileen-gunn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Greatest Characters Come From The Weirdest Worlds, Says Eileen Gunn" alt="Click here to read The Greatest Characters Come From The Weirdest Worlds, Says Eileen Gunn" src="http://cache.io9.com/assets/images/8/2008/11/dervish3.jpg"/>
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				Believable characters go hand-in-hand with surreal futuristic worlds, says Eileen Gunn, author of <em>Stable Strategies And Others</em> and founder of the speculative webzine <a href="http://www.infinitematrix.net/">Infinite Matrix</a>. Writing about a realistic future world or alien planet can seem like an insurmountable challenge, and so can putting believable characters into that setting — but you can solve both problems at once, if you learn to see through your characters' eyes. Gunn gave us a master-class in both world-building and character creation. Check it out!				<a href="http://io9.com/5074474/the-greatest-characters-come-from-the-weirdest-worlds-says-eileen-gunn" title="Click here to read more about The Greatest Characters Come From The Weirdest Worlds, Says Eileen Gunn">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5074474/the-greatest-characters-come-from-the-weirdest-worlds-says-eileen-gunn]]></link>			<guid isPermaLink="false"><![CDATA[io9-5074474]]></guid>
			<category><![CDATA[Eileen Gunn]]></category>
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			<pubDate><![CDATA[Mon, 03 Nov 2008 23:20:23 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Secrets Of Great Characters, According To 6 Science Fiction Authors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" href="http://io9.com/worldbuilding/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" href="http://io9.com/5065556/secrets-of-great-characters-according-to-6-science-fiction-authors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" alt="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" src="http://cache.io9.com/assets/images/8/2012/01/small_d542725637a5938531907639f114e3e1.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5065556&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Amazing stories need great characters. And when you're writing a story set in a futuristic or fantastical world, it's more important than ever for readers to be able to relate to your characters. It's also harder than ever, because your characters' lives and experiences will be totally different than your readers'. How do you make people identify with someone who lives in the future, or on another planet? How can your main character stand out, against a bizarre and colorful backdrop? We asked six great science fiction authors for their advice.

<strong>Get to know them as individuals, rather than types.</strong> If your characters are cut off from all the present-day cultural references, like "lawyer who went to Harvard," then it's even more important to think of them as individuals, says Elizabeth Bear, Campbell- and Hugo-winning author of <em>Carnival</em> and <em>Undertow</em>. "Try very hard to know them as people," she urges. "That goes for any setting, past or present or future - or alternate reality."

In particular, you should think, "'This is a person who happens to have the following traits, and all that they imply,' rather than 'this is a nuclear physicist who grew up in Iowa.'"

<strong>Try making your characters scientists.</strong> Or at least, have them be obsessed with stuff that's relavant to your storyline, advises Kim Stanley Robinson, Hugo- and Nebula-winning author of the <em>Mars</em> trilogy and the <em>Science In The Capital</em> series. Having scientists as your characters lets you "explore the setting and the character at once." And it helps if your characters obsess about the mysteries and explanations in your story. They can also be obsessed with a planet, spaceship, new procedure or alien. 
 
<strong>Base them on people you know.</strong> The most realistic characters are often based closely on your friends or people you've met, says Rudy Rucker, Philip K. Dick-winning author of the -<em>Ware</em> novels and <em>Postsingular</em>. That goes double for your aliens, A.I.s and robots, he adds. It's always better to copy your friends than to lift from "received ideas about how SF characters might behave. Who wants to see yet another a humorless talking head with a BBC accent?  The absolute worst thing in Matrix III was when Keanu gets to the virtual office of the Big Computer Mind, and he meets, like, a tweedy professor with a white beard.  Ugh!  At the very least it should have been a fat hacker in a T-shirt, preferably high on pineal extract." Also: to make your characters stand out, try having them say quirky, unexpected things. "Forget your <em>Star Trek</em> memories, and remember your wild and crazy friends - the ones who say things that Make No Sense," Rucker advises.

<strong>Give them a thought-out world.</strong> The more carefully thought out the world you're placing your characters into, the more we'll be able to believe that they live there, says Tobias Buckell, author of <em>Sly Mongoose</em>. And that also makes it easier to "contrast them against this imaginary place."

