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		<title><![CDATA[io9: Xbox]]></title>
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		<description><![CDATA[io9 posts tagged Xbox]]></description>
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			<title><![CDATA[Warhammer 40K: Space Marine Pits Thousands of Orks Against One Chainsword]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Warhammer 40K: Space Marine&lt;/em&gt; Pits Thousands of Orks Against One Chainsword" href="http://io9.com/games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">games</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Warhammer 40K: Space Marine&lt;/em&gt; Pits Thousands of Orks Against One Chainsword" href="http://io9.com/5840913/warhammer-40k-space-marine-pits-thousands-of-orks-against-one-chainsword" class="pp_image">
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In the <em>Warhammer 40,000: Space Marine</em> video game, you're the best of the best, a genetically modified supersoldier wearing incredible armor and wielding incredible weapons. This is a third-person shooter/hack and slash action game, but beyond that it's a great military sci-fi story.				<a href="http://io9.com/5840913/warhammer-40k-space-marine-pits-thousands-of-orks-against-one-chainsword" title="Click here to read more about Warhammer 40K: Space Marine Pits Thousands of Orks Against One Chainsword">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Sep 2011 12:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Dungeons & Dragons: Daggerdale: Hacking, Slashing, Looting and Leveling]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dungeons &amp; Dragons: Daggerdale&lt;/em&gt;: Hacking, Slashing, Looting and Leveling" href="http://io9.com/game-review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamereview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dungeons &amp; Dragons: Daggerdale&lt;/em&gt;: Hacking, Slashing, Looting and Leveling" href="http://io9.com/5806129/dd-daggerdale-hacking-slashing-looting-and-leveling" class="pp_image">
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				 Dungeons & Dragons: Daggerdale, released this week, provides a fun (if somewhat predictable) dose of RPG action based on D&D 4th edition rules. Team up with friends to save the Dalelands from the Zhentarim threat, and see how many times you laugh out loud at the stilted dialogue. <!-- %JUMP:More &raquo;% -->				<a href="http://io9.com/5806129/dd-daggerdale-hacking-slashing-looting-and-leveling" title="Click here to read more about Dungeons & Dragons: Daggerdale: Hacking, Slashing, Looting and Leveling">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 May 2011 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Developer reveals gameplay, character creation for D&D Daggerdale]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developer reveals gameplay, character creation for D&amp;D Daggerdale" href="http://io9.com/gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaming</span></a></div -->					<div><a title="Click here to read Developer reveals gameplay, character creation for D&amp;D Daggerdale" href="http://io9.com/5796871/developer-reveals-gameplay-character-creation-for-dd-daggerdale" class="pp_image">
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				 Dungeons & Dragons Daggerdale is a hack-and-slash action game coming out for Xbox, Playstation and PC in late May. This visit to the Forgotten Realms is the first time console players have been able to play a D&D videogame in several years. Atari Producer Michael Fahrny answered a few of our questions about designing a video game based on D&D Fourth Edition, and shared some brand-new screenshots.				<a href="http://io9.com/5796871/developer-reveals-gameplay-character-creation-for-dd-daggerdale" title="Click here to read more about Developer reveals gameplay, character creation for D&D Daggerdale">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Apr 2011 07:40:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Enjoy Arcade Style Ghostbusting with Ghostbusters: Sanctum of Slime]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Enjoy Arcade Style Ghostbusting with Ghostbusters: Sanctum of Slime" href="http://io9.com/gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaming</span></a></div -->					<div><a title="Click here to read Enjoy Arcade Style Ghostbusting with Ghostbusters: Sanctum of Slime" href="http://io9.com/5786852/enjoy-arcade-style-ghostbusting-with-ghostbusters-sanctum-of-slime" class="pp_image">
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				 The new Ghostbusters game available on Xbox 360, Playstation 3 and PC is a fun arcade-style shooter that lets you bust plenty of ghosts with your friends. Don't expect too much depth or variety for your $10 though.				<a href="http://io9.com/5786852/enjoy-arcade-style-ghostbusting-with-ghostbusters-sanctum-of-slime" title="Click here to read more about Enjoy Arcade Style Ghostbusting with Ghostbusters: Sanctum of Slime">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Apr 2011 13:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Check out this Superman VR simulator made using Xbox Kinect]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Check out this Superman VR simulator made using Xbox Kinect" href="http://io9.com/virtual-reality/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualreality</span></a></div -->					<div><a title="Click here to read Check out this Superman VR simulator made using Xbox Kinect" href="http://io9.com/5759200/check-out-this-superman-vr-simulator-made-using-xbox-kinect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Check out this Superman VR simulator made using Xbox Kinect" alt="Click here to read Check out this Superman VR simulator made using Xbox Kinect" src="http://cache.io9.com/assets/images/8/2011/02/small_l6c01tyrhf0.jpg"/>