<strong>Figure out what they love, and what they fear.</strong> Try to find what drives your characters, including what they want and need, Bear urges. And understand what traumatizes them. "I tell people I like to know what they'd want on their tombstone: that seems to give me a really good handle on who they are." 

She adds:  <blockquote>Characters we can relate to have fears and damage, but moreover, for me they have to be devoted to something -  an ideal, a person, whatever. Even villains become much more sympathetic when we're introduced to whatever it is that they love.</blockquote>

Kage Baker, author of the Company novels, agrees: "It isn't the way a person relates to his hovercar that makes him memorable; it's what's going on in his heart." No matter what planet or time you're living in, there will be "certain constants in human existence: struggle against poverty, rebellion against authority, love and desire, loneliness, curiosity. Any reader can relate to those." Make sure your character has loves and hatreds that readers can see themselves in, and the rest will take care of itself.

<strong>Don't aim for larger-than-life - and overshoot.</strong> One pitfall with science fiction characters is that authors sometimes make their characters "bigger than life, or archetypal" to let them compete with the big, brash colorful worlds they live in. A common mistake is veering past archetypal, all the way into "over the top, or maybe somewhat cliche." If you do try for archetypal characters, think of the classics from all genres, like Sherlock Holmes' quirky genius or Captain Ahab's drive. 

<strong>Don't obsess too much about setting and toys.</strong> If you spend pages and pages on dense descriptions of your settings and how exactly your hovercar works, you're distracting the reader from your characters, says Baker. 
<blockquote>It's enough to say "He climbed into his hovercar" and your reader will get the idea. You don't need to give a geography lesson: "They were sitting in the courtyard drinking fire-palm wine" or "She trudged back from the well, balancing her water jar" or "They looked out across the desert and saw the yellow mountains of Califia before them" all give brief, intense impressions of a place, without stopping the narrative in its tracks or drawing focus from the main character. </blockquote>

<strong>Find out who's hurting.</strong> If your story involves a new situation or technological breakthrough, figure out who suffers as a result - maybe that should be your main character, says Robinson, quoting from Damon Knight (who was quoting James Blish in turn.) 

<strong>Keep your characters grounded.</strong> The stranger the setting, the more ordinary your characters should be, says Terry Bisson, Hugo- and Nebula-winning author of <em>Bears Discover Fire</em>. "For example,  in my most recent story, the narrator 'had a job and an apartment, but that was all.' The story wasn't about the setting but about the character."

Your characters should be "totally convinced they live in the present, rather than the future.  Because, of course, it IS the present to them," says David J. Williams, author of <em>The Mirrored Heavens</em>. Make sure your world, and your characters, both have a believable past, that anchors their present. "As Gibson said, the future's already here, it's just unevenly distributed.  Same is true for the past:  it's always with us, but sometimes beneath the surface.  How one handles that is the key to character."				<a href="http://io9.com/5065556/secrets-of-great-characters-according-to-6-science-fiction-authors" title="Click here to read more about Secrets Of Great Characters, According To 6 Science Fiction Authors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 31 Oct 2008 13:55:59 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[SharedWorlds Creative Writing Program Gets a Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SharedWorlds Creative Writing Program Gets a Sequel" href="http://io9.com/sharedworlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sharedworlds</span></a></div -->					<div><a title="Click here to read SharedWorlds Creative Writing Program Gets a Sequel" href="http://io9.com/5039650/sharedworlds-creative-writing-program-gets-a-sequel" class="pp_image">
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				 If you're a teenager and you spend a lot of time <a href="http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding">thinking about worldbuilding</a>, then the SharedWorlds creative writing program at Wofford College is basically your homeland. The week-long program, co-organized by io9 contributor Jeff VanderMeer, took place in late July. Teens got to build their own worlds and then write about them, with input and help from VanderMeer, as well as other amazing authors like <a href="http://io9.com/5027493/a-living-doll-tries-to-survive-a-workers-revolution-in-the-alchemy-of-stone">Ekaterina Sedia</a> and <a href="http://io9.com/5035350/the-political-economy-of-a-zombie+infested-floating-city">Tobias Buckell</a>. In fact, the program was such a success that program director Jeremy Jones ordered up a sequel. So you can go to SharedWorlds in 2009. Not convinced? Here's what Jones and VanderMeer had to say about this year's program.				<a href="http://io9.com/5039650/sharedworlds-creative-writing-program-gets-a-sequel" title="Click here to read more about SharedWorlds Creative Writing Program Gets a Sequel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 13:50:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[The Rules of Quick and Dirty Worldbuilding]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Rules of Quick and Dirty Worldbuilding" href="http://io9.com/worldbuilding/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read The Rules of Quick and Dirty Worldbuilding" href="http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding" class="pp_image">
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				Worldbuilding is the art of creating an alternate universe where the rules of present-day Earth life don't apply, and you have been appreciating that art for as long as you've been reading or watching science fiction. Some worldbuilding is epic in scale, and requires thousands of people: the Star Wars universe is like that, if you think of all the people who have helped create the movies, books, art, TV and games from that world. But other worldbuilders work alone. Ursula Le Guin wrote several novels set in her "shared worlds" universe without any help and without spawning any spinoff tales by other people. But worldbuilding doesn't have to be something that just the pros do. You can get in on the cool create-your-own universe action any time you want, and fast. Just follow our five simple rules for whipping up a universe in your spare time.				<a href="http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding" title="Click here to read more about The Rules of Quick and Dirty Worldbuilding">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 09:59:39 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[SF Authors Pick Favorite Examples of World-Building]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SF Authors Pick Favorite Examples of World-Building" href="http://io9.com/world-building/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read SF Authors Pick Favorite Examples of World-Building" href="http://io9.com/5032215/sf-authors-pick-favorite-examples-of-world+building" class="pp_image">
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				Wonder what makes your favorite SF authors green with envy when it comes to creating strange new worlds? Now's your chance to find out, as the site SF Signal asks twelve prominent writers - including our very own Jeff VanderMeer - just what kind of world-building sets their mind-a-tingle.				<a href="http://io9.com/5032215/sf-authors-pick-favorite-examples-of-world+building" title="Click here to read more about SF Authors Pick Favorite Examples of World-Building">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Aug 2008 13:00:27 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Why Commericals Are the Best Way to Evoke an Alternate World]]></title>
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				 Searching for a quick, effective way to evoke the warlust-driven future world of <em>Starship Troopers</em>, director Paul Verhoven created a series of fake TV spots that characters watch in the movie. You can see one this clip, a patriotic ad for the Mobile Infantry which captures both the weirdness of a future where humans fight bugs, and the familiarity of a culture where TV commercials are still bizarrely perky and strained. Other scifi creators have also gone the Verhoven route, adding realism to their alternate realities by peppering them with ads. See some of the creepiest and best of the bunch below.				<a href="http://io9.com/5016034/why-commericals-are-the-best-way-to-evoke-an-alternate-world" title="Click here to read more about Why Commericals Are the Best Way to Evoke an Alternate World">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 15:27:54 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Dream-Eaters and Three-Sexed Aliens in the Five Greatest World-Building Novels]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dream-Eaters and Three-Sexed Aliens in the Five Greatest World-Building Novels" href="http://io9.com/world-building/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read Dream-Eaters and Three-Sexed Aliens in the Five Greatest World-Building Novels" href="http://io9.com/321698/dream+eaters-and-three+sexed-aliens-in-the-five-greatest-world+building-novels" class="pp_image">
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				What would weather be like if you lived in a planet-sized bag of oxygen? What would reproduction be like if there were a third sex who combined the genetic material of two other sexes by linking them at the neurological level and giving them braingasms? What would scientific progress be like in an anarchist-feminist society? One of the ingredients in many great science fiction novel is world-building, the practice of creating an entire unfamiliar (yet familiar) world whose strange permutations allow us to explore how unfathomable environments can dramatically reshape events that happen all the time in our own lives. Here are five cool world-building novels to suck your attention away from the misery of cooling weather and impending turkey day doom.				<a href="http://io9.com/321698/dream+eaters-and-three+sexed-aliens-in-the-five-greatest-world+building-novels" title="Click here to read more about Dream-Eaters and Three-Sexed Aliens in the Five Greatest World-Building Novels">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Nov 2007 09:00:48 PST]]></pubDate>
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