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				<!-- videoId: L6C01tyrhf0 --><!-- /videoId: L6C01tyrhf0 -->University of Amsterdam students Daniel Karavolos, Sicco van Sas, and Maarten van der Velden hacked an Xbox Kinect to create this Superman virtual reality game. The player's body movements control Superman onscreen &mdash; stretching one's arms causes Superman to fly faster, and tapping the sides of the VR goggles activate his heat vision and frost breath. There's also a famous boss who appears pretty imposing, but he's deceptively easy to kill.				<a href="http://io9.com/5759200/check-out-this-superman-vr-simulator-made-using-xbox-kinect" title="Click here to read more about Check out this Superman VR simulator made using Xbox Kinect">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 13 Feb 2011 12:00:00 PST]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[How to Tronify your life from every angle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Tronify your life from every angle" href="http://io9.com/tron/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tron</span></a></div -->					<div><a title="Click here to read How to Tronify your life from every angle" href="http://io9.com/5594401/how-to-tronify-your-life-from-every-angle" class="pp_image">
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				Disney is making it possible to turn every aspect of your material existence into a <em>Tron</em>-style gamescape. Behold <em>Tron</em> caps, chair, light-up sweatshirts, wiis controls, iphone light disc holders, Playstations and sneakers!				<a href="http://io9.com/5594401/how-to-tronify-your-life-from-every-angle" title="Click here to read more about How to Tronify your life from every angle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Jul 2010 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Product Placement (And Microsoft) Are Alive And Well In 2050]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Product Placement (And Microsoft) Are Alive And Well In 2050" href="http://io9.com/found-footage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foundfootage</span></a></div -->					<div><a title="Click here to read Product Placement (And Microsoft) Are Alive And Well In 2050" href="http://io9.com/5120327/product-placement-and-microsoft-are-alive-and-well-in-2050" class="pp_image">
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				Okay, so Bollywood's <em>Love Story 2050</em> wasn't the masterpiece we were hoping for. At least it gave us a few sublimely silly moments, like this futuristic video game fight. That's something.				<a href="http://io9.com/5120327/product-placement-and-microsoft-are-alive-and-well-in-2050" title="Click here to read more about Product Placement (And Microsoft) Are Alive And Well In 2050">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Dec 2008 17:00:00 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[New Watchmen Video Game Groundbreaking, Unnecessary]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Watchmen Video Game Groundbreaking, Unnecessary" href="http://io9.com/watchmen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchmen</span></a></div -->					<div><a title="Click here to read New Watchmen Video Game Groundbreaking, Unnecessary" href="http://io9.com/5028493/new-watchmen-video-game-groundbreaking-unnecessary" class="pp_image">
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				 Okay, Warner Bros, I'm willing to grant you that Zach Snyder's heart is in the right place with his movie adaptation of Alan Moore and Dave Gibbons' <em>Watchmen</em>. After all, he's gone on record multiple times about his respect for the original comic, and his desire to stay true to the spirit of that series. But the newly-announced video game tie-in to the movie that calls itself an "action brawler" and introduces new characters to the storyline? That's really going too far.				<a href="http://io9.com/5028493/new-watchmen-video-game-groundbreaking-unnecessary" title="Click here to read more about New Watchmen Video Game Groundbreaking, Unnecessary">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 06:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[First Vertigo-Inducing Screenshots From Spider-Man: Web Of Shadows]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Vertigo-Inducing Screenshots From Spider-Man: Web Of Shadows" href="http://io9.com/spider_man%7c-web-of-shadows/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spidermanwebofshadows</span></a></div -->					<div><a title="Click here to read First Vertigo-Inducing Screenshots From Spider-Man: Web Of Shadows" href="http://io9.com/5014798/first-vertigo+inducing-screenshots-from-spider+man-web-of-shadows/gallery/" class="pp_image">
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				The huge innovation of Sam Rami's <em>Spider-Man</em> movie was its CGI web-slinging, which really made it look as if Peter Parker was bouncing around the skyscrapers of New York by his web thread. But movie CGI still isn't up to the task of creating an airborne battle as breathtaking &mdash; and air-sickness-causing &mdash; as this fight between Spider-Man and the Wizard, from the <a href="http://kotaku.com/tag/spider_man%257C-web-of-shadows/">forthcoming xBox game</a> <em>Spider-Man: Web Of Shadows</em>. The first <em>Web Of Shadows</em> screenshots just came out, and they show the range of Marvel heroes and villains you can play in the game, which is all about Spidey and friends fighting an alien invasion that's using Manhattan as its beachhead. Click through for a gallery.				<a href="http://io9.com/5014798/first-vertigo+inducing-screenshots-from-spider+man-web-of-shadows/gallery/" title="Click here to read more about First Vertigo-Inducing Screenshots From Spider-Man: Web Of Shadows">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5014798/first-vertigo+inducing-screenshots-from-spider+man-web-of-shadows/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[io9-5014798]]></guid>
			<category><![CDATA[Spider-Man: Web of Shadows]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Spider-man]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Mon, 09 Jun 2008 16:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